{"data":[{"id":363,"slug":"beach-surf-and-paddle-kit","title":"Beach Surf and Paddle Kit","summary":"51 standard fidelity surf, paddle and beach day assets: rockered boards with rails, fins and pads, kayak, jet ski, lifeguard tower, hire hut, stocked racks, umbrellas, chairs, flags, buoys and beach props.","description":"A surf beach cove kit at the standard tier: four surfboards with lofted rails, rocker, stringers, pads and fins, three paddleboards, a sit-on-top kayak with paddles, a jet ski, bodyboard and skimboard, plus a lifeguard tower, hire hut, shower, stocked and empty board racks, changing tent, shade shelter, umbrella, folding chair, flags, buoys, dune fencing and beach day props on a shoreline terrain. Static self-contained CC0 geometry with modelled fittings and seams; standing boards rest tail down, paddleboards lie deck up. No water physics, gameplay logic or animation.","url":"https://3dassets.dev/packs/beach-surf-and-paddle-kit","coverUrl":"https://cdn.3dassets.dev/assets/39465/v1/poster.webp","assetCount":52,"aiGenerated":true,"aiGeneratedAssetCount":52,"aiModels":["Claude Opus 5.5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8437132,"totalTriangles":412654,"starterScene":{"slug":"beach-surf-and-paddle-kit-surf-beach-cov-c569902d-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/39465/v1/model.glb"}},{"id":362,"slug":"wedding-and-chapel-kit","title":"Wedding and Chapel Kit","summary":"Realistic kit for a country chapel wedding: stone nave and garden modules, a steeple with a bell, oak pews, altar, pulpit and pipe organ, a flower dressed ceremony arch with aisle chairs, cake, champagne tower, lanterns, gifts and a dance floor.","description":"A modern realistic country chapel library for staging a wedding, inside and out. The nave is laid from 2 m stone flag tiles, walled in 2 m stone modules with lancet windows, roofed in open oak truss bays, and fronted by a chancel screen of pointed arches; a steeple with a swinging bell, a porch canopy and entrance steps stand outside. Its furniture is what a chapel really owns: oak pews with kneelers, an altar table with a plain cross and candlesticks, a pulpit, a lectern, a pipe organ with its bench, hymnals and candle stands. The garden ceremony place is dressed for the day: a flower garland arch with an aisle runner, white aisle chairs single and in dressed rows, lantern posts, a confetti stand, a seating chart with blank cards, petal baskets and the photographer tripod camera. The reception corner holds a gift table with a tiered cake on its stand, a champagne coupe tower with flutes, the bridal bouquet, the bands and gift boxes, a guest book stand and a 1 m dance floor with a gold centre panel. Five modular systems carry ports and are assembled in the scene: floor tiles, wall modules with the entrance doors and chancel arch sharing their ports, roof bays, lawn tiles and dance panels. The entrance leaves, the bell, the camera head and the guest book cover are named nodes on their own pivots and ship rigid open, close, swing, spin and lift clips: node transforms only, no skinning. Flowers, sashes, the runner and cake dressing stay static, because cloth and foliage are not reachable with a rigid node transform and faking them costs a consumer more than it gives. Every card, chart and label face is a blank field, so no real chapel, couple or product is named anywhere. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/wedding-and-chapel-kit","coverUrl":"https://cdn.3dassets.dev/assets/39413/v1/poster.webp","assetCount":46,"aiGenerated":true,"aiGeneratedAssetCount":46,"aiModels":["Claude Opus 5.5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":10509640,"totalTriangles":239640,"starterScene":{"slug":"wedding-and-chapel-kit-chapel-wedding-da-98d774ac-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/39413/v1/model.glb"}},{"id":361,"slug":"ocean-giants-kit","title":"Ocean Giants: Whales, Dolphins, Sharks and Reef Life","summary":"Standard-fidelity whales, dolphins, reef sharks, rays, turtles, seahorses, penguins, seals, jellyfish and a reef cove setting.","description":"Original smooth-shaded ocean giants in the ocean-realistic-v1 family: rorqual and arctic whales, dolphin pods, reef sharks, rays, turtles, seahorses, penguins, seals and jellyfish with own-modelled rock, kelp, sand, bubble, ice, coral and fan setting pieces. Species covered by the open-ocean pack are not remodelled. Metres, +Y up, +Z forward. A swim stroke is a travelling wave down the body, which no single rigid node transform can move without pulling the silhouette apart, so the animals are static posed studies with no rig.","url":"https://3dassets.dev/packs/ocean-giants-kit","coverUrl":"https://cdn.3dassets.dev/assets/39367/v1/poster.webp","assetCount":42,"aiGenerated":true,"aiGeneratedAssetCount":42,"aiModels":["Claude Opus 5.5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":11604100,"totalTriangles":732460,"starterScene":{"slug":"ocean-giants-kit-reef-cove-5883309c-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/39367/v1/model.glb"}},{"id":360,"slug":"orchestra-and-band-instruments","title":"Orchestra and Band Instruments","summary":"Realistic orchestral instruments and their stage: bowed strings, folk strings, woodwinds, brass, saxes, mallet and hand percussion, an accordion and a harmonica, with stands, chairs, cases and a concert stage.","description":"A modern realistic orchestra and band library for staging strings, winds, brass and percussion. Bowed strings arrive with real dimensional differences, from a 600 mm violin to a 1.82 m double bass, with bows, f-holes, bridges, tailpieces, fingerboards, pegs and scrolls, plus a banjo, a ukulele and a mandolin. Winds and brass cover flute, clarinet, oboe, trumpet in two finishes, a trombone with a working slide, french horn, tuba and alto and tenor saxophones, with valves, bells, bows and keywork modelled. Percussion holds a xylophone and a glockenspiel with resonators and mallets, timpani, bongos, a tambourine and maracas, and a piano accordion and a harmonica close the folk corner. Furniture, cases and the stage dress the scene: folding and conductor music stands, instrument stands for folding frames, saxes and trumpets, a performer chair, a podium, a ticking metronome, four hard cases with opening lids, rosin and a polishing cloth, and stage platforms, a riser, shell panels and a curtain. Case lids, the trombone slide and the metronome pendulum are named nodes on their own pivots and ship rigid open, close, slide and tick clips: node transforms only, no skinning. Strings, keys, valves, reeds, jingles, bellows folds and curtain pleats stay static, because none of them is reachable with one rigid node transform and faking them costs a consumer more than it gives. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/orchestra-and-band-instruments","coverUrl":"https://cdn.3dassets.dev/assets/39325/v1/poster.webp","assetCount":47,"aiGenerated":true,"aiGeneratedAssetCount":47,"aiModels":["Claude Opus 5.5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6482252,"totalTriangles":156584,"starterScene":{"slug":"orchestra-and-band-instruments-concert-s-8aaba2c3-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/39325/v1/model.glb"}},{"id":359,"slug":"solar-system-and-astronauts","title":"Solar System and Astronauts","summary":"A science education gallery of the solar system and astronauts: the sun, eight planets with Saturn’s rings, dwarf planet, moon, asteroids, comet, three astronauts, satellite, lander, orrery, plinths, charts and the gallery room.","description":"Everything a developer needs to build a space gallery classroom or a planetarium corner. The bodies are display models on a common scale language: a glowing one metre sun, all eight planets with Saturn and Uranus ringed and Jupiter banded, a dwarf planet, a cratered moon, six asteroids on a tray and a comet with a longer tail variant, every globe seated in a turned cradle sized for the pack’s 0.9 m plinths. Craters are rim lathes that follow the curve, continents, storms and maria are proud caps of the sphere, and the ringed planets carry their rings on steel pins. The crew is three 2 m astronauts in one suit language, with convolute joints, a gold visor, a chest control box, a life support backpack and treaded boots: standing, waving on a shoulder pivot, and floating with a free origin at the chest for mid air placement. The hardware is a comms satellite with hinged solar wings and a nodding dish, a four leg lander with braced legs, a ladder, thruster quads and antennas, a planted flag with a blank mission plaque, and a three arm orrery that really turns. The exhibition furniture is plinths in two widths, short and tall label stands, four abstract wall charts, star backdrops, an info kiosk, a long table, a hanging planet mobile, a tilting telescope, a desk globe, spotlight bars, a ticket desk and a brochure stand. The room is modular on a 2 m grid: floor tiles, white and dark wall bays, corner posts, a ceiling ring, a glazed door pair with opening leaves, benches and stools. No rovers and no rockets; the lunar colony and launch pad packs own those. All plates, screens and charts are blank or abstract, with no brands, logos or readable text anywhere.","url":"https://3dassets.dev/packs/solar-system-and-astronauts","coverUrl":"https://cdn.3dassets.dev/assets/39277/v1/poster.webp","assetCount":49,"aiGenerated":true,"aiGeneratedAssetCount":49,"aiModels":["Claude Opus 5.5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":13873696,"totalTriangles":456028,"starterScene":{"slug":"solar-system-and-astronauts-space-galler-f2284ad0-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/39277/v1/model.glb"}},{"id":358,"slug":"legendary-warriors-kit","title":"Legendary Warriors Kit","summary":"Jointed puppet fighters for games: samurai, ninja, vikings, pirates, gladiators and cowboys with waving arms, bows and idle heads, plus their hand weapons, training dummies, a dressed rack and a colonnade gallery hall.","description":"Twenty two rigid puppet warriors and everything around them. Four samurai (commander, duelist, archer, kneeling), four ninja (scout, crouching, throwing, swordsman), four vikings (chieftain, shieldman, spearman, berserker), three pirates (captain, lookout, deckhand), four gladiators (murmillo, retiarius, thraex, secutor) and three cowboys (sheriff, gunslinger, wrangler), each with waving arms, a bowing torso and an idle head on real pivots and no skinning anywhere. Ten standalone hand weapons (katana, sai, seax, cutlass, gladius, trident, cast net, yumi bow, round shield, hand axe), a straw dummy and a spinning pell post, a dressed weapon rack, square and round display plinths, a standing banner and the five shell pieces of a roofed colonnade gallery. All costumes are original designs with invented paint and badges; there are no firearms, no horns on the helms, and legs stay in their modelled stance because a rigid hip swing with no knee phase would hop.","url":"https://3dassets.dev/packs/legendary-warriors-kit","coverUrl":"https://cdn.3dassets.dev/assets/39228/v1/poster.webp","assetCount":45,"aiGenerated":true,"aiGeneratedAssetCount":45,"aiModels":["Claude Opus 5.5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8946516,"totalTriangles":206110,"starterScene":{"slug":"legendary-warriors-kit-hall-of-legends-ec62b975-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/39228/v1/model.glb"}},{"id":357,"slug":"chocolate-making-and-confectionery","title":"Chocolate Making and Confectionery","summary":"Fifty distinct chocolate workshop designs with a connected tempering, enrobing and cooling line, forming bench and stocked packaging edge.","description":"Original ivory enamel, brushed steel, walnut, cocoa, copper and brass confectionery assets. Jacketed holding tank feeds a horizontal temperer, enrober, mesh belt and cooling tunnel with matched ports to a roller collection table; melanger, depositor, guitar cutter, moulds, mixer, packing bench and glazed retail cabinet stock the room. Static visual workflow only; no heating simulation, food-processing instructions, manufacturing certification or animation.","url":"https://3dassets.dev/packs/chocolate-making-and-confectionery","coverUrl":"https://cdn.3dassets.dev/assets/39184/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["Muse Spark"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7073640,"totalTriangles":408764,"starterScene":{"slug":"chocolate-making-and-confectionery-choco-0bed56f3-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/39184/v1/model.glb"}},{"id":356,"slug":"marquetry-and-veneer-inlay-workshop","title":"Marquetry and Veneer Inlay Workshop","summary":"Fifty distinct inlay atelier designs with screw press, vacuum line, shading corner and fitted lay-ons.","description":"Original walnut, maple, ivory, graphite and brass inlay assets. A twin-screw press with helical threads takes a removable caul; a vacuum table takes a closure rail and a supported hose loop to a pump skid with matched ports; botanical ground with seated petal inserts, tessellated parquetry, a propped inlaid writing slope, shading pan corner and stocked cutting benches fill a closed roofed atelier. Static staged equipment; no simulation, recipes or certification.","url":"https://3dassets.dev/packs/marquetry-and-veneer-inlay-workshop","coverUrl":"https://cdn.3dassets.dev/assets/39133/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["Muse Spark"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5835420,"totalTriangles":366252,"starterScene":{"slug":"marquetry-and-veneer-inlay-workshop-busy-e0c66a26-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/39133/v1/model.glb"}},{"id":355,"slug":"geotechnical-soil-testing-laboratory","title":"Geotechnical Soil Testing Laboratory","summary":"Fifty distinct soils lab designs with three assembled tests, stocked prep bench and classification corner.","description":"Original warm ivory, petrol blue, brushed steel, clear acrylic and earth ochre soils assets. A framed triaxial cell with wrapped specimen and platens seats on its loading frame beside a pressure panel and burettes; a lever oedometer with consolidation cell, weights and sensor mast; a shear machine with split box, yoke and proving ring; plus permeameter, classification, compaction and logging stations in a clerestory hall with an open washable prep bay. Static fictional equipment; no accuracy, certification or procedure.","url":"https://3dassets.dev/packs/geotechnical-soil-testing-laboratory","coverUrl":"https://cdn.3dassets.dev/assets/39082/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["Muse Spark"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4140628,"totalTriangles":235760,"starterScene":{"slug":"geotechnical-soil-testing-laboratory-bus-87bc7b37-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/39082/v1/model.glb"}},{"id":354,"slug":"robots-and-drones-kit","title":"Robots and Drones Kit","summary":"Service robots, humanoids, quadrupeds, rovers, robot arms, camera drones, FPV racers and fixed wing UAVs with charging pads, racks, workbenches and battery gear for sci-fi game scenes.","description":"Fifty one original realistic robot and drone designs in metre units, art family robot-rv-v1: wheeled service units, humanoids, quadrupeds, rovers, a tracked UGV, bench and floor arms, multirotors, fixed wing UAVs, a patrol blimp and the workshop that keeps them flying. Wheels roll, rotors and propellers spin, arms and sensor heads tilt, and lids, doors, hatches, drawers and the loader platform open and close as rigid node transforms with no skinning. Track treads, quadruped gaits and cloth are static by design. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/robots-and-drones-kit","coverUrl":"https://cdn.3dassets.dev/assets/39030/v1/poster.webp","assetCount":53,"aiGenerated":true,"aiGeneratedAssetCount":53,"aiModels":["Muse Spark via T3 Code"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2188540,"totalTriangles":50192,"starterScene":{"slug":"robots-and-drones-kit-robot-workshop-han-9d19fd05-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/39030/v1/model.glb"}},{"id":353,"slug":"human-anatomy-and-education-kit","title":"Human Anatomy and Education Kit","summary":"A modern anatomy classroom kit: a 1.7 m skeleton with hinged jaw, skull, spine, ribcage, pelvis and study bones, clean enlarged heart, lungs, brain, eye, ear, kidney, liver, skin, muscle, DNA and cell models, with plinths, glazed cases, charts and benches.","description":"Everything a developer needs to dress an anatomy classroom or museum gallery. The bones are the spine of the pack: a 1.7 m full mount with a hinged jaw, curved spine, oval ribcage, pelvis, arms, legs, hands and feet in true proportion, a real size skull with a jaw that opens beside an open jaw variant, a full spine column, ribcage, pelvis, femur, humerus, hand, foot, lower leg, shoulder girdle, double size teeth set, lumbar stack and a bent knee joint. The organs are clean enlarged study models with no gore: a triple size heart beside a front cut variant with four chambers, double lungs with windpipe, triple brain with a real fissure, giant eye and ear, kidneys, liver with stomach, layered skin block, arm muscle group, a slowly turning DNA helix and a cell with nucleus and mitochondria. The room ships too: tall and low plinths, a glazed case with opening cupboard doors beside an open doors variant, three blank teaching charts, angled label stands, a workbench, a stool, 2 m floor tiles, 2.7 m wall bays and a three tier specimen shelf. Every chart face and label plate is blank and every model rests on y=0.","url":"https://3dassets.dev/packs/human-anatomy-and-education-kit","coverUrl":"https://cdn.3dassets.dev/assets/38977/v1/poster.webp","assetCount":42,"aiGenerated":true,"aiGeneratedAssetCount":42,"aiModels":["Muse Spark via T3 Code"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3512352,"totalTriangles":106228,"starterScene":{"slug":"human-anatomy-and-education-kit-anatomy--bfb5dd3d-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38977/v1/model.glb"}},{"id":352,"slug":"swords-shields-and-melee-arms","title":"Swords, Shields and Melee Arms","summary":"A standard medieval arms kit: twenty swords, katanas, sabres and daggers, twelve axes, maces and polearms, ten shields, five scabbards and the racks, shelves, chest and room shell to dress two stocked armoury rooms.","description":"A high volume medieval melee kit for adventure and RPG projects, built at the standard tier so every model holds up to third person inspection. Four arming swords, four two handers, three oriental blades, three sabres, a falchion, a messer and four daggers, each a ground wedge with a spine rib, a real guard, a wrapped grip and a pommel. Four axes, three maces and a war hammer plus five polearms, all on socketed or eyed heads with langets, collars, whippings and butt caps. Ten shields from round to pavise to buckler, dished or curved with domed bosses, riveted rims and painted devices in real geometry. Five scabbards as separate files, six racks, shelves, stands and a weapon chest, and a flagged floor and timber framed wall module for the rooms. Detail is modelled rather than implied: spine ribs stand proud of both flats, wraps are spiral turns, shield quarters stand proud of the boards, and every rivet, collar and chape is a solid. Animation is rigid node transform clips only, with no skinning anywhere: the weapon chest lid lifts on its back hinge, and every weapon is deliberately static, because a hinge, a fold or a strap is a linkage or a flexible body rather than a single rigid node. Fifty five designs across two stocked rooms, every one placed in at least one scene, every arm lying flat the way weapons really rest.","url":"https://3dassets.dev/packs/swords-shields-and-melee-arms","coverUrl":"https://cdn.3dassets.dev/assets/38935/v1/poster.webp","assetCount":57,"aiGenerated":true,"aiGeneratedAssetCount":57,"aiModels":["Muse Spark via T3 Code"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9129544,"totalTriangles":533340,"starterScene":{"slug":"swords-shields-and-melee-arms-armoury-ra-1aa5b4eb-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38935/v1/model.glb"}},{"id":351,"slug":"computers-and-desk-gadgets","title":"Computers and Desk Gadgets","summary":"Realistic laptops, desktops, monitors, keyboards, phones, audio and desk gadgets: 55 queryable designs for laptop, computer, desk setup, smartphone, headphones and keyboard searches.","description":"A modern realistic kit of computers and desk gadgets for office, studio and gaming setups: open, closed, gaming and convertible laptops, compact to full desktop towers, an all in one, flat, 4K, curved, superwide and portrait monitors plus a wallmount panel, full-size to split keyboards, wired to vertical mice, tablets, a stylus, smartphones, a fold phone, an e-reader, headphones, earbuds, speakers, a condenser mic, webcams, desks, a sit-stand frame, a stock shelf, monitor arms, stands, risers, lamps, docks, chargers, a coiled cable, a power strip, external drives, a USB hub, a laser printer and device stands. The starter scene is a dressed studio with three desk workstations and a stocked shelf. Every file is self-contained CC0 geometry with no brand logos or badges and no collision or navigation data.","url":"https://3dassets.dev/packs/computers-and-desk-gadgets","coverUrl":"https://cdn.3dassets.dev/assets/38878/v1/poster.webp","assetCount":60,"aiGenerated":true,"aiGeneratedAssetCount":60,"aiModels":["Muse Spark via T3 Code"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3733164,"totalTriangles":87122,"starterScene":{"slug":"computers-and-desk-gadgets-studio-desk-s-bc42c4fb-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38878/v1/model.glb"}},{"id":350,"slug":"bedroom-and-living-room-furniture","title":"Bedroom and Living Room Furniture","summary":"Realistic modern beds, sofas, chairs, tables, lamps, wardrobes and soft dressing for bedrooms and living rooms.","description":"A modern realistic bedroom and living room furniture library in metre units: upholstered and timber beds, two and three seat sofas, dining and task chairs, coffee, dining, side, writing and console tables, floor, table, pendant and wall lamps, hinged and sliding wardrobes, drawer chests, a stocked bookcase and rugs, curtains and cushions. Doors, drawers and the blanket-box lid are named nodes pivoted on their hinge or slide axes with rigid open and close clips. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/bedroom-and-living-room-furniture","coverUrl":"https://cdn.3dassets.dev/assets/38818/v1/poster.webp","assetCount":55,"aiGenerated":true,"aiGeneratedAssetCount":55,"aiModels":["Muse Spark via T3 Code"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4703092,"totalTriangles":117968,"starterScene":{"slug":"bedroom-and-living-room-furniture-furnis-0989213f-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38818/v1/model.glb"}},{"id":349,"slug":"stylized-trees-and-rocks-kit","title":"Stylized Trees and Rocks Kit","summary":"Free stylized 3D trees, rocks, bushes, grass, ferns and flowers: pines, oaks, birches, palms, boulders and garden props for games.","description":"A generic stylized prop kit for the queries every outdoor scene needs: pine tree, oak, birch, palm, bush, grass tuft, fern, flower and rock. Forty eight standalone designs (twenty trees and stumps, eight bushes and shrubs, ten ground plants, ten rocks plus a meadow disc) with chunky rounded forms and saturated flat colours at the standard fidelity budget. Every piece rests on y = 0 and dresses any garden, park, forest edge or rock garden in Unity, Godot, Unreal, three.js or Blender. All static meshes: no rig and no animation anywhere in the pack, because a prop kit needs placement, not playback.","url":"https://3dassets.dev/packs/stylized-trees-and-rocks-kit","coverUrl":"https://cdn.3dassets.dev/assets/38765/v1/poster.webp","assetCount":49,"aiGenerated":true,"aiGeneratedAssetCount":49,"aiModels":["Muse Spark via T3 Code"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1615868,"totalTriangles":32610,"starterScene":{"slug":"stylized-trees-and-rocks-kit-sunlit-grov-8de02198-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38765/v1/model.glb"}},{"id":348,"slug":"distillery-and-bonded-warehouse","title":"Distillery and Bonded Warehouse","summary":"57 realistic distillery models: copper wash and spirit stills in two sizes, a worm tub and a condenser, a spirit safe, receivers, a mash tun, wash backs, a grist mill, boiler and pipework, casks in three sizes, dunnage racks, cooperage kit and modular stone buildings.","description":"Everything needed to build a working spirits production site rather than a row of props. The stillhouse is four copper pot stills, a wash still and a spirit still in a full and a compact size, each a lathed body on a brick set base with bands, a bolted manway, a sight glass and a swan neck carrying its lyne arm away to either a staved worm tub or an upright shell and tube condenser. In front of them stand a brass and glass spirit safe on its stand, a low wines receiver and a spirit receiver. Behind them is the mash house: a mash tun with a driven rake gear head over its slotted bed, a loose lauter plate, a two roll grist mill under its hopper, a boarded malt bin, blank hessian grain sacks, a staved oak wash back with a working deck, a stainless wash back with a switcher head, a cone bottomed yeast vessel and a plate heat exchanger. The services are a four metre pipework bay with turning valve handwheels, a skid mounted pump set, a lagged steam main with a bucket trap, a brick set boiler front, a gantry fuel hopper, a control cubicle of blank dials, a glazed sample cabinet, a hydrometer set, a filling store hose reel, a floor drain run, a hose point and a flush weighbridge. The warehouse side is casks in three sizes, a blank cask head on its stand, two and three tier dunnage racks that chain end to end, a three cask dunnage stack, a racking bench, a stencil bench, a cooperage block with its stake anvil and croze, a stave bundle, a hoop stack, a charring drum, a bung mallet and driver, a cask hoist rail with a travelling chain block and a strapped pallet of casks. The site is built from four metre rubble wall bays, a bay with a ventilation grille, a window bay, a warehouse door pair, corner pillars, pitched slate roof runs, a pagoda kiln vent, floor slabs and yard grit modules, with a flatbed delivery lorry and a visitor tasting counter in the yard. Clips are rigid node transforms only: the warehouse doors, the spirit safe and the sample cabinet open and close, the mash tun rake and the wash back switcher turn, the mill rolls and the charring drum spin, the valve handwheels turn, the lorry wheels roll, the chain block lifts on its rail and the bench drawers pull out. Steam, spirit, cooling water, the liquid in the spirit safe, the hoses, the chain links and smoke are modelled solid or not at all and are stated as static, because a fluid needs a shader and a flexible line needs a joint per element, and neither is reachable with one rigid node transform. Cask hoops are driven on and do not move. There are no people, so nothing here is skinned. No real distillery, brand, bottler, cooperage, blender or region is named or depicted, and nothing describes a product: every cask end, stencil plate, dial face, gauge board, bottle, sign and lorry panel is blank. