# Maximum Minimum Thermometer (Abandoned Weather Station and Storm Shelter)

Six-style maximum and minimum thermometer with modeled U-shaped capillary, reservoir bulbs, twin scale ticks, colored index columns and screwed backing plate. Markings are illustrative.

- **URL:** https://3dassets.dev/assets/abandoned-weather-station-and-storm-shelter-maximum-mi-373297fd
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/31009/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/abandoned-weather-station-and-storm-shelter-maximum-mi-373297fd
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 16,140 triangles, 11,122 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 0.2 × 0.56 × 0.061
- **Animations:** none
- **File size:** 0.27 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Six-style maximum and minimum thermometer with modeled U-shaped capillary, reservoir bulbs, twin scale ticks, colored index columns and screwed backing plate. Markings are illustrative. Dimensions 0.20 × 0.56 × 0.06 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original civilian weather instrumentation in chalk enamel, worn steel and faded orange. Static mechanisms and original approximate scale marks, no operational or certification claims. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31009/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MaximumMinimumThermometerAbandonedWeatherStationAndStormShelter(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/31009/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/31009/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/31009/v1/model.glb" alt="Maximum Minimum Thermometer (Abandoned Weather Station and Storm Shelter)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/31009/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/31009/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/abandoned-weather-station-and-storm-shelter-maximum-mi-373297fd · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.