# Open Cockpit Biplane (Aircraft Fleet and Airfield)

A two seat open cockpit biplane with staggered wings, interplane struts, flying wires, a radial engine in a ring cowl and a tailwheel undercarriage on faired legs.. Premium CC0 aircraft and airfield game asset.

- **URL:** https://3dassets.dev/assets/aircraft-fleet-and-airfield-biplane-6acfca41
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32565/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/aircraft-fleet-and-airfield-biplane-6acfca41
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 18,974 triangles, 39,280 vertices, 22 meshes, 8 materials, 0 textures
- **Size (m):** 9.261 × 2.521 × 8.336
- **Animations:** prop-spin, open, close, wheel-roll, aileron-roll, elevator-tilt, rudder-steer
- **File size:** 0.71 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A two seat open cockpit biplane with staggered wings, interplane struts, flying wires, a radial engine in a ring cowl and a tailwheel undercarriage on faired legs. Dimensions 9.26 x 2.52 x 8.34 m (X x Y x Z). Origin at the footprint centre, resting on y = 0; metres, +Y up, nose toward +Z, wing span and wheel axles along X. Named pivots: aileron-right at (3.47, 2.27, -0.2); aileron-left at (-3.47, 2.27, -0.2); aileron-lower-right at (3.03, 0.97, -0.51); aileron-lower-left at (-3.03, 0.97, -0.51); rudder at (0, 1.9, -3.79); elevator at (0, 1.3, -3.56); prop at (0, 1.3, 3.89); cowl-top at (0, 1.8, 2.58); wheel-main-right at (1.05, 0.26, 1.29); wheel-main-left at (-1.05, 0.26, 1.29); wheel-tail at (0, 0.09, -3.16). Rigid node-transform clips prop-spin, open, close, wheel-roll, aileron-roll, elevator-tilt, rudder-steer drive named nodes on their own pivots. No skinning and no skeleton, so the retraction linkage, rotor flapping and lead-lag, propeller pitch change, the swashplate and wing flex are all deliberately static. Sixteen material palette of airframe white, deep blue, warm red, airfield yellow, bare aluminium, steel grey, charcoal, near black tarmac, light grey concrete, olive and tinted glazing, plus five emissive lighting materials for navigation, strobe, taxiway, threshold and interior lights. Flat colours, no texture maps. Original generic design with no manufacturer, type designation, livery, registration or operator marking. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32565/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function OpenCockpitBiplaneAircraftFleetAndAirfield(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32565/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32565/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32565/v1/model.glb" alt="Open Cockpit Biplane (Aircraft Fleet and Airfield)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32565/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32565/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/aircraft-fleet-and-airfield-biplane-6acfca41 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.