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/distillery-and-bonded-warehouse","coverUrl":"https://cdn.3dassets.dev/assets/38715/v1/poster.webp","assetCount":58,"aiGenerated":true,"aiGeneratedAssetCount":58,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7860620,"totalTriangles":144356,"starterScene":{"slug":"distillery-and-bonded-warehouse-bonded-y-4dc31fa6-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38715/v1/model.glb"}},{"id":347,"slug":"racecourse-and-parade-ring","title":"Racecourse and Parade Ring","summary":"A turf racecourse in a kit: track modules and a home turn, white running rail, hurdles, chase fences and a water jump, starting stalls, the parade ring, weighing room and saddling boxes, a grandstand, the betting line and the ground staff yard. Every board is blank.","description":"Build the finishing straight of a racecourse and the enclosures behind it. The ground is a 12 m track module with mowing bands and a 22 degree home turn on a 26 m radius, both ported end to end, with 6 m grass modules, a mown chevron strip, hedge runs and car park bays for everything around them. White plastic running rail couples in 8 m runs with a dolled section for moving the racing line, single posts to close a gap, and the obstacles a course carries: a hurdle, a steeplechase fence with its take off apron, an open ditch, a water jump, marker wings, distance poles, a furlong marker, the winning post and the photo finish mirror box. The start is a six bay and a four bay starting stalls unit whose front gates fly open together, a handlers platform, a tape barrier that drops and a starter rostrum. Behind the rail: a ten sided parade ring of white rail with a swinging gate, show lawn and gravel walkway modules, the weighing room with its door, saddling boxes, a number cloth rack, scales, a jockeys bench, a tack trunk that opens, saddle and rug racks, the winner enclosure surround and its presentation dais, the horse walk tunnel mouth, two banks of grandstand terracing with a cantilevered canopy and private boxes, bookmakers pitch boards, joint stools, a tote hut, a bar and food kiosk, a results board and a big screen. The working side is a horsebox and horse ambulance body, a tractor, a trailed harrow that lifts, a water bowser, a rail trolley, a barrow, a divot fork rack, a rail store stack and a groundsman hut. Rigid node transform clips only, no skinning: stalls gates, doors, the ring gate, trunk lids, the harrow and the wheels move. The rail tape, the birch on the fences, the water in the jump, the umbrella canopies and every screen and board face are static, because flexible material, fluid and a display each need a joint per element or a shader, and none of that is reachable with one rigid node transform. There are no people and no animals anywhere in this pack, because the catalogue carries no skinned meshes: the saddle racks, the rug racks, the horse walk and the boxes are modelled empty and the horsebox and ambulance are closed bodies. For horses themselves, look to the equestrian yard and stables pack in this catalogue. Nothing here carries a real name: no course, race, trophy, bookmaker, tote operator, sponsor, broadcaster or vehicle marque is modelled or written anywhere, and every cloth, board, fascia and screen is a blank face or an invented chevron and disc. Original AI assisted CC0 geometry.","url":"https://3dassets.dev/packs/racecourse-and-parade-ring","coverUrl":"https://cdn.3dassets.dev/assets/38657/v1/poster.webp","assetCount":66,"aiGenerated":true,"aiGeneratedAssetCount":66,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3289076,"totalTriangles":77086,"starterScene":{"slug":"racecourse-and-parade-ring-finishing-str-22b826b2-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38657/v1/model.glb"}},{"id":346,"slug":"botanical-glasshouse-and-palm-house","title":"Botanical Glasshouse and Palm House","summary":"A Victorian botanical glasshouse in one realistic family: modular cast iron bays, corner bays, an apse, barrel vault and lantern ridge on a 3 m grid, plinth, eaves, gallery and spiral stair, heating and misting, the potting end, and a planted palm house collection.","description":"A complete Victorian palm house a developer can assemble rather than dress. The shell is modular on a 3 m bay: stepped stone plinth, glazed cast iron bay frames, corner bays, a faceted apse end, glazed entrance doors, a curved eaves and gutter run, a half round barrel vault, a lantern ridge with opening ventilators, pitched roof glazing for a lean to, tiled floor modules, flagged path, cast iron grating, fluted columns with foliate capitals, a gallery walkway and a spiral stair. The services are here too: cast iron heating pipe runs with a valve set, an overhead misting line, ventilator shafting and its crank gear, a riveted water tank, rainwater downpipes, a brick boiler house wall with a door that opens, a flue chimney and a coal chute. The working end is a potting bench with a drawer, a twenty drawer seed cabinet, pot stacks, a tool rack, a watering can, a barrow and tiered display staging. The ground is raised beds with stone kerbs, a sunken fern pit, rockery outcrops, a lily pond coping that closes a pond on four sides, lily pads, a fountain basin, railings, benches, urns, planter tubs and a collecting box. The collection is palms in three heights, a tree fern, a banana, a cycad, bird of paradise, bromeliads, an orchid on a mount, a hanging basket, a trained climber, cacti, succulents, ferns, moss and bamboo. Animation is rigid node transforms only: the ridge ventilators swing open on the lantern, the entrance doors and the boiler house door open, seed and bench drawers run out, the crank wheel and the ventilator shafting turn, valve handwheels spin and the barrow wheel rolls. Glazing, water, mist, foliage and the hanging baskets are modelled solid and stay still, because glass is a surface a shader treats and water, mist and flexible leaves need a shader or a joint per element, none of which is reachable with one rigid node transform. Plants are static geometry with no growth animation and no skinning, and there are no people anywhere in the pack. No botanic garden, palm house, horticultural society, nursery or seed company is named or depicted, no real building is reproduced, and every plant label, specimen board, sign and plate face is blank: they carry no botanical names, because a label is exactly where a real name would go.","url":"https://3dassets.dev/packs/botanical-glasshouse-and-palm-house","coverUrl":"https://cdn.3dassets.dev/assets/38591/v1/poster.webp","assetCount":63,"aiGenerated":true,"aiGeneratedAssetCount":63,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6045092,"totalTriangles":159072,"starterScene":{"slug":"botanical-glasshouse-and-palm-house-bota-0fb79ecf-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38591/v1/model.glb"}},{"id":345,"slug":"hot-air-balloon-festival","title":"Hot Air Balloon Festival","summary":"64 realistic hot air ballooning models: the envelope inflated, part inflated, laid out and bagged, wicker baskets, gimballed burners, propane, inflation fans, recovery vehicles and trailers, crowd barriers, catering and field modules, in one assembled launch field.","description":"A morning launch field, built round the one thing most balloon assets leave out: the envelope is supplied in every state a crew actually meets it in. There is a 17 m envelope fully inflated and standing on its mouth, the same envelope half full of cold air and leaning over between the fan and the first burn, 23 m of it walked out flat on the grass with its folds and seam tapes, and the stuff bag it packs into, with the crown line and side lines flaked out beside them. Under them go the wicker baskets in two sizes, the four person basket with its stainless uprights, load frame and twin gimballed burners, a spare burner unit, propane cylinders singly, strapped into a transport basket and racked six at a time, the fuel hose run, the petrol inflation fan and a spare guard cage, the inflation scoop, ground handling lines, a drop line, a crown rope coil and ballast bags. Getting the balloon there and home is the basket trolley, the recovery trailer loaded and empty, an unbadged recovery vehicle body and a roof rack. Running the launch is the windsock, a pilot balloon on its stand, marshal flags, pitch marker posts, tether anchors, a briefing board and blank faced flight instruments and radios. The event side adds crowd barrier and rope perimeter bays, bunting, a registration gazebo, trestle tables and folding chairs, a catering van with a lifting serving hatch, a first aid point, toilets, bins, a generator, floodlight masts, flag poles, finger posts, cones, a bunded fuel bay and an extinguisher stand. The field itself tiles from 8 m grass, mown lane and farm track modules with hedgerow bays, a five bar gate, hay and straw bales and tree clumps. Clips are rigid node transforms only: the burners tilt in their gimbals, the fan blades spin inside their static cage, cylinder valves turn, road and castor wheels roll, the field gate swings, bin and generator lids lift, the vehicle and catering hatches open and the trailer tailgate drops. Everything flexible is modelled at one attitude and stated static: envelope fabric, crown and side lines, ropes, hoses, bunting, flags, the burner flame and the windsock all need a joint per element, a deforming surface or a shader, and none of that is reachable with one rigid node transform. An inflating envelope is a cloth simulation, so it is supplied as separate posed states instead, which is what makes the pack usable rather than a single balloon nobody can stage. No people and no skinning anywhere. Nothing carries a real operator, festival, fuel company, vehicle marque, instrument or radio name: every envelope is a plain invented arrangement of gores and bands with no logo, wordmark, character, flag or shaped special and no registration marking, and every board, panel, hatch surround, flag and vehicle side is blank or wears an invented abstract shape. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/hot-air-balloon-festival","coverUrl":"https://cdn.3dassets.dev/assets/38528/v1/poster.webp","assetCount":65,"aiGenerated":true,"aiGeneratedAssetCount":65,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5052820,"totalTriangles":115632,"starterScene":{"slug":"hot-air-balloon-festival-balloon-launch--9a099523-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38528/v1/model.glb"}},{"id":344,"slug":"cruise-ship-deck-and-lounge","title":"Cruise Ship Deck and Lounge","summary":"A walkable cruise ship deck: ported teak and steel deck plates, promenade bulwarks, superstructure and balcony runs, lifeboats in swinging davits, a pool, hot tub, loungers and parasols, a bar, buffet and food stations, and a lounge of sofas, a grand piano and a bandstand.","description":"One complete open deck of a modern cruise ship in a single realistic family, built so a developer can assemble a ship's deck rather than dress one. The structure is modular on a 6 m grid: teak and painted steel deck plates, jogging track, shuffleboard, dance floor and carpeted lounge plates that all tile together, promenade sections and corners carrying the ship's bulwark and cap rail, a standalone bulwark and railing run, glass windbreaks, superstructure wall runs with cabin windows and balcony runs with glass balustrades that stack deck on deck, balcony dividers, shade canopies, lounge wall panels and ceiling cassettes, and 8 m sea tiles that lay the water out flush with the deck so nothing shows through past the rail. The ship's own gear is here too: a lifeboat in gravity davits that swing the boat out and down, liferaft canisters, muster boards, a mooring winch, an anchor windlass, bollards, a deck hatch, a companionway stair, a watertight crew door, a hinged gangway and a tender pontoon, with a funnel and a radar mast for the skyline. The leisure deck is a raised pool with steps and coping, a hot tub, sun loungers flat and reclined, parasols, towel and planting, deck quoits and a games table, a poolside bar with stools and a back fitting of blank bottles, a buffet servery with sneeze guards, a cook to order station, a drinks fountain, service, linen and luggage trolleys, and a lounge of sofas, armchairs, low tables, cafe tables and chairs, a stage with a blank backdrop, a grand piano and a bandstand. Animation is rigid node transforms only: the davit arms swing the boat out, the gangway hinges down, the deck hatch, the crew door and the bar and buffet cupboards open and close, the piano lid lifts, the parasol canopy travels up its runner, the winch drum, the windlass cable lifter and the radar scanner turn, and every trolley castor rolls. Water, mooring ropes, canopy canvas, towels, flags and screen faces are modelled solid and stay still, because a fluid, a flexible material or a display needs a shader or a joint per element and none of that is reachable with one rigid node transform. There are no people and no skinned meshes anywhere. Nothing carries a cruise line, shipbuilder, hotel, drinks or entertainment mark: every sign, board, menu, bottle and screen face is blank, and the funnel is deliberately left plain, because a funnel marking is exactly how a real line is identified.","url":"https://3dassets.dev/packs/cruise-ship-deck-and-lounge","coverUrl":"https://cdn.3dassets.dev/assets/38462/v1/poster.webp","assetCount":62,"aiGenerated":true,"aiGeneratedAssetCount":62,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3866800,"totalTriangles":59524,"starterScene":{"slug":"cruise-ship-deck-and-lounge-cruise-ship--1aad3f11-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38462/v1/model.glb"}},{"id":343,"slug":"vertical-farm-and-hydroponics-tower","title":"Vertical Farm and Hydroponics Tower","summary":"A near future vertical farm: ported three tier grow racks under LED bars, nutrient film, deep water and aeroponic systems, crops at three stages, harvest, wash and packing benches, the nutrient and air plant, a rack shuttle, and the hygienic room to put it in.","description":"A complete controlled environment farm in one realistic family, built so a developer can assemble a working vertical farm rather than dress one. The growing side is modular on a 2 m grid: three tier rack bays with magenta LED bars and a tray that runs out, end frames, nutrient film channel benches, a deep water culture tray, an aeroponic mist chamber, propagation plugs, a germination chamber and strawberry towers, with the crop modelled at three stages from sown rockwool to a closed canopy in three species shapes. Harvest, wash and pack are a bench line with a roller stub, a spin dryer, crates, totes, trolleys and a stretch wrapper. The wet and dry plant is here too: dosing skid, reservoir, pumps and filters, membrane rack, ultraviolet steriliser, ported pipework and duct runs, dehumidifier, air handling unit and a gas cylinder rack. A rack shuttle runs its own rail, a mast of handling kit rounds it off, and the room itself is floor tiles, hygienic wall panels, corner posts, ceiling cassettes, an airlock, a cold store door, drains, a walkway and a stair. Animation is rigid node transforms only: trays slide, doors and lids swing, rotors, fans, rollers, handwheels and road wheels turn, and the shuttle runs its rail. Water, nutrient solution, mist, hoses, cabling and screen content are modelled solid and stay still, because fluid, flexible material and displays each need a shader or a joint per element and none is reachable with one rigid node transform. The scissor lift ships stowed and raised as two models for the same reason: a crossed linkage needs a joint per arm. The LED bars are emissive looking geometry and the pack embeds no lights. Plants are static geometry, so there is no growth animation and no skinning, and there are no people anywhere in the pack. No grower, seed house, equipment maker, lighting brand or retailer is named or depicted, and every screen, fascia, crate face and label is blank.","url":"https://3dassets.dev/packs/vertical-farm-and-hydroponics-tower","coverUrl":"https://cdn.3dassets.dev/assets/38401/v1/poster.webp","assetCount":64,"aiGenerated":true,"aiGeneratedAssetCount":64,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8932064,"totalTriangles":216576,"starterScene":{"slug":"vertical-farm-and-hydroponics-tower-vert-765944bf-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38401/v1/model.glb"}},{"id":342,"slug":"marina-and-yacht-club","title":"Marina and Yacht Club","summary":"A working leisure marina: ported floating pontoons with finger berths, a hinged gangway, service pedestals, a fuel berth, moored sailing yachts and motor cruisers, a travel hoist and mast crane, cradles, a slipway, and the clubhouse, chandlery and race office behind them.","description":"A complete modern marina and yacht club in one coherent realistic family, built so a developer can assemble a harbour rather than dress one. The water is the centre: ported 8 m sea plane modules meet ported floating pontoon modules, straight, tee and corner, at 8 m by 2.4 m with the deck 0.34 m above the surface, and finger berths hang off them to make 4 m berths. The pontoons carry what a real one carries, service pedestals with power and water, cleats, mooring rings, dock boxes, berth number posts, boarding ladders, jetty lamps, lifebuoy stands, a fire point, a fuel berth pump, a pump out station and fender sets, held on station by mooring piles and their guide collars and reached over a hinged gangway through a keypad gate. The boats are a 9.6 m cruising sloop hull with a fin keel, a deck stepped mast with boom and standing rigging, a furled sail set, a sloop deck module with a wheel and winches, an 11.5 m motor cruiser with a flybridge, a RIB tender, a sailing dinghy on its launching trolley and a three bay dinghy rack, with navy topside variants of both larger hulls. Ashore there is a travel hoist, a mast crane, adjustable cradles, a boat laid up under a winter cover, a road trailer, a rigging bench, sail bags, an outboard stand, a wash down point and a waste point, on ported hardstanding and car park slabs behind harbour wall modules and a concrete slipway. The club itself is a two storey front with a balcony, a chandlery, a race office, a start line gun platform, a flag mast, a notice board, a chart table, a winch handle rack and terrace furniture. Animation is rigid node transforms only: the gangway ramp tilts, the pontoon gate, dock box, bin lids, chandlery, clubhouse and race office doors, the office hatch, the fuel nozzle and the chart drawer open and close, the hoist lifts and traverses, the crane slews, the helm wheel and the winch drums turn, and the hoist, trailer and trolley wheels roll. Standing and running rigging, sails, mooring warps, fenders on their lines, flags, hoist slings and the water are modelled solid and stay still, because flexible cloth, rope and a fluid each need a joint per element or a shader and neither is reachable with one rigid node transform; hulls rest on the water plane and do not bob. There are no people and no skinned meshes. No marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, no real vessel is reproduced, and every name board, sail number, burgee, flag, sign and plate is blank or an invented abstract shape.","url":"https://3dassets.dev/packs/marina-and-yacht-club","coverUrl":"https://cdn.3dassets.dev/assets/38336/v1/poster.webp","assetCount":60,"aiGenerated":true,"aiGeneratedAssetCount":60,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3677268,"totalTriangles":62104,"starterScene":{"slug":"marina-and-yacht-club-marina-and-yacht-c-e349a92e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38336/v1/model.glb"}},{"id":341,"slug":"andean-terraces-and-stone-village","title":"Andean Terraces and Stone Village","summary":"Highland terrace farming and a stone village: retaining wall modules in three heights with their beds and crops, irrigation channels, a rope gorge bridge, stone huts, storehouses, a granary, a lookout tower, gateways, hearths, looms, jars and baskets, in one assembled valley.","description":"A highland stone village and the farmed terraces above it, built as a kit rather than a diorama. The terraces are 4 m modules in three wall heights, 0.8 m, 1.4 m and 2 m, each a battered course of stone with its tilled bed behind it, plus a corner, a set of flying steps cut into a wall, and crop rows in three states: bare, growing and ready. Rows stand on the bed of the row in front and set back 3.6 m rather than a full tile, so the leading edge laps the bed behind and no skirt or seam can open between them. A plain core block, 4 m by 3.6 m by a metre, stacks under a row so the bank is solid ground down to the valley floor rather than four shelves hanging over air. Around them are mountain ground modules in two tones, scree, a gorge edge with its 1.8 m cliff, boulders, tussock grass, cactus and shrub. Water runs through a stone lined irrigation channel with a lifting sluice, from a spring head basin down to evaporation salt pans. Ways are a stone footpath module, a switchback stair up the first terrace, a rope suspension footbridge with its stone anchors, path cairns and a marker post, and modular drystone wall, floor slab and step pieces. The village is a field hut and a family dwelling under thatch, a storehouse on a raised stone base, a round granary, a lookout tower with a timber gallery, an empty walled pen and corral bays that close into a round fold, a threshing floor, a trapezoidal gateway, a niche wall run, a stepped platform, a standing stone and a carved block. Household goods are water jars in three sizes, a jar rack, baskets, stalk bundles, a herb rack, an upright loom, a spindle and wool, a folded blanket, a stone bench, an open hearth, a clay oven, a rocker grinding stone, a storage chest and a firewood stack. Clips are rigid node transforms only: the gateway leaf swings, the oven door opens, the chest lid and the large jar lid lift, the sluice stone draws up, the loom beam turns and the grinding stone rocks. Thatch, woven cloth, the rope bridge deck and its sag, water, smoke and fire are modelled solid and are static, because each needs a flexible surface, a fluid, a shader or a joint per element, and none of that is reachable with one rigid node transform. There are no people and no animals anywhere in the pack: it contains no skinned meshes, so the pen and the corral are empty. Nothing here reproduces a real site, culture, country or script, and every carved face is invented geometric fretwork. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/andean-terraces-and-stone-village","coverUrl":"https://cdn.3dassets.dev/assets/38277/v1/poster.webp","assetCount":60,"aiGenerated":true,"aiGeneratedAssetCount":60,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3408804,"totalTriangles":46824,"starterScene":{"slug":"andean-terraces-and-stone-village-highla-53eb3e64-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38277/v1/model.glb"}},{"id":340,"slug":"rocket-launch-pad-and-gantry","title":"Rocket Launch Pad and Gantry","summary":"A modern launch complex in a kit: apron, flame trench and launch mount with clamps that open, a stackable service gantry with swinging platforms and arms, a vehicle in separable stages with fins, legs and a hinged fairing, and the propellant farm around them.","description":"Assemble a working launch pad. The ground is 8 m modules on one grid: clean and flame washed apron, hardstand, gravel, burnt scrub and access road, all ported on four edges, with a flame trench section, a cable trench, an elevated cable tray and two sizes of water main ported end to end so services run across the site. At the centre stand the launch mount, a railed ring deck on six columns with four hold down clamps that swing clear, the flame deflector under it, a smaller launch table for a light vehicle, the deluge head, the sound suppression main and the water tower that feeds them. Beside the pad the service gantry stacks on a 6 m pitch: a base section with a plant room, plain and crane topped tower sections, a swing platform that closes round the vehicle, a stair flight, a service lift, the crew access arm with its white room, the fuelling arm whose quick disconnect retracts before the arm swings, a strongback, a lightning mast and its catenary anchors. The vehicle is modular: a 24 m first stage, an interstage, a second stage, a two piece fairing that hinges open, a seven engine cluster, a grid fin section whose four fins deploy, a landing leg section whose four legs deploy, plus the transporter erector that raises it, a crawler transporter deck, a stage cradle and a payload container. The ground support is a propellant sphere and a horizontal tank, a vent stack, a flare stack, a chilldown skid, a helium bottle rack, a nitrogen purge cart, a ground power unit, arrestors, camera and floodlight towers, a windsock, fencing with a two leaf gate, blast fence, a debris catch net, a safety shower, blank warning boards, a firing room console and an electronics rack, a site office, a crew transfer van and a fire truck. Rigid node transform clips only, no skinning and no people. Cabling, hoses, umbilical lines, hoist ropes, catenary wires, the fence mesh, the catch net, the crawler track shoes and the windsock are modelled solid and never move, because flexible material needs a deformable mesh or a joint per element; the hydraulic rams and engine gimbals are static because a ram is a linkage, not one rigid node; and vapour, flame and deluge water are absent entirely, since fire and fluid are a shader, never geometry. Original AI assisted CC0 geometry: no launch provider, agency, contractor, vehicle, site or mission appears anywhere, no real vehicle silhouette or livery is reproduced, and every sign, plate, screen and hull marking is blank or an invented abstract block.","url":"https://3dassets.dev/packs/rocket-launch-pad-and-gantry","coverUrl":"https://cdn.3dassets.dev/assets/38216/v1/poster.webp","assetCount":64,"aiGenerated":true,"aiGeneratedAssetCount":64,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4162220,"totalTriangles":89204,"starterScene":{"slug":"rocket-launch-pad-and-gantry-launch-comp-d4095ed2-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38216/v1/model.glb"}},{"id":339,"slug":"desert-mosque-and-madrasa-courtyard","title":"Desert Mosque and Madrasa Courtyard","summary":"A desert mosque and madrasa courtyard from one kit: pointed arch arcades on a 3 m bay, an open sided hypostyle hall, a mihrab wall, domes, a stackable minaret, study cells, tile and lattice work, an ablution fountain, lamps and matting.","description":"A whole courtyard complex from one kit, built as architecture and furnishing. The arcade is a 3 m module system: a bay with a 2.6 m pointed arch on square piers, a tiled dado, a carved band and its own flat roof and parapet, plus a corner piece that turns the walk on an angle pier, so an arcade of any size closes round a court that stays open to the sky. The prayer hall is an open sided hypostyle bay whose half arches crown on its own joints, so a row of them reads as a complete arcade with a column every 3 m, with a freestanding column for the end of a row, a qibla wall section carrying a tiled mihrab niche under a muqarnas hood, and a half dome hood to roof a recess. Above the roofline are a large ribbed turquoise dome and a smaller plaster one on panelled octagonal drums, the squinch and the muqarnas corbel that carry a dome over a square room, and a minaret in stackable pieces: a tiled base, 3 m octagonal shaft sections, a balcony corbelled on a muqarnas ring with turned lattice panels, and a domed cap. The rest of the kit builds the place round them: courtyard paving, plaster floors, flat roof slabs, wall bays, a corner pier, a stepped entrance portal, boundary wall runs and a gate whose leaves swing, desert ground modules in two tones and a sand drift. The court is furnished with an octagonal ablution fountain, a water channel and runnel, a well head whose windlass winds, a cistern cover, stone benches, a shade canopy on poles, a courtyard tree in a stone well, a date palm, a sundial and a pigeon cote. Inside are the madrasa cell fronts whose doors swing, low study desks, cushions, a shelf run of plain bound volumes, a book chest and a pen box whose lids lift, a folding book rest, matting rolls and laid mat runs, hanging lamps that bob on their chains, standing lamps, candle stands, a minbar with a muqarnas canopy, folding screens in three lattice patterns, an iron window grille, tiled dado runs, carved plaster bands and painted ceiling coffers. Rigid node transform clips only, no skinning and no people. Water, hanging chain, rope, matting, cloth