{"data":{"id":141,"slug":"cold-war-missile-silo-and-command-bunker","title":"Cold War Missile Silo and Command Bunker","summary":"A generic 1960s to 1980s hardened launch facility: the sectioned silo and its headworks, the buried launch control capsule, the fenced surface site, period support vehicles and crew equipment.","description":"A strategic launch site of the deterrent era, modelled in metre units with original generic hardware. The silo chapter sections a concrete launch tube open so the steel liner, work platforms, launch mount and umbilical mast are all visible, and adds the headworks collar, the sliding ballistic closure, a two stage missile with its shroud, the exhaust duct and the personnel access shaft. The launch control chapter sections the buried capsule open along its length and fits it out with console banks, crew chairs on floor rails, shock isolators, the entry blast door with its locking wheel, an authenticator safe, communications racks, air handling and a bunk alcove. The surface chapter supplies a modular perimeter fence on a 4 metre grid with corners, ends and a gated sentry post, plus antennas, a generator house, a water tower, a fuel tank cap, a hardened entry portal and a helipad. Four support vehicles and thirteen period props complete the site. No real designations, unit names, country names, flags or insignia appear anywhere. Static CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/cold-war-missile-silo-and-command-bunker","coverUrl":"https://cdn.3dassets.dev/assets/11772/v1/poster.webp","assetCount":54,"aiGenerated":true,"aiGeneratedAssetCount":54,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8978420,"totalTriangles":202760,"starterScene":{"id":"11772","slug":"cold-war-missile-silo-and-command-bunker-4a810e68-starter-scene","title":"Silo Cutaway with Missile in the Tube (Cold War Missile Silo and Command Bunker)","summary":"Composed example for Cold War Missile Silo and Command Bunker.","description":"The launch tube sectioned open with a two stage missile and shroud standing on the launch mount, three fixed grating platforms plus two retracted platform rings, the umbilical mast in the open sector, the headworks collar at grade with its run-off apron, the sliding blast door parked open on the apron, and the personnel access shaft hung alongside with its hatch collar at grade. Layout artifact; static geometry only.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-4a810e68-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/11772/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-4a810e68-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/11772/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11772/v1/poster.webp","blurhash":"U8AAaYIU00?b~qj]D*V@00of-;Ri00WB-;xt","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":978848,"triangles":22560,"vertices":50548,"meshes":49,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-11.780000066757202,0,-8.180000066757202],"max":[7.000427259132664,21.399858762235134,11]},"sizeMeters":[18.78,21.4,19.18],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:59.594Z","updatedAt":"2026-09-06T15:06:00.154Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11772/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SiloCutawayWithMissileInTheTubeColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11772/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11772/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11772/v1/model.glb\" alt=\"Silo Cutaway with Missile in the Tube (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11772/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11772/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},"assets":[{"id":"11719","slug":"cold-war-missile-silo-and-command-bunker-launch-tube-c-ea068096","title":"Launch tube cutaway section (Cold War Missile Silo and Command Bunker)","summary":"A cutaway section of a hardened launch tube: an 18 m concrete wall 0.52 m thick with a welded steel liner, stiffener rings, three grating work platforms with handrails, a caged ladder, cable raceways, a stepped launch mount and a hazard-banded muzzle seat.","description":"A cutaway section of a hardened launch tube: an 18 m concrete wall 0.52 m thick with a welded steel liner, stiffener rings, three grating work platforms with handrails, a caged ladder, cable raceways, a stepped launch mount and a hazard-banded muzzle seat. Bounding size 5.58 x 18.00 x 4.64 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Assembly ports: tube-top (silo-tube). The open side is a real sectioned shell, so the wall thickness, liner, thrust ring, flame deflector and platforms are all modelled. Displayed above ground for inspection; sink it to grade to place it below a headworks collar. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-launch-tube-c-ea068096","cdnUrl":"https://cdn.3dassets.dev/assets/11719/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-launch-tube-c-ea068096","thumbnailUrl":"https://cdn.3dassets.dev/assets/11719/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11719/v1/poster.webp","blurhash":"U6C6+9~q0000xuayR*tQM{NGM|t7%2WBM|t7","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":332868,"triangles":6868,"vertices":20604,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-2.789876699447632,0,-2.7899567693054435],"max":[2.789876699447632,18,1.8505006537637678]},"sizeMeters":[5.58,18,4.64],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:43.924Z","updatedAt":"2026-09-06T15:05:44.382Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11719/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LaunchTubeCutawaySectionColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11719/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11719/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11719/v1/model.glb\" alt=\"Launch tube cutaway section (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11719/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11719/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11722","slug":"cold-war-missile-silo-and-command-bunker-silo-headwork-0241d577","title":"Silo headworks collar (Cold War Missile Silo and Command Bunker)","summary":"The reinforced concrete headworks around the tube bore at grade: a round apron, a raised curb with a steel closure seat, twin door track plinths with rolled rails, anchor blocks, a cable duct, a hinged personnel hatch and a lightning mast.","description":"The reinforced concrete headworks around the tube bore at grade: a round apron, a raised curb with a steel closure seat, twin door track plinths with rolled rails, anchor blocks, a cable duct, a hinged personnel hatch and a lightning mast. Bounding size 14.00 x 3.40 x 18.00 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: access-hatch. Assembly ports: tube-bore (silo-tube). Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-silo-headwork-0241d577","cdnUrl":"https://cdn.3dassets.dev/assets/11722/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-silo-headwork-0241d577","thumbnailUrl":"https://cdn.3dassets.dev/assets/11722/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11722/v1/poster.webp","blurhash":"UCB|KWt600V[IUM{j]t700oM~qay.7%Mj?M{","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":64176,"triangles":1244,"vertices":3732,"meshes":6,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-7.000427259132664,-0.000341188591291397,-7],"max":[7.000427259132664,3.3998587622351324,11]},"sizeMeters":[14.001,3.4,18],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:44.043Z","updatedAt":"2026-09-06T15:05:44.571Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11722/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SiloHeadworksCollarColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11722/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11722/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11722/v1/model.glb\" alt=\"Silo headworks collar (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11722/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11722/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11724","slug":"cold-war-missile-silo-and-command-bunker-silo-blast-do-ff280c5b","title":"Sliding silo blast door (Cold War Missile Silo and Command Bunker)","summary":"A ballistic sliding closure: a 6.2 m concrete slab with banded steel edges, lifting eyes and eight rollers, parked open at the far end of an 11.6 m twin rail track, with the bore ring at the closed end and a gas generator actuator with a push rod.","description":"A ballistic sliding closure: a 6.2 m concrete slab with banded steel edges, lifting eyes and eight rollers, parked open at the far end of an 11.6 m twin rail track, with the bore ring at the closed end and a gas generator actuator with a push rod. Bounding size 7.54 x 2.48 x 12.89 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: blast-door. The slab is one named node with a pivot at its own centre so it can be slid the 6.7 m along the track from parked to closed. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-silo-blast-do-ff280c5b","cdnUrl":"https://cdn.3dassets.dev/assets/11724/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-silo-blast-do-ff280c5b","thumbnailUrl":"https://cdn.3dassets.dev/assets/11724/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11724/v1/poster.webp","blurhash":"U4A^OFX;00-zD#E3t9%K00$I?u9K?d?DoaRX","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":88996,"triangles":1748,"vertices":5244,"meshes":8,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-3.7699999809265137,-0.0002008271545865803,-6.21975284964542],"max":[3.7699999809265137,2.4851828235521864,6.67000681774935]},"sizeMeters":[7.54,2.485,12.89],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:44.603Z","updatedAt":"2026-09-06T15:05:45.044Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11724/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SlidingSiloBlastDoorColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11724/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11724/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11724/v1/model.glb\" alt=\"Sliding silo blast door (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11724/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11724/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11725","slug":"cold-war-missile-silo-and-command-bunker-silo-work-pla-012c11dd","title":"Silo work platform ring (Cold War Missile Silo and Command Bunker)","summary":"A two-leaf work platform that clamps to the tube liner: a bolted wall band and two grating leaves with bearer bars, inner handrails and roller carriages, closed around a 2.04 m bore.","description":"A two-leaf work platform that clamps to the tube liner: a bolted wall band and two grating leaves with bearer bars, inner handrails and roller carriages, closed around a 2.04 m bore. Bounding size 4.36 x 1.11 x 4.36 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: leaf-right, leaf-left. Each leaf is a named node with its pivot on the carriage axis, so it can be drawn back into the wall band. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-silo-work-pla-012c11dd","cdnUrl":"https://cdn.3dassets.dev/assets/11725/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-silo-work-pla-012c11dd","thumbnailUrl":"https://cdn.3dassets.dev/assets/11725/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11725/v1/poster.webp","blurhash":"U79H66xu00ofjsayWBjt00Ri~qWBofoft7fk","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":93132,"triangles":1888,"vertices":5664,"meshes":6,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-2.180000066757202,0.00008016989034570488,-2.180000066757202],"max":[2.180000066757202,1.1131821021759003,2.180000066757202]},"sizeMeters":[4.36,1.113,4.36],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:44.635Z","updatedAt":"2026-09-06T15:05:45.192Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11725/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SiloWorkPlatformRingColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11725/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11725/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11725/v1/model.glb\" alt=\"Silo work platform ring (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11725/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11725/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11726","slug":"cold-war-missile-silo-and-command-bunker-silo-work-pla-7dfaab23","title":"Silo work platform ring, leaves retracted (Cold War Missile Silo and Command Bunker)","summary":"The same two-leaf work platform with both grating leaves drawn back into the wall band, leaving a 3.48 m clear bore for a stage to pass.","description":"The same two-leaf work platform with both grating leaves drawn back into the wall band, leaving a 3.48 m clear bore for a stage to pass. Bounding size 4.36 x 1.11 x 4.36 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: leaf-right, leaf-left. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-silo-work-pla-7dfaab23","cdnUrl":"https://cdn.3dassets.dev/assets/11726/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-silo-work-pla-7dfaab23","thumbnailUrl":"https://cdn.3dassets.dev/assets/11726/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11726/v1/poster.webp","blurhash":"U68;c7%M00Rj%Mj[IUWB00M{~qofIAay-;t7","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":93176,"triangles":1888,"vertices":5664,"meshes":6,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-2.180000066757202,0.00008016989034570488,-2.180000066757202],"max":[2.180000066757202,1.1131821021759003,2.180000066757202]},"sizeMeters":[4.36,1.113,4.36],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:45.516Z","updatedAt":"2026-09-06T15:05:46.285Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11726/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SiloWorkPlatformRingLeavesRetractedColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11726/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11726/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11726/v1/model.glb\" alt=\"Silo work platform ring, leaves retracted (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11726/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11726/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11727","slug":"cold-war-missile-silo-and-command-bunker-missile-first-70001ad5","title":"Period first stage motor (Cold War Missile Silo and Command Bunker)","summary":"A generic period first stage: an 8.4 m solid motor case 1.8 m across with a domed forward closure, an aft skirt with access covers and hold-down lugs, a smooth exit bell, field joint bands, an external raceway conduit and a bolted forward attach ring.","description":"A generic period first stage: an 8.4 m solid motor case 1.8 m across with a domed forward closure, an aft skirt with access covers and hold-down lugs, a smooth exit bell, field joint bands, an external raceway conduit and a bolted forward attach ring. Bounding size 1.94 x 8.60 x 1.87 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Standing on its exit bell for display; the attach ring at the top mates the second stage skirt. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-missile-first-70001ad5","cdnUrl":"https://cdn.3dassets.dev/assets/11727/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-missile-first-70001ad5","thumbnailUrl":"https://cdn.3dassets.dev/assets/11727/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11727/v1/poster.webp","blurhash":"U37UP4-;0000~qog01RPDlRj%cx@-=ofD%NF","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":93752,"triangles":1900,"vertices":5700,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.9348100463749998,0,-0.9348878390705283],"max":[1.0018936760782027,8.600000381469727,0.9348878390705283]},"sizeMeters":[1.937,8.6,1.87],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:46.325Z","updatedAt":"2026-09-06T15:05:46.969Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11727/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PeriodFirstStageMotorColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11727/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11727/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11727/v1/model.glb\" alt=\"Period first stage motor (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11727/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11727/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11728","slug":"cold-war-missile-silo-and-command-bunker-missile-secon-a3baeecd","title":"Period second stage motor (Cold War Missile Silo and Command Bunker)","summary":"A generic period second stage: a 1.36 m motor case with a domed closure, a flared interstage skirt with vent slots, a gimballed exit bell on a torus mount, four attitude control thruster clusters and a bolted forward attach ring.","description":"A generic period second stage: a 1.36 m motor case with a domed closure, a flared interstage skirt with vent slots, a gimballed exit bell on a torus mount, four attitude control thruster clusters and a bolted forward attach ring. Bounding size 1.81 x 4.72 x 1.80 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-missile-secon-a3baeecd","cdnUrl":"https://cdn.3dassets.dev/assets/11728/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-missile-secon-a3baeecd","thumbnailUrl":"https://cdn.3dassets.dev/assets/11728/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11728/v1/poster.webp","blurhash":"U27_7r?u0000-;s+D$N14gRV?k%YIKV[x,tQ","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":78164,"triangles":1576,"vertices":4728,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.9049999713897705,-0.000028530195154030658,-0.9000799184854434],"max":[0.9049999713897705,4.71999979019165,0.9000799184854434]},"sizeMeters":[1.81,4.72,1.8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:46.188Z","updatedAt":"2026-09-06T15:05:47.022Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11728/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PeriodSecondStageMotorColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11728/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11728/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11728/v1/model.glb\" alt=\"Period second stage motor (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11728/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11728/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11730","slug":"cold-war-missile-silo-and-command-bunker-re-entry-vehi-cb8bc981","title":"Re-entry vehicle shroud (Cold War Missile Silo and Command Bunker)","summary":"A 3 m ogive nose shroud over a blunt tip: two half shells joined by longitudinal seam strips, a bolted base separation ring, an umbilical fitting and a flush antenna window.","description":"A 3 m ogive nose shroud over a blunt tip: two half shells joined by longitudinal seam strips, a bolted base separation ring, an umbilical fitting and a flush antenna window. Bounding size 1.39 x 3.06 x 1.36 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-re-entry-vehi-cb8bc981","cdnUrl":"https://cdn.3dassets.dev/assets/11730/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-re-entry-vehi-cb8bc981","thumbnailUrl":"https://cdn.3dassets.dev/assets/11730/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11730/v1/poster.webp","blurhash":"U48g.~-;0001IoaejZbY01RQ~o%LxtbIfkoe","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":82664,"triangles":1656,"vertices":4968,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.6962518413921015,0,-0.6799910888610172],"max":[0.6962518413921015,3.059999942779541,0.6803659803197404]},"sizeMeters":[1.393,3.06,1.36],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:46.263Z","updatedAt":"2026-09-06T15:05:47.085Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11730/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ReEntryVehicleShroudColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11730/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11730/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11730/v1/model.glb\" alt=\"Re-entry vehicle shroud (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11730/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11730/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11729","slug":"cold-war-missile-silo-and-command-bunker-umbilical-mas-4b95f694","title":"Silo umbilical mast (Cold War Missile Silo and Command Bunker)","summary":"A 9.7 m lattice umbilical mast on a bolted base with a hinge trunnion: four corner tubes with full cross bracing, a cable tray and hose run up one face, and a counterweighted swinging arm carrying an umbilical plate carrier.","description":"A 9.7 m lattice umbilical mast on a bolted base with a hinge trunnion: four corner tubes with full cross bracing, a cable tray and hose run up one face, and a counterweighted swinging arm carrying an umbilical plate carrier. Bounding size 2.52 x 10.08 x 1.06 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: umbilical-arm. The arm is a named node hinged at the mast head so it can be swung clear. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-umbilical-mas-4b95f694","cdnUrl":"https://cdn.3dassets.dev/assets/11729/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-umbilical-mas-4b95f694","thumbnailUrl":"https://cdn.3dassets.dev/assets/11729/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11729/v1/poster.webp","blurhash":"U26Hy5-;0000~oj=02Ro~oax4okD_1t79HIV","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":88404,"triangles":1732,"vertices":5196,"meshes":8,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.7699999809265137,0,-0.5001824058495228],"max":[1.75,10.079999923706055,0.5652284259033709]},"sizeMeters":[2.52,10.08,1.065],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:46.202Z","updatedAt":"2026-09-06T15:05:47.044Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11729/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SiloUmbilicalMastColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11729/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11729/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11729/v1/model.glb\" alt=\"Silo umbilical mast (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11729/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11729/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11731","slug":"cold-war-missile-silo-and-command-bunker-silo-exhaust--30a563e4","title":"Silo exhaust duct headworks (Cold War Missile Silo and Command Bunker)","summary":"The exhaust duct headworks at grade: a battered concrete plinth with a rectangular throat built from four slabs, a recessed bore, a heavy grille, a curved deflector hood on struts, a cowled relief stack, a hinged deck cover and deck handrails.","description":"The exhaust duct headworks at grade: a battered concrete plinth with a rectangular throat built from four slabs, a recessed bore, a heavy grille, a curved deflector hood on struts, a cowled relief stack, a hinged deck cover and deck handrails. Bounding size 5.20 x 4.92 x 5.47 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: duct-cover. The deck access cover is a named node hinged at its rear edge. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-silo-exhaust--30a563e4","cdnUrl":"https://cdn.3dassets.dev/assets/11731/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-silo-exhaust--30a563e4","thumbnailUrl":"https://cdn.3dassets.dev/assets/11731/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11731/v1/poster.webp","blurhash":"U5Eyb@0000j;00~qs.9F00t6~q?b~p00xv%L","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":67964,"triangles":1332,"vertices":3996,"meshes":7,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-2.6001154694929145,0.00011101367181343136,-1.899999976158142],"max":[2.6001154694929145,4.919889062622132,3.569999933242798]},"sizeMeters":[5.2,4.92,5.47],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:46.342Z","updatedAt":"2026-09-06T15:05:47.308Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11731/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SiloExhaustDuctHeadworksColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11731/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11731/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11731/v1/model.glb\" alt=\"Silo exhaust duct headworks (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11731/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11731/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11732","slug":"cold-war-missile-silo-and-command-bunker-personnel-acc-52efcd47","title":"Personnel access shaft cutaway (Cold War Missile Silo and Command Bunker)","summary":"An 8.6 m cutaway personnel shaft: a concrete shaft with a steel liner, two grating landings with handrails, a caged ladder run, a cable tray, a floor grating at the bottom and a collar with a hinged hatch at grade.","description":"An 8.6 m cutaway personnel shaft: a concrete shaft with a steel liner, two grating landings with handrails, a caged ladder run, a cable tray, a floor grating at the bottom and a collar with a hinged hatch at grade. Bounding size 3.68 x 8.82 x 3.65 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: shaft-hatch. The hatch lid is a named node hinged at its rear edge. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-personnel-acc-52efcd47","cdnUrl":"https://cdn.3dassets.dev/assets/11732/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-personnel-acc-52efcd47","thumbnailUrl":"https://cdn.3dassets.dev/assets/11732/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11732/v1/poster.webp","blurhash":"U4CP#8.S00D4~qs:9FM|0eQ--Vu4?HkCIUae","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":125348,"triangles":2532,"vertices":7596,"meshes":5,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.8401756872790127,0,-1.826718246066931],"max":[1.8401756872790127,8.819983907458358,1.826718246066931]},"sizeMeters":[3.68,8.82,3.653],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:46.779Z","updatedAt":"2026-09-06T15:05:47.590Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11732/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PersonnelAccessShaftCutawayColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11732/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11732/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11732/v1/model.glb\" alt=\"Personnel access shaft cutaway (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11732/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11732/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11733","slug":"cold-war-missile-silo-and-command-bunker-launch-contro-86222885","title":"Launch control capsule cutaway (Cold War Missile Silo and Command Bunker)","summary":"A cutaway of a buried launch control capsule: a 9 m steel pressure shell with internal stiffener rings, an aft bulkhead, a forward door aperture ring, a suspended grating floor on coil isolators, and ceiling cable trays with a ventilation duct.","description":"A cutaway of a buried launch control capsule: a 9 m steel pressure shell with internal stiffener rings, an aft bulkhead, a forward door aperture ring, a suspended grating floor on coil isolators, and ceiling cable trays with a ventilation duct. Bounding size 9.00 x 3.96 x 3.78 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. The open side is a real sectioned shell with a 0.18 m wall, so the section faces, ribs, tension links, light boxes, sump grating, service panel and floor suspension are all modelled. