# Cable Trough Corner (Abandoned Telephone Exchange)

Right-angle overhead cable corner with continuous thick trough floor, inner and outer retaining walls, three bent cable bundles and two ceiling suspension cradles. West and south ports terminate its routed bend.

- **URL:** https://3dassets.dev/assets/abandoned-telephone-exchange-cable-trough-corner-4299e114
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32005/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/abandoned-telephone-exchange-cable-trough-corner-4299e114
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Historical, Realistic, Modular
- **Geometry:** 5,656 triangles, 3,769 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 1.16 × 0.705 × 1.22
- **Animations:** none
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Right-angle overhead cable corner with continuous thick trough floor, inner and outer retaining walls, three bent cable bundles and two ceiling suspension cradles. West and south ports terminate its routed bend. Dimensions 1.16 × 0.70 × 1.22 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Fictional decommissioned telephone exchange in dark oak, aged ivory, black steel and oxidized copper. Static mechanisms and original index marks; no operational or electrical claims. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32005/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CableTroughCornerAbandonedTelephoneExchange(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32005/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32005/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32005/v1/model.glb" alt="Cable Trough Corner (Abandoned Telephone Exchange)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32005/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32005/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/abandoned-telephone-exchange-cable-trough-corner-4299e114 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.