# Aircraft Tug With Tow Bar (Aircraft Fleet and Airfield)

A four wheel aircraft tug with a low cab, a roll over frame, a beacon and a stowed tow bar on the front hitch. Premium CC0 aircraft and airfield game asset.

- **URL:** https://3dassets.dev/assets/aircraft-fleet-and-airfield-aircraft-tug-2c52813e
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32834/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/aircraft-fleet-and-airfield-aircraft-tug-2c52813e
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 3,898 triangles, 8,219 vertices, 17 meshes, 8 materials, 0 textures
- **Size (m):** 1.772 × 2.244 × 5.51
- **Animations:** wheel-roll, tilt
- **File size:** 0.09 MB
- **Downloads:** 2
- **AI used (contributor-reported):** yes; model: claude-opus-5

## About

A four wheel aircraft tug with a low cab, a roll over frame, a beacon and a stowed tow bar on the front hitch. The tow bar is a node that drops to the ground and the wheels roll. Dimensions 1.77 x 2.24 x 5.51 m (X x Y x Z). Origin at the footprint centre, resting on y = 0; metres, +Y up, nose toward +Z, wing span and wheel axles along X. Named pivots: wheel-0-right at (0.78, 0.32, -0.3); wheel-0-left at (-0.78, 0.32, -0.3); wheel-1-right at (0.78, 0.32, -2.25); wheel-1-left at (-0.78, 0.32, -2.25); tow-bar at (0, 0.52, 0.3). Rigid node-transform clips wheel-roll, tilt drive named nodes on their own pivots. No skinning and no skeleton, so the retraction linkage, rotor flapping and lead-lag, propeller pitch change, the swashplate and wing flex are all deliberately static. Sixteen material palette of airframe white, deep blue, warm red, airfield yellow, bare aluminium, steel grey, charcoal, near black tarmac, light grey concrete, olive and tinted glazing, plus five emissive lighting materials for navigation, strobe, taxiway, threshold and interior lights. Flat colours, no texture maps. Original generic design with no manufacturer, type designation, livery, registration or operator marking. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32834/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function AircraftTugWithTowBarAircraftFleetAndAirfield(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/32834/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32834/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32834/v1/model.glb" alt="Aircraft Tug With Tow Bar (Aircraft Fleet and Airfield)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32834/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32834/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/aircraft-fleet-and-airfield-aircraft-tug-2c52813e · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.