# Cable Drop Ladder (Abandoned Telephone Exchange)

Floor-supported cable drop ladder with ten rungs, three continuous curved cable runs from its top horizontal port and three terminated bottom glands. Completes an overhead route without loose floating wire ends.

- **URL:** https://3dassets.dev/assets/abandoned-telephone-exchange-cable-drop-ladder-d7c8a571
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/32006/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/abandoned-telephone-exchange-cable-drop-ladder-d7c8a571
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Historical, Realistic, Modular
- **Geometry:** 5,692 triangles, 4,019 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.54 × 2.627 × 0.497
- **Animations:** none
- **File size:** 0.10 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Floor-supported cable drop ladder with ten rungs, three continuous curved cable runs from its top horizontal port and three terminated bottom glands. Completes an overhead route without loose floating wire ends. Dimensions 0.54 × 2.63 × 0.50 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Fictional decommissioned telephone exchange in dark oak, aged ivory, black steel and oxidized copper. Static mechanisms and original index marks; no operational or electrical claims. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32006/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CableDropLadderAbandonedTelephoneExchange(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32006/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/32006/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/32006/v1/model.glb" alt="Cable Drop Ladder (Abandoned Telephone Exchange)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32006/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/32006/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/abandoned-telephone-exchange-cable-drop-ladder-d7c8a571 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.