and flame are all modelled static, because fluid, flexible material and fire need a shader or a joint per element and neither is reachable with one rigid node transform; the minbar, the shoe rack, the cistern cover and the window grille are static too, because they have no mechanism and none was invented for them. Everything is invented: no real mosque, madrasa, city, institution or identifiable building is reproduced or named. Every tile panel, carved band, lattice and frieze is an abstract geometric or interlace repeat, with no inscription, calligraphy or writing in any script anywhere on the pack, and there is no figurative depiction of a person or an animal in it: the pack has no skinned meshes and no character geometry at all. Original AI assisted CC0 geometry.","url":"https://3dassets.dev/packs/desert-mosque-and-madrasa-courtyard","coverUrl":"https://cdn.3dassets.dev/assets/38153/v1/poster.webp","assetCount":60,"aiGenerated":true,"aiGeneratedAssetCount":60,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8596676,"totalTriangles":344188,"starterScene":{"slug":"desert-mosque-and-madrasa-courtyard-mosq-5c9d5866-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38153/v1/model.glb"}},{"id":338,"slug":"korean-hanok-village-and-street","title":"Korean Hanok Village and Street","summary":"A Korean hanok village: timber framed houses on stone plinths with raised maru floors and tiled upturned eaves, papered sliding doors, a gate house, clay walls, an ondol firebox and kitchen hearth, a jangdokdae of fermentation jars, a well and a market street.","description":"Everything a developer needs to build a Korean hanok village and the street through it, for a historical, folk tale or village life setting. The architecture is modular on a 3 m grid: a dressed stone plinth base, a raised maru floor of joists and boards, a post and beam frame bay, a walled room bay with a four leaf papered front, hipped and gabled tile roof cassettes closed by a ridge tile run, an eave run of round end tiles, an exposed rafter set, beaten earth courtyard ground, a stone street, a stepped lane, an underfloor ondol flue run, and boundary wall straights, corners and end piers of stone and clay under a tiled capping. The set pieces are a three bay main house with the open maru floor between two papered rooms under a hip and gable roof, a smaller side wing, a gate house whose two heavy timber leaves swing, a thatched outbuilding, a free standing sliding lattice door set in a plain and a diamond lattice, a fixed and a lifting hanji window, a chimney stack, an ondol firebox and a kitchen hearth with two iron cauldrons. The yard and the rooms are furnished: a jangdokdae terrace with fermentation jars in three sizes, a chest of drawers, a rice chest, a low table, floor cushions, a folding screen, a charcoal brazier, a hanging lantern, a standing lamp, a bench, a hand loom, a mortar and pestle stand, a water trough, a stone basin, a well head, buckets, a firewood stack, straw sacks of grain, a stack of roof tiles, a persimmon drying rack, a market stall with an awning, produce baskets, a blank hanging sign board, a stone pagoda ornament, a persimmon tree, a pine, bamboo, stepping stones, a pond edge run and a pond water module. Movement is rigid node transforms only: the sliding papered leaves, the swinging gate, the lifting window, the firebox door, the cauldron lid, the jar lids, the chest lid, the drawers, the screen panels, the bobbing lantern, the turning windlass and the turning cloth beam of the loom. What does not move is deliberate and is said in each description: hanji paper, thatch, straw rope, hanging cloth and the strings of drying persimmons are flexible material, which needs a joint per element or a shader, and one rigid node transform reaches none of it, so they ship in the single pose they hang in; fire, smoke and water are effects and fluid rather than geometry, so the firebox and the hearth are modelled cold and every water surface is a flat pane. There are no people or animals in the pack and nothing here is skinned. Nothing depicts a real village, house, palace, temple, dynasty landmark or institution, no real building is reproduced, and every board, banner and painted field is a blank shape inside a plain border: there is no hangul, no hanja and no script of any kind anywhere in the pack. All original CC0 geometry, no brands and no logos.","url":"https://3dassets.dev/packs/korean-hanok-village-and-street","coverUrl":"https://cdn.3dassets.dev/assets/38093/v1/poster.webp","assetCount":62,"aiGenerated":true,"aiGeneratedAssetCount":62,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5860956,"totalTriangles":210020,"starterScene":{"slug":"korean-hanok-village-and-street-walled-h-d28cafda-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38093/v1/model.glb"}},{"id":337,"slug":"velodrome-and-track-cycling","title":"Velodrome and Track Cycling","summary":"58 stylized track cycling models: a modular banked velodrome of straights, transitions and 42 degree bends, cote d azur, apron and infield, riderless track bicycles with rolling wheels, officials towers, seating, screens and the whole track centre kit, in one open arena.","description":"A complete velodrome as a modular kit, built so the banking works. The lap is laid from 8 m straight modules banked at 13 degrees, 30 degree bend segments banked at 42, and a transition segment that eases from one to the other with a smoothstep across its sweep, in a handed pair so a bend leaves and rejoins the straight at the slope it arrives with. Every curved module is cut to the same 13 m inner radius and takes the centre of that circle as its origin, so a bend is laid by placing six pieces at one point and turning them, and the surface comes out continuous rather than as flat slabs set at angles. Round the inside run the blue cote d azur, the concrete apron and the blue infield floor on the same construction, with the sprinters, stayers and measurement lines, a pursuit line and a black and white finish line on overlay plates cut to the straights camber. The arena is the officials side and the public side: a judges tower and timing hut with opening doors, a photo finish rig, a start light tree, a lap board that flips, a bell that rocks, a timing desk, a starting gate whose holder arm releases, two tiers of seating with hospitality box fronts, banner rails and a scoreboard and big screen whose faces are deliberately blank, flood light trusses, hung lighting bars, roof portals, wall panels, a tunnel mouth and a stair core. The track centre is furnished the way a training night leaves it: riderless track bicycles upright, leaned and on a work stand, a roller set and a turbo trainer with spinning drums, a bike rack, a wheel rack with disc and spoked wheels, a mechanics bench with a drawer, a track pump, a spares crate, a helmet rack, kit bags, bottles, a soigneurs table, an empty physio bed and a mat stack. There are no people anywhere and no skinning: the bicycles are riderless and the beds and tables are empty. Clips are rigid node transforms only. Chains, drive belts, cabling, banner fabric, kit bags, mats and every screen face are modelled solid and stated as static, because flexible material and a display need a joint per element or a shader that a rigid node cannot give. Nothing in the pack names or depicts a real velodrome, federation, team, race, event or manufacturer: every screen, board, banner, panel and frame is blank or carries invented abstract shapes. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/velodrome-and-track-cycling","coverUrl":"https://cdn.3dassets.dev/assets/38031/v1/poster.webp","assetCount":59,"aiGenerated":true,"aiGeneratedAssetCount":59,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1494044,"totalTriangles":21696,"starterScene":{"slug":"velodrome-and-track-cycling-open-velodro-5bcbccca-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/38031/v1/model.glb"}},{"id":336,"slug":"shipyard-and-dry-dock","title":"Shipyard and Dry Dock","summary":"A working graving dock and shipyard: a hull in bow, midbody and stern modules on keel blocks, a swinging gate caisson, a gantry striding the dock, jib and crawler cranes, a fabrication shed of plate machinery, staging, blocks, shores and yard plant.","description":"A modern industrial ship repair yard in one coherent realistic family, built so a developer can assemble a dock rather than dress one. The graving dock is the centre: ported 4 m bottom slabs, stepped altar wall sections whose copings sit level with the apron, an access stair tower, and a 16 m steel gate caisson whose leaf swings off its concrete quoin to open the dock to the basin. The ship is three lofted hull modules that bolt end to end at their primer section faces, a bulbous bow, a parallel midbody and a stern with a transom and a stern tube boss, held up on built keel blocks and wedged bilge blocks with adjustable shores to the dock sides, and its rudder and propeller are drawn and stood on the bottom beside it. Lifting is a rail mounted portal gantry striding the dock with a traversing crab, a pillar jib crane, a crawler crane and a shed travelling crane, each with a hook that hoists with the part that carries it. The fabrication shed is ported bays, a roller shutter gable and roof cassettes over a plate roller, press brake, profile cutting table, welding bay, grinder and fitters bench, with plate stacks, plate and pipe racks, gas, air, power, blasting, washing and spraying plant on the apron outside. The yard is finished with cabins, a store container, boundary panels, floodlight masts, safety kit, a slipway, a launch cradle, a work boat and a harbour tug, and 4 m water and apron tiles to lay the ground. Animation is rigid node transforms only: the gate swings, crabs traverse, hooks hoist, the jib and crawler slew, the shutter rolls, cabin, container and store doors open, the ram strokes, the cutting gantry travels, the man basket lifts, and rolls, grinding wheels, reels, the propeller and the thruster impeller spin. Wire rope, hoses, welding leads, cables, chains, curtains, water, spark and flame are modelled solid and stay still, because flexible material, fluid and fire need a joint per element or a shader and neither is reachable with a rigid node transform. No people and no skinning anywhere. No shipyard, shipping line, shipbuilder, classification society or equipment maker is named or depicted, no real vessel is reproduced, and every hull name board, plate, sign, muster board and container marking is left blank.","url":"https://3dassets.dev/packs/shipyard-and-dry-dock","coverUrl":"https://cdn.3dassets.dev/assets/37971/v1/poster.webp","assetCount":61,"aiGenerated":true,"aiGeneratedAssetCount":61,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3312760,"totalTriangles":53956,"starterScene":{"slug":"shipyard-and-dry-dock-shipyard-and-dry-d-68bbd49e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/37971/v1/model.glb"}},{"id":335,"slug":"roman-bathhouse-and-palaestra","title":"Roman Bathhouse and Palaestra","summary":"Realistic kit for a Roman public bath house: cold, warm and hot pools, a cutaway hypocaust floor, the furnace and boiler, columns in three orders, vaults, mosaics, marble panelling, bathing kit and an open sand exercise court with its porticoes.","description":"A historical realistic library for building a whole Roman bathing precinct. The shell is modular on one 2 m grid: travertine paving plates, mosaic plates with an abstract geometric key pattern and their border run, wall modules plain or with a doorway, a niche or a high window, marble panelling runs, step runs, boundary wall runs with a gated variant, colonnade bays, portico runs with a tiled lean to roof, barrel and groin vault sections, a coffered dome with an open oculus, a free standing voussoir arch and columns in the Tuscan, Ionic and Corinthian orders with an engaged pilaster. The bathing rooms are a marble lined cold plunge with steps and grab rails, a hot pool with a seat ledge and a delivery spout, an apse with a half dome springing, a labrum on its baluster stand, a wall fountain and an abstract carved spout head. The heating is shown in full: a tepidarium floor cut away over its hypocaust so the pilae stacks and the void are open to view, a single pilae stack, wall flue tile runs, the praefurnium with a hinged stoke door, the bronze boiler on its brick setting, the wood store, lead pipe runs, a stopcock and a bucket wheel. Furnishing covers changing benches with cubby shelves, clothes hooks, stone bench runs, a niche with a plain urn, a strigil and oil flask tray, a brazier, a lamp stand, a hanging lamp, a storage chest, a towel rack, a masseur's table, an amphora rack, a vendor stall, a sundial and a draped statue on its plinth. The palaestra adds sand court modules, pit kerb runs, stone weights, halteres, a throwing rack, a punching post and a ball basket. Nothing here reproduces a real site, a real inscription or a named person: every mosaic, panel and carving is a geometric pattern and the statue is a draped figure with no face and no attributes. Door and gate leaves, the furnace stoke door, the chest lid, the stopcock handle and the lifting wheel are named nodes on their own pivots and ship rigid open, close and spin clips: node transforms only, no skinning. Water, steam, fire, smoke, the hanging awning, the towels and the punch bag stay static, because a fluid, a flame and a flexible sheet each need a shader or a joint per element and none of the three is reachable with one rigid node transform. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/roman-bathhouse-and-palaestra","coverUrl":"https://cdn.3dassets.dev/assets/37911/v1/poster.webp","assetCount":63,"aiGenerated":true,"aiGeneratedAssetCount":63,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3884056,"totalTriangles":87700,"starterScene":{"slug":"roman-bathhouse-and-palaestra-bath-house-c0db5458-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/37911/v1/model.glb"}},{"id":334,"slug":"cyberpunk-apartment-and-neon-block","title":"Cyberpunk Apartment and Neon Block","summary":"Sci-fi noir apartment models: modular block walls, floors and ceilings, capsule pods, a fold down bed, a multi screen desk, a compact kitchen, a wash pod, a server rack, a drone pad, neon signs with blank faces, balcony cages and rooftop plant.","description":"A dense, lived in residential block for a sci-fi noir city, built to furnish a subdivided apartment, the corridor outside it and the neon face of the building. The shell is modular: 1.2 by 2.7 m wall modules dressed on both faces in four finishes, plain, service panelled, tiled and bare concrete corridor with its pipe run, plus an apartment door with a lit but deliberately blank number plate, a powered sliding security door with a keypad, a window wall with fixed blinds and a vending machine built into a wall panel, on 1.2 m floor tiles plain and with a drain grate, under 1.2 m ceiling panels. The circulation is there too: a lift door pair, a stair flight and landing, a rubbish chute, a magnetic lock, a wall camera, an intercom, a meter bank, a pipe riser, a service floor hatch and two graffiti panels. Inside a cell: a capsule sleeping pod open and shut, a two tier bunk, a fold down wall bed, a modular sofa bay, a low table, a task chair, a desk under a four screen rig, a wall display, a holo plinth with an abstract volume, a noodle cup shelf, a compact kitchen with a sink and hot plate, a glass front drinks fridge, a moulded wash pod, a stacked washer and dryer, a crate wall bay, a mat and a shoe rack. The work corner adds a server cabinet, a cable bundle, a bench with a soldering station, parts trays, a drone on its charge pad, a prosthetic arm on a stand, a medical kit, a stim cabinet of abstract vials, an air scrubber, a ducting section, an extract fan grille and a gun locker standing open and empty. Outside: neon raceways, blank faced sign frames, a lantern strip, a caged balcony with a drying rail, a condenser box, a satellite dish, a water tank, an antenna mast, a puddle plate and a bin cluster. Doors, drawers, lids, flaps, the sliding leaves, the fold down bed, the fans, the drone rotors and the camera head are named nodes on their own pivots with rigid open, close, spin and tilt clips: node transforms only, no skinning and no people. What does not move is as deliberate: the neon and every screen and readout are emissive materials rather than lights or displays, the cable bundles and drops hang in one fixed loop, the ducting is fixed plant, the blinds are set at one tilt, and the steam and the projected holo volume are geometry in an emissive material. Light, display content, a flexible run and a fluid each need a shader or a joint per element, and none of them is reachable with one rigid node transform, so this pack states them rather than faking them. No file embeds a light source. Nothing here carries a logo, wordmark, marque or readable text in any script: every sign field, screen, vending front, number plate, meter face and graffiti tag is blank or an invented geometric shape, so no real corporation, game, film or franchise is named or implied. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/cyberpunk-apartment-and-neon-block","coverUrl":"https://cdn.3dassets.dev/assets/37848/v1/poster.webp","assetCount":68,"aiGenerated":true,"aiGeneratedAssetCount":68,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":10893928,"totalTriangles":276540,"starterScene":{"slug":"cyberpunk-apartment-and-neon-block-neon--5f3c4535-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/37848/v1/model.glb"}},{"id":333,"slug":"printing-press-and-newspaper-office","title":"Printing Press and Newspaper Office","summary":"Fifty eight early twentieth century letterpress designs: a sectional rotary press, reels, flatbed and platen machines, a linecaster, type cases and stones, finishing benches, an editorial office and a modular works building, in an open topped works floor.","description":"Fifty eight distinct designs for an early twentieth century newspaper works, plus two assembled scenes. The press hall holds a sectional rotary web press in four butted sections, a drive unit, two printing units and the folder, fed by a two arm reel stand, spare reels on chocks and a five roller web path frame, with a flatbed cylinder press, a treadle platen jobbing press, a galley proof press, an ink fountain, a plate casting box, curved stereotype plates and a plate rack around them. The composing room has a hot metal linecasting machine with a matrix magazine and a blank keyboard, a twelve drawer type case cabinet, composing and imposing stones, a galley rack, galleys of set type, a locked up chase with its quoins and furniture, a furniture rack, a make-up table, a compositors stool, an ink slab with cans and a roller rack. Finishing and dispatch add a guillotine, a folding table, a bundling press, a wire stitcher, skids of newsprint, a waste bin of offcuts, a hand truck and a reel trolley. The editorial office has an editors desk, a typewriter, a candlestick telephone, a copy spike, a filing cabinet, a wall clock, a pigeonhole rack, a subs table, a light box, a photo enlarger, a proof board and a news board, with a panelled front counter and hatch. The building is a modular kit: brick, window and door wall bays on a 3.00 m bay and a 4.60 m eaves, 6.00 m works and boarded office floor tiles, a 12.00 m roof truss and roof deck bays, a works staircase, a floor drain, and the overhead drive, a 6.00 m line shafting bay with its belt drop and electric motor. Metres, +Y up, +Z forward, grounded origins throughout apart from the hung wall clock and the line shafting. Rigid node transform clips only: press cylinders, ink and web rollers, the reel, flywheels, the ink disc, the mould wheel, the line shaft and pulleys and the truck wheels turn, the platen swings, the guillotine blade and the bundling ram drop, type case, desk and filing drawers open, the goods doors and the counter hatch open, the casting box lid lifts, the typewriter carriage slides and the enlarger head runs up its column. The paper web, the drive belts, the telephone and motor cabling and the ink are static geometry and say so in their descriptions: flexible material and fluid need a joint per element or a shader, and neither is reachable with one rigid node transform. Linkages, the platen press treadle rods and the guillotine screw gear, are left static for the same reason. There are no people in the pack and no skinning anywhere. Nothing is branded: no real newspaper, publisher, press maker, typefoundry or news agency appears, and every printed surface is blank or carries abstract rule bars, so no masthead, headline or word is modelled in any language. Original AI assisted CC0 geometry.","url":"https://3dassets.dev/packs/printing-press-and-newspaper-office","coverUrl":"https://cdn.3dassets.dev/assets/37780/v1/poster.webp","assetCount":60,"aiGenerated":true,"aiGeneratedAssetCount":60,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":12769404,"totalTriangles":531424,"starterScene":{"slug":"printing-press-and-newspaper-office-news-d5e33c3b-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/37780/v1/model.glb"}},{"id":332,"slug":"safari-camp-and-bush-lodge","title":"Safari Camp and Bush Lodge","summary":"Canvas safari tents on timber decks, thatched rondavels, a lodge veranda, fire pit, kitchen boma, game drive vehicle, camp power and water, boma fencing and the acacias, baobab, scrub and water hole of the open bush, with a full camp scene.","description":"Everything needed to build a tented safari camp and the bush lodge behind it. The camp side is canvas and timber: ridge tents in two sizes on their own boarded decks, each with a flaps open variant, an awning and guy set, a camp bed under a mosquito net frame, a canvas wash stand, a bucket shower frame with its duckboard and screens, a long drop hut, thatched rondavels in two sizes and a lodge frontage with an open sided veranda, plus timber deck modules, raised walkway bays with rope handrails, thatch roof bays and a low viewing platform that all chain on real connector ports. The living side is the fire pit in its ring of stones with log seats and a firewood stack, the kitchen boma with a grill and a hanging pot, a prep table, a water filter stand, cool boxes, a laid dining table with folding chairs, storm lanterns and a paraffin lamp. Power and water are a solar panel on a ground frame, a battery box, a skid mounted water bowser and a header tank on a timber stand. The game drive side is an open sided bush vehicle with roll bars and three bench rows, a spare wheel, a jerrycan rack, a rack of closed hard cases, a radio table, a field desk with binoculars and an abstract map, a camera and a spotting scope on tripods. The bush around it tiles from 6 m ground modules in dust and dry grass tones with a track, a sand riverbed and a sunken water hole on the same ports, boma thorn and pole and wire fencing, a gate with a blank sign board, acacias in two sizes, a baobab, scrub, grass tufts, termite mounds, bleached bones and a dung ball. Nothing here is a real lodge, operator, park, vehicle marque or outdoor brand, and no real place is reproduced: every sign face, panel and case is blank or carries invented abstract shapes, and the cases on the rack are closed boxes with no contents modelled. Clips are rigid node transforms only: tent flaps and hut doors swing, the camp gate swings, the cooler and battery box lids lift, the vehicle wheels roll, the bowser tap turns, the camera and spotting scope heads pan, the shower bucket tips and the kitchen pot swings on its hook. Canvas, mosquito netting, guy ropes, thatch, rope handrails, fire, smoke and water are modelled solid and stated as static, because flexible material, fire and fluid each need a joint per element or a shader and none of them is reachable with one rigid node transform. The pack contains no creatures, because the library has no skinned meshes; the catalogue supplies the animals in its savanna wildlife pack, and this is the camp they are watched from. