# Emergency Ration Locker (Abandoned Weather Station and Storm Shelter)

Two-compartment ration locker with independent doors, metal pulls, vent slots, raised orange identification plaque and four feet; closed.

- **URL:** https://3dassets.dev/assets/abandoned-weather-station-and-storm-shelter-emergency--5943b1e9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/31046/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/abandoned-weather-station-and-storm-shelter-emergency--5943b1e9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 4,340 triangles, 3,054 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.72 × 1.43 × 0.546
- **Animations:** none
- **File size:** 0.08 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Two-compartment ration locker with independent doors, metal pulls, vent slots, raised orange identification plaque and four feet; closed. Dimensions 0.72 × 1.43 × 0.55 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original civilian weather instrumentation in chalk enamel, worn steel and faded orange. Static mechanisms and original approximate scale marks, no operational or certification claims. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31046/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function EmergencyRationLockerAbandonedWeatherStationAndStormShelter(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/31046/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/31046/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/31046/v1/model.glb" alt="Emergency Ration Locker (Abandoned Weather Station and Storm Shelter)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/31046/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/31046/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/abandoned-weather-station-and-storm-shelter-emergency--5943b1e9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.