# Screen Louver Panel (Abandoned Weather Station and Storm Shelter)

Detached replacement screen panel with ten individually angled thick louvers and complete rail frame; stored against the repair bench.

- **URL:** https://3dassets.dev/assets/abandoned-weather-station-and-storm-shelter-screen-lou-2240a2f2
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/31007/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/abandoned-weather-station-and-storm-shelter-screen-lou-2240a2f2
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 4,200 triangles, 2,968 vertices, 1 meshes, 1 materials, 0 textures
- **Size (m):** 0.865 × 0.78 × 0.109
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Detached replacement screen panel with ten individually angled thick louvers and complete rail frame; stored against the repair bench. Dimensions 0.86 × 0.78 × 0.11 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original civilian weather instrumentation in chalk enamel, worn steel and faded orange. Static mechanisms and original approximate scale marks, no operational or certification claims. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31007/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ScreenLouverPanelAbandonedWeatherStationAndStormShelter(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/31007/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/31007/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/31007/v1/model.glb" alt="Screen Louver Panel (Abandoned Weather Station and Storm Shelter)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/31007/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/31007/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/abandoned-weather-station-and-storm-shelter-screen-lou-2240a2f2 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.