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/safari-camp-and-bush-lodge","coverUrl":"https://cdn.3dassets.dev/assets/37720/v1/poster.webp","assetCount":56,"aiGenerated":true,"aiGeneratedAssetCount":56,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2659072,"totalTriangles":39360,"starterScene":{"slug":"safari-camp-and-bush-lodge-tented-safari-5f4f91f6-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/37720/v1/model.glb"}},{"id":331,"slug":"radio-telescope-array-and-field-station","title":"Radio Telescope Array and Field Station","summary":"A radio astronomy field station in a kit: parabolic dishes at three sizes that slew in azimuth and tilt in elevation on their own nodes, the mount and rail hardware around them, smaller antennas, and the cabins, sheds, power and fencing of the site.","description":"Build a radio telescope site, from one dish behind a fence to a field station at the middle of an array. Every dish is the same three node altazimuth machine at nine, six and three metres: a static foundation and pedestal, an azimuth turret that slews about the vertical, a reflector parented to it that tilts about the yoke axle, and the quadripod feed and counterweight parented to the reflector so they travel with the bowl. Around them is what a dish is built and moved with: a pedestal base with its bearing ring, a spare feed horn on its quadripod, a counterweight block, a rail bogie whose carriage traverses and whose wheels roll, ported six metre rail track, and a six wheeled transporter. The smaller antennas are a pyramidal horn, a log periodic boom, an eight element dipole array panel and a nine metre guyed lattice mast with its anchors, with ported cable trench, trench cover and a junction pit whose lid lifts. The station is the correlator cabin, an open fronted control room with a desk of blank screens, a signal rack with two doors, a cryogenic receiver dewar, compressor, generator and battery sheds, a bulk fuel tank, a solar array, a water tank on its stand, a septic cover, the office, mess and bunk cabins, crates and a spares rack with drawers that pull out. The site is 8 m ground modules in two tones, track and hardstanding modules on the same grid, mesh fence panels and a gate that swings, a cattle grid, a forklift whose carriage lifts, a pickup, ladders, a safety cage, floodlights, a weather mast with a turning anemometer, a rain gauge, a GPS reference pillar, a rotating sky camera dome, a windsock, scrub, boulders, survey markers and blank warning and visitor boards. Rigid node transform clips only, no skinning, and no people. Cabling, guy wires and the windsock are modelled solid and never move, because flexible material needs a joint per element and a rigid node transform cannot deform a mesh; screen and sign faces are blank and static for the same reason, since display content needs a shader. Original AI assisted CC0 geometry: no observatory, array, agency, institute or equipment maker is named or depicted, and no real facility is reproduced.","url":"https://3dassets.dev/packs/radio-telescope-array-and-field-station","coverUrl":"https://cdn.3dassets.dev/assets/37664/v1/poster.webp","assetCount":55,"aiGenerated":true,"aiGeneratedAssetCount":55,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1854976,"totalTriangles":37816,"starterScene":{"slug":"radio-telescope-array-and-field-station--1bf3c212-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/37664/v1/model.glb"}},{"id":330,"slug":"blacksmith-forge-and-armoury","title":"Blacksmith Forge and Armoury","summary":"Stone forge hearth, double bellows, great anvil, vices, tongs, hammers, treadle grindstone, armourer's stakes, stock racks and a modular timber framed shop in one medieval smithy family.","description":"Original CC0 blacksmith's forge and armoury library: a stone hearth with a hood and flue over a bed of glowing coals, great double bellows on an oak frame, a coal store, scuttles and charcoal heaps, a stone quench trough, a slack tub and a water butt, a 150 kg anvil on a banded stump, a stake anvil, a swage block, a leg vice, a bench vice, a smith's work bench and a riveting bench. Tooling covers hammer and tong racks, chisels and punches, swages and fullers, hardy tools, files and rasps, a wall tool board, a treadle grindstone, a polishing wheel bench, a draw bench with its draw plate, a wire die rack and a nail header block. Stock and output add iron bar racks, billet stacks, barrels of blanks, a finished goods rack, a blade blank rack, horseshoe racks and a farrier's shoeing box, and the armoury side adds a dishing stump, a planishing stake, a helm and a breastplate on their forms and a mail ring tumbling drum. The shop is completed by a selling counter, a ledger desk, a hanging balance scale, a lantern, a candle sconce, a leather apron on its hook, a sand and flux bin, a hand cart of ironwork and a modular shell of flagged and cobbled floor slabs, timber framed walls, dwarf walls, open bays, a shutter counter shop front, a stable door and a lean-to roof panel on a 4 m grid. Named pivoted nodes carry rigid node-transform clips only: the bellows pump, the grindstone and the polishing wheel spin on their treadles, the vice jaws open and close, the shutter drops to become a counter, the stable door leaves swing, the box, desk and bin lids lift, the bench drawers pull out, the mail drum turns and the cart wheels roll. The fire, the smoke, the glow, the water, the leather apron and every chain and hanging strap are modelled solid and never move, because flame, fluid and flexible material need a shader, a simulation or a joint per element and none of that is reachable with one rigid node transform. Blades are unsharpened forged blanks and bar stock as a forge holds them, not finished weapons. The glow is an emissive looking material and the pack embeds no lights, so a consumer lights the scene itself. There are no people or animals and no skinned meshes anywhere. No maker's names, marks or readable writing: every stamp, tally and ledger mark is an abstract shape.","url":"https://3dassets.dev/packs/blacksmith-forge-and-armoury","coverUrl":"https://cdn.3dassets.dev/assets/37609/v1/poster.webp","assetCount":60,"aiGenerated":true,"aiGeneratedAssetCount":60,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5234436,"totalTriangles":80536,"starterScene":{"slug":"blacksmith-forge-and-armoury-blacksmith--bb9e9c8a-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/37609/v1/model.glb"}},{"id":329,"slug":"pharmacy-and-high-street-chemist","title":"Pharmacy and High Street Chemist","summary":"A modern high street chemist: glazed shopfront bays, a shutter, gondola aisles of abstract stock, till counters, collection lockers, a consultation room, and a dispensary of counters, benches, cabinets, a safe and a cold chain fridge. No branding and no readable text anywhere.","description":"Everything a developer needs to build a working chemist, from the pavement through to the stock room. The shopfront is a 2 m module: a glazed window bay with a stallriser and a blank ticket rail, an entrance bay whose door swings, a version of it standing open, a fascia sign frame with an unmarked lit face, a projecting sign on its bracket and a roller shutter whose barrel turns and whose curtain lifts on its guides. Inside, the sales floor is built from double sided gondola bays, ported so an aisle repeats to any length, in a tall stocked version, a 1.2 m low version, a picked over version and a second livery, with an end cap display, a seasonal dump bin, a gift and toiletries wall unit, a window display plinth, a basket stack on castors, a hand basket, a till counter with a cash drawer that opens, a card terminal, a queue rail, an A frame floor sign, a hand sanitiser stand, a photo booth bay and a bank of eight collection lockers whose doors all open. Off the sales floor is the consultation room: a frosted glazed front with a swinging door, a matching blind panel, a desk with a drawer, two chairs, a blood pressure monitor on a castored stand and a platform scale. The dispensary is the working half: a counter with a glazed screen and a hatch that lifts, a bench run with an inset sink, two drawers and two cupboard doors, the front of an automated dispensing cabinet, a shelved stock cabinet whose two glazed leaves slide past each other, a controlled drugs safe with a keypad, a cold chain fridge, a bench labelling printer with a flap over its roll, a tablet counting tray and spatula, a container set, a blister pack tray, a mortar and pestle, a measuring cylinder set, a dispensing balance, a bagging station and a prescription basket rack, with boltless stock room racking, delivery tote stacks, a stock trolley on castors, a step stool, bins and a sharps bin behind. The building is modular throughout: 2 m floor tiles in two finishes, solid and stock room wall bays, an interior door bay and a suspended ceiling grid, plain or lit, all sharing ports so any run mixes. What moves is rigid node transforms only: the shopfront, consultation, interior, locker, cupboard, safe and fridge doors, the counter hatch, the printer flap, the bin lid, the till, desk and bench drawers, the cabinet sliding leaves, the shutter barrel and curtain, and the trolley, basket stack and monitor castors. What does not move is said in every description and it is always the same reason: cabling, hoses, the blood pressure cuff, the photo booth curtain and the queue belt are flexible and this library has no skinning; the pedal bin linkage, the hand basket handles and the folding sign legs are multi bar linkages one rigid node cannot carry; and screen content and liquids need a shader or a fluid rather than geometry, so every screen, display and dial in the pack is blank and every vessel is empty. Nothing here is branded and nothing here is a medicine: no chemist chain, pharmaceutical company, drug, toiletries brand, health service or regulator is named or depicted, the plum and sand house colours are invented, and every fascia, shelf edge, carton, bottle, blister card, label panel, screen and sign face is blank, with no readable character in any language and no name, strength or instruction on anything. There are no people in the shop. All original CC0 geometry.","url":"https://3dassets.dev/packs/pharmacy-and-high-street-chemist","coverUrl":"https://cdn.3dassets.dev/assets/37548/v1/poster.webp","assetCount":61,"aiGenerated":true,"aiGeneratedAssetCount":61,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4900404,"totalTriangles":151244,"starterScene":{"slug":"pharmacy-and-high-street-chemist-high-st-0437019a-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/37548/v1/model.glb"}},{"id":328,"slug":"volcano-and-lava-fields","title":"Volcano and Lava Fields","summary":"A volcanic landscape kit on one 4 m grid: cone flanks, crater rim, lava channels and a lake, pahoehoe and aa crust, tubes, fissures, fumaroles, geysers and mud pots, bombs and burnt ground, plus a survey camp with a hut, masts and crates that open.","description":"Original CC0 volcanic terrain library. Every ground module is a 4 m tile with clean vertical edges and its surface 0.25 m above its own base, so the whole set tiles against itself in any combination: cone flanks at three gradients, a crater rim section, a crater floor, a lava lake plate, straight and curved lava channels with a flow front lobe, pahoehoe crust, a pressure tumulus, aa rubble, hexagonal basalt pavement, ash field, scorched ground, a cracked plate with a glowing seam, a cinder track, a fissure edge, a ravine edge, a cliff face, a talus slope, a lava tube interior section, a collapsed tube roof and a hot spring pool in its sinter terraces. Free standing features add a lava tube mouth, basalt column clusters, a spatter cone, a spatter rampart, a hornito, a fumarole crusted with sulphur, a sulphur deposit patch, a steam vent plate, a mud pot, a geyser cone, a breached scoria cone, an obsidian flow slab and a lava fountain plate, and the debris runs to volcanic bombs in three sizes, a bomb impact crater, ash drifts, lapilli, pumice, rockfall, boulders, a burnt tree stump and a charred log. The survey camp brings a seismometer hut, a tripod sensor mast, a sample crate, a gas monitor box, a heat suit on a stand, a marker post, a blank faced warning sign, a boardwalk module and a rope bridge over a fissure. Four rigid node transform clips, and only four, because a landscape does not move: the hut door swings, the sample crate and gas monitor lids lift, and the sensor head spins. Lava flow, steam, smoke, fire, the glow itself and the sag of the rope bridge are all static, because a fluid, a light and a flexible material need a shader, a light or a joint per element and none of that is reachable with one rigid node transform; molten rock and glow seams are emissive geometry and the pack embeds no lights at all. There are no people or animals anywhere in it, so there is no skinned mesh. A generic volcanic landscape: no real volcano, national park, observatory, research institute or equipment maker is named or depicted, no identifiable landmark is reproduced, and every sign, marker plate and instrument panel is blank.","url":"https://3dassets.dev/packs/volcano-and-lava-fields","coverUrl":"https://cdn.3dassets.dev/assets/37488/v1/poster.webp","assetCount":58,"aiGenerated":true,"aiGeneratedAssetCount":58,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8249168,"totalTriangles":105362,"starterScene":{"slug":"volcano-and-lava-fields-volcano-and-lava-0cab8769-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/37488/v1/model.glb"}},{"id":327,"slug":"medieval-monastery-and-scriptorium","title":"Medieval Monastery and Scriptorium","summary":"A medieval monastery from one kit: a 3 m cloister arcade with vaults and roofs, modular walls, floors and buttresses, chapter house, chapel, refectory, dormitory, kitchen, brewhouse, infirmary and a scriptorium of desks, presses and codices.","description":"A whole claustral house from one kit. The cloister is a 3 m module system: an arcade bay with twin shafts, two pointed arches and a range wall with a bench along it, a corner piece that turns the walk, a segmental vault section and a lean-to roof slope, all ported on the same grid so a cloister of any size closes round its garth. The ranges are built from coursed wall bays, a lancet window bay, a doorway bay whose oak leaf swings, buttresses, stone slate roof slopes, flagstone floor slabs and garth lawn tiles, with a chapter house bay, a bell tower, a hung bell that swings, a spiral stair vice, a well whose windlass turns, and a stone drain. Inside are the refectory table, forms and reader’s pulpit, dormitory and infirmary cots, iron bound chests whose lids lift, the kitchen hearth, a cauldron on a swinging crane, a bread oven with a hinged iron door, a brewhouse tun, raised herb beds, a physic bench with drawers that open, an apothecary jar shelf, a hand cart whose wheels roll, wood stacks and a compost bay. The scriptorium is the heart of it: sloped writing desks with lifting lids, stools, quills and inkhorns, a pigment tray, a gold leaf cushion, a ruling board, a manuscript in progress, a finished codex, a book chest, a tilting lectern, a chained library desk, a book press whose screws turn and a parchment frame whose pegs tighten, with the chapel screen, altar table, font, tomb slab, reliquary casket, candle stands, censer, torches, hanging lamps and a rush light around them. Rigid node transform clips only, no skinning and no people. Candle and torch flame, smoke, hanging cloth and chain, the bell rope and water are all modelled static, because flexible material, fluid and fire need a joint per element or a shader and neither is reachable with one rigid node transform. Everything is invented: no real abbey, order, saint, text, institution or identifiable building is reproduced, and every written surface carries abstract marks rather than letters in any script. Original AI assisted CC0 geometry.","url":"https://3dassets.dev/packs/medieval-monastery-and-scriptorium","coverUrl":"https://cdn.3dassets.dev/assets/37430/v1/poster.webp","assetCount":60,"aiGenerated":true,"aiGeneratedAssetCount":60,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8101056,"totalTriangles":358736,"starterScene":{"slug":"medieval-monastery-and-scriptorium-clois-3b7f713a-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/37430/v1/model.glb"}},{"id":326,"slug":"retro-diner-and-roadside-motel","title":"Retro Diner and Roadside Motel","summary":"Mid century roadside stop in low poly: a modular stainless diner car with its counter, stools, booths and cook line, motel room blocks with a walkway, office and blank neon signage, and the lot between them with parking, kerbs, lamps, pylon signs and street furniture.","description":"Everything needed to build a mid century American roadside stop, in metre units at the low poly tier. The diner is a modular stainless car: shell lengths in two widths, a streamlined curved end, a roofline with a chrome band, glazed window bays, an entrance door, chequer floor modules, interior partitions and flat roof panels, all on 2 m and 4 m ports. It is fitted out with a counter run with a stainless bullnose, stools with turning seats and an end stool with a back, booths with coral vinyl benches and a pedestal table, a jukebox, a wall clock, a pie display case, a cake stand, a coffee urn, a shake mixer, a soda fountain head, a griddle under its extract hood, a deep fryer, a pass window with heat lamps, a menu board, napkins, condiments, a service bell, a till and a coat hook run. The motel is a room block in two lengths with doors and windows, a walkway canopy, room number plates, an ice machine, a vending machine, an office front, a reception desk with a key rack and a vacancy sign. The lot adds marked parking bay, road and verge modules, kerbs and wheel stops, lamp posts, a picnic table, a bin, a payphone booth, a paper box, a fire hydrant, a period fuel pump, a tyre stack, a potted cactus, a rooftop sign pylon, a roadside pylon, an arrow sign and a blank neon frame. Clips are rigid node transforms only: the diner, office, motel and payphone doors swing, the pie case lid and the ice machine lid lift, the vending and paper box flaps open, the till drawer slides, the fryer basket lifts out, the pump nozzle lifts, the stool seats and the jukebox selector turn and the shake spindles spin. Deliberately static, and stated as such: the neon glow, because the frames are geometry with an emissive material and the pack embeds no lights; cabling, the fuel hose and the payphone cord, because a flexible line needs a joint per element; and steam, smoke and liquids, because a fluid needs a shader. There are no people and no vehicles in the pack: it has no skinned meshes and no cars. Original AI-generated CC0 geometry, prepared for human review. No real diner or motel chain, soft drink, coffee, beer, petrol, tyre or car brand is named or depicted, no real road sign system is reproduced and every sign face, menu strip, vending front, pylon panel, vacancy board and number plate is blank or an invented abstract shape. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/retro-diner-and-roadside-motel","coverUrl":"https://cdn.3dassets.dev/assets/37370/v1/poster.webp","assetCount":57,"aiGenerated":true,"aiGeneratedAssetCount":57,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1753668,"totalTriangles":31848,"starterScene":{"slug":"retro-diner-and-roadside-motel-roadside--784bde2d-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/37370/v1/model.glb"}},{"id":325,"slug":"fish-market-and-trawler-quay","title":"Fish Market and Trawler Quay","summary":"A working fish quay: a steel stern trawler in sections with a slipway, net drum and gantry, ported quay, water and market floor modules, an open fronted market hall of slabs, ice and benches, a crane, an ice plant, and the boxes, creels and nets a landing runs on.","description":"A complete working fish quay in one realistic family, built so a developer can assemble a harbour rather than dress one. The vessel is a steel stern trawler in three 7 m sections that butt on their own ports: a raked bow with its windlass, a parallel midship, and an after section built the way a stern trawler really is, with an open slipway trough running up from the transom between the side decks. Aboard it go the wheelhouse, the whaleback, the mast and rigging gantry, the net drum, the trawl doors in their rack, the stern ramp, deck and fish hold hatches, a crew cabin door, fender runs and a gangway brow. Ashore, the quay is laid from ported 4 m deck modules, 4 m by 3 m edge modules with the head of a wall ladder, 8 m harbour water modules and market floor modules with their channel drains, with a slewing pedestal crane, an ice plant hopper and chute, a fuel point, a weighbridge, lamp columns, bollards, rope coils, wash down points and gull deterrent lines. The market hall is built from a 4 m bay with a roller shutter, open fronted on to the quay, and fitted out with display slabs in two sizes on beds of crushed ice, ice trays, blank price boards, hanging and bench scales, filleting benches, a knife rack, gutting tables, offal bins, a chill room door and a lobster and crab tank, with chandlery and harbour office fronts behind it. The catch moves on fish boxes, box stacks, pallets, a barrow, a pallet truck and a forklift, and the gear side of the quay carries creels, net piles, a mending frame, buoy racks and bait barrels. Animation is rigid node transforms only: the stern ramp, hatches, doors, the bin lid and the forklift bonnet swing, the roller shutter and the forklift carriage and crane hook run on their guides, the net drum, hose reel and crane slew turn, the wheels roll and the hanging scale pan rocks. Nets, ropes, rigging, chain, hoses, hydraulic rams, water and ice are deliberately static: a flexible run or a fluid needs a joint per element or a shader, and neither is reachable with one rigid node transform. There are no people and no skinned meshes anywhere. The fish are market display props laid on ice, so the pack contains no animated or rigged creature of any kind. No real port, fishing company, vessel, registration, merchant, equipment maker or retailer is named or depicted, and every board, panel and stencil is blank. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/fish-market-and-trawler-quay","coverUrl":"https://cdn.3dassets.dev/assets/37313/v1/poster.webp","assetCount":61,"aiGenerated":true,"aiGeneratedAssetCount":61,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3384756,"totalTriangles":58140,"starterScene":{"slug":"fish-market-and-trawler-quay-fish-market-508675a8-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/37313/v1/model.glb"}},{"id":324,"slug":"medieval-tournament-and-jousting-ground","title":"Medieval Tournament and Jousting Ground","summary":"A whole jousting ground: the tilt and the lists, grandstands and a royal box, blank heraldry, tourney arms, a quintain and a tournament camp. Every shield and banner ships blank; no people and no animals.","description":"The ground a medieval tournament is held on, at metre scale in the kingdom art family shared with the castle construction, siege and faction building packs, so it drops straight into a bailey or a meadow built from those. A 4 m tilt grid and a 3 m lists fence grid enclose the field; four grandstand modules, a royal box open on three sides and a herald platform face it; the head of the lists carries blank shields, coronel lances, rebated arms and a dressed harness on a stand; the practice ground has a quintain whose arm turns and whose sandbag hangs from it, pells and straw butts; and the camp behind holds pavilions standing open, a cook fire with a turning spit, a farrier, a market stall and the baggage. Heraldry is blank on purpose: every shield, banner, gonfalon and pennant ships plain or with an invented abstract charge, because real arms belong to real families and institutions. There are no people and no animals anywhere in it, because this library has no skinning and a posed creature would be dead weight; barding stands and saddle trestles carry the tack on frames instead. What moves is rigid node transforms only: the lists gate leaf, the quintain arm and its sack, the grindstone, the spit, the stocks board, chest and crate lids and the cart wheels. What does not move is fabric and fire: banners, tent canvas, guy ropes, pennant lines, awnings and the flames in every brazier, torch and cook fire are static, because flexible material needs a joint per element and fire needs a shader, and neither is reachable with one rigid node transform.","url":"https://3dassets.dev/packs/medieval-tournament-and-jousting-ground","coverUrl":"https://cdn.3dassets.dev/assets/37252/v1/poster.webp","assetCount":66,"aiGenerated":true,"aiGeneratedAssetCount":66,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2405384,"totalTriangles":49492,"starterScene":{"slug":"medieval-tournament-and-jousting-ground--10f3fa4c-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/37252/v1/model.glb"}},{"id":323,"slug":"science-laboratory-and-cleanroom","title":"Science Laboratory and Cleanroom","summary":"A modern research laboratory and cleanroom suite: a modular bench system, fume cupboard and biosafety cabinet, autoclave, ovens, cold storage, centrifuge, microscopes and analysers, glassware by the rack, and the panels, hatches, air shower and gowning fittings of the suite.","description":"Everything a developer needs to build a working laboratory and the cleanroom next door. The bench system is the spine: a 1 m module with cupboards or a three drawer bank, a wash up sink with a bowl really let into the worktop, and a square corner unit whose ports are set so a run turns a right angle against two walls, all at a 0.9 m worktop line. Over and beside it go the reagent shelf, the service spine of gas taps and sockets, the solvent shelf on its spill tray, the vented chemical store, the sharps bin and the waste bins, the stool at two heights, the writing up desk and a mobile whiteboard. Containment is a 1.5 m fume cupboard whose glass sash rises behind the fixed light, shipped closed and open, and a class two biosafety cabinet on its stand. The instruments are the working half of the pack: a centrifuge whose lid lifts and whose rotor spins, an autoclave with a wheel handled door onto a real chamber, a drying oven, an incubator, a glass fronted fridge and an ultra low freezer, a liquid nitrogen dewar with a plug that lifts out, a water bath, a hot plate stirrer whose bar turns in the beaker, a vortex mixer, a pH meter on its electrode stand, an analytical balance in a draught shield that slides, a spectrophotometer, a gel tank and power pack, a fraction collector on a turning carousel, a rotary evaporator whose flask turns in the bath, a vacuum pump, a particle counter and a differential pressure gauge. The glassware is authored as sets, because one beaker is invisible and six on a tray is a photograph: beakers, conical and round bottomed flasks, measuring cylinders, a twelve tube rack, a twenty five vial rack, petri dish stacks, tip boxes and a carousel of pipettes. The suite itself is modular: 2 m floor tiles in two finishes, a 2 m painted laboratory wall bay in two liveries, a 1 m flush cleanroom panel with vision and hatch versions, an interlocked door pair with its own vestibule, ceiling filter and service panels, a gowning bench and locker bank, and a walk through air shower. What moves is rigid node transforms only: the fume sash, every cabinet, oven, incubator, fridge, freezer, autoclave, locker and airlock door, the hatch, the drawers, the centrifuge, bath, gel and sample lids, the balance shield, the dewar plug, the rotor, stirrer, vortex, carousel, evaporator flask and stool seats. What does not move is said in each description and it is always the same reason: tubing, hoses, leads and cabling are flexible and this library has no skinning; the pedal bin linkage, the safety shower pull rod and the microscope focus racks are linkages or movements of a millimetre; and liquids, flame and screen traces are fluids and shaders rather than geometry. There are no people. Every label, fascia, screen, whiteboard and sign is blank or carries plain abstract shapes, no maker, supplier or institute is named or depicted, and nothing here describes a substance or a procedure. All original CC0 geometry.","url":"https://3dassets.dev/packs/science-laboratory-and-cleanroom","coverUrl":"https://cdn.3dassets.dev/assets/37185/v1/poster.webp","assetCount":64,"aiGenerated":true,"aiGeneratedAssetCount":64,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5634356,"totalTriangles":230792,"starterScene":{"slug":"science-laboratory-and-cleanroom-laborat-fe14c4c6-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/37185/v1/model.glb"}},{"id":322,"slug":"greek-island-village-and-harbour","title":"Greek Island Village and Harbour","summary":"A whitewashed Greek island village and its fishing harbour on a 4 m grid: cube house blocks with blue shutters that open, stepped lanes, a domed chapel, a taverna terrace, a quay with boats and creels, and a windmill whose ten sails turn.","description":"A whole island village and the harbour under it from one kit, built on a single 4 m grid. The street is a set of whitewashed cube blocks, 4.00 m deep and 5.60 m to the wall head whatever their width, so three widths, a corner block and a taverna front all stand in one terrace under one parapet line, with blue shutters and boarded doors that swing on every face. A barrel vaulted block, an external stair run, a cantilevered balcony, a roof terrace under a cane pergola, chimney pots and a rooftop water tank finish the blocks off, and the ground they stand on is modular too: flagged lane tiles, cobbled square tiles, a stepped lane that climbs 0.72 m between village levels, loose step blocks and shingle beach tiles. Courtyard wall runs with blue gates, a lane arch turned in stone, a bell wall with a bronze bell that swings, a domed chapel with a blue dome on a drum, a village bread oven, a wellhead whose drum winds, a public tap whose handle turns, a cistern dome and a donkey trough fill the rest of the village. The taverna has its own terrace: a canvas awning, a serving counter, round tables, blue chairs with rush seats, a barrel table, a parasol, a grape pergola with the vine trained over it, a blank hanging sign and an A frame board carrying invented abstract chalk marks. Planting carries the colour: bougainvillea trained on a wall, potted geraniums, an olive, a fig, a prickly pear, a stone planter and a herb shelf. The harbour is laid into the ground rather than cut out of it, with 4 m water tiles set 0.72 m below the paving between quay runs, a stone jetty, bollards, blue harbour lamps, two clinker built fishing boats, oars, net piles, a drying frame, creels, fish crates, an anchor and a buoy cluster. A windmill tower stands over the whole thing with a ten sail cross that turns on its own free origin. Rigid node transform clips only, no skinning, and no people or animals anywhere in the pack. The awnings, the parasol, the jib sails, the nets, the ropes, the laundry, the vines and the sea surface are modelled solid and never move: flexible material needs a joint per element, a stayed mast is a linkage, and moving water is a shader, none of which one rigid node transform can give. No real island, village, chapel, windmill, taverna or producer is depicted and no lettering in any script is modelled anywhere. Original AI assisted CC0 geometry.","url":"https://3dassets.dev/packs/greek-island-village-and-harbour","coverUrl":"https://cdn.3dassets.dev/assets/37122/v1/poster.webp","assetCount":61,"aiGenerated":true,"aiGeneratedAssetCount":61,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":11022948,"totalTriangles":267356,"starterScene":{"slug":"greek-island-village-and-harbour-island--f1d7f415-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/37122/v1/model.glb"}},{"id":321,"slug":"offshore-oil-rig-and-platform","title":"Offshore Oil Rig and Platform","summary":"A modular offshore drilling and production platform: jacket legs and bracing, deck and cellar deck modules, a stacking derrick, drill floor, mud and cement plant, wellheads, a flare boom, helideck, pedestal crane, accommodation modules, lifeboat and a supply vessel.","description":"A realistic modern offshore oil platform in metre units, built so a rig of any size can be assembled from repeats. The jacket is 6 m leg sections on an 18 m square with 18 m X bracing panels, a pile stub and a boat landing; the topsides are 6 m deck modules in open grating or chequer plate, cellar deck sections whose tops sit at deck level for the wellbay, walkways, handrail runs, stair flights and access hatches. The drilling package is an 8 m stacking derrick with a crown block, a travelling block and hook, a drill floor with a turning rotary table, a drawworks, a setback of pipe, an iron roughneck, mud pumps, mud tanks, a shale shaker, a cement unit, wellhead christmas trees and a blowout preventer stack. Services are pipe rack and cable tray bays, a valve manifold, generator sets, a diesel tank, a water maker, switchgear and a seawater lift pump, with an inclined flare boom in sections and its tip. Topsides add 6 m accommodation module bays with separate roof panels, a stair tower, galley, cabin, control console and radio desk, a helideck with its perimeter net, a pedestal crane, containers and a cargo basket. Safety kit is a lifeboat in gravity davits, a liferaft canister, a muster board, an escape chute, a suit locker, fire monitors, a hose reel, a wind sock and a foghorn, and a 45 m supply vessel lies alongside. Doors, hatches, davits, the crane boom and hook, the travelling block, the rotary table, drums, flywheels, fans, agitators and every valve handwheel ship rigid node transform clips. Wire rope, hoses, cables, slings, the helideck net, the escape chute sock, the wind sock and the sea are deliberately static, and there is no flare flame: a flexible element needs a joint per link and fire needs a shader, and neither is reachable with one rigid node transform. There are no people and no skinned meshes. No operator, drilling contractor, equipment maker, helicopter operator or real platform is named or reproduced; every plate, sign, screen and name board is blank. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/offshore-oil-rig-and-platform","coverUrl":"https://cdn.3dassets.dev/assets/37061/v1/poster.webp","assetCount":60,"aiGenerated":true,"aiGeneratedAssetCount":60,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9278828,"totalTriangles":225648,"starterScene":{"slug":"offshore-oil-rig-and-platform-offshore-p-d7fc7e40-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/37061/v1/model.glb"}},{"id":320,"slug":"sunken-city-and-underwater-ruins","title":"Sunken City and Underwater Ruins","summary":"A drowned stone city on the seabed: modular silt, paving, mosaic, terrace and platform on one 4 m grid, walls, arches, columns standing and fallen, statuary, amphorae, a broken ship, and the kelp, coral and shells that have taken all of it.","description":"A whole sunken city from one low poly kit. Six ground modules share a 4 m grid and a full width silt bed, so silted seabed, cracked paving, sand drift, mosaic, stepped terrace and temple platform lay into one continuous floor with no gaps and one deck height. The masonry runs on the same grid: coursed wall runs intact and collapsed, a doorway bay whose single leaf swings, a standing arch on nine cut voussoirs and its half fallen twin, columns standing, stacked as loose drums, gone over in three broken lengths, and a capital lying on its own. Dressing them are an obelisk, a stepped plinth, a statue base with the feet still on it, a fallen torso, a carved panel, a sundial, an octagonal fountain, a well head, a brazier of glowing coals and heaps of rubble. The ship that struck the ruin gives a hull section, a set of frames, a mast stump, a rudder, a stocked anchor, a chain run, crates, amphorae upright, toppled and in a spilled pile, a spill of blank coins and a bound chest whose lid lifts. The growth is kelp, a sea fan, three corals, anemones, a barrel sponge, a barnacle crust, sea grass, an urchin, a starfish and a clam, and there is a bubble column, a shaft of daylight, a shoal plate and a crystal cluster that turns on its plinth. Two assembled scenes ship with it: a drowned temple precinct and a wreck on open sand flats. Rigid node transform clips only, no skinning: the doorway leaf, the chest lid and the crystal are the only moving parts, which is what a ruin honestly has. Kelp, sea fans, sea grass, bubbles, light shafts and the water itself are modelled solid and never move, because flexible material, fluid and light each need a joint per element or a shader and none of that is reachable with one rigid node transform. This is geometry for an underwater scene, not an underwater simulation. There are no creatures in the pack: the urchin, starfish and clam are static props and the fish shoal is a flat decorative plate, so nothing here is rigged, skinned or animated as an animal. No city is named, no real site is reproduced, and every relief, mosaic and carved band is an invented abstract shape rather than a real script. Original AI assisted CC0 geometry.","url":"https://3dassets.dev/packs/sunken-city-and-underwater-ruins","coverUrl":"https://cdn.3dassets.dev/assets/37000/v1/poster.webp","assetCount":56,"aiGenerated":true,"aiGeneratedAssetCount":56,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3354744,"totalTriangles":73626,"starterScene":{"slug":"sunken-city-and-underwater-ruins-drowned-d2ac3298-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/37000/v1/model.glb"}},{"id":319,"slug":"nuclear-power-station-and-control-room","title":"Nuclear Power Station and Control Room","summary":"Modular nuclear station: containment sections, a vessel head with rod drives, a refuelling machine, a spent fuel pond, turbine, generator and condenser, a curved control desk with dial banks, mimic boards and annunciators, health physics gear, switchgear and plant runs.","description":"A modern realistic nuclear power station for building a plant floor and fitting it out. The shell is modular: 4 by 4 m floor slabs plain, hatched and hazard marked, 4 m precast wall panels plain and with a doorway, roof slabs, walkway grating, handrail runs, a stair tower and a cage ladder, so a hall of any size can be laid out and left open topped as a cutaway. In the reactor hall, 90 degree containment sections sawn through so a compartment can be seen into, one with an equipment hatch, the concrete cavity ring, a 5.8 m vessel head carrying thirty seven control rod drive mechanisms, a portal refuelling machine whose trolley traverses and whose mast runs down, a 12 m gantry crane with a traversing crab, a hook block that hoists, and the spent fuel pond in edge and corner bays with storage racks, a shielded flask, a fuel assembly on its cradle and a stand of spare rod clusters. In the turbine hall, a split turbine casing, a shaft line that turns between its bearing pedestals, a turbo generator, a condenser, feed pumps, a heat exchanger, a steam drum, pipe gallery bays with flanged gate valves, and a bank of six isolating handwheels. The control room is a curved three bay desk with switch fascias and instrument heads, analogue dial banks, a strip chart recorder whose paper drum turns, mimic boards, a rod position matrix, an alarm annunciator, a guarded scram push, instrument racks, a shift log desk, a key cabinet and a telephone rack. Health physics adds an area monitor pillar, a hand and foot monitor, a dosimeter rack, a PPE locker with suits, a decontamination shower, a survey bench, a sampling glovebox, waste drums and a hand drum stacker. The electrical side adds a transformer with a tap changer wheel, switchgear, a standby diesel, a battery stand, a ventilation fan and modular bus duct and cable tray runs on their own stanchions. Doors, airlock leaves, lockers, drawers, drum lids, the scram guard, valve and tap handwheels, the hose reel, the turbine shaft, the fan impeller, the chart drum, the crane crab, the refuelling mast, the stacker carriage and the hook block are named nodes on their own pivots and ship rigid open, close, spin, tilt, idle, trolley-open, trolley-close, mast-open and mast-close clips: node transforms only, no skinning and no people. Cabling, flexible hose, lifting ropes and chains, the pond water, steam and the ink trace on a chart are static, because a flexible run needs a joint per element and a trace is a shader rather than geometry, and neither is reachable with one rigid node transform. No real station, operator, utility, reactor vendor, instrument maker or regulator is named or depicted and no real site is reproduced: every dial face, mimic symbol, plate and tag is abstract or blank, and the trefoil is the public safety symbol used as a shape. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/nuclear-power-station-and-control-room","coverUrl":"https://cdn.3dassets.dev/assets/36945/v1/poster.webp","assetCount":73,"aiGenerated":true,"aiGeneratedAssetCount":73,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":16071852,"totalTriangles":401988,"starterScene":{"slug":"nuclear-power-station-and-control-room-c-affc6d58-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/36945/v1/model.glb"}},{"id":318,"slug":"vineyard-and-winery","title":"Vineyard and Winery","summary":"60 realistic vineyard and winery models: vine rows in three growth states, end posts, terracing, a narrow tractor and crate trailer, presses, a destemmer, stainless tanks, oak barrels and racks, a bottling line, a tasting counter and modular stone walls, floors and roofs.","description":"Everything needed to build a working Mediterranean wine estate rather than a row of props. The ground tiles on a four metre grid: cultivated vineyard soil, grassed headland, compacted gravel yard and a flagstone floor module, all with edge ports. Out in the rows are four metre trellised bays in three growth states, bare, in full leaf and hanging with fruit, closed by raked end posts on their own ground anchors, with vine stakes, wire anchors, a blank row end marker, a dry stone terrace retaining wall and a corbelled stone field hut. Harvest is a narrow bodied tractor that passes between the rows, a crate trailer loaded with sixteen crates, picking crates, a half tonne bin, a woven basket, secateurs, a work bench and a stainless sorting table. The winery runs from a destemmer through a traditional basket press and a heavy timber screw press to four stainless fermentation tanks with a walkway, then oak barrels on low and tall racks and in a six barrel stack under an open sided run of cellar vault ribs, with a floor drain, a topping jug, a hydrometer stand, a sample thief and a pump trolley. The bottling end is a roller line section, a corker, a labelling head carrying blank reels, unlabelled bottles, a bottle crate, a wine rack and a riddling rack, and the front of the house is a tasting counter with glasses, a spittoon, stools and a wordless chalkboard under a vine pergola, beside a courtyard well, olives, cypress and lavender. The estate is built from a farmhouse front with shutters, an arched stone gateway, a five bar field gate and modular wall, corner pillar, flagstone floor and pantiled roof pieces. Clips are rigid node transforms only: the press screws turn and their plates travel down, the tank hatches and man doors open, the tractor, trailer and trolley wheels roll, the tractor bonnet and the trailer tailgate open, the destemmer drum and the conveyor rollers spin, the corker plunges, the label reels turn, the riddling rack tilts, the well winds, the sorting table tray pulls out, the bench lid lifts and the gates, doors and shutters swing. Hoses, vine canes, leaves, bunches, the label web, the wine and the growth over the pergola are modelled solid and stated as static, because flexible material and fluid need a joint per element or a shader, and neither is reachable with one rigid node transform. There are no people and no animals, so nothing here is skinned. No real winery, estate, appellation, grape brand, machinery maker or wine label is named or depicted: every bottle, label reel, crate, sign and chalkboard is blank or carries invented abstract marks. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/vineyard-and-winery","coverUrl":"https://cdn.3dassets.dev/assets/36872/v1/poster.webp","assetCount":61,"aiGenerated":true,"aiGeneratedAssetCount":61,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9534660,"totalTriangles":175768,"starterScene":{"slug":"vineyard-and-winery-hillside-estate-and--5601093b-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/36872/v1/model.glb"}},{"id":317,"slug":"chocolate-and-confectionery-factory","title":"Chocolate and Confectionery Factory","summary":"A low-poly chocolate and sweet works, bean to box: roasting, winnowing, grinding, conching and tempering, a moulding and enrobing belt, a sugar line, wrapping and palletising, a modular 5 m room kit and an open topped factory floor scene.","description":"Fifty four distinct designs for a stylised confectionery factory, plus one assembled open topped works floor. The bean line covers intake sacks, a roasting drum, a winnowing tower, a pin mill, a round conche, a tempering unit, a holding tank with a tap and a nut roaster. The chocolate line has a gantry depositor, bar and praline mould trays, a moulding bench, a vibrating table, an enrobing section under a curtain head, two lengths of cooling tunnel, a demoulding station and a filling piping head. The sugar line makes caramel in an open kettle, boiled drops on forming rollers, twisted canes, lollipops on a rotary plate, extruded marshmallow and moguled gummies, then dusts and pans them. Packing runs from a foil twist wrapper and a flow wrapper through a carton erector, a case packer and a pedestal palletiser to pallets, crates and racking, with a metal detector arch over the belt. The room kit is a 5.00 m bay: plain, glazed and doored wall panels 3.60 m high, plain and walkway floor tiles and an overhead service beam, plus conveyor straights, a quarter turn curve, an incline, gravity roller sections, hoppers, control panels, drains, a wash sink, a QC bench, hygiene lockers and a tasting counter. Metres, +Y up, +Z forward, grounded origins throughout. Rigid node transform clips on drums, rollers, agitators, reels, the depositor and piping heads, the pick and palletising arms, the vibrating deck, lids and doors. Nothing else moves, and that is deliberate: chocolate in a vessel, the enrobing curtain, the sugar ropes, the foil and film webs, hoses, steam and dust are static, because flowing liquid and flexible material need a shader or a joint per element and neither is reachable with one rigid node transform. There are no people and no skinning anywhere. No real confectionery, cocoa, sweet or machinery brand appears: every wrapper, foil reel, film web, carton, box lid, crate and panel face is blank and every moulded bar and sweet shape is invented. Original AI assisted CC0 geometry.","url":"https://3dassets.dev/packs/chocolate-and-confectionery-factory","coverUrl":"https://cdn.3dassets.dev/assets/36811/v1/poster.webp","assetCount":55,"aiGenerated":true,"aiGeneratedAssetCount":55,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2103348,"totalTriangles":43516,"starterScene":{"slug":"chocolate-and-confectionery-factory-work-d7d81180-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/36811/v1/model.glb"}},{"id":316,"slug":"dragons-and-wyverns","title":"Dragons and Wyverns","summary":"Static posed dragons at one consistent scale: western dragons, wyverns, serpentine eastern dragons, drakes and lindworms, standing, flying, roaring, sleeping and slain, hatchling to elder, plus eggs, nests, a hoard, bones, rock and a scale figure. No rig, no skinning.","description":"Sixty one models for a dragon lair: forty posed animals and twenty one pieces of the place they live in. Five body types keep the set from being one animal repeated. The heavy four legged western dragon covers standing alert, walking, rearing, a full threat display with the wings spread, perched with the wings folded, coiled asleep, flying with the wings up and with the wings down, roaring, crouched to spring, feeding and slain. The two legged wyvern, which has no forelimbs at all, covers standing, spread, perched, both halves of the wingbeat, crouched and slain. The long wingless serpentine eastern dragon coils, sleeps, rears and swims through the air. The small wingless four legged drake stands, walks, crouches, roars and sleeps. The lindworm, which has forelimbs and no hind legs, stands propped on its arms, coils and rears. Four age stages run at one consistent scale, so the set stands together: the hatchling is 0.6 m nose to tail and about 0.2 m at the shoulder, the juvenile 2.6 m and about 0.85 m, the adult 7 m and about 2.3 m, and the elder 11 m and about 3.6 m. The wyvern is 6.2 m, the serpentine dragon 9.5 m of body, the drake 2.8 m and the lindworm 5.4 m. A blank 1.75 m scale reference figure is included so every one of those numbers can be read at a glance. Every animal in this pack is STATIC geometry in a baked pose, deliberately. The pipeline behind this library ships rigid node-transform clips and no skinning at all, so nothing organic here can be animated: the wings, necks, tails, jaws, legs and every scrap of flame are static, because a creature needs a joint per limb segment, per wing finger and per neck vertebra, and hinging those as separate rigid nodes tears the body open at every joint and reads far worse than one clean, considered pose. What you get instead is a pose that is correct from every angle, and a set of them that covers what a dragon in a game actually does: guard, threaten, fly, sleep, feed, hatch and die. The only animated models are objects: the treasure chest lid, the iron cage door and the display plinth turntable, all three rigid pieces on real hinges and axles. The lair pieces are eggs whole, cracked and hatching, a nest of four, a clutch on a rock, a coin hoard with cups and ingots, a banded chest, scattered coins, a gnawed bone pile, a bleached skull built on the same head profile as the living animals, a shed scale drift, a scorched ground patch, a claw marked ground plate, a six metre lair floor tile that lays edge to edge with no lip, a flat topped perch rock, a cave mouth arch, a cliff ledge, a chain and shackle anchor, a barred cage and a turntable plinth. The cave mouth is a backdrop and not an interior: nothing behind it is walkable and nothing is hidden under a roof. No dragon here is taken from any film, book, game or television series, by name, silhouette or marking; none of them is an individual and none of them has a name, and every colourway is invented. Metre units, +Y up, animals face +Z and rest at y=0 with the origin centred on the footprint. Twelve shared materials keep a three hundred placement scene inside the standard tier material budget, and the hide can be remapped per placement so a clearing of dragons is not a clearing of clones.","url":"https://3dassets.dev/packs/dragons-and-wyverns","coverUrl":"https://cdn.3dassets.dev/assets/36755/v1/poster.webp","assetCount":63,"aiGenerated":true,"aiGeneratedAssetCount":63,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":16395828,"totalTriangles":349653,"starterScene":{"slug":"dragons-and-wyverns-dragon-lair-clearing-fe031da0-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/36755/v1/model.glb"}},{"id":315,"slug":"canal-town-and-windmill","title":"Canal Town and Windmill","summary":"A northern European canal town on a 4 m grid: stepped and bell gable house fronts with pantile roofs, a quay, bridges, a lock and the craft that work them, and a tower mill whose cap winds and whose four sails turn.","description":"A whole canal town from one kit, built on a single 4 m grid. The street is a set of brick house fronts, 0.55 m deep and 6.80 m to the wall head whatever their width, so stepped gables, a bell gable, a warehouse with three tiers of loading shutters, a shopfront bay and a corner block all stand in one terrace under one eaves line; pantile roof slopes seat on their head ports, meet a ridge cap 2.60 m higher and are closed at the back by a party wall run, with dormers and chimney stacks on top. The waterway is laid into the ground rather than cut out of it: 4 m water tiles set 0.30 m below the coping of a quay run with mooring rings and bollards, a stepped landing, a humpback brick bridge, a drawbridge whose leaf and weighted balance beam lift together, and a mitred lock gate pair that swings. On the water are a 12.6 m barge with a tiller that puts over, a clinker rowing boat and a punt, with fender piles and a slewing post crane on the quay. Above it stands the tower mill: two stages of battered brick, a stage gallery, a cap and tail pole that wind round, a four sail cross that turns as one node, a hoist beam whose hook lifts, and the millstones, hopper, chute, sacks and flour cart that go with them. Street and yard dressing fills the rest: a market stall, crates, barrels, a handcart, a delivery bicycle, a wheelbarrow, cheeses, a butter churn, a water pump whose handle rocks, a bench, window boxes, a tulip trough, a bulb crate, a clothes line, a broom and a blank signpost. Rigid node transform clips only, no skinning and no people or animals anywhere. Sailcloth, awnings, washing, ropes, the drawbridge hanging rods and the water surface are modelled solid and never move: flexible material needs a joint per element, a rod pivoted at both ends is a linkage, and one rigid node transform can give neither. No real town, mill, company or product is depicted and no lettering is modelled anywhere. Original AI assisted CC0 geometry.","url":"https://3dassets.dev/packs/canal-town-and-windmill","coverUrl":"https://cdn.3dassets.dev/assets/36693/v1/poster.webp","assetCount":57,"aiGenerated":true,"aiGeneratedAssetCount":57,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":11480996,"totalTriangles":382592,"starterScene":{"slug":"canal-town-and-windmill-canal-town-quay--3bebfcd5-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/36693/v1/model.glb"}},{"id":314,"slug":"lighthouse-and-rocky-coast","title":"Lighthouse and Rocky Coast","summary":"A stylised low-poly shoreline: a lighthouse that stacks to any height with a lantern room and a turning lens, the keeper's cottage and walled yard, and rock, shingle, tide pool and water modules that tile into one continuous coast.","description":"Build a light station and the coast it stands on. The tower is modular: a battered stone plinth with a swinging door, drum stages plain, banded and windowed that repeat as many times as the tower is tall, a corbelled gallery with an iron railing, a ten sided glazed lantern room and a faceted dome carrying a vent cowl and a weathervane that both turn. The optic is its own model, a twelve panel lens drum on a pedestal that spins about the vertical axis, sized to stand in the lantern room or on the timber overhaul cradle that comes with it. Around the foot of the tower is the station: a stone cottage with a porch, a chimney and five sash windows, an outbuilding, a separate oil and fuel store, a water butt with a lifting lid, a coal bunker with a lifting hatch, a washing line, a drystone garden wall in 3 m modules with a matching gate bay, a flagpole and a signal mast with blank flags, a two wheeled handcart and a pallet of oil drums. The coast itself is a tiling kit of 6 m ground modules on a 1.5 m datum: wave cut rock shelf, tide pools, shingle beach, clifftop turf, a slipway that ramps from the land to the water, a cliff face backdrop in 6 m bays, and sea water plane modules at 0.35 m that meet the rock on the same edge ports, so a shoreline is one continuous ground with a ledge at the water rather than a hole in the plot. Working shore gear fills it: a jetty in 6 m bays on driven piles, mooring bollards, a rowing boat, a boat trolley whose wheels roll, lobster pots, a net on a drying frame, a marker buoy and a bell buoy, wreck ribs, driftwood, rope coils, a tackle crate, boulders in three sizes, a sea stack, a foghorn on its plinth, a life ring post, a lifebuoy stand, a storm lantern and a drystone cairn. Rigid node transform clips only, and there is no skinning anywhere in the pack. The sea, the foam, the fishing net, the rope coils, the flags and the washing are all static, because flexible material and moving water need a joint per element or a shader and neither is reachable with one rigid node transform; the foghorn does not move at all, since the sound is the moving part; and there are no people or animals. Every flag, name board, buoy marking and sign face is blank or an invented abstract shape, with no readable lettering: the tower banding, the buoy topmarks and the paint scheme are invented for this pack and copy no real lighthouse, authority, service or shipping company. Original AI assisted CC0 geometry in metres, +Y up, with grounded origins.","url":"https://3dassets.dev/packs/lighthouse-and-rocky-coast","coverUrl":"https://cdn.3dassets.dev/assets/36636/v1/poster.webp","assetCount":54,"aiGenerated":true,"aiGeneratedAssetCount":54,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1983780,"totalTriangles":38016,"starterScene":{"slug":"lighthouse-and-rocky-coast-light-station-944f3072-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/36636/v1/model.glb"}},{"id":313,"slug":"indian-bazaar-street-and-temple","title":"Indian Bazaar Street and Temple","summary":"61 realistic South Asian street models: modular shopfronts with roll shutters, jali balconies, a small shrine with a stepped tower, porch and bell, spice, cloth, tea, sweet and garland stalls, an auto rickshaw, cots, pots, poles and cabling, and an assembled street.","description":"A modern South Asian bazaar street, built as modules so a developer can run it as long as they like. The frontage is a 4 m grid: a shopfront bay with a steel roll shutter that winds up into its fascia, the same bay shipped open for trade with its counter and back shelves in view, a balcony storey with a pierced jali screen, a turned balustrade and a drying rail, a chamfered two storey corner block, a painted plaster wall run, a stepped doorway with teal leaves, an arched colonnade bay, a compound wall with barred gates that swing, an external staircase and the black water tank on its angle frame that stands on every roof. The ground is tarmac road tiles, kerbed pavement, a pavement with a road gully in it and stone yard paving, all ported on four edges or both ends. The shrine is deliberately generic: a square sanctum with a five tier stepped tower and a brass finial, an open sided pillared porch, a carved band course, a lamp column, a flagpole, a bell on a timber frame, an offering tray, clay lamps, a tulsi planter, a painted niche and a stepped tank edge, with one abstract carved stone on a plinth that depicts nobody. Trade is a fruit and vegetable stall, a spice pitch of open sacks, a cloth stall with a bolt rack, a tea stall with a kettle, stove and glass rack, a sweet counter with a drawer, a garland stall, a vending barrow, a beam scale with weights, tin trunks, a rope and basket rack and chained awning spans. The street itself carries an auto rickshaw, a roadster bicycle, a handcart, a scooter, a motorcycle, charpoys, plastic stools, water pots, a public tap, a bin, a trough, a transformer pole, chained cable spans, wall cabling, a satellite dish, a blank hoarding, bunting, speaker horns and planting. Clips are rigid node transforms only: wheels roll, the shutter opens and closes, the gates swing, the drawer runs out, the trunk lid lifts, the bell swings, the scale tilts and the tap handle turns. Garlands, cloth bolts, awning sheets, overhead cables, bunting, drying laundry and water are modelled solid and are static, because flexible material needs a joint per element that one rigid node transform cannot give, and steam, flame and smoke are not modelled at all. There are no people and no animals in this pack, so there are no skinned meshes. Nothing carries a brand, a logo, a number plate or a readable word in any script: every sign board, shutter, hoarding and panel is blank or painted with abstract bands and blocks, and no real business, temple or product is reproduced. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/indian-bazaar-street-and-temple","coverUrl":"https://cdn.3dassets.dev/assets/36582/v1/poster.webp","assetCount":62,"aiGenerated":true,"aiGeneratedAssetCount":62,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6489440,"totalTriangles":88196,"starterScene":{"slug":"indian-bazaar-street-and-temple-bazaar-s-ed705cc2-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/36582/v1/model.glb"}},{"id":312,"slug":"izakaya-alley-and-ramen-shop","title":"Izakaya Alley and Ramen Shop","summary":"64 modular Japanese back alley models: floor, wall, storey and roof bays, a counter ramen shop with stools, hot line, boiling well and ticket machine, an izakaya front, lanterns, signboards, vending machines, crates, kegs, bins and services. Shutter, lids, drawer and fans move.","description":"Everything needed to build a narrow modern Japanese back alley and trade out of both sides of it. The street itself is modular: 4 m tarmac floor slabs on four ports, kerb and gully sections, 4 m rendered wall bays, first floor bays plain or with a balcony and a drying rail, and parapet roof caps, all stacking on one storey datum so a two sided alley closes by construction. Two shopfronts sit in that run. The ramen shop is a counter shop with no dining room: an open 3.4 m bay under a three panel noren, a 2 m ported counter module, fixed stools, a four burner broth range with its stock pots, a noodle boiling well whose basket lifts out, a basket rack, a pass shelf, a prep bench with a drawer and a chopping board, a chest fridge with a lifting lid, a crockery rack of stacked bowls, a meal ticket machine with a blank key panel, a stainless canopy hood and the bowls, gyoza plates and caddies left on the counter. The izakaya opposite has a timber lattice frontage with a sliding leaf, a standing bar with a foot rail, a charcoal skewer grill, low tables, floor cushions, crate seats, a beer tap tower, glasses, a sake and tokkuri service, a keg stack, bottle and beer crates and an iced bottle bin. Around them is the alley: round and cylindrical paper lanterns and an 8 m ported lantern wire run, hanging signboards, a menu easel, an A frame, drinks, hot can and cigarette vending machines, a noodle delivery bicycle and a rack, waste bins, sorted bags, a mop bucket, a folding chair, traffic cone, potted plants, a puddle plate, an external stair, an extract duct run, a wall fan, a condenser, a meter box and a utility pole with a 12 m cable span. Clips are rigid node transforms only: the shutter runs up its guides, the lattice leaf slides, bin and fridge lids open and close, the prep drawer runs out, the noodle basket lifts out of the well, vending flaps swing up, extract and condenser fans spin and the delivery bicycle rolls. The noren, the overhead cables, the drying laundry, the refuse bags, the charcoal, the broth and the steam are modelled solid and stated static, because flexible and fluid material needs a joint per element that one rigid node cannot give; the folding chair and the A frame do not fold for the same reason, and there are no people, because the pack has no skinned meshes. Nothing here carries a real mark: every sign face, noren, lantern, can, bottle, keg, crate, shutter and machine front is blank or dressed with invented abstract shapes, there is no lettering in any script, and no colourway copies a real product. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/izakaya-alley-and-ramen-shop","coverUrl":"https://cdn.3dassets.dev/assets/36462/v1/poster.webp","assetCount":65,"aiGenerated":true,"aiGeneratedAssetCount":65,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4594260,"totalTriangles":71060,"starterScene":{"slug":"izakaya-alley-and-ramen-shop-izakaya-all-740e64e9-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/36462/v1/model.glb"}},{"id":311,"slug":"low-poly-character-figures","title":"Low Poly Character Figures","summary":"Static posed people at real human scale: civilians, workers, soldiers, fantasy classes and spacesuits, plus T pose and A pose reference figures, mannequins, plinths, a bench and paving. Crowd filler, greybox stand ins and scale references. No rig, no skinning.","description":"A crowd in a box: fifty nine stylised low poly people and the pieces that go under them. Eighteen civilians cover standing, walking, running, sitting, leaning, carrying, pushing a trolley and taking a call, with children and older figures; eleven workers cover a builder, shop worker, chef, medic, mechanic, farmer, courier, cleaner and waiter; six uniformed figures cover a soldier standing, patrolling, kneeling and prone, a police figure and a firefighter; eight fantasy classes cover a knight, archer, mage, rogue, barbarian and villagers; five sci fi figures cover spacesuits, troopers and a pilot. Eleven support pieces finish it: T pose and A pose reference figures, a mannequin bust, a shop mannequin on a turntable, a jointed wooden artist's figure, round and square display plinths, a dais, a bench, a shadow contact disc and a four metre paving square. Every figure is STATIC geometry in a baked pose, deliberately. The pipeline behind this library ships rigid node-transform clips and no skinning at all, so an organic figure cannot be animated here: hinging a shoulder and an elbow as separate rigid nodes tears the limb open at every joint and reads far worse than one clean, considered pose. What you get instead is a pose that is correct from every angle, and a set of them that covers what a crowd actually does. The only animated models are inanimate objects: the mannequin and the round plinth turn on their turntables, and the wooden artist's figure swings its limbs on real pin joints. Proportions come from one table for the whole pack, so an adult is 1.75 m, the slighter adult 1.66 m, a child 1.16 m, an older figure 1.64 m and the barbarian 1.88 m, and figures from any two archetypes stand together correctly. Faces are two eye marks and a nose and nothing more: no figure resembles a real, identifiable person. Nothing carries a badge, crest, insignia, number, logo or any lettering, every colourway is invented, and no force, service, club, franchise or maker is referenced anywhere. The four seated poses are shaped to sit on a chair, bench or stool of roughly standard height, about 0.40 m to the seat, and they are supplied without one: place a seated figure at ground level against furniture from elsewhere in the catalogue, or against this pack's own plaza bench, rather than on bare ground, where it will read as hovering. Every kneeling and crouching pose, by contrast, rests on the ground itself and needs nothing under it. Metre units, +Y up, figures face +Z and rest at y=0 with the origin under the footprint. Eight shared materials keep a forty figure crowd inside the scene material budget, and the skin tone can be remapped per placement so a crowd is not one face.","url":"https://3dassets.dev/packs/low-poly-character-figures","coverUrl":"https://cdn.3dassets.dev/assets/36396/v1/poster.webp","assetCount":61,"aiGenerated":true,"aiGeneratedAssetCount":61,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8171596,"totalTriangles":177264,"starterScene":{"slug":"low-poly-character-figures-town-plaza-cr-4d577d05-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/36396/v1/model.glb"}},{"id":310,"slug":"submarine-interior-and-control-room","title":"Submarine Interior and Control Room","summary":"Modular submarine interior: pressure hull rings and deck plates, a dogged watertight door, periscopes, a helm with two yokes, ballast, sonar and fire control consoles, torpedo tubes and a weapon on its cradle, bunks, a galley, a diesel and the machinery aft.","description":"A modern realistic submarine interior for building a boat of any length and fitting it out. The hull is modular: 2 m pressure hull ring sections on a 3.8 m outer diameter with internal frames, stringers, cable runs and bilge pipework, a cutaway variant with the shell above the centre line removed so a compartment can be seen into, 2 by 3 m deck plate sections plain, grated and with a hatch in them, and a watertight bulkhead with a dogged oval door that stands across a ring joint. Around them the fit-out a boat actually carries: a search periscope with folding training handles and a head that trains, the attack scope in its graduated well, a helm with two control yokes, a ballast board with blowing levers and vent handwheels, a chart table with a lit tracing top, sonar, radar and fire control consoles, a switchboard, gauge clusters, a chronometer board, an engine order telegraph, a klaxon and deckhead lamps that come rigged for red. Forward, two torpedo tube breeches with swinging doors, a weapon on its loading cradle, a stowage rack and a rack of compressed air bottles. Aft, a six cylinder diesel, the main motor with its tail shaft, a battery bank, tanks and a tool locker. Between them the crew spaces: a three tier bunk stack, a wardroom table and bench, a galley range and sink, a coffee urn, a heads cubicle, lockers, crates, a folding step, first aid, breathing apparatus, an extinguisher and a hose reel. Doors, hatches, drawers, valve wheels, yokes, levers, the periscope head and handles, the telegraph, the hose drum and the tail shaft are named nodes on their own pivots and ship rigid open, close, spin, steer, tilt and fold clips: node transforms only, no skinning. Cabling, flexible hose, bunk curtains, chain lashings, the sonar trace and water are static, because a flexible run is a linkage and a trace is a shader rather than geometry, and neither is reachable with one rigid node transform. Every dial face, builder's plate and locker label is abstract, so no navy, class, boat, pennant number, crest, builder or instrument maker is depicted anywhere. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/submarine-interior-and-control-room","coverUrl":"https://cdn.3dassets.dev/assets/36520/v1/poster.webp","assetCount":58,"aiGenerated":true,"aiGeneratedAssetCount":58,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":12881568,"totalTriangles":335676,"starterScene":{"slug":"submarine-interior-and-control-room-cuta-12ad93fc-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/36520/v1/model.glb"}},{"id":309,"slug":"imperial-china-palace-and-garden","title":"Imperial China Palace and Garden","summary":"A stylised imperial Chinese palace court: a double eaved hall on a stone terrace, a gate tower with bell and drum, moon gates, walkways, a pavilion over a lotus pond, an arched bridge, lanterns, bronzes and the furniture of a hall and a garden.","description":"Everything a developer needs to build a palace courtyard and the garden inside it, for a wuxia, xianxia or historical fantasy setting. The architecture is modular on a 4 m grid: courtyard paving, a raised terrace platform and its spirit ramp flight, garden wall runs with corners, an end pier and a moon gate bay whose round headed leaf swings, covered walkway bays and a corner, a hipped roof cassette, a ridge run, a carved balustrade run, a lacquered column with its bracket set, and a free standing bay of lattice screen doors. The set pieces are a double eaved ceremonial hall on a moulded stone terrace with a screen wall whose two centre leaves slide, a gate tower with a barrel vaulted passage and a gallery carrying a swinging bell and a tilting drum, an open pavilion on stone piles for standing in water, an arched stone bridge, and a horned beast roof finial. The garden is a rockery, a scholar rock, pond edge runs and water modules, lotus clusters, bamboo, a plum tree in blossom, peonies, a bonsai, a stone bench, stepping stones, a courtyard well with a turning windlass, standing, hanging and floating lanterns, an incense burner and a bronze tripod cauldron with lifting lids. Indoors are the seat of state and its footstool, a low tea table and tea set, a zither on its stand, a writing desk, a brush stand, an inkstone, a scroll rack, a folding screen with hinged outer leaves, hanging scrolls, floor cushions, an altar table, a brazier stand, a lacquer chest with a lifting lid, banners, pennants, a parasol, a pair of guardian lions, a polearm rack, a ceremonial drum, a bronze bell and a rocking training dummy. Movement is rigid node transforms only: the sliding screens, the moon gate leaf, the screen panels, the lifting lids, the swinging bell, the tilting drum, the bobbing lanterns, the turning windlass and the rocking dummy. What does not move is deliberate and is said in each description: the water is a flat pane, and a rigid node transform cannot ripple a surface; blossom, foliage, lotus flowers and the parasol fringe are modelled in one pose, because opening a flower is per vertex work; hanging silk, banners, ropes and the well rope are cloth and cable, which need skinning this library does not have, so they ship rigid in the shape they hang in; smoke, flame and burning incense are effects rather than geometry; and the zither strings are rods, because a vibrating string is not one rigid node either. Nothing here depicts a real palace, temple, landmark, dynasty or franchise: every carved, painted and cast motif is invented, and no surface in the pack carries characters of any script. All original CC0 geometry, no brands and no logos.","url":"https://3dassets.dev/packs/imperial-china-palace-and-garden","coverUrl":"https://cdn.3dassets.dev/assets/36222/v1/poster.webp","assetCount":63,"aiGenerated":true,"aiGeneratedAssetCount":63,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6505348,"totalTriangles":255434,"starterScene":{"slug":"imperial-china-palace-and-garden-walled--b51639b8-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/36222/v1/model.glb"}},{"id":308,"slug":"jungle-temple-and-stone-city","title":"Jungle Temple and Stone City","summary":"A lost stone city in the rainforest: a stepped pyramid and its shrine, a ball court, plazas, colonnades and a modular masonry kit, carved stelae, masks and beasts, the jungle taking it back, and the survey camp and rope bridge that found it.","description":"A whole jungle city from one kit. The pyramid is three tiers of the same 2.4 m rise, so one stair flight with serpent headed balustrades climbs any of them, topped by a shrine with a corbelled doorway, a swinging plank door and a pierced roof comb. The masonry kit runs on a 3 m grid: paving tiles, jungle floor tiles that match them edge for edge, wall blocks, a collapsed wall, corner piers, a corbelled doorway, a gate tower with two leaves, colonnade sections and gorge edge blocks. The ball court has sloped walls, bench runs, end markers and a stone ring that turns. Dressing it are carved stelae standing and toppled, altars, glyph and mask panels, a jaguar, a coiled serpent, a feathered serpent column, braziers, an offering bowl, a tilting obsidian mirror and a cenote well head. The rainforest is buttress root and canopy trees, a strangler fig grown through a ruin, vine curtains, ferns, palms, fallen logs and undergrowth. The survey camp adds a ridge tent, crates open and closed, a field table, a theodolite, a lantern, a machete, a winch, a rope ladder and a rope bridge on its anchor towers. Rigid node transform clips only, no skinning. Vines, moss, canvas, the cenote water and the sag of the rope bridge are modelled solid and never move, because none of them is reachable with a single rigid node transform. This is a fictional city: no real site is depicted, and every glyph, mask and relief is an invented abstract shape rather than a real script. Original AI assisted CC0 geometry.","url":"https://3dassets.dev/packs/jungle-temple-and-stone-city","coverUrl":"https://cdn.3dassets.dev/assets/36160/v1/poster.webp","assetCount":62,"aiGenerated":true,"aiGeneratedAssetCount":62,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":14831280,"totalTriangles":426640,"starterScene":{"slug":"jungle-temple-and-stone-city-lost-city-p-d9f41cec-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/36160/v1/model.glb"}},{"id":307,"slug":"steampunk-airship-dock-and-workshop","title":"Steampunk Airship Dock and Workshop","summary":"A steampunk airship dock: a modular rigid airship, mooring mast, gantry and jib crane, riveted deck and catwalks, boiler and gas plant, brass console and telegraph, a machine shop and a clad erecting shed.","description":"A complete steampunk airship dock and workshop. The airship is modular: a fabric covered rigid envelope (and the same hull uncovered), a nose cone with a mooring cup, a cruciform tail, a keel truss, a crew gondola and an engine car with a four blade airscrew, all built about one centreline so they can be recoloured, swapped or rebuilt. Round it are the mooring mast with a weathercocking head, a portal gantry and a slewing jib, a 4 m riveted deck grid with catwalks, railings, ladders and stairs, and the plant that serves an airship: a riveted vertical boiler, a pressure receiver, gas cylinder racks, a gas pump trolley, modular pipework, valve standpipes, a gauge board, a brass control console and an engine telegraph. The erecting shed is modular too, with clad, glazed and sliding door bays, roof trusses and sheeted roof bays, and it is furnished with a lathe, a drill press, a pedestal grinder, an anvil, a bench, parts bins and the crates, toolboxes, oil cans, charts, lamps and ballast a dock runs on. Metre units, +Y up, +Z forward. Rigid node transforms only, no skinning: airscrews, flywheels, cogs, grindstones, lathe chucks and drill spindles spin, valve wheels wind, levers and telegraph handles rock, rudders and elevators swing, hook blocks hoist and trolleys travel, and doors, lids and drawers open and close. Chains, cables, hoses, flat belts, pipework, steam and the envelope fabric are deliberately static, because none of them is reachable with one rigid node transform and faking it costs a consumer more than it gives. Gauge needles are geometry for the same reason. No real airship, marque, engineering firm or product is named: every dial face, maker’s plate and stencil is abstract. CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/steampunk-airship-dock-and-workshop","coverUrl":"https://cdn.3dassets.dev/assets/36097/v1/poster.webp","assetCount":64,"aiGenerated":true,"aiGeneratedAssetCount":64,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5353328,"totalTriangles":125272,"starterScene":{"slug":"steampunk-airship-dock-and-workshop-airs-10f46afc-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/36097/v1/model.glb"}},{"id":306,"slug":"travelling-circus-and-big-top","title":"Travelling Circus and Big Top","summary":"54 low-poly travelling circus models: a modular big top of canvas bays, striped cone, valance, masts and guys, the ring, sawdust and seating, a ticket booth, arch, trapeze, high wire, net, human cannon, clown car, wagons, carts and props, in one pitched showground.","description":"Everything needed to pitch a travelling circus on a field. The big top is modular: fourteen 4 m canvas bays, one of them a doorway, close a 17.5 m ring on their own vertex ports under a fourteen gore striped cone, skirted with scalloped valance and held down by guy lines, quarter poles, a centre pole and stakes. Inside it are an eight piece ring kerb that closes into a circle, a raked sawdust floor, banks of tiered bench seating and gilt ringside boxes. Front of house is a bulb lit entrance arch, a pay box with a serving hatch, blank poster boards, showground fencing with a gate, bunting, festoon lighting, a popcorn cart and a candyfloss stand. The acts bring a trapeze frame, a safety net, a high wire and its platforms, a human cannon, a unicycle, juggling clubs and rings, a spinning plate stand, hoops and a hoop stand, pedestals and tubs, a clown car, stilts, a strongman weight, a conjuring cabinet, a dressing mirror, a rolled carpet, trunks, crates and the sledgehammer the stakes go in with. The yard behind holds living wagons in two liveries, a tractor unit, an empty cage wagon, a generator trailer, cable drums, flood lamps and hay bales. Clips are rigid node transforms only: hatches lift, doors and the field gate swing, every wheel rolls, the plate, hoop, drum and candyfloss bowl spin, the trapeze bar swings, the cannon barrel elevates and the lamp head tilts. The canvas, the guy lines, the safety net, the high wire and the bunting are modelled stiff and stated as static, because flexible material needs a joint per element that one rigid node cannot give. There are no animals in this pack: the cage wagon and the pedestals travel empty, and every poster board, wagon panel and banner is blank, with no wording of any kind on it. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/travelling-circus-and-big-top","coverUrl":"https://cdn.3dassets.dev/assets/36278/v1/poster.webp","assetCount":55,"aiGenerated":true,"aiGeneratedAssetCount":55,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2382168,"totalTriangles":48596,"starterScene":{"slug":"travelling-circus-and-big-top-circus-pit-5016f84f-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/36278/v1/model.glb"}},{"id":305,"slug":"motorway-services-and-truck-park","title":"Motorway Services and Truck Park","summary":"A complete motorway service area: a modular amenity building with its food court, shop and concourse fittings, a marked car park with charging bays and lorry bays, the yard behind it, and the slip road, gantry and signage that lead in.","description":"A realistic modern motorway service area in metre units, built as the building and the parking rather than the filling station. The amenity building assembles from 2 m glazed, solid and automatic entrance facade bays under repeating pitched roof sections, floored in concourse paving, and is fitted out with food court counters in three colourways, seating booths, table clusters, ordering kiosks, a coffee stand, a shop counter and gondola, toilets, baby change and driver shower entrances, a cash machine, arcade cabinets, an information totem, planters, a sorting station and a cleaning cart. Outside are marked car, accessible, family, charging and crossing modules on one grid, long lorry and delivery bays, kerbed verges, EV charging posts, lamp columns, a height barrier, bollards, a trolley shelter with its trolleys, bins, picnic benches, mesh fencing and planting. The approach brings a two lane slip road with lane arrows and a 90 degree bend, a direction gantry, a services board and speed and queue plates, and the yard behind carries a bin store, a staff cabin, a generator and a water tank. Automatic doors, swing doors, bin lids, the cash machine shutter, the kiosk screen and every castor ship rigid node transform clips. Charging leads, lighting cables, traffic, water and signage artwork are deliberately static: a flexible lead is not reachable with one rigid node, and a sign face is left blank on purpose. No operator, chain, fuel company or vehicle manufacturer name appears anywhere. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/motorway-services-and-truck-park","coverUrl":"https://cdn.3dassets.dev/assets/35979/v1/poster.webp","assetCount":54,"aiGenerated":true,"aiGeneratedAssetCount":54,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4818740,"totalTriangles":114804,"starterScene":{"slug":"motorway-services-and-truck-park-motorwa-c173d04e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35979/v1/model.glb"}},{"id":304,"slug":"theatre-stage-and-backstage","title":"Theatre Stage and Backstage","summary":"Realistic playhouse models: modular stage decking with a trap, a proscenium arch, house tabs on a track, fly bars, counterweights, scenery flats and rostra, raked stalls, a circle front and pit rail, and the dressing rooms, wardrobe and props tables backstage.","description":"A modern realistic playhouse library for building a working theatre: the stage, the house in front of it and the backstage behind it. Six modular systems make the place itself: 2 by 1 m stage deck modules on 900 mm legs with ports on all four edges and a trap section that drops into the same grid, 1.2 by 3.6 m canvas scenery flats that butt into walls with a painted variant and a door flat in the run, 4 m bars shared by the fly barrel and the lighting bar so a barrel is built from a pair, the tier run that stacks a stalls row or an aisle step one tread back and one riser up into a rake, 2 m house wall modules the exit doors, the scene dock door and the control box window drop into, and 2 m floor tiles in house carpet or bare backstage boards. The flying system is modelled as a flying system: a bar on three hemp lines with a sandbagged cradle beside it, a counterweight frame with six weights in its guides, a pin rail with turned belaying pins and lines made off and flaked down. The house is the other half: tip up stalls seats on a 720 mm pitch with buttoned crimson backs and gilt piping, a bowed circle front on its carpeted soffit, two seat side boxes under draped canopies, a brass pit rail with players' rostra behind it, gilt wall brackets, lit exit boxes and a follow spot in a yoke. Backstage is the mirror station, the makeup table, wheeled costume rails, a quick change booth, the numbered props table, the prop rack, flight cases and the desk a show is called from. The tab leaves, the fly bar, the trap lid, the counterweight cradle, the seat bases, the exit and dock doors, the follow spot barrel, the case lids and the rail castors are named nodes on their own pivots with rigid open, close, roll and tilt clips: node transforms only, no skinning. The leg, border and backcloth cloths, the hemp lines, the fire curtain and every cable stay static, because a flexible run is not reachable with a rigid node transform and faking it costs a consumer more than it gives. Every ornament and painted face is abstract: nothing here carries a title, a name or readable artwork. Every file is self contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/theatre-stage-and-backstage","coverUrl":"https://cdn.3dassets.dev/assets/35925/v1/poster.webp","assetCount":53,"aiGenerated":true,"aiGeneratedAssetCount":53,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5436280,"totalTriangles":132212,"starterScene":{"slug":"theatre-stage-and-backstage-playhouse-st-bcd91a59-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35925/v1/model.glb"}},{"id":303,"slug":"art-gallery-and-exhibition-rooms","title":"Art Gallery and Exhibition Rooms","summary":"A realistic public art gallery: modular white wall, floor and lighting track a hung room is built from, framed and unframed canvases, plinths, vitrines and stands, and the front of house from the reception desk to the shop. All artwork is abstract placeholder composition.","description":"Everything a developer needs to build a gallery of two or three rooms and the front of house in front of them. The room is modular: a 2 m by 3.2 m white wall panel with a dark edge reveal and a cornice tiles into a run of any length, with a matching doorway module, a fire exit module, a 4.2 m tall bay, a movable partition on feet, a 2 m skirting run and a 2 m floor tile in boarded and poured finishes. Over it runs 2 m lighting track with clamp on spot heads, and picture lights on brackets. The display side is a hang: framed canvases in four sizes and two palettes, an unframed stretched canvas, a diptych, a picture rail with hanging wires, plinths at three heights, a vitrine case with a lifting lid, a wall mounted display case, a sculpture stand with a turning platter, a bust pedestal, an abstract form for a plinth top, a wall text panel, a room name plate, a caption card set, an interactive screen on a stand and a projector plinth. Front of house is a reception desk, a ticket scanner, a cloakroom counter and rail, a bank of six bag lockers, a shop counter with its