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-launch-contro-86222885","cdnUrl":"https://cdn.3dassets.dev/assets/11733/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-launch-contro-86222885","thumbnailUrl":"https://cdn.3dassets.dev/assets/11733/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11733/v1/poster.webp","blurhash":"U79@YM?b00M{t8?bxvRQ00IU~qxuobD%E1t7","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":328112,"triangles":6768,"vertices":20304,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-4.5,0.000108189435409356,-1.9802098109098059],"max":[4.5,3.956680350451065,1.7997528000732446]},"sizeMeters":[9,3.957,3.78],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:46.855Z","updatedAt":"2026-09-06T15:05:47.740Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11733/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LaunchControlCapsuleCutawayColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11733/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11733/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11733/v1/model.glb\" alt=\"Launch control capsule cutaway (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11733/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11733/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11734","slug":"cold-war-missile-silo-and-command-bunker-launch-consol-9ee55d4b","title":"Launch console bank (Cold War Missile Silo and Command Bunker)","summary":"A three-bay crew console: a kick plate carcass, a sloped instrument face, an upright annunciator panel in three bays with lamp and meter rows, a two-position key switch station, a patch jack strip, a paper log tray, a handset cradle and cable stubs at the rear.","description":"A three-bay crew console: a kick plate carcass, a sloped instrument face, an upright annunciator panel in three bays with lamp and meter rows, a two-position key switch station, a patch jack strip, a paper log tray, a handset cradle and cable stubs at the rear. Bounding size 2.74 x 2.00 x 1.24 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-launch-consol-9ee55d4b","cdnUrl":"https://cdn.3dassets.dev/assets/11734/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-launch-consol-9ee55d4b","thumbnailUrl":"https://cdn.3dassets.dev/assets/11734/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11734/v1/poster.webp","blurhash":"U6Csv@~W00WCt8-;t79F00D*-;Ri%MxaM_W9","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":123220,"triangles":2452,"vertices":7356,"meshes":7,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-1.3700000047683716,-0.000020145696887574616,-0.7533250555114583],"max":[1.3700000047683716,2.0000201456968876,0.4900195357269606]},"sizeMeters":[2.74,2,1.243],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:47.888Z","updatedAt":"2026-09-06T15:05:48.858Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11734/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LaunchConsoleBankColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11734/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11734/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11734/v1/model.glb\" alt=\"Launch console bank (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11734/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11734/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11735","slug":"cold-war-missile-silo-and-command-bunker-commander-cha-fd2f5cf6","title":"Commander chair on floor rails (Cold War Missile Silo and Command Bunker)","summary":"A crew chair riding a 3 m twin floor rail: rolled rails on sleepers with end stops, a rollered carriage, a telescopic column, a padded seat and back with sprung arms, lap belt stubs, a right-hand control box and a footrest bar.","description":"A crew chair riding a 3 m twin floor rail: rolled rails on sleepers with end stops, a rollered carriage, a telescopic column, a padded seat and back with sprung arms, lap belt stubs, a right-hand control box and a footrest bar. Bounding size 3.00 x 1.39 x 0.90 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: chair-commander. The chair is one named node with its pivot at the carriage centre so it can be run along the rail and swivelled. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-commander-cha-fd2f5cf6","cdnUrl":"https://cdn.3dassets.dev/assets/11735/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-commander-cha-fd2f5cf6","thumbnailUrl":"https://cdn.3dassets.dev/assets/11735/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11735/v1/poster.webp","blurhash":"U69ju^-:00M|9E?aNM8{004oR;tR_4D*t1-;","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":70908,"triangles":1328,"vertices":3984,"meshes":10,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-1.5,-0.00008621441674066394,-0.44994964445936464],"max":[1.5,1.3854954242706299,0.44994964445936464]},"sizeMeters":[3,1.386,0.9],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:48.555Z","updatedAt":"2026-09-06T15:05:49.526Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11735/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CommanderChairOnFloorRailsColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11735/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11735/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11735/v1/model.glb\" alt=\"Commander chair on floor rails (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11735/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11735/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11738","slug":"cold-war-missile-silo-and-command-bunker-deputy-chair--87a8cfb3","title":"Deputy chair on floor rails (Cold War Missile Silo and Command Bunker)","summary":"The second crew chair: a 2 m rail plate with a turntable pad at one end, a slide block pedestal with a foot ring and spokes, a padded seat with a taller back and headrest, and a left-hand control box.","description":"The second crew chair: a 2 m rail plate with a turntable pad at one end, a slide block pedestal with a foot ring and spokes, a padded seat with a taller back and headrest, and a left-hand control box. Bounding size 2.00 x 1.74 x 0.92 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: chair-deputy. The chair is one named node with its pivot at the slide block centre. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-deputy-chair--87a8cfb3","cdnUrl":"https://cdn.3dassets.dev/assets/11738/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-deputy-chair--87a8cfb3","thumbnailUrl":"https://cdn.3dassets.dev/assets/11738/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11738/v1/poster.webp","blurhash":"U5Aw9hM_00~p00V@%hWZ0059?u$|~p~oxT8|","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":73776,"triangles":1420,"vertices":4260,"meshes":9,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-1,-0.00005035479557733563,-0.4600054933317057],"max":[1,1.7393916845321655,0.4600054933317057]},"sizeMeters":[2,1.739,0.92],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:49.335Z","updatedAt":"2026-09-06T15:05:49.702Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11738/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DeputyChairOnFloorRailsColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11738/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11738/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11738/v1/model.glb\" alt=\"Deputy chair on floor rails (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11738/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11738/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11736","slug":"cold-war-missile-silo-and-command-bunker-shock-isolato-f53fec2f","title":"Capsule shock isolator strut (Cold War Missile Silo and Command Bunker)","summary":"A floor isolator strut: a bolted base plate, a helical compression spring around a telescopic damper, a rubber snubber ring, an upper platen, a clevis and pin head fitting and a flanged hydraulic line with a bleed valve.","description":"A floor isolator strut: a bolted base plate, a helical compression spring around a telescopic damper, a rubber snubber ring, an upper platen, a clevis and pin head fitting and a flanged hydraulic line with a bleed valve. Bounding size 0.73 x 1.70 x 0.68 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-shock-isolato-f53fec2f","cdnUrl":"https://cdn.3dassets.dev/assets/11736/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-shock-isolato-f53fec2f","thumbnailUrl":"https://cdn.3dassets.dev/assets/11736/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11736/v1/poster.webp","blurhash":"U29j$I_N0000-?t79EIT00V??ZSj?vt7DiM{","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":84604,"triangles":1694,"vertices":5082,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.3399548006602725,0,-0.33995331621593516],"max":[0.3900021269576872,1.7000000476837158,0.33995331621593516]},"sizeMeters":[0.73,1.7,0.68],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:48.715Z","updatedAt":"2026-09-06T15:05:49.548Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11736/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CapsuleShockIsolatorStrutColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11736/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11736/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11736/v1/model.glb\" alt=\"Capsule shock isolator strut (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11736/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11736/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11737","slug":"cold-war-missile-silo-and-command-bunker-capsule-blast-dc0b020f","title":"Capsule blast door with locking wheel (Cold War Missile Silo and Command Bunker)","summary":"The capsule entry closure: a concrete surround with a stepped steel frame, a raised sill and a hinge column, a slab leaf with eight radial locking dogs, three hinge arms and a viewing port, and a four-spoke locking handwheel on its hub.","description":"The capsule entry closure: a concrete surround with a stepped steel frame, a raised sill and a hinge column, a slab leaf with eight radial locking dogs, three hinge arms and a viewing port, and a four-spoke locking handwheel on its hub. Bounding size 3.02 x 3.06 x 1.56 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: blast-door, locking-wheel. The leaf and the handwheel are separate named nodes; the leaf pivots on the jamb hinge line and the wheel spins on its own axis. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-capsule-blast-dc0b020f","cdnUrl":"https://cdn.3dassets.dev/assets/11737/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-capsule-blast-dc0b020f","thumbnailUrl":"https://cdn.3dassets.dev/assets/11737/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11737/v1/poster.webp","blurhash":"UDDl~99F00?b_4%M9FD%M|%MIVD%ogogWAM{","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":59500,"triangles":1124,"vertices":3372,"meshes":11,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-1.5099999904632568,-0.000010633794600645174,-0.7299769628951827],"max":[1.5099999904632568,3.0600333512943543,0.8299999821186066]},"sizeMeters":[3.02,3.06,1.56],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:48.580Z","updatedAt":"2026-09-06T15:05:49.599Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11737/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CapsuleBlastDoorWithLockingWheelColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11737/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11737/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11737/v1/model.glb\" alt=\"Capsule blast door with locking wheel (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11737/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11737/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11739","slug":"cold-war-missile-silo-and-command-bunker-code-authenti-d98273e4","title":"Two-lock authenticator safe (Cold War Missile Silo and Command Bunker)","summary":"A twin-compartment document safe on a welded stand: two independently locked doors with combination dials, indicator tabs and lever handles, a divider bar, a top tray and a folder resting on the lid.","description":"A twin-compartment document safe on a welded stand: two independently locked doors with combination dials, indicator tabs and lever handles, a divider bar, a top tray and a folder resting on the lid. Bounding size 0.74 x 1.16 x 0.67 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-code-authenti-d98273e4","cdnUrl":"https://cdn.3dassets.dev/assets/11739/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-code-authenti-d98273e4","thumbnailUrl":"https://cdn.3dassets.dev/assets/11739/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11739/v1/poster.webp","blurhash":"UA9@ea%M00M__NofD$WB4oRi%LxvM~WAW9oz","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":22924,"triangles":400,"vertices":1200,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-0.3700033523931121,0,-0.2899737488746163],"max":[0.3700033523931121,1.1599978399493835,0.3800053274557465]},"sizeMeters":[0.74,1.16,0.67],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:48.968Z","updatedAt":"2026-09-06T15:05:49.922Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11739/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TwoLockAuthenticatorSafeColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11739/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11739/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11739/v1/model.glb\" alt=\"Two-lock authenticator safe (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11739/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11739/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11740","slug":"cold-war-missile-silo-and-command-bunker-communication-b3119c9a","title":"Communications equipment rack (Cold War Missile Silo and Command Bunker)","summary":"A floor-standing equipment rack: a plinth and four uprights with side and rear panels, seven drawer modules with handles, a meter and lamp bay, a patch panel with jack rows, two tape reels, a top cooling grille and a cable loom leaving the rear.","description":"A floor-standing equipment rack: a plinth and four uprights with side and rear panels, seven drawer modules with handles, a meter and lamp bay, a patch panel with jack rows, two tape reels, a top cooling grille and a cable loom leaving the rear. Bounding size 0.70 x 1.96 x 1.06 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-communication-b3119c9a","cdnUrl":"https://cdn.3dassets.dev/assets/11740/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-communication-b3119c9a","thumbnailUrl":"https://cdn.3dassets.dev/assets/11740/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11740/v1/poster.webp","blurhash":"U39HCK_40000%MoeM_of00oN~pRi~q%L9E9F","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":63904,"triangles":1232,"vertices":3696,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-0.3500549436419558,0,-0.6600000262260437],"max":[0.3500549436419558,1.9599861457062135,0.40000175472112337]},"sizeMeters":[0.7,1.96,1.06],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:49.148Z","updatedAt":"2026-09-06T15:05:50.097Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11740/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CommunicationsEquipmentRackColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11740/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11740/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11740/v1/model.glb\" alt=\"Communications