# Roofed Hydraulic Model Hall (Abandoned Tidal Model Testing Hall)

Complete glazed laboratory enclosure with concrete lower walls, portal columns, trusses, purlins and supported pitched transparent roof. Wide service access is represented by a glazed closed door panel.

- **URL:** https://3dassets.dev/assets/abandoned-tidal-model-testing-hall-roofed-hydraulic-mo-b1d4752d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32329/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/abandoned-tidal-model-testing-hall-roofed-hydraulic-mo-b1d4752d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 27,680 triangles, 20,230 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 14.06 × 4.97 × 12.064
- **Animations:** none
- **File size:** 0.47 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Complete glazed laboratory enclosure with concrete lower walls, portal columns, trusses, purlins and supported pitched transparent roof. Wide service access is represented by a glazed closed door panel. Dimensions 14.06 × 4.97 × 12.06 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original fictional compact model laboratory. Static machinery and water; no simulation, operating instructions or performance claim. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32329/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RoofedHydraulicModelHallAbandonedTidalModelTestingHall(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32329/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32329/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32329/v1/model.glb" alt="Roofed Hydraulic Model Hall (Abandoned Tidal Model Testing Hall)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32329/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32329/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/abandoned-tidal-model-testing-hall-roofed-hydraulic-mo-b1d4752d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.