merchandise shelf, cafe settings, a pushchair park, a wheelchair, a floor plan board, an audio guide charging rack, benches, an invigilator chair, rope barrier posts, retractable belt stanchions, an art handling trolley, an artwork crate, a gloves and tools tray, a humidity monitor, a cleaning trolley and a bin. Every painted surface in the pack is an abstract composition of colour blocks on a plain ground and every panel, plate and label carries plain bars instead of characters: nothing reproduces, imitates or evokes any existing artwork, artist, style or institution, there is no readable text and no name anywhere, and the art is placeholder geometry meant to be replaced with the work being shown. What moves is rigid node transforms only: the doorway and fire exit leaves, the six locker doors, the vitrine and crate lids, the sculpture turntable, the interactive screen tilt, and the castors and wheels under the trolleys and the wheelchair. What does not move is said in each description and is deliberate: canvases are hung and fixed, ropes, belts, hanging wires, coat hangers and the waste sack are cloth, webbing or cable and this library has no skinning, a lighting beam is not geometry so a spot is aimed once, and the folding wheelchair frame and the retracting belt cassette are linkages no single rigid node can carry. All original CC0 geometry, no brands and no logos.","url":"https://3dassets.dev/packs/art-gallery-and-exhibition-rooms","coverUrl":"https://cdn.3dassets.dev/assets/35871/v1/poster.webp","assetCount":58,"aiGenerated":true,"aiGeneratedAssetCount":58,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2295212,"totalTriangles":99212,"starterScene":{"slug":"art-gallery-and-exhibition-rooms-two-roo-1bc77295-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35871/v1/model.glb"}},{"id":302,"slug":"escape-room-and-puzzle-venue","title":"Escape Room and Puzzle Venue","summary":"Realistic escape room models: modular puzzle room walls, a door with a magnetic lock, a false bookcase door, padlocks, dials, levers, valve boards and safes, plus the games master desk, prop store, reception, lockers and signage of the venue around them.","description":"A modern realistic escape room business for building a venue of two or three themed rooms with the operation behind them. The shell is modular: 1.2 by 2.6 m wall modules dressed on both faces, plain painted, walnut panelled, as a venue corridor and as a hidden panel section, a door module with an 800 by 2050 mm leaf on a magnetic lock with a glazed vision port, a false bookcase door whose whole case swings on a concealed hinge, 1.2 m floor tiles plain and with a steel pressure plate in them, and 1.2 m ceiling panels on a tee grid with a camera dome and a speaker. The puzzles are modelled as mechanisms: combination padlocks in three sizes, a key safe with a numbered dial, a keypad wall plate, a three lever panel with red, green and brass knobs, a pipe and valve board with three handwheels and two gauges, a wire patch panel, a balance on a plinth, a UV mark panel with its lamp, a sliding tile frame, a map and pin board, a writing desk with a ledger and quill, a banded chest with hasps, a drawer unit with a false bottom, a mirror on a hidden catch, a candle sconce lever and a floor safe with a spoked handwheel. The venue is the rest of the job: the games master desk with a six monitor bank, talkback microphone and reset tray, the headset, prop store shelving, reception, a waiting sofa, phone and bag lockers, a briefing screen, a leaderboard, venue signage and room name plates, a photo backdrop, drinks vending and a bin. Every leaf, drawer, lever, valve wheel, dial and lid is a named node on its own pivot and ships rigid open, close, spin and tilt clips: node transforms only, no skinning. Padlock shackles stay shut, patch leads and headset cables are modelled in one fixed loop, candle wicks are unlit, pressure plates travel 8 mm and are left static, and the tiles of the sliding puzzle stay where they are, because a flexible run, a flame and fifteen separate tiles are not worth a rigid node transform each. Signs, books, maps, charts, leaderboards and screen faces are abstract blocks and bands, never readable text, so nothing implies a real venue, franchise or brand. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/escape-room-and-puzzle-venue","coverUrl":"https://cdn.3dassets.dev/assets/35814/v1/poster.webp","assetCount":45,"aiGenerated":true,"aiGeneratedAssetCount":45,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6185088,"totalTriangles":155224,"starterScene":{"slug":"escape-room-and-puzzle-venue-escape-room-f18faa23-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35814/v1/model.glb"}},{"id":301,"slug":"care-home-and-day-room","title":"Care Home and Day Room","summary":"Realistic residential care home: profiling care bed, bedside cabinet, over bed table, wardrobe, hoist track and mobile hoist, high back chairs, fireplace, tea trolley, nurse station, medication trolley, walk in bath, wheelchair, and wall, door and floor modules.","description":"A modern realistic residential care home interior for bedrooms, day rooms, dining rooms, assisted bathrooms and the service side of a home. It is a place people live rather than a hospital ward: the furniture is domestic oak on a warm palette, the chairs are upholstered and piped, and the colour is carried by the soft things a ward does not have, the curtains, the rug, the books and the plants, so every pale piece still reads against a white background. Heights are the ones care asks for: armchair seats at 480 mm a resident can stand up from, the bed platform at 560 mm, dining tables at 750 mm, handrails and grab rails at 800 mm. Wall, window and door modules run on a 1.2 m by 2.6 m grid with wall-left and wall-right connectors; floor and carpet tiles are 1.2 m square; corridor handrail sections and ceiling hoist track run on 1.2 m centres; lounge chairs butt into a run on a 700 mm module, so a bedroom, a corridor, a day room and a bathroom are each the same pieces repeated. The profiling bed's head section, the wardrobe, cabinet and sluice doors, the bedroom and fire door leaves, the memory box front, the chest, bedside, desk and medication trolley drawers, the walk in bath's side door, and the bin, linen trolley and medication trolley lids are named nodes on their real hinge or slide axes, each shipping a rigid open and close clip; every trolley, the over bed table, the hoist, the wheelchair, the rollator, the shower chair and the weighing chair ship a roll clip on their castors, and the tilt in space chair rocks on its tilt axis. Node transforms only, no skinning. What deliberately does not move, and why: the curtains, the bedding, the folded linen and the hoist sling, because cloth is not a rigid node; the call bell lead and every cable, for the same reason; the bed's height columns, the hoist boom and actuator, the door closer arm, the folding wheelchair frame and the folding drop down grab rail, because each is a linkage no single rigid node transform can follow, and faking one costs a consumer more than it gives. There are no residents or staff in the pack, because nothing here is skinned, and no real care provider, equipment maker or brand name appears anywhere: notice boards, signs and the door name plate are deliberately blank so a project can letter its own. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/care-home-and-day-room","coverUrl":"https://cdn.3dassets.dev/assets/35769/v1/poster.webp","assetCount":56,"aiGenerated":true,"aiGeneratedAssetCount":56,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7731632,"totalTriangles":196888,"starterScene":{"slug":"care-home-and-day-room-care-home-floor-cfe42faf-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35769/v1/model.glb"}},{"id":300,"slug":"demolition-and-site-clearance","title":"Demolition and Site Clearance","summary":"A modern demolition site: a bulldozer with a blade that raises and angles, tracked excavators with bucket and breaker, a high reach machine, a crusher and screening train, hoarding, wall sections in three states, rubble, salvage and the welfare compound.","description":"Original CC0 demolition and site clearance library, built to take a building down rather than put one up. The plant runs to a tracked bulldozer whose moldboard raises on its push arms and angles on a parented node, a tracked excavator in digging bucket and hydraulic breaker versions, a high reach demolition machine fourteen metres tall with a pulveriser head, a wheeled loader with a rehandling bucket, a skid steer with a sorting grapple whose top jaw opens, a front tip site dumper, a six wheel articulated hauler, a telehandler with a telescopic boom that reaches, a towable dust suppression bowser with a hose reel that turns, a tracked jaw crusher with an overband magnet, a tracked screening plant and a lifting magnet attachment on its stand. The site itself is a 4 m modular kit: ground tiles in concrete, mud tracked and crushed hardcore versions, solid hoarding panels and a hoarding gate that swings, mesh fence panels with their foot blocks, a debris netting scaffold bay, and a masonry wall section in intact, breached and down to rubble states over a broken floor slab with its reinforcement showing. The arisings are modelled as real material: rubble piles in three sizes and a graded crusher feed pile, salvaged brick banded on pallets, cut steel beams on bearers, segregated timber waste and a bundle of cut rebar. The compound adds a site cabin on blocks in office and welfare versions, an open and a covered waste skip, a drive through wheel wash, a dust suppression sprinkler bar, a steel road plate, a cone and barrier set, a banksman's post, a signage frame, a fire point, a first aid station, a floodlight mast and a temporary power distribution board. Named pivoted nodes carry rigid node-transform clips only: the dozer blade raises and angles, the excavator, loader and telehandler booms raise with their buckets, breakers, grapples and forks parented so they travel with the raise, the telehandler extension reaches, the dumper and hauler bodies tip, the hoarding gate and the cabin and distro doors swing, the skip lid lifts, the bowser reel spins and every road wheel rolls. The track belts, the hydraulic rams beyond the driven node, the lifting chains, the crusher jaws, the conveyor belts, the screen box springs, the debris netting and the water are all modelled solid and never move, because none of them is reachable with one rigid node transform, and a consumer adds the dust and spray as effects. Nothing here is wrecked or distressing: the job is hoarded, damped down, tidily signed and the salvage is sorted. No plant manufacturer, demolition contractor or equipment brand name, badge or artwork anywhere: every livery is invented and every sign face and plate is blank.","url":"https://3dassets.dev/packs/demolition-and-site-clearance","coverUrl":"https://cdn.3dassets.dev/assets/35713/v1/poster.webp","assetCount":49,"aiGenerated":true,"aiGeneratedAssetCount":49,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5594076,"totalTriangles":90472,"starterScene":{"slug":"demolition-and-site-clearance-demolition-f865c36c-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35713/v1/model.glb"}},{"id":299,"slug":"ferry-terminal-and-harbour-crossing","title":"Ferry Terminal and Harbour Crossing","summary":"A working roll on roll off ferry terminal: a berthed ferry whose stern ramp lowers, a hinged linkspan on its towers, ported quay, lane and floor tiles, check in booths, barriers and queueing vehicles, and a glazed terminal with a walkway to the gangway tower.","description":"A complete modern vehicle ferry port in one coherent realistic family, built so a developer can assemble a terminal rather than dress one. The berth is the pack's centre: a quay of ported 4 m coping tiles with fender panels, bollards, a bunker point and lifebuoy posts, breasting dolphins standing in 8 m water tiles, a linkspan bridge section that tilts on its shore hinge under a pair of hydraulic towers, two shore ramp sections climbing to it, and the ferry itself, a berthed stern section modelled from the waterline up whose stern ramp lowers onto the bridge. The marshalling yard is ported lane tiles with plain and hatched markings, a three lane check in island, barrier arms, a lane number gantry, a cantilever signal, a weighbridge and a staff hut, with a car, a van, a tractor unit and a box semi trailer to fill them. The passenger terminal is built from ported 4 m facade bays and an entrance bay with sliding doors, roof cassettes, check in desks, ported seating banks, a sailings board, a kiosk, ticket gates, toilets, a lift and stair core, luggage trolleys and racks, wayfinding totems and a ported covered walkway out to the gangway tower. Animation is rigid node transforms only: the stern ramp, the barriers, the ticket gates, the entrance doors and the toilet doors open and close, the linkspan deck and the board flaps tilt, and every vehicle wheel and trolley castor rolls. Water, mooring ropes, fender rubber, hydraulic rams, cables and the gangway bellows are modelled solid and stay still, because none of them is reachable with a rigid node transform. No operator, shipping line, port authority or vehicle maker marks anywhere.","url":"https://3dassets.dev/packs/ferry-terminal-and-harbour-crossing","coverUrl":"https://cdn.3dassets.dev/assets/35663/v1/poster.webp","assetCount":44,"aiGenerated":true,"aiGeneratedAssetCount":44,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2554508,"totalTriangles":34360,"starterScene":{"slug":"ferry-terminal-and-harbour-crossing-ferr-05f91843-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35663/v1/model.glb"}},{"id":298,"slug":"dog-agility-and-training-field","title":"Dog Agility and Training Field","summary":"44 stylized dog agility models: hurdles, tyre, spread and long jumps, an A frame, dog walk, seesaw, rigid and fabric tunnels, weaves and a pause table, with ported grass tiles, ring rope and gate, timing and judging kit, crates, gazebos, a club shed and a course set in a ring.","description":"Everything needed to build a dog agility course and the field it runs on. The equipment is a complete competition set: a single bar hurdle with its bar in either cup height, a spread, a tyre slung in a frame, a four element long jump, the A frame, the dog walk, the seesaw, six and twelve pole weaves, a pause table and its painted box, a wall jump and a brush fence, plus rigid tunnel straights and a 45 degree bend that chain on real connector ports into a collapsed tunnel entry. The field around them tiles out of 4 m mown grass and worn earth modules on the same ports, with ring rope bays and a hinged entry gate that close a ring of any shape, a hedged boundary, tree clumps and a car park tile. The club side carries the judge's table, the ring scoreboard, an electronic timing gate pair, a PA post, shade gazebos, benches, waiting crates, a crate trolley, a grooming table, the lead rack and kit bag, the water station, the rosette and trophy table, a noticeboard, a first aid point, the equipment store rack and a club shed. Clips are rigid node transforms only: jump bars tip in their cups, the tyre swings in its frame, the seesaw plank rocks on its own fulcrum, the ring gate and the shed door open and close, the trolley and grooming table castors roll and the bin lid lifts. The ring rope, the fabric tunnel chute, the coiled leads, the grass and the timing beam are modelled solid and stated as static, because a hanging rope, cloth and a light beam each need a simulation or a joint per element that a rigid node cannot give. There are no dogs in this pack: the catalogue supplies those in its animal packs, and the course is built to be run by them. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/dog-agility-and-training-field","coverUrl":"https://cdn.3dassets.dev/assets/35620/v1/poster.webp","assetCount":45,"aiGenerated":true,"aiGeneratedAssetCount":45,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1404092,"totalTriangles":25652,"starterScene":{"slug":"dog-agility-and-training-field-club-agil-7d9652a2-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35620/v1/model.glb"}},{"id":297,"slug":"boarding-kennels-and-cattery","title":"Boarding Kennels and Cattery","summary":"Kennel bays with opening gates and pop hatches, roofed outdoor runs, cattery pens with shelf ladders and cat flaps, food prep, feed bins, laundry, cleaning and isolation, plus reception, an adoption board and a fenced exercise paddock. No animals: the facility that houses them.","description":"Original CC0 boarding kennels, cattery and rescue centre library: the facility, not the animals, which the catalogue's own cat, dog and pet packs already supply. The kennel side is a ported bay module 1.5 m and 2.25 m wide with a block dividing wall, a raised sleeping platform, a bed shelf and a pop hatch through to the run, the same bay made up for a boarder, a standalone dividing wall panel, a mesh gate with a drop latch, resin floor and drainage channel tiles, outdoor run panels and a run gate, a clear run roof section, a gate name card holder, a water bowl bracket, a feed bowl, a pile of vet bedding, a folded blanket stack, a raised feeding stand and a toy basket. The cattery adds a ported pen module with a three step shelf ladder and a sleeping box, a glazed pen door, a cat flap panel between pen and run, a walkway shelf set, a scratching post, a litter tray with its scoop, a cat carrier in two sizes, a heat pad, a hide box and a free standing exercise wheel. The service and rescue side carries a food prep counter with an inset sink, a bank of three feed bins with scoops, a fridge and freezer, a laundry washer and dryer stack, a bedding trolley on castors, a cleaning station with a hose reel, a pedal waste bin and a clinical waste bin, an isolation pen with its warning plate and foot tray, a weighing platform, a medicine cabinet, a record clipboard rack, a reception desk with a screen, a waiting bench, an adoption noticeboard, paddock fence panels with a gate, an agility step and a play tunnel. Named pivoted nodes carry rigid node-transform clips only: kennel gates, run gates, cattery pen doors, the isolation door and the paddock gate swing, the pop hatches and the cat flap lift, the carrier, fridge, freezer, washer, dryer and cabinet doors open and close, feed bin and pedal bin lids lift, the exercise wheel and the hose reel spin and the bedding trolley castors roll. Welded mesh infill, bedding, litter, water, hose runs and cables are modelled solid and never move, because none of them is reachable with one rigid node transform. No kennel, cattery, charity or pet brand names, badges or artwork anywhere: every card, label and sign is blank.","url":"https://3dassets.dev/packs/boarding-kennels-and-cattery","coverUrl":"https://cdn.3dassets.dev/assets/35575/v1/poster.webp","assetCount":48,"aiGenerated":true,"aiGeneratedAssetCount":48,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2269668,"totalTriangles":39764,"starterScene":{"slug":"boarding-kennels-and-cattery-boarding-ke-d2349ffd-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35575/v1/model.glb"}},{"id":296,"slug":"tv-studio-and-broadcast-gallery","title":"TV Studio and Broadcast Gallery","summary":"Realistic television studio models: a blue cyclorama and set flats on a modular floor, a news desk, chat show seating, cameras on pedestals, tripods and a jib, a lighting grid with fresnels and softboxes, and a production gallery of desks, mixers and monitor walls.","description":"A modern realistic television studio library for building a studio floor, a production gallery and the back of house behind them. The floor is modular: 2 m tiles plain and marked up for a shoot, 2.4 m cyclorama bays 4 m tall with a coved base and a quarter turn corner on a 1.2 m radius, 1.2 m timber framed set flats plain, with a doorway and skinned in chroma green, and riser platforms to stand a set on. The sets are modelled as sets: a bowed news desk with a lit front panel, a monitor let into the top and desk microphones, a two seat chat show sofa with matching interview chairs, a presentation screen on a braced stand, floor monitors, scenery braces on cast stage weights, mark spikes and camera tape. The cameras are a pedestal on a three wheel dolly, the same pedestal with an autocue on the lens, a shoulder camera on a tripod and a 3.1 m jib arm with the head slung under it. Over them, 2 m lighting grid bays with grating walkways carrying fresnels on hook clamps, a barn door spot, softbox panels, cable drapes and a sound boom. Behind the glazed partition, a gallery of 1.8 m desk bays with monitor stacks, a vision mixer, a sixteen channel sound desk, a talkback panel, monitor walls, operator chairs and an equipment rack, and beyond that a makeup station with a lit mirror, a wardrobe rail, a green room sofa and table, prop store shelving and a studio door with a soundlock. Barn doors, camera heads, the jib arm, the boom, autocue and monitor arms, chair seats, rack and desk drawers, the cable drum and every door and soundlock leaf are named nodes on their own pivots and ship rigid open, close, pan, tilt, spin and wheel-roll clips: node transforms only, no skinning. Cables, cable drapes, sound blankets, garment covers, softbox diffusion and light beams stay static, because a flexible run is not reachable with a rigid node transform and a light cone is a shader rather than geometry. Screen faces are plain lit panels with a status strip, never readable pictures, and nothing in the pack carries a broadcaster, programme or equipment brand. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/tv-studio-and-broadcast-gallery","coverUrl":"https://cdn.3dassets.dev/assets/35527/v1/poster.webp","assetCount":47,"aiGenerated":true,"aiGeneratedAssetCount":47,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5553344,"totalTriangles":131084,"starterScene":{"slug":"tv-studio-and-broadcast-gallery-studio-f-0d3b5716-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35527/v1/model.glb"}},{"id":295,"slug":"clothing-rail-and-wardrobe","title":"Clothing Rail and Wardrobe","summary":"Clothes and the fixtures they live on: folded tees, shirts, jumpers and jeans with their stacks, garments hung on wooden, wire, velvet and clip hangers, and the rails, stands, stock bays, wardrobe, drawers, cubicles, mirror and mannequin forms that carry them.","description":"A realistic modern clothing shop and wardrobe kit in metre units, built because a catalogue of props had no clothes in it. The garments come folded and hung. Folded: a t shirt in three colourways, a polo, a boarded dress shirt, a jumper, a hoodie with its hood folded back, jeans and shorts with waistbands and stitched pockets, a five high stack of tees, a four high stack of jumpers, a rolled pair of socks, a blank underwear multipack in a polythene sleeve, a fringed scarf and a bordered bath towel. Hung: a t shirt, a shirt in two colourways, a blouse, a jumper, a hoodie, a jacket, a coat, a dress in two lengths, trousers on a clip hanger and a suit inside a clear cover, plus empty wooden, wire and velvet hangers. The fixtures are a ported 1.2 m straight rail, a turning round rail, a wall bracket, a four way stand, a ported 1 m folded stock bay, a wardrobe with hanging space behind two doors, a four drawer chest, a shoe rack of plain shoe forms, an accessory table with a drawer, a cheval mirror, a torso form and a full form, a ported fitting room cubicle, a laundry basket, a garment steamer, blank swing tickets and size cubes, and the board floor tile the shop is laid on. There is no cloth simulation and no skinning anywhere in this library, so every garment is static geometry in a settled pose: a folded garment is a soft block with a collar notch and a fold edge, and a hung garment is a shaped shell with shoulders, a taper, sleeves and a hem, built around its hanger and hanging below the origin so it drops onto a rail. Nothing drapes, swings or creases. The wardrobe and cubicle doors swing, the drawers pull out, the round rail head spins, the basket lid lifts and the steamer wheels roll, all as rigid node transforms. Fabric, curtains, the steamer hose and shoe laces are deliberately static, and the mannequin forms are plain matt display forms with no face, features or skin tone, shipped undressed because a garment cannot be fitted to them without skinning. No clothing brand, retailer or trade dress appears anywhere and every ticket, label and sign face is blank. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/clothing-rail-and-wardrobe","coverUrl":"https://cdn.3dassets.dev/assets/35480/v1/poster.webp","assetCount":49,"aiGenerated":true,"aiGeneratedAssetCount":49,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3820824,"totalTriangles":95262,"starterScene":{"slug":"clothing-rail-and-wardrobe-clothing-rail-d260b08c-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35480/v1/model.glb"}},{"id":294,"slug":"amusement-arcade-and-seaside-pier","title":"Amusement Arcade and Seaside Pier","summary":"A British seaside pier on one 4 m grid: deck bays on cast iron trestles, railings, lamps, benches and kiosks, the amusement arcade that stands on it with its cabinets, pusher, grabber and prize counter, and the beach below with huts, deckchairs and groynes.","description":"A realistic seaside pier and amusement arcade in metre units, built so a developer can assemble a pleasure pier, put an arcade on it and dress the beach underneath. The structure is a 4 m grid: a deck module of separate weathered boards on bearers, a cast iron leg frame, a railing section with a gate variant, an end platform for the pier head, an entrance arch with a blank name panel, and a sand ground tile with a wet sand variant for the beach the whole thing stands on. The pier is dressed with lamp posts carrying hanging baskets, benches, a glazed wind shelter, a life ring, a coin telescope that tips on its trunnions, a gull on a mooring post and a kiosk shell that trades as an ice cream or a fish and chip kiosk. The arcade is a carpet module, a wall module, a sign panel and a dome camera, with the machines to fill them: an upright cabinet in four liveries, a sit down driving cabinet, air hockey, a coin pusher, a claw grabber, pinball, a dance machine, a change machine, a ticket redemption counter and a token cup. The seafront adds a rock and sweet stall, a donut stand, deckchairs, a windbreak, a promenade railing, litter bins, a tide sign, a groyne and beach hut rows in two liveries. The kiosk shutters, the railing gate, the pusher shelf, the grabber gantry and its parented claw jaws, the change and ticket drawers, the bin hoods and the telescope ship rigid node transform clips. The sea, the canvas of the awnings, deckchairs and windbreak, the screens, the flippers and the dance panels are deliberately static: water and cloth are not reachable with one rigid node transform, and a readable screen would be somebody else's game. No real pier, resort, seaside town, arcade operator, machine or game appears anywhere: every marquee, fascia, board and sign is a blank colour field. