# Ground Crew Marshaller (Aircraft Fleet and Airfield)

A ground crew marshaller in a high visibility tabard and ear defenders, arms raised with a lit wand in each hand. Premium CC0 aircraft and airfield game asset.

- **URL:** https://3dassets.dev/assets/aircraft-fleet-and-airfield-ground-crew-marshaller-07489e09
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32840/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/aircraft-fleet-and-airfield-ground-crew-marshaller-07489e09
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 892 triangles, 1,854 vertices, 6 meshes, 6 materials, 0 textures
- **Size (m):** 1.082 × 2.3 × 0.53
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 2
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A ground crew marshaller in a high visibility tabard and ear defenders, arms raised with a lit wand in each hand. One fixed pose in rigid geometry: there is no skinning anywhere in this pack. Dimensions 1.08 x 2.30 x 0.53 m (X x Y x Z). Origin at the footprint centre, resting on y = 0; metres, +Y up, nose toward +Z, wing span and wheel axles along X. Static geometry: no rig or animation. Sixteen material palette of airframe white, deep blue, warm red, airfield yellow, bare aluminium, steel grey, charcoal, near black tarmac, light grey concrete, olive and tinted glazing, plus five emissive lighting materials for navigation, strobe, taxiway, threshold and interior lights. Flat colours, no texture maps. Original generic design with no manufacturer, type designation, livery, registration or operator marking. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32840/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function GroundCrewMarshallerAircraftFleetAndAirfield(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32840/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32840/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32840/v1/model.glb" alt="Ground Crew Marshaller (Aircraft Fleet and Airfield)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32840/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32840/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/aircraft-fleet-and-airfield-ground-crew-marshaller-07489e09 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.