# Stevenson Screen (Abandoned Weather Station and Storm Shelter)

Raised double-roof Stevenson screen with four vented louver faces, floor and white support legs, air gaps, front door grip and ground pads. Interior can hold separate thermometer assets.

- **URL:** https://3dassets.dev/assets/abandoned-weather-station-and-storm-shelter-stevenson--3e6f9f9c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/31006/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/abandoned-weather-station-and-storm-shelter-stevenson--3e6f9f9c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 20,320 triangles, 14,368 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.08 × 2.185 × 0.983
- **Animations:** none
- **File size:** 0.34 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Raised double-roof Stevenson screen with four vented louver faces, floor and white support legs, air gaps, front door grip and ground pads. Interior can hold separate thermometer assets. Dimensions 1.08 × 2.19 × 0.98 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original civilian weather instrumentation in chalk enamel, worn steel and faded orange. Static mechanisms and original approximate scale marks, no operational or certification claims. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31006/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StevensonScreenAbandonedWeatherStationAndStormShelter(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/31006/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/31006/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/31006/v1/model.glb" alt="Stevenson Screen (Abandoned Weather Station and Storm Shelter)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/31006/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/31006/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/abandoned-weather-station-and-storm-shelter-stevenson--3e6f9f9c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.