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/amusement-arcade-and-seaside-pier","coverUrl":"https://cdn.3dassets.dev/assets/35431/v1/poster.webp","assetCount":46,"aiGenerated":true,"aiGeneratedAssetCount":46,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7868540,"totalTriangles":195148,"starterScene":{"slug":"amusement-arcade-and-seaside-pier-seasid-562a6cc8-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35431/v1/model.glb"}},{"id":293,"slug":"caravan-park-and-campsite","title":"Caravan Park and Campsite","summary":"44 stylized holiday park models: modular pitch, track, fence, hedge and windbreak pieces, statics, tourers, a campervan, five tents, awnings, hook ups, the shower block, shop, play area and entrance barrier, in one assembled site.","description":"Everything needed to build a holiday caravan park rather than a wild campsite. The ground goes down first on a 6 m grid with real connector ports: mown grass pitches, concrete hardstandings with painted bays and a stencilled number, and a gravel site road in a straight and a quarter turn, with post and rail fence, boundary hedge and windbreak bays that run nose to tail. Accommodation is a static caravan on piers with a boarded skirt and steps, the same static decked for a long season and in a second livery, a single axle touring caravan with a full A frame, coupling head and jockey wheel, a panel van conversion with a stowed elevating roof, a folding trailer tent, two sizes of dome tent, a family tunnel tent, a canvas bell tent and a porch awning to stand against a van. The pitch is dressed with hook up bollards, marker posts, a water point, the chemical disposal point, a picnic bench, a fire pit, folding chairs and tables, a cool box, a storage crate and an awning mat. The site end adds the shower and toilet block with a laundry module that ports onto either end, a washing up canopy, the shop and reception cabin, a gas bottle cage, a bin and recycling store, a swing set and slide, a noticeboard, a floodlight column, the painted entrance sign and the barrier. Clips are rigid node transforms only: caravan, campervan, shower, laundry, shop and cage doors open and close, the campervan leaf slides, the tourer, campervan and trailer wheels roll, the barrier arm lifts, the bin and cool box lids open and the swing seats rock. Tent fabric, awning canvas, windbreak cloth, guy lines, taps and fire are modelled solid and stated as static, because each needs a deforming surface, a jointed linkage or a fluid that a rigid node cannot give. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/caravan-park-and-campsite","coverUrl":"https://cdn.3dassets.dev/assets/35385/v1/poster.webp","assetCount":45,"aiGenerated":true,"aiGeneratedAssetCount":45,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1765920,"totalTriangles":26072,"starterScene":{"slug":"caravan-park-and-campsite-holiday-park-a-0e790716-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35385/v1/model.glb"}},{"id":292,"slug":"tool-hire-depot-and-plant-yard","title":"Tool Hire Depot and Plant Yard","summary":"A modern tool and plant hire depot: a ported trade counter run, racking loaded with the hire fleet, the wash and test bay, and a yard of small plant with a mini excavator, a dumper, a forklift and a lighting tower, all animated and on one 3 m grid.","description":"Original CC0 tool and plant hire library. The trade counter is a ported 1.5 m module in a till version with a screen and a sliding cash drawer and a clear run version, with back shelving, a collection rack of tagged tools, a hire agreement stand, a rate board, a waiting bench, a queue rail post, a consumables wall rack of cutting discs, bits and bagged fixings and a PPE stand of helmets, gloves, ear defenders and hi vis. The hire fleet is stored on a ported 3 m heavy duty racking bay, loaded or empty, and runs to a cordless tool case stack, a breaker and rotary drill rack, a petrol disc cutter, a floor sander, a wallpaper steam stripper, a petrol pressure washer, a portable generator, a 110 V site transformer with festoon lights, a building dehumidifier, a carpet cleaner, an extension lead drum, a ladder rack of step, extension and trestle ladders, an alloy scaffold tower section that stacks, a wheelbarrow and a towable cement mixer. The yard adds a rubber tracked mini excavator, a front tip site dumper, a counterbalance forklift, a plate compactor, a trench rammer, a floor saw, a towable lighting tower, a plant trailer, a bunded fuel bowser and a bundle of adjustable props. The wash and test bay brings a portal wash frame with a jet washer, a channel drain ground tile, a PAT test bench, a fitter's repair bench with a vice and drawers, a parts bin wall and an oil and grease shelf, and the site is completed by clad wall modules, a roller shutter door, a staff door, mesh fence panels and a gate, a floodlight mast, a yard bin, a site office cabin and marked plant bay and yard ground tiles, all on one 3 m grid with real connector ports. Named pivoted nodes carry rigid node-transform clips only: the roller shutter lifts, the staff, cabin and gate doors swing, the excavator boom raises with its bucket parented to it so the two travel together, the dumper skip tips, the forklift forks raise, the trailer ramp drops, the bin and case lids lift, the till and bench drawers slide, the mixer drum, sander drum, cutter and saw blades and the hose and lead reels turn, and the wheels roll on every machine that has them. Hydraulic rams beyond the driven node, lift chains, drive belts, hoses, cables, the rubber tracks and the festoon string are modelled solid and never move, because none of them is reachable with one rigid node transform. No tool, plant or hire company names, badges or artwork anywhere: every livery is invented and every plate and label is blank.","url":"https://3dassets.dev/packs/tool-hire-depot-and-plant-yard","coverUrl":"https://cdn.3dassets.dev/assets/35340/v1/poster.webp","assetCount":54,"aiGenerated":true,"aiGeneratedAssetCount":54,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6123592,"totalTriangles":125372,"starterScene":{"slug":"tool-hire-depot-and-plant-yard-tool-hire-ee36353d-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35340/v1/model.glb"}},{"id":291,"slug":"public-swimming-baths-and-poolside","title":"Public Swimming Baths and Poolside","summary":"Realistic kit for a municipal indoor swimming baths: a tiled lane pool tank with a still water surface, lane ropes, starting blocks, a diving board, the poolside and its lifeguard kit, a tiled changing village, and reception with a viewing gallery.","description":"A modern realistic library for building a whole municipal swimming baths. The tank is laid from 2 m floor tiles carrying lane lines and targets, walled in tiled 2 m sections two metres deep, rimmed with scum channel pieces and filled with still water surface panels; the poolside is deck tiles with drainage and depth markers, and the same grid runs on as the changing village floor. Round the tank go strung lane ropes and a reel to wind them on, starting blocks, backstroke flag lines, ladders, a tiled shallow end stair, a low diving board, handrails, lifeguard high and low chairs, a rescue tube and reaching pole rack, a first aid station with a defibrillator, benches, a kickboard trolley, a lane marker board, a pace clock, a hose reel, planters, wet floor signs and a pool cover reel. The changing village adds cubicle modules and a wide family cubicle on one bay port, locker banks, benches with coat rails, shower posts, a drying area, hairdryer points, a basin and mirror run, a footbath channel and the housekeeping. Front of house adds the reception desk, a turnstile, vending, a trophy cabinet, a notice board, a bin, a fire point and viewing gallery tiers with their glazed rail. Water is a flat translucent plane at a fixed level and nothing else: this library has no water simulation, so ripples, refraction, splashes, caustics and swimmers are for the consumer to add. Cubicle, locker, cabinet and vending leaves, the turnstile arms, the lane rope, cover and hose drums, the trolley castors, the pace clock hand, the diving board at its fulcrum and the bin lid are named nodes on their own pivots and ship rigid open, close, spin, roll and tilt clips: node transforms only, no skinning. The water, the strung lane ropes, the backstroke pennants, the towels and the run out lengths of hose and cover stay static, because a flexible run is not reachable with a rigid node transform and faking it costs a consumer more than it gives. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/public-swimming-baths-and-poolside","coverUrl":"https://cdn.3dassets.dev/assets/35286/v1/poster.webp","assetCount":54,"aiGenerated":true,"aiGeneratedAssetCount":54,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4484844,"totalTriangles":108638,"starterScene":{"slug":"public-swimming-baths-and-poolside-munic-50d7612d-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35286/v1/model.glb"}},{"id":290,"slug":"village-hall-and-community-events","title":"Village Hall and Community Events","summary":"Realistic kit for a hired village hall dressed for an event: parquet floor and wall modules, a demountable stage with drapes, stacking chairs, trestle and round tables, a serving hatch kitchen, bunting, and the jumble, cake, book and raffle stalls.","description":"A modern realistic village hall library for building the small community hall a parish hires out, dressed for any event a committee books. The hall is laid from 2 m parquet floor tiles, walled in 2 m cream painted modules with a dado rail and high windows, roofed in stained beam bays, and staged on 2 m demountable platforms with steps and drapes. Its furniture is what a hall really owns: stacking chairs single, stacked ten high and linked in a row of six, folding trestle tables set up and folded, a cloth laid round banquet table, the trolley the tables live on, a lectern, a PA speaker on a stand, an upright piano, a tea urn table and the crockery. Behind the serving hatch is the domestic kitchen: a counter run with a sink, a cooker, a fridge, a wall boiler, a crockery shelf and the tray that comes back through. The event dressing covers bunting runs on poles, the jumble, cake, book and raffle stalls on one cloth laid trestle, a tombola drum, a craft table, an A board, a welcome table with a cash tin, flowers, bins and the mop and bucket. Five modular systems carry ports and are assembled in the scene: floor tiles, wall modules with the fire exit, lobby doors and serving hatch sharing their ports, stage platforms, roof bays and bunting runs. The hatch shutter, both pairs of doors, the fridge and oven doors, the piano lid, the bin lids, the tombola drum, the A board face and every castor are named nodes on their own pivots and ship rigid open, close, spin, roll and tilt clips: node transforms only, no skinning. The bunting, the stage drapes, the tablecloths, the clothes on the jumble table and the flowers stay static, because a flexible run is not reachable with a rigid node transform and faking it costs a consumer more than it gives. Every poster, sign, honours strip and label face is a blank coloured field, so no real village, charity or product is named anywhere. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/village-hall-and-community-events","coverUrl":"https://cdn.3dassets.dev/assets/35232/v1/poster.webp","assetCount":52,"aiGenerated":true,"aiGeneratedAssetCount":52,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6301044,"totalTriangles":155872,"starterScene":{"slug":"village-hall-and-community-events-villag-9649427e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35232/v1/model.glb"}},{"id":289,"slug":"allotments-and-community-garden","title":"Allotments and Community Garden","summary":"50 stylized allotment models: modular plot, path, bed, fence and hedge pieces, homemade sheds, two greenhouses, water butts, compost bins, cloches, cages, tools, a chicken coop, a communal tool store and a gate, in one assembled four plot site.","description":"Everything needed to build a rented allotment site rather than a garden. The ground tiles on a 4 m and 2 m grid with real connector ports: dug earth plots, mown grass paths, wood chip walks, timber raised beds that lay end to end, closeboard and chain link fence bays and a mixed boundary hedge. The plot itself carries planted and raked raised beds, a bean wigwam, a row cloche, a cold frame, a slatted compost bin and the plastic dalek beside it, a leaf mould cage, a netted brassica cage, a rhubarb forcer, a potato sack, a strawed strawberry bed and numbered marker posts. Structures are a homemade timber shed in tidy and patched condition, a lean to and a timber framed greenhouse, a water butt on a stand, the site standpipe, a pallet bench, a deckchair, a tool rack, a wheelbarrow, a fork and spade left in the earth, a hoe and rake, two watering cans, a hose reel, a bonfire ring and a chicken coop with a run. The community end adds the padlocked site gate, a hand painted noticeboard, the communal tool store, a picnic table, an honesty box stall, orchard trees, a beehive, a bird scarer, crate and pot stacks, a tyre planter and an old bath used as a trough. Clips are rigid node transforms only: the shed, greenhouse and store doors open and close, the site gate swings, the cold frame light and both compost lids lift, the coop hatch lifts out, the barrow wheel rolls, the hose reel spins and the bird scarer turns. Netting, bean canes, plants, straw, hose and taps are modelled solid and stated as static, because each needs a joint per element, a flexible surface or a fluid that a rigid node cannot give. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/allotments-and-community-garden","coverUrl":"https://cdn.3dassets.dev/assets/35180/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2731176,"totalTriangles":41100,"starterScene":{"slug":"allotments-and-community-garden-four-plo-4119e8f0-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35180/v1/model.glb"}},{"id":288,"slug":"community-sports-hall-and-changing-rooms","title":"Community Sports Hall and Changing Rooms","summary":"Realistic kit for a municipal multi use sports hall: a marked sprung floor, retractable basketball units, court posts and nets, wall bars and padding, mats and vaulting kit, changing rooms, showers, lockers, reception and the equipment store.","description":"A modern realistic community sports hall library for building a whole municipal sports centre. The hall is laid from 2 m sprung maple floor panels carrying the court markings, walled in 2 m painted blockwork modules with high window strips and doorways, and roofed in lattice truss bays with light bars. Its equipment covers a roof suspended retractable basketball unit, badminton and volleyball post pairs with their nets, a five a side goal, an indoor cricket net frame, climbing ropes on a roof beam, wall bars, crash padding modules, a scoreboard, mats, a vaulting box, a springboard, a balance beam and form benches. The changing side adds bench runs with coat rails, locker banks, shower cubicles and cubicle doors on one port type, basins and a hand dryer, mirrors, a first aid point, a cleaning trolley and kit bags; reception and the store add the desk, a turnstile, vending, a notice board, a trophy cabinet, the equipment cage, a ball cage, cones and bibs, a chair trolley and folding tables. Six modular systems carry ports and are assembled in the scene: floor panels, wall modules, roof bays, wall padding, bench runs and shower bays. The backboard arm, cubicle, locker, cabinet, vending and cage doors, the turnstile arms, trolley castors, the scoreboard flap and the bin lid are named nodes on their own pivots and ship rigid open, close, spin, roll and tilt clips: node transforms only, no skinning. Nets, ropes, towels, kit bags and running water stay static, because a flexible run is not reachable with a rigid node transform and faking it costs a consumer more than it gives. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/community-sports-hall-and-changing-rooms","coverUrl":"https://cdn.3dassets.dev/assets/35129/v1/poster.webp","assetCount":49,"aiGenerated":true,"aiGeneratedAssetCount":49,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4565696,"totalTriangles":118510,"starterScene":{"slug":"community-sports-hall-and-changing-rooms-385cad09-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35129/v1/model.glb"}},{"id":287,"slug":"opticians-and-eyewear-showroom","title":"Opticians and Eyewear Showroom","summary":"A realistic high street opticians: ported frame display bays, a turning carousel, display island, dispensing desks and waiting sofas, an eye test room with a phoropter on its swing arm, test chair, slit lamp and chart, and the adjustment bench, edger and lens stock behind.","description":"Everything a developer needs to build a working opticians, from the shop door through to the back room. The showroom is the heart of it: a 1 m wall display bay carrying twenty pairs of frames on five rails, ported on both edges so a run repeats to any length, with a picked over sparse version and a blue livery to mix into it; a freestanding carousel of twelve display wings that turns on its column; a glass fronted display island with a wood top, trays of frames and a standing mirror; a counter mirror on a weighted stand; a dispensing desk with its screen, frame tray and two upholstered chairs; a sunglasses spinner, a contact lens shelf unit stocked with boxes, an accessories rail of cases, pouches and cloths, waiting sofas in two colours, a low table with magazines and a childrens frame corner with its own low mirror and cube seats. Behind the partition is the eye test room: a phoropter whose refractor head is parented to its swing arm, so the arm brings the head in front of the patient and the head still tilts on its own trunnion; a test chair with a reclining back and a headrest that travels with it, and a reclined variant; a slit lamp, an autorefractor and a visual field screener on height adjustable instrument tables; a lit test chart of abstract blocks with the wall mirror that faces it; an optometrist stool that turns; and a castored instrument trolley. The dispensing and back of house side is a frame adjustment bench with two drawers, a salt pan heater and pliers with real jaws, a bench lens edger with a lid over a genuine cutting chamber, a two well tint bath, a ported lens stock drawer bank of five drawers, an order pickup rack of bagged collections, a cleaning station, staff lockers, a pedal bin and a first aid box. The building is modular: a 2 m shop floor tile in two finishes, a 2 m wall bay glazed or solid, and shop and consulting room door bays, all sharing the same ports so any run mixes them. What moves is rigid node transforms only: the phoropter arm and head, the chair back and headrest, the carousel, the stool seat, the trolley castors, the shop, room and locker doors, the stock and bench drawers, and the edger and bin lids. What does not move is said in each description and it is always the same reason: instrument leads, power cables, cords and cloths are flexible and this library has no skinning; the chair and table lift columns and the bin pedal are a change of height or a multi bar linkage that one node cannot carry; and the edger wheel turns too fast for any clip to read. There is no water, no dye surface simulation and nobody in the shop. All original CC0 geometry, with no optical, eyewear or equipment brand name in the geometry or the text, and no readable characters on any card, ticket or chart.","url":"https://3dassets.dev/packs/opticians-and-eyewear-showroom","coverUrl":"https://cdn.3dassets.dev/assets/35078/v1/poster.webp","assetCount":48,"aiGenerated":true,"aiGeneratedAssetCount":48,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4509968,"totalTriangles":138988,"starterScene":{"slug":"opticians-and-eyewear-showroom-high-stre-83048d1d-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35078/v1/model.glb"}},{"id":286,"slug":"nursery-and-primary-classroom","title":"Nursery and Primary Classroom","summary":"Realistic early years and primary classroom: child tables and chairs, carpet story mats, coloured tray units, interactive whiteboard, role play kitchen, sand and water tray, soft play, coat pegs, and wall, window, door and floor modules.","description":"A modern realistic western nursery and primary classroom interior for early years rooms, reception classes and primary teaching spaces. Furniture is at child height: tables at 530 mm, chairs at 310 and 350 mm, the sink run at 600 mm and pegs at 1.3 m, with rounded corners and the four primaries carrying the trays, chair shells, carpet tiles and displays. Wall and door modules run on a 1.2 m by 2.6 m grid with wall-left and wall-right connectors; floor tiles are 1.2 m square, carpet story mats are 600 mm square, tray units run on a 620 mm module and coat peg rails on 1.2 m centres, so a room, a story corner, a storage wall and a cloakroom are each the same piece repeated. Tray and drawer fronts, the role play kitchen oven and cupboard leaves, the sink and first aid cabinet doors, the fire exit leaf, the sand and water lid, the bin lids, the high chair tray and the drying rack shelves are named nodes on their real hinge or slide axes, each shipping a rigid open and close clip; the trolley castors ship a roll clip, the rocking toy rocks on the centre of its runner arc and the easel's front leaf tilts on its head hinge. Node transforms only, no skinning. What deliberately does not move: the coats, bags, costumes and cushions, because cloth is not a rigid node; the sand and the water, which are settled surfaces rather than bodies; the paper on the easel, the drying rack and the display boards; and the changing unit's folding steps and the bin pedal linkages, which no single rigid node can follow. There are no children or adults in the pack, because nothing here is skinned. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/nursery-and-primary-classroom","coverUrl":"https://cdn.3dassets.dev/assets/35031/v1/poster.webp","assetCount":50,"aiGenerated":true,"aiGeneratedAssetCount":50,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5719324,"totalTriangles":162596,"starterScene":{"slug":"nursery-and-primary-classroom-nursery-cl-ed2d1cbb-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/35031/v1/model.glb"}},{"id":285,"slug":"dry-cleaners-and-alterations-shop","title":"Dry Cleaners and Alterations Shop","summary":"A modern high street dry cleaners: a modular counter run and garment conveyor in a tiled shell, the plant behind it with the solvent machine, washer, dryer, boiler and pressing line, and an alterations workroom of sewing tables, cutting table and dummies.","description":"A realistic modern dry cleaners and tailor's alteration shop in metre units. The shop front is built from a 1.2 m service counter module with a till, a customer display, a card reader and a cash drawer, a drop off variant with a bagging hoop and blank job tickets, and a 1.6 m garment conveyor rail unit whose posts, head channel, carrier hooks and chain drive wheel repeat into as long a run as a shop needs, all on 1.5 m wall and floor modules with a half glazed door module. It is dressed with a collection ticket rack, a window display rail, a blank tariff board, benches, counter side shelving of detergents, an umbrella stand and a potted shrub. The plant behind the partition adds the solvent machine with its hinged round door, drum and filter tower, a washer extractor, a tumble dryer, a lagged steam boiler, a bunded solvent drum bay, garment and lint trolleys on castors, a sorting bin bank, a spotting board with its gun and chemicals, a platform scale, stacked bagged work, the pressing station with its vacuum buck and press head, a shirt press, a trouser topper and a modular lagged steam main. The alterations workroom adds a sewing table and an overlocker, a 2.2 m cutting table with a steel rule and real shears, two sizes of tailor's dummy, a fabric bolt shelf, a thread and bobbin rack, a notions drawer unit, a pattern hook rail, an ironing board with an iron, a stool, a work in progress rail, an offcut bin and a pin cushion tray. Doors, drums, press heads, the conveyor drive wheel, the balance wheel, drawers, bin lids and trolley castors ship rigid node transform clips. Garment cloth, the polythene covers, steam, hoses, thread, tape and pinned work are deliberately static: a flexible or draped body is not reachable with one rigid node transform. No real shop, chain, machine maker or trade dress appears; every ticket, tariff strip and label is blank. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/dry-cleaners-and-alterations-shop","coverUrl":"https://cdn.3dassets.dev/assets/34981/v1/poster.webp","assetCount":47,"aiGenerated":true,"aiGeneratedAssetCount":47,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6196680,"totalTriangles":148062,"starterScene":{"slug":"dry-cleaners-and-alterations-shop-dry-cl-88a6d14a-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34981/v1/model.glb"}},{"id":284,"slug":"recycling-and-waste-transfer-yard","title":"Recycling Centre and Waste Transfer Yard","summary":"The public tip and the transfer yard: open top skips, a raised tipping platform, bring banks, a reuse shop, a weighbridge, ported material bays, a baler, a wheel loader and a skip lorry, with the cabins, fencing, lighting and safety kit a municipal recycling centre needs.","description":"Original CC0 recycling centre library for the public facing tip and the outdoor waste transfer yard. The tip side carries open top skips in three sizes with loaded variants of bagged household waste and garden waste, a ported raised platform section with its tipping kerb and guard rail, an access stair, tipping bay blocks, material signage boards for garden waste, glass and metals, a reuse shop cabin with a roller shutter, a small electricals cage, a battery and bulb collection unit, a bunded oil and paint drum bay, bring banks for bottles and textiles, a public bin and a bag trolley. The yard side adds a weighbridge deck plate and its control cabin, an articulated wheel loader, a hook arm skip lorry, a bulk transfer trailer, stacks of baled cardboard and plastic, a vertical baler, a conveyor feed hopper, a ported material bay divider wall, yard ground tiles with mud tracked and queue lane variants, a drainage channel grate and a wash down point. The site is finished with an office cabin and a welfare cabin, an entrance barrier, mesh fence panels and a gate standing open, floodlight masts, camera poles, safety signage, cones, bollards, a fire point and a water bowser. Named pivoted nodes carry rigid node-transform clips only: the loader's boom raises and its bucket tips, the skip lorry's hook arm tilts, the reuse shop shutter and the bring bank hatches lift, the bin and baler lids open, the barrier arm tilts up, the hopper rollers spin and the loader, lorry and trolley wheels roll. Hydraulic rams beyond the one driven node, lifting chains and hooks, cables, conveyor belts, welded mesh and every load of loose material are modelled solid and never move, because none of them is reachable with one rigid node transform. The waste is modelled as clean bagged, boxed and baled material. No waste company, council or manufacturer names, badges or artwork anywhere.","url":"https://3dassets.dev/packs/recycling-and-waste-transfer-yard","coverUrl":"https://cdn.3dassets.dev/assets/34934/v1/poster.webp","assetCount":47,"aiGenerated":true,"aiGeneratedAssetCount":47,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1873468,"totalTriangles":28536,"starterScene":{"slug":"recycling-and-waste-transfer-yard-recycl-9dae0c82-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34934/v1/model.glb"}},{"id":283,"slug":"indoor-market-hall-and-traders","title":"Indoor Market Hall and Traders","summary":"A Victorian covered market hall: cast iron columns, glazed roof bays, brick walls and paving on one 4 m grid, lock up units with roller shutters, open stalls with striped canopies, and the mixed goods, dressing and barrows of a hall of traders.","description":"A realistic indoor market hall in metre units, built so a developer can assemble a covered hall of mixed traders and stock it. The shell is a 4 m grid: a cast iron column module, a roof truss bay with a patent glazed ridge rooflight, brick wall, clerestory and service door modules, a 2 m paving bay and an entrance arch with a pair of iron gates. The trading floor is a 3 m stall module in two kinds, a lock up unit with a roller shutter over a counter and stocked shelves, and an open stall with a striped canvas canopy and a boarded counter, with a corner unit that turns a row, a 1.5 m counter module, back shelving, an awning strip, a produce display slope, a hanging stock rail, a glazed display case, counter scales, a till and card reader, a cash box, a stool, a stock trolley and