equipment rack (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11740/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11740/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11741","slug":"cold-war-missile-silo-and-command-bunker-capsule-air-h-df3e5323","title":"Capsule air handling unit (Cold War Missile Silo and Command Bunker)","summary":"A skid-mounted air handler: a rubber-mounted frame, a filter cabinet with an access door and sight glass, a scroll fan housing with a belt guard and drive motor, flanged supply ducting and an end control box with gauges.","description":"A skid-mounted air handler: a rubber-mounted frame, a filter cabinet with an access door and sight glass, a scroll fan housing with a belt guard and drive motor, flanged supply ducting and an end control box with gauges. Bounding size 2.56 x 2.18 x 1.05 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-capsule-air-h-df3e5323","cdnUrl":"https://cdn.3dassets.dev/assets/11741/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-capsule-air-h-df3e5323","thumbnailUrl":"https://cdn.3dassets.dev/assets/11741/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11741/v1/poster.webp","blurhash":"U69%@t~q009Gxa%MV@D%009F-;xuE1IAtS%M","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":56528,"triangles":1060,"vertices":3180,"meshes":7,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-1.149999976158142,-0.000002442760174227454,-0.49996564341762173],"max":[1.409999966621399,2.1763602010643117,0.5499656553385507]},"sizeMeters":[2.56,2.176,1.05],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:49.434Z","updatedAt":"2026-09-06T15:05:50.211Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11741/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CapsuleAirHandlingUnitColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11741/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11741/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11741/v1/model.glb\" alt=\"Capsule air handling unit (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11741/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11741/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11742","slug":"cold-war-missile-silo-and-command-bunker-bunk-alcove-d3d1f9fa","title":"Crew bunk alcove (Cold War Missile Silo and Command Bunker)","summary":"A two-tier crew bunk in a panelled alcove: steel frames on sprung bases, mattresses with folded blankets and pillows, guard rails, a curtain rail with a drawn curtain, an overhead shelf, a reading lamp and a personal locker.","description":"A two-tier crew bunk in a panelled alcove: steel frames on sprung bases, mattresses with folded blankets and pillows, guard rails, a curtain rail with a drawn curtain, an overhead shelf, a reading lamp and a personal locker. Bounding size 2.65 x 1.94 x 0.92 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-bunk-alcove-d3d1f9fa","cdnUrl":"https://cdn.3dassets.dev/assets/11742/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-bunk-alcove-d3d1f9fa","thumbnailUrl":"https://cdn.3dassets.dev/assets/11742/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11742/v1/poster.webp","blurhash":"U8CjFP~q00k8-=?ut5D*00D*-;xZs;NIIUV?","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":80892,"triangles":1588,"vertices":4764,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-1.0800000429153442,-0.00005248949788017043,-0.4600520506148758],"max":[1.5700000524520874,1.9399225465014496,0.4600520506148758]},"sizeMeters":[2.65,1.94,0.92],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:50.892Z","updatedAt":"2026-09-06T15:05:51.444Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11742/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CrewBunkAlcoveColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11742/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11742/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11742/v1/model.glb\" alt=\"Crew bunk alcove (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11742/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11742/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11743","slug":"cold-war-missile-silo-and-command-bunker-perimeter-fen-38b3236f","title":"Perimeter security fence run (Cold War Missile Silo and Command Bunker)","summary":"A 4 m straight bay of site perimeter fence: three posts on cast footings, chain link fabric between top and bottom tension rails, angled outriggers carrying three barbed strands, a tension brace and a warning plate.","description":"A 4 m straight bay of site perimeter fence: three posts on cast footings, chain link fabric between top and bottom tension rails, angled outriggers carrying three barbed strands, a tension brace and a warning plate. Bounding size 4.26 x 3.05 x 0.49 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Assembly ports: west (fence), east (fence). Modular on a 4 m grid; ports sit on the bay centre line at ground level. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-perimeter-fen-38b3236f","cdnUrl":"https://cdn.3dassets.dev/assets/11743/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-perimeter-fen-38b3236f","thumbnailUrl":"https://cdn.3dassets.dev/assets/11743/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11743/v1/poster.webp","blurhash":"U5Bg3uxv00V=%N~qIU9F00t7_MRkxu?H%MD%","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":50492,"triangles":984,"vertices":2952,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-2.131999969482422,-0.000050594823442731696,-0.12544620933140382],"max":[2.131999969482422,3.0535177616916105,0.3599889532699565]},"sizeMeters":[4.264,3.054,0.485],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:51.126Z","updatedAt":"2026-09-06T15:05:52.058Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11743/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PerimeterSecurityFenceRunColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11743/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11743/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11743/v1/model.glb\" alt=\"Perimeter security fence run (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11743/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11743/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11746","slug":"cold-war-missile-silo-and-command-bunker-perimeter-fen-9852e8a8","title":"Perimeter fence corner bay (Cold War Missile Silo and Command Bunker)","summary":"A right-angle corner bay: a heavy corner post with braces both ways and a floodlight head on a short mast, taking 2 m of fence in from the west and 2 m out to the north.","description":"A right-angle corner bay: a heavy corner post with braces both ways and a floodlight head on a short mast, taking 2 m of fence in from the west and 2 m out to the north. Bounding size 2.49 x 4.45 x 2.39 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Assembly ports: west (fence), north (fence). Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-perimeter-fen-9852e8a8","cdnUrl":"https://cdn.3dassets.dev/assets/11746/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-perimeter-fen-9852e8a8","thumbnailUrl":"https://cdn.3dassets.dev/assets/11746/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11746/v1/poster.webp","blurhash":"U57w?29F00~qD%ofx]of9Ft7-=IUE1s:-pM{","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":53668,"triangles":1048,"vertices":3144,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-2.131999969482422,0.000039739916656192364,-0.264627700183538],"max":[0.3600884577544272,4.4506338609939995,2.1255051946134413]},"sizeMeters":[2.492,4.451,2.39],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:51.154Z","updatedAt":"2026-09-06T15:05:51.194Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11746/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PerimeterFenceCornerBayColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11746/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11746/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11746/v1/model.glb\" alt=\"Perimeter fence corner bay (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11746/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11746/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11744","slug":"cold-war-missile-silo-and-command-bunker-perimeter-fen-253c1a5c","title":"Perimeter fence end bay (Cold War Missile Silo and Command Bunker)","summary":"A terminal bay: a braced strainer post on an enlarged footing with two diagonal braces, cable strainers and a duct riser, closing a run after 2 m.","description":"A terminal bay: a braced strainer post on an enlarged footing with two diagonal braces, cable strainers and a duct riser, closing a run after 2 m. Bounding size 2.41 x 3.05 x 0.57 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Assembly ports: west (fence). Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-perimeter-fen-253c1a5c","cdnUrl":"https://cdn.3dassets.dev/assets/11744/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-perimeter-fen-253c1a5c","thumbnailUrl":"https://cdn.3dassets.dev/assets/11744/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11744/v1/poster.webp","blurhash":"U28||t~p0000t9-;M_4n4mRj_3-;-:?bt84n","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":34636,"triangles":668,"vertices":2004,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-2.131999969482422,-0.000015382392937191014,-0.20916556009393653],"max":[0.28004244504761977,3.053635358810425,0.36002949319483596]},"sizeMeters":[2.412,3.054,0.569],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:51.098Z","updatedAt":"2026-09-06T15:05:52.081Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11744/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PerimeterFenceEndBayColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11744/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11744/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11744/v1/model.glb\" alt=\"Perimeter fence end bay (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11744/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11744/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11745","slug":"cold-war-missile-silo-and-command-bunker-perimeter-gat-923f36b4","title":"Perimeter gate with sentry post (Cold War Missile Silo and Command Bunker)","summary":"An 8 m gate bay: a concrete threshold, two heavy gate posts with a header beam and a hazard plate, a braced swinging mesh leaf with hinge straps, a latch box and a ground wheel, plus a two-storey sentry post with a window band, a steel door and a roof floodlight.","description":"An 8 m gate bay: a concrete threshold, two heavy gate posts with a header beam and a hazard plate, a braced swinging mesh leaf with hinge straps, a latch box and a ground wheel, plus a two-storey sentry post with a window band, a steel door and a roof floodlight. Bounding size 10.98 x 3.78 x 4.15 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: gate-leaf. Assembly ports: west (fence), east (fence). The gate leaf is a named node hinged on the left post. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-perimeter-gat-923f36b4","cdnUrl":"https://cdn.3dassets.dev/assets/11745/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-perimeter-gat-923f36b4","thumbnailUrl":"https://cdn.3dassets.dev/assets/11745/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11745/v1/poster.webp","blurhash":"U7BM[FD%00-:D%_3kW0000WC~qt6%g9FV??b","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":83132,"triangles":1640,"vertices":4920,"meshes":7,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-4.131999969482422,0.00013368109429667818,-0.6997724614452387],"max":[6.849999904632568,3.780125716653457,3.4497725210498835]},"sizeMeters":[10.982,3.78,4.15],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:51.256Z","updatedAt":"2026-09-06T15:05:52.188Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11745/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PerimeterGateWithSentryPostColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11745/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11745/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11745/v1/model.glb\" alt=\"Perimeter gate with sentry post (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11745/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11745/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11747","slug":"cold-war-missile-silo-and-command-bunker-parabolic-rad-f90c9f70","title":"Parabolic tracking dish (Cold War Missile Silo and Command Bunker)","summary":"A 4.2 m parabolic reflector on a site pedestal: a concrete plinth with an anchor bolt circle, an azimuth housing, a trunnion yoke, a ribbed dish with a rim ring and hub box, a tripod-mounted feed horn and a side equipment cabinet.","description":"A 4.2 m parabolic reflector on a site pedestal: a concrete plinth with an anchor bolt circle, an azimuth housing, a trunnion yoke, a ribbed dish with a rim ring and hub box, a tripod-mounted feed horn and a side equipment cabinet. Bounding size 4.30 x 5.01 x 2.48 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: dish. The reflector head is a named node pivoting on the trunnion axis. