# Wet Bulb Apparatus (Abandoned Weather Station and Storm Shelter)

Paired dry and wet bulb apparatus with a hollow water reservoir, thick white wick around the wet bulb, capillary rods and individual scale ticks.

- **URL:** https://3dassets.dev/assets/abandoned-weather-station-and-storm-shelter-wet-bulb-a-36e983cf
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/31010/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/abandoned-weather-station-and-storm-shelter-wet-bulb-a-36e983cf
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 10,564 triangles, 7,765 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.27 × 0.505 × 0.163
- **Animations:** none
- **File size:** 0.18 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Paired dry and wet bulb apparatus with a hollow water reservoir, thick white wick around the wet bulb, capillary rods and individual scale ticks. Dimensions 0.27 × 0.51 × 0.16 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original civilian weather instrumentation in chalk enamel, worn steel and faded orange. Static mechanisms and original approximate scale marks, no operational or certification claims. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31010/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function WetBulbApparatusAbandonedWeatherStationAndStormShelter(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/31010/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/31010/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/31010/v1/model.glb" alt="Wet Bulb Apparatus (Abandoned Weather Station and Storm Shelter)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/31010/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/31010/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/abandoned-weather-station-and-storm-shelter-wet-bulb-a-36e983cf · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.