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-parabolic-rad-f90c9f70","cdnUrl":"https://cdn.3dassets.dev/assets/11747/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-parabolic-rad-f90c9f70","thumbnailUrl":"https://cdn.3dassets.dev/assets/11747/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11747/v1/poster.webp","blurhash":"U9C6=O~q004U00fk_2xa009Fx]%LxuRjIURj","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":98692,"triangles":1946,"vertices":5838,"meshes":8,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-2.150000214576721,-0.0000045777766033150424,-1.2000000476837158],"max":[2.150000214576721,5.01000033378601,1.2751201619492039]},"sizeMeters":[4.3,5.01,2.475],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:51.758Z","updatedAt":"2026-09-06T15:05:52.475Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11747/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ParabolicTrackingDishColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11747/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11747/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11747/v1/model.glb\" alt=\"Parabolic tracking dish (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11747/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11747/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11748","slug":"cold-war-missile-silo-and-command-bunker-tropospheric--b38cfccd","title":"Tropospheric scatter billboard antenna (Cold War Missile Silo and Command Bunker)","summary":"A 7.6 m billboard scatter antenna: two pairs of concrete footings, a leaning space frame with cross bracing, a shallow curved reflector screen on vertical ribs, twin feed horns on forward booms with waveguide runs, and an equipment shelter at the base.","description":"A 7.6 m billboard scatter antenna: two pairs of concrete footings, a leaning space frame with cross bracing, a shallow curved reflector screen on vertical ribs, twin feed horns on forward booms with waveguide runs, and an equipment shelter at the base. Bounding size 7.69 x 6.30 x 5.85 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-tropospheric--b38cfccd","cdnUrl":"https://cdn.3dassets.dev/assets/11748/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-tropospheric--b38cfccd","thumbnailUrl":"https://cdn.3dassets.dev/assets/11748/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11748/v1/poster.webp","blurhash":"U6Dvi,of00oLa#_34n0000WB.8IUjbt7~qRQ","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":56148,"triangles":1084,"vertices":3252,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-3.8450000286102295,-0.00009155512687383793,-2.4001053681171176],"max":[3.8450000286102295,6.300047218658615,3.450051007597659]},"sizeMeters":[7.69,6.3,5.85],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:51.549Z","updatedAt":"2026-09-06T15:05:51.588Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11748/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TroposphericScatterBillboardAntennaColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11748/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11748/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11748/v1/model.glb\" alt=\"Tropospheric scatter billboard antenna (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11748/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11748/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11749","slug":"cold-war-missile-silo-and-command-bunker-whip-antenna--7aa4c98a","title":"Whip antenna array (Cold War Missile Silo and Command Bunker)","summary":"A ground plane antenna group: a round concrete pad with twelve counterpoise straps, four tapered whips of different lengths on insulator stacks, and a central tuning cabinet with coaxial feeds running out to each base.","description":"A ground plane antenna group: a round concrete pad with twelve counterpoise straps, four tapered whips of different lengths on insulator stacks, and a central tuning cabinet with coaxial feeds running out to each base. Bounding size 5.20 x 8.18 x 5.20 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-whip-antenna--7aa4c98a","cdnUrl":"https://cdn.3dassets.dev/assets/11749/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-whip-antenna--7aa4c98a","thumbnailUrl":"https://cdn.3dassets.dev/assets/11749/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11749/v1/poster.webp","blurhash":"UA9H2_t700M{00Rj~qt7-;ofIVWB%gayRjof","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":70504,"triangles":1372,"vertices":4116,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-2.5999999046325684,0.00008118840217385959,-2.5999999046325684],"max":[2.5999999046325684,8.180000305175781,2.5999999046325684]},"sizeMeters":[5.2,8.18,5.2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:51.731Z","updatedAt":"2026-09-06T15:05:52.746Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11749/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WhipAntennaArrayColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11749/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11749/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11749/v1/model.glb\" alt=\"Whip antenna array (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11749/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11749/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11750","slug":"cold-war-missile-silo-and-command-bunker-site-generato-16cfd2aa","title":"Site generator house (Cold War Missile Silo and Command Bunker)","summary":"A hardened standby power building: poured walls on a raised slab with a parapet roof, two louvred intake banks, a steel personnel door under a canopy, bollards, a lagged exhaust stack with a rain cap, a roof radiator fan and a bunded day tank.","description":"A hardened standby power building: poured walls on a raised slab with a parapet roof, two louvred intake banks, a steel personnel door under a canopy, bollards, a lagged exhaust stack with a rain cap, a roof radiator fan and a bunded day tank. Bounding size 8.80 x 6.74 x 7.20 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-site-generato-16cfd2aa","cdnUrl":"https://cdn.3dassets.dev/assets/11750/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-site-generato-16cfd2aa","thumbnailUrl":"https://cdn.3dassets.dev/assets/11750/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11750/v1/poster.webp","blurhash":"U5FY$1M{00Ri00-;WA9F00IB_3?a~qR%_3-:","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":48072,"triangles":916,"vertices":2748,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-4.699999809265137,0.00003567035027884913,-2.8002195446936615],"max":[4.099999904632568,6.739892172175658,4.4002196877448085]},"sizeMeters":[8.8,6.74,7.2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:52.714Z","updatedAt":"2026-09-06T15:05:53.730Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11750/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SiteGeneratorHouseColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11750/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11750/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11750/v1/model.glb\" alt=\"Site generator house (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11750/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11750/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11751","slug":"cold-war-missile-silo-and-command-bunker-buried-fuel-t-a3466d20","title":"Buried fuel tank cap (Cold War Missile Silo and Command Bunker)","summary":"The above-grade fittings of a buried fuel tank: a crowned concrete cap slab, a bolted manway cover with lifting eyes, a vent stack with a flame arrestor, a fill point cabinet with a hose coupling, a level gauge post and four bollards.","description":"The above-grade fittings of a buried fuel tank: a crowned concrete cap slab, a bolted manway cover with lifting eyes, a vent stack with a flame arrestor, a fill point cabinet with a hose coupling, a level gauge post and four bollards. Bounding size 5.00 x 3.24 x 4.96 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-buried-fuel-t-a3466d20","cdnUrl":"https://cdn.3dassets.dev/assets/11751/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-buried-fuel-t-a3466d20","thumbnailUrl":"https://cdn.3dassets.dev/assets/11751/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11751/v1/poster.webp","blurhash":"UNC%1_t79FRj4nWB%MkC01WBtRf8~pofacf6","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":84224,"triangles":1656,"vertices":4968,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-2.5,0.00009285785544543845,-2.4816888943144018],"max":[2.5,3.2399327183153046,2.4816888943144018]},"sizeMeters":[5,3.24,4.963],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:53.272Z","updatedAt":"2026-09-06T15:05:53.956Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11751/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BuriedFuelTankCapColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11751/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11751/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11751/v1/model.glb\" alt=\"Buried fuel tank cap (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11751/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11751/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11752","slug":"cold-war-missile-silo-and-command-bunker-site-water-to-9d7011ff","title":"Site water tower (Cold War Missile Silo and Command Bunker)","summary":"A 13.9 m elevated water tower: four splayed legs on pad footings with two levels of cross bracing, a riveted tank with a conical bottom and domed roof, band seams, a roof hatch, a balcony with a handrail, a caged ladder and a valved downcomer.","description":"A 13.9 m elevated water tower: four splayed legs on pad footings with two levels of cross bracing, a riveted tank with a conical bottom and domed roof, band seams, a roof hatch, a balcony with a handrail, a caged ladder and a valved downcomer. Bounding size 4.68 x 14.52 x 4.95 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-site-water-to-9d7011ff","cdnUrl":"https://cdn.3dassets.dev/assets/11752/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-site-water-to-9d7011ff","thumbnailUrl":"https://cdn.3dassets.dev/assets/11752/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11752/v1/poster.webp","blurhash":"U29aEZ?b0000M|axMxRk~qM{4n-;00M{~q-;","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":201352,"triangles":4112,"vertices":12336,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-2.339890686113599,0.00010727176226557611,-2.3396925678988922],"max":[2.339890686113599,14.519021034240723,2.6075298538943756]},"sizeMeters":[4.68,14.519,4.947],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:53.369Z","updatedAt":"2026-09-06T15:05:54.113Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11752/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SiteWaterTowerColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11752/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11752/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11752/v1/model.glb\" alt=\"Site water tower (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11752/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11752/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11753","slug":"cold-war-missile-silo-and-command-bunker-hardened-entr-5af1de79","title":"Hardened entry portal (Cold War Missile Silo and Command Bunker)","summary":"The graded entry to the buried works: a sloping approach with retaining walls and handrails, eight steps down to a platform, a headwall carrying a hardened door in a stepped frame, a blast hood over the opening and a wall alarm box.","description":"The graded entry to the buried works: a sloping approach with retaining walls and handrails, eight steps down to a platform, a headwall carrying a hardened door in a stepped frame, a blast hood over the opening and a wall alarm box. Bounding size 6.40 x 4.75 x 9.10 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: portal-door. The door leaf is a named node hinged on its jamb. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-hardened-entr-5af1de79","cdnUrl":"https://cdn.3dassets.dev/assets/11753/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-hardened-entr-5af1de79","thumbnailUrl":"https://cdn.3dassets.dev/assets/11753/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11753/v1/poster.webp","blurhash":"UAG95At800M{M{00IU?b00fPoyxu^+~qofs;","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":40408,"triangles":728,"vertices":2184,"meshes":9,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-3.0001494594753493,0.00009934013114731854,-4.099999904632568],"max":[3.400149554842781,4.750750860521929,5]},"sizeMeters":[6.4,4.751,9.1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:53.573Z","updatedAt":"2026-09-06T15:05:54.538Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11753/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HardenedEntryPortalColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11753/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11753/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11753/v1/model.glb\" alt=\"Hardened entry portal (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11753/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11753/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11754","slug":"cold-war-missile-silo-and-command-bunker-helipad-marki-73b98afd","title":"Helipad marking slab (Cold War Missile Silo and Command Bunker)","summary":"A 15 m concrete helipad: a scored slab with expansion joints, a raised touchdown circle and abstract aiming cross, four corner markers, twelve perimeter lights on stems, a windsock mast and a grounding point. Abstract markings only, no insignia or lettering.","description":"A 15 m concrete helipad: a scored slab with expansion joints, a raised touchdown circle and abstract aiming cross, four corner markers, twelve perimeter lights on stems, a windsock mast and a grounding point. Abstract markings only, no insignia or lettering. Bounding size 15.00 x 3.71 x 15.00 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-helipad-marki-73b98afd","cdnUrl":"https://cdn.3dassets.dev/assets/11754/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-helipad-marki-73b98afd","thumbnailUrl":"https://cdn.3dassets.dev/assets/11754/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11754/v1/poster.webp","blurhash":"UDD,1Nxt00WB9FWBt7j[00R*?bay~pt7kDj]","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":76624,"triangles":1516,"vertices":4548,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-7.5,0.00006225507712201428,-7.5],"max":[7.5,3.7096757745637383,7.5]},"sizeMeters":[15,3.71,15],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:53.737Z","updatedAt":"2026-09-06T15:05:54.578Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11754/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HelipadMarkingSlabColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11754/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11754/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11754/v1/model.glb\" alt=\"Helipad marking slab (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11754/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11754/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11755","slug":"cold-war-missile-silo-and-command-bunker-transporter-e-ec9a03cc","title":"Transporter erector with tractor unit (Cold War Missile Silo and Command Bunker)","summary":"A generic period stage transporter: a bonneted three-axle tractor unit with an exhaust stack, side tank and fifth wheel, coupled to a girder semi trailer on two dual axles with landing legs, outrigger jacks and a lattice erector beam on cradle rings.","description":"A generic period stage transporter: a bonneted three-axle tractor unit with an exhaust stack, side tank and fifth wheel, coupled to a girder semi trailer on two dual axles with landing legs, outrigger jacks and a lattice erector beam on cradle rings. Bounding size 4.78 x 3.42 x 18.48 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: wheel-steer-right, wheel-drive-1-outer-right, wheel-drive-1-inner-right, wheel-drive-2-outer-right, wheel-drive-2-inner-right, wheel-steer-left, wheel-drive-1-outer-left, wheel-drive-1-inner-left, wheel-drive-2-outer-left, wheel-drive-2-inner-left, wheel-trailer-1-outer-right, wheel-trailer-1-inner-right, wheel-trailer-2-outer-right, wheel-trailer-2-inner-right, wheel-trailer-1-outer-left, wheel-trailer-1-inner-left, wheel-trailer-2-outer-left, wheel-trailer-2-inner-left, erector-beam. Four padded cradle rings and twin lifting rams sit on the beam. The erector beam is a named node hinged at the trailer rear; every wheel is a named node with an axle pivot. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-transporter-e-ec9a03cc","cdnUrl":"https://cdn.3dassets.dev/assets/11755/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-transporter-e-ec9a03cc","thumbnailUrl":"https://cdn.3dassets.dev/assets/11755/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11755/v1/poster.webp","blurhash":"U36u39%K4mxGxvDjM{%M00IV^,bvIS~q-;D%","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":216788,"triangles":8760,"vertices":26280,"meshes":62,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-2.390438004758362,-1.1920928910669204e-8,-11.100000381469727],"max":[2.390438004758362,3.4199936751476465,7.380000114440918]},"sizeMeters":[4.781,3.42,18.48],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:53.936Z","updatedAt":"2026-09-06T15:05:54.757Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11755/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TransporterErectorWithTractorUnitColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11755/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11755/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11755/v1/model.glb\" alt=\"Transporter erector with tractor unit (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11755/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11755/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11756","slug":"cold-war-missile-silo-and-command-bunker-security-patr-5e1cf82f","title":"Security patrol saloon (Cold War Missile Silo and Command Bunker)","summary":"A generic period four-door saloon in site service: an upright lofted body with a slab-sided greenhouse, thin pillars, a barred grille with round headlamps, chrome bumpers and waist trim, door mirrors, a roof beacon and a rear whip aerial.","description":"A generic period four-door saloon in site service: an upright lofted body with a slab-sided greenhouse, thin pillars, a barred grille with round headlamps, chrome bumpers and waist trim, door mirrors, a roof beacon and a rear whip aerial. Bounding size 2.15 x 2.00 x 5.16 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: wheel-front-right, wheel-front-left, wheel-rear-right, wheel-rear-left. Original generic bodywork with no manufacturer shapes, badges or unit markings. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-security-patr-5e1cf82f","cdnUrl":"https://cdn.3dassets.dev/assets/11756/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-security-patr-5e1cf82f","thumbnailUrl":"https://cdn.3dassets.dev/assets/11756/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11756/v1/poster.webp","blurhash":"U58qWwtR4oRQt59GM{%L00Rj%etQD,~q-:IV","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":134436,"triangles":3252,"vertices":9756,"meshes":17,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-1.0749906730683871,-3.3378601049793843e-8,-2.569999933242798],"max":[1.0749906730683871,2.000913824892791,2.5899999141693115]},"sizeMeters":[2.15,2.001,5.16],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:54.205Z","updatedAt":"2026-09-06T15:05:54.978Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11756/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SecurityPatrolSaloonColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11756/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11756/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11756/v1/model.glb\" alt=\"Security patrol saloon (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11756/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11756/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11757","slug":"cold-war-missile-silo-and-command-bunker-crew-van-d252b41d","title":"Crew van (Cold War Missile Silo and Command Bunker)","summary":"A generic period forward-control box van: a lofted body with a sloped nose, a deep windscreen, cab and rear side glazing, twin rear doors with hinges and handles, a roof vent, an open tubular roof rack, a rear step and lamp clusters.","description":"A generic period forward-control box van: a lofted body with a sloped nose, a deep windscreen, cab and rear side glazing, twin rear doors with hinges and handles, a roof vent, an open tubular roof rack, a rear step and lamp clusters. Bounding size 2.49 x 2.26 x 5.99 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: wheel-front-right, wheel-front-left, wheel-rear-right, wheel-rear-left. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-crew-van-d252b41d","cdnUrl":"https://cdn.3dassets.dev/assets/11757/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-crew-van-d252b41d","thumbnailUrl":"https://cdn.3dassets.dev/assets/11757/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11757/v1/poster.webp","blurhash":"U7ATr}tS4nRl~p9GIT%M00D%xu%M02?a%gt7","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":130188,"triangles":3040,"vertices":9120,"meshes":18,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-1.2450193490668306,4.768371586472142e-9,-2.884999990463257],"max":[1.2450193490668306,2.2643391049164356,3.0999999046325684]},"sizeMeters":[2.49,2.264,5.985],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:54.253Z","updatedAt":"2026-09-06T15:05:55.279Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11757/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CrewVanColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11757/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11757/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11757/v1/model.glb\" alt=\"Crew van (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11757/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11757/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11758","slug":"cold-war-missile-silo-and-command-bunker-utility-picku-f06a0d5c","title":"Utility pickup with service body (Cold War Missile Silo and Command Bunker)","summary":"A generic period utility pickup: a chassis with a lofted bonnet and cab, a service body with six shuttered side lockers and a centre well, a drop tailgate, a two-hoop ladder rack, a roof beacon and front and rear bumpers.","description":"A generic period utility pickup: a chassis with a lofted bonnet and cab, a service body with six shuttered side lockers and a centre well, a drop tailgate, a two-hoop ladder rack, a roof beacon and front and rear bumpers. Bounding size 2.05 x 2.26 x 6.02 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Movable parts are separate named nodes with local pivots: wheel-front-right, wheel-front-left, wheel-rear-right, wheel-rear-left. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-utility-picku-f06a0d5c","cdnUrl":"https://cdn.3dassets.dev/assets/11758/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-utility-picku-f06a0d5c","thumbnailUrl":"https://cdn.3dassets.dev/assets/11758/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11758/v1/poster.webp","blurhash":"U59j+HR%01Rp~q01D%-;00D%.6?a8{~p-;Rj","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":118580,"triangles":2796,"vertices":8388,"meshes":18,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-1.0248899775261255,4.768371586472142e-9,-3.2799999713897705],"max":[1.0248899775261255,2.2599887278393807,2.740000009536743]},"sizeMeters":[2.05,2.26,6.02],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:55.364Z","updatedAt":"2026-09-06T15:05:56.289Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11758/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function UtilityPickupWithServiceBodyColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11758/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11758/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11758/v1/model.glb\" alt=\"Utility pickup with service body (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11758/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11758/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11759","slug":"cold-war-missile-silo-and-command-bunker-field-telepho-5fe53a61","title":"Rotary field telephone (Cold War Missile Silo and Command Bunker)","summary":"A period magneto field telephone in a pressed steel case: a hinged lid with a handset in its cradle, a rotary dial with ten finger holes, a hand crank, terminal posts, a blank rating plate and a carrying strap.","description":"A period magneto field telephone in a pressed steel case: a hinged lid with a handset in its cradle, a rotary dial with ten finger holes, a hand crank, terminal posts, a blank rating plate and a carrying strap. Bounding size 0.37 x 0.43 x 0.30 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-field-telepho-5fe53a61","cdnUrl":"https://cdn.3dassets.dev/assets/11759/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-field-telepho-5fe53a61","thumbnailUrl":"https://cdn.3dassets.dev/assets/11759/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11759/v1/poster.webp","blurhash":"U29%^r.600Vx02s.%cbv00E0-.xb~os;IWIU","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":58340,"triangles":1116,"vertices":3348,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-0.180008089578406,0,-0.12999999523162842],"max":[0.1881178881096817,0.4282371997833252,0.17499999701976776]},"sizeMeters":[0.368,0.428,0.305],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:55.513Z","updatedAt":"2026-09-06T15:05:56.508Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11759/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RotaryFieldTelephoneColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11759/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11759/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11759/v1/model.glb\" alt=\"Rotary field telephone (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11759/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11759/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11760","slug":"cold-war-missile-silo-and-command-bunker-teletype-mach-4b4f6ff3","title":"Teleprinter on a stand (Cold War Missile Silo and Command Bunker)","summary":"A page teleprinter on a tubular stand: a cast base with a sloped 44-key board, a platen and paper roll, a type basket, a clear hinged cover, a paper shelf, a line unit on the lower shelf and a trailing lead.","description":"A page teleprinter on a tubular stand: a cast base with a sloped 44-key board, a platen and paper roll, a type basket, a clear hinged cover, a paper shelf, a line unit on the lower shelf and a trailing lead. Bounding size 0.76 x 1.28 x 1.00 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-teletype-mach-4b4f6ff3","cdnUrl":"https://cdn.3dassets.dev/assets/11760/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-teletype-mach-4b4f6ff3","thumbnailUrl":"https://cdn.3dassets.dev/assets/11760/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11760/v1/poster.webp","blurhash":"U58;fE~q0001%Nt6ROWB009G%d%f-=V^D%j=","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":87208,"triangles":1696,"vertices":5088,"meshes":8,"materials":8,"textures":0,"animations":[],"boundingBox":{"min":[-0.38001098217606405,-0.000007174244936070107,-0.6246411800384521],"max":[0.38001098217606405,1.2799999713897705,0.38001846886470253]},"sizeMeters":[0.76,1.28,1.005],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:55.854Z","updatedAt":"2026-09-06T15:05:56.690Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11760/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TeleprinterOnAStandColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11760/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11760/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11760/v1/model.glb\" alt=\"Teleprinter on a stand (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11760/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11760/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11761","slug":"cold-war-missile-silo-and-command-bunker-filing-cabine-38dabacf","title":"Four-drawer filing cabinet (Cold War Missile Silo and Command Bunker)","summary":"A four-drawer steel filing cabinet: a plinth, drawer fronts with pull handles and blank label frames, a full-height bar lock with a cylinder and a top label frame.","description":"A four-drawer steel filing cabinet: a plinth, drawer fronts with pull handles and blank label frames, a full-height bar lock with a cylinder and a top label frame. Bounding size 0.52 x 1.38 x 0.71 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-filing-cabine-38dabacf","cdnUrl":"https://cdn.3dassets.dev/assets/11761/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-filing-cabine-38dabacf","thumbnailUrl":"https://cdn.3dassets.dev/assets/11761/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11761/v1/poster.webp","blurhash":"U5BN7o~n00Dn.9agITt700D,-:t1%NWUMxs:","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":15280,"triangles":244,"vertices":732,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.2599581887437735,0,-0.3400222719380529],"max":[0.2599581887437735,1.3799999952316284,0.372495389192597]},"sizeMeters":[0.52,1.38,0.713],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:56.049Z","updatedAt":"2026-09-06T15:05:57.081Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11761/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FourDrawerFilingCabinetColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11761/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11761/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11761/v1/model.glb\" alt=\"Four-drawer filing cabinet (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11761/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11761/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11762","slug":"cold-war-missile-silo-and-command-bunker-filing-cabine-c1f19ded","title":"Filing cabinet with a drawer out (Cold War Missile Silo and Command Bunker)","summary":"The same four-drawer cabinet with the second drawer run out on its slides, showing the drawer sides, base and a row of seven upright folders.","description":"The same four-drawer cabinet with the second drawer run out on its slides, showing the drawer sides, base and a row of seven upright folders. Bounding size 0.52 x 1.38 x 1.11 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-filing-cabine-c1f19ded","cdnUrl":"https://cdn.3dassets.dev/assets/11762/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-filing-cabine-c1f19ded","thumbnailUrl":"https://cdn.3dassets.dev/assets/11762/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11762/v1/poster.webp","blurhash":"U5AdJ:Di00%N_NIUDi%N00Rj_2-;.8kBMwt7","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":21272,"triangles":352,"vertices":1056,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-0.2599581887437735,0,-0.3399810045084424],"max":[0.2599581887437735,1.3799999952316284,0.7724806619263217]},"sizeMeters":[0.52,1.38,1.112],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:56.101Z","updatedAt":"2026-09-06T15:05:57.123Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11762/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FilingCabinetWithADrawerOutColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11762/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11762/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11762/v1/model.glb\" alt=\"Filing cabinet with a drawer out (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11762/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11762/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11763","slug":"cold-war-missile-silo-and-command-bunker-dosimeter-and-59128e52","title":"Dosimeter charger and pens (Cold War Missile Silo and Command Bunker)","summary":"A radiation dosimetry set: a charger with a socket well, a round meter face and a rotary knob, three pen dosimeters with pocket clips, and a pocket survey meter with a probe on a lead.","description":"A radiation dosimetry set: a charger with a socket well, a round meter face and a rotary knob, three pen dosimeters with pocket clips, and a pocket survey meter with a probe on a lead. Bounding size 0.66 x 0.29 x 0.41 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-dosimeter-and-59128e52","cdnUrl":"https://cdn.3dassets.dev/assets/11763/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-dosimeter-and-59128e52","thumbnailUrl":"https://cdn.3dassets.dev/assets/11763/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11763/v1/poster.webp","blurhash":"U68g+}~qD*9GIW%Nxuob009Fxtx[--D$IVRn","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":45848,"triangles":870,"vertices":2610,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.12999999523162842,0.000009853641366436294,-0.29047774907303736],"max":[0.5260000228881836,0.28900480724191974,0.11999633569270031]},"sizeMeters":[0.656,0.289,0.41],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:56.409Z","updatedAt":"2026-09-06T15:05:57.329Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11763/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DosimeterChargerAndPensColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11763/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11763/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11763/v1/model.glb\" alt=\"Dosimeter charger and pens (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11763/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11763/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11764","slug":"cold-war-missile-silo-and-command-bunker-gas-mask-and--11157f34","title":"Gas mask with haversack (Cold War Missile Silo and Command Bunker)","summary":"A period respirator laid on its haversack: a moulded face piece with two round eyepieces and a chin outlet, a head harness, a corrugated hose and a ribbed filter canister.","description":"A period respirator laid on its haversack: a moulded face piece with two round eyepieces and a chin outlet, a head harness, a corrugated hose and a ribbed filter canister. Bounding size 0.51 x 0.51 x 0.33 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-gas-mask-and--11157f34","cdnUrl":"https://cdn.3dassets.dev/assets/11764/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-gas-mask-and--11157f34","thumbnailUrl":"https://cdn.3dassets.dev/assets/11764/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11764/v1/poster.webp","blurhash":"U27K*dx_00I890%M.44.00Ri?tWC~ooyDkRQ","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":78556,"triangles":1552,"vertices":4656,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.20501883327960968,0.000007105080869179714,-0.10764655171114956],"max":[0.30000001192092896,0.5109999775886536,0.22403161398397722]},"sizeMeters":[0.505,0.511,0.332],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:56.487Z","updatedAt":"2026-09-06T15:05:57.513Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11764/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GasMaskWithHaversackColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11764/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11764/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11764/v1/model.glb\" alt=\"Gas mask with haversack (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11764/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11764/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11765","slug":"cold-war-missile-silo-and-command-bunker-ration-tin-st-fc890a90","title":"Ration tin stack (Cold War Missile Silo and Command Bunker)","summary":"Seven ration tins on crate boards: four in a lower course, two stacked above, one opened with its lid folded back, plus plain paper bands and a small opener.","description":"Seven ration tins on crate boards: four in a lower course, two stacked above, one opened with its lid folded back, plus plain paper bands and a small opener. Bounding size 0.43 x 0.21 x 0.30 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-ration-tin-st-fc890a90","cdnUrl":"https://cdn.3dassets.dev/assets/11765/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-ration-tin-st-fc890a90","thumbnailUrl":"https://cdn.3dassets.dev/assets/11765/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11765/v1/poster.webp","blurhash":"UAD0Ju%f00M|4nWBovRi00RRofM_~q%L-;j^","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":133480,"triangles":2712,"vertices":8136,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.18000000715255737,0.000009018246580248801,-0.15000394070423506],"max":[0.24699999392032623,0.21201196002544032,0.15000394070423506]},"sizeMeters":[0.427,0.212,0.3],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:56.929Z","updatedAt":"2026-09-06T15:05:57.827Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11765/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RationTinStackColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11765/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11765/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11765/v1/model.glb\" alt=\"Ration tin stack (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11765/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11765/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11766","slug":"cold-war-missile-silo-and-command-bunker-wall-map-boar-51cfb531","title":"Wall map board with abstract markings (Cold War Missile Silo and Command Bunker)","summary":"A framed wall board on brackets: a grid of reference lines, three plotted routes in different colours, four ringed marker pins, a block of five sector tabs, a fold-back cover panel and a grease pencil on a cord. Abstract markings only, no lettering, place names or emblems.","description":"A framed wall board on brackets: a grid of reference lines, three plotted routes in different colours, four ringed marker pins, a block of five sector tabs, a fold-back cover panel and a grease pencil on a cord. Abstract markings only, no lettering, place names or emblems. Bounding size 2.03 x 1.75 x 0.98 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-wall-map-boar-51cfb531","cdnUrl":"https://cdn.3dassets.dev/assets/11766/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-wall-map-boar-51cfb531","thumbnailUrl":"https://cdn.3dassets.dev/assets/11766/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11766/v1/poster.webp","blurhash":"UB9j.RoM00R%_NxuDiIU4ot7-;Rj9GV^%MtP","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":36824,"triangles":682,"vertices":2046,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-0.9750000238418579,-0.000021384353694808844,-0.269991566296905],"max":[1.0564205646514893,1.750021384353695,0.7112217868375884]},"sizeMeters":[2.031,1.75,0.981],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:58.177Z","updatedAt":"2026-09-06T15:05:58.821Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11766/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WallMapBoardWithAbstractMarkingsColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11766/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11766/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11766/v1/model.glb\" alt=\"Wall map board with abstract markings (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11766/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11766/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11767","slug":"cold-war-missile-silo-and-command-bunker-wall-klaxon-ecbd37d7","title":"Wall klaxon (Cold War Missile Silo and Command Bunker)","summary":"An electric klaxon on a wall bracket: a back box with a finned motor body, a flared horn bell with a rolled rim, a conduit gland and a hazard band on the bracket.","description":"An electric klaxon on a wall bracket: a back box with a finned motor body, a flared horn bell with a rolled rim, a conduit gland and a hazard band on the bracket. Bounding size 0.41 x 0.43 x 0.62 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-wall-klaxon-ecbd37d7","cdnUrl":"https://cdn.3dassets.dev/assets/11767/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-wall-klaxon-ecbd37d7","thumbnailUrl":"https://cdn.3dassets.dev/assets/11767/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11767/v1/poster.webp","blurhash":"U88z*]Ia4q?a~n9HD+-.8{Iq-.$_9GtQx]jE","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":58140,"triangles":1144,"vertices":3432,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.20501419884282684,0,-0.019999999552965164],"max":[0.20501419884282684,0.4261840695524541,0.6000000238418579]},"sizeMeters":[0.41,0.426,0.62],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:58.288Z","updatedAt":"2026-09-06T15:05:59.047Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11767/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WallKlaxonColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11767/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11767/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11767/v1/model.glb\" alt=\"Wall klaxon (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11767/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11767/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11768","slug":"cold-war-missile-silo-and-command-bunker-fire-extingui-392ff2cc","title":"Fire extinguisher on a bracket (Cold War Missile Silo and Command Bunker)","summary":"A period extinguisher in a wall bracket: a rolled cylinder with a domed base and shoulder, two band seams, a blank instruction panel, a valve head with a squeeze lever, a safety pin, a pressure gauge and a hose with a discharge horn.","description":"A period extinguisher in a wall bracket: a rolled cylinder with a domed base and shoulder, two band seams, a blank instruction panel, a valve head with a squeeze lever, a safety pin, a pressure gauge and a hose with a discharge horn. Bounding size 0.24 x 0.77 x 0.25 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-fire-extingui-392ff2cc","cdnUrl":"https://cdn.3dassets.dev/assets/11768/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-fire-extingui-392ff2cc","thumbnailUrl":"https://cdn.3dassets.dev/assets/11768/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11768/v1/poster.webp","blurhash":"U49QdD~o0000S9M|i[%M0LE1?F^*?c%MITD$","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":51712,"triangles":978,"vertices":2934,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-0.09999621938592886,0,-0.1349913335821141],"max":[0.13999621849185917,0.7672622203826904,0.11520125041217696]},"sizeMeters":[0.24,0.767,0.25],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:59.312Z","updatedAt":"2026-09-06T15:05:59.353Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11768/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FireExtinguisherOnABracketColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11768/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11768/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11768/v1/model.glb\" alt=\"Fire extinguisher on a bracket (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11768/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11768/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11769","slug":"cold-war-missile-silo-and-command-bunker-tool-chest-94535720","title":"Site tool chest (Cold War Missile Silo and Command Bunker)","summary":"A steel tool chest: a lift lid with corner protectors, side ring handles, a hasp and a lock cylinder, three front drawers with pull handles and a lift-out tray holding a spanner and a coiled lead.","description":"A steel tool chest: a lift lid with corner protectors, side ring handles, a hasp and a lock cylinder, three front drawers with pull handles and a lift-out tray holding a spanner and a coiled lead. Bounding size 0.80 x 0.75 x 0.45 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-tool-chest-94535720","cdnUrl":"https://cdn.3dassets.dev/assets/11769/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-tool-chest-94535720","thumbnailUrl":"https://cdn.3dassets.dev/assets/11769/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11769/v1/poster.webp","blurhash":"UBC%Kl^,00IA_4t7D%Rj00IUjYWnbat8M|IT","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":45644,"triangles":870,"vertices":2610,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.4014126658439636,0.000015397542170614287,-0.21501304904698676],"max":[0.4014126658439636,0.7489198782226388,0.23500103235997835]},"sizeMeters":[0.803,0.749,0.45],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:59.659Z","updatedAt":"2026-09-06T15:06:00.654Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11769/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SiteToolChestColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11769/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11769/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11769/v1/model.glb\" alt=\"Site tool chest (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11769/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11769/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11770","slug":"cold-war-missile-silo-and-command-bunker-clipboard-and-c0b75fc1","title":"Clipboard with log sheets (Cold War Missile Silo and Command Bunker)","summary":"A clipboard resting flat: a hardboard back, a sheaf of ruled sheets, a sprung clip with its lever, and a pencil in a side loop. Sheets are blank, with rules only.","description":"A clipboard resting flat: a hardboard back, a sheaf of ruled sheets, a sprung clip with its lever, and a pencil in a side loop. Sheets are blank, with rules only. Bounding size 0.24 x 0.06 x 0.38 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-clipboard-and-c0b75fc1","cdnUrl":"https://cdn.3dassets.dev/assets/11770/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-clipboard-and-c0b75fc1","thumbnailUrl":"https://cdn.3dassets.dev/assets/11770/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11770/v1/poster.webp","blurhash":"U7BN1f?b00R-E1IUoIxv00D%~qR*^+-=o#M_","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12488,"triangles":184,"vertices":552,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.11999347889698411,0.000009858945559305943,-0.20276843248480378],"max":[0.11999347889698411,0.05716704763830205,0.17299817502498627]},"sizeMeters":[0.24,0.057,0.376],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:58.699Z","updatedAt":"2026-09-06T15:05:59.679Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11770/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ClipboardWithLogSheetsColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11770/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11770/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11770/v1/model.glb\" alt=\"Clipboard with log sheets (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11770/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11770/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11771","slug":"cold-war-missile-silo-and-command-bunker-folding-cot-10bed54f","title":"Folding crew cot (Cold War Missile Silo and Command Bunker)","summary":"A folding cot: X-frame end legs with rubber feet and cross tubes, side rails, a stretched canvas bed with reinforcing tapes, a folded blanket, a pillow and a kit bag stowed underneath.","description":"A folding cot: X-frame end legs with rubber feet and cross tubes, side rails, a stretched canvas bed with reinforcing tapes, a folded blanket, a pillow and a kit bag stowed underneath. Bounding size 0.66 x 0.54 x 1.82 m (X x Y x Z). Metre units, +Y up, +Z forward, lowest geometry resting on y=0. Generic period hardware with no real designations, insignia or markings. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-folding-cot-10bed54f","cdnUrl":"https://cdn.3dassets.dev/assets/11771/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-folding-cot-10bed54f","thumbnailUrl":"https://cdn.3dassets.dev/assets/11771/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11771/v1/poster.webp","blurhash":"U6AmxSxv00M_~pDjD%%M00D%.7-;00-;_3V]","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":45836,"triangles":860,"vertices":2580,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-0.3299572835960456,0.0000755931127823517,-0.9100000262260437],"max":[0.3299572835960456,0.5381682255130068,0.9100000262260437]},"sizeMeters":[0.66,0.538,1.82],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:59.618Z","updatedAt":"2026-09-06T15:06:00.076Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11771/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FoldingCrewCotColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11771/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11771/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11771/v1/model.glb\" alt=\"Folding crew cot (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11771/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11771/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11772","slug":"cold-war-missile-silo-and-command-bunker-4a810e68-starter-scene","title":"Silo Cutaway with Missile in the Tube (Cold War Missile Silo and Command Bunker)","summary":"Composed example for Cold War Missile Silo and Command Bunker.","description":"The launch tube sectioned open with a two stage missile and shroud standing on the launch mount, three fixed grating platforms plus two retracted platform rings, the umbilical mast in the open sector, the headworks collar at grade with its run-off apron, the sliding blast door parked open on the apron, and the personnel access shaft hung alongside with its hatch collar at grade. Layout artifact; static geometry only.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-4a810e68-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/11772/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-4a810e68-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/11772/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11772/v1/poster.webp","blurhash":"U8AAaYIU00?b~qj]D*V@00of-;Ri00WB-;xt","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":978848,"triangles":22560,"vertices":50548,"meshes":49,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-11.780000066757202,0,-8.180000066757202],"max":[7.000427259132664,21.399858762235134,11]},"sizeMeters":[18.78,21.4,19.18],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:05:59.594Z","updatedAt":"2026-09-06T15:06:00.154Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11772/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SiloCutawayWithMissileInTheTubeColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11772/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11772/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11772/v1/model.glb\" alt=\"Silo Cutaway with Missile in the Tube (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11772/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11772/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11773","slug":"cold-war-missile-silo-and-command-bunker-launch-contro-d7e1434f","title":"Launch Control Capsule Interior (Cold War Missile Silo and Command Bunker)","summary":"Composed example for Cold War Missile Silo and Command Bunker.","description":"The control capsule sectioned open along its length and carried on four shock isolator struts: two console banks facing the far wall with the commander and deputy chairs on their floor rails, three communications racks, the air handling unit, the authenticator safe, a bunk alcove with its locker, a folding cot, filing cabinets, a teletype, a wall map board, crew equipment on the shelves and the entry blast door standing at grade off the forward end. Layout artifact; static geometry only.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-launch-contro-d7e1434f","cdnUrl":"https://cdn.3dassets.dev/assets/11773/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-launch-contro-d7e1434f","thumbnailUrl":"https://cdn.3dassets.dev/assets/11773/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11773/v1/poster.webp","blurhash":"U79@YL~qMx?b-;?bt6M{004.bF9F4n4nM{t7","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":1452280,"triangles":32302,"vertices":73423,"meshes":139,"materials":8,"textures":0,"animations":[],"boundingBox":{"min":[-8.329976962895183,-0.000010633794600645174,-1.9802098109098059],"max":[4.570000052452087,5.656680350451065,1.7997528000732446]},"sizeMeters":[12.9,5.657,3.78],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:06:00.138Z","updatedAt":"2026-09-06T15:06:00.532Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11773/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LaunchControlCapsuleInteriorColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11773/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11773/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11773/v1/model.glb\" alt=\"Launch Control Capsule Interior (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11773/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11773/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11774","slug":"cold-war-missile-silo-and-command-bunker-surface-site-1527ff3d","title":"Fenced Surface Site (Cold War Missile Silo and Command Bunker)","summary":"Composed example for Cold War Missile Silo and Command Bunker.","description":"The hardstand above the silo inside a 52 by 40 metre security perimeter: forty straight fence bays, four corner bays and the gate with its sentry post, the headworks collar with the sliding blast door and exhaust duct, the personnel shaft head, the hardened entry portal, the generator house, buried fuel tank cap, water tower, tracking dish, scatter antenna and whip array, a helipad, and the transporter erector with three site vehicles. Layout artifact; static geometry only.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-surface-site-1527ff3d","cdnUrl":"https://cdn.3dassets.dev/assets/11774/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-surface-site-1527ff3d","thumbnailUrl":"https://cdn.3dassets.dev/assets/11774/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11774/v1/poster.webp","blurhash":"U79H2]j[00t7t7ofofWB00j@~qRjIUM{Rjt7","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":1636956,"triangles":43238,"vertices":96288,"meshes":211,"materials":8,"textures":0,"animations":[],"boundingBox":{"min":[-26.360088457754426,-8.48,-20.69977246144524],"max":[26.360088457754426,14.519021034240723,20.36008845775443]},"sizeMeters":[52.72,22.999,41.06],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:06:01.269Z","updatedAt":"2026-09-06T15:06:01.679Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11774/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FencedSurfaceSiteColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11774/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11774/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11774/v1/model.glb\" alt=\"Fenced Surface Site (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11774/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11774/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"11775","slug":"cold-war-missile-silo-and-command-bunker-connector-cas-9ea2439d","title":"Connector Cases (Cold War Missile Silo and Command Bunker)","summary":"Composed example for Cold War Missile Silo and Command Bunker.","description":"Every connector type asserted in one layout: straight to straight, straight to corner and corner to straight on the 4 metre fence grid, straight to end bay, a gate between two straights, and the launch tube mated to its headworks collar on the silo-tube port. Layout artifact; static geometry only.","status":"published","url":"https://3dassets.dev/assets/cold-war-missile-silo-and-command-bunker-connector-cas-9ea2439d","cdnUrl":"https://cdn.3dassets.dev/assets/11775/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cold-war-missile-silo-and-command-bunker-connector-cas-9ea2439d","thumbnailUrl":"https://cdn.3dassets.dev/assets/11775/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/11775/v1/poster.webp","blurhash":"U59H610001^+RiD%xu%M00_3_2IURl~qIU4n","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":548752,"triangles":12452,"vertices":28462,"meshes":28,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-18.131999969482422,-0.000050594823442731696,-15],"max":[21.000427259132664,21.399858762235134,10.131999969482422]},"sizeMeters":[39.132,21.4,25.132],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:06:00.959Z","updatedAt":"2026-09-06T15:06:01.780Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/11775/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ConnectorCasesColdWarMissileSiloAndCommandBunker(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/11775/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/11775/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/11775/v1/model.glb\" alt=\"Connector Cases (Cold War Missile Silo and Command Bunker)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11775/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/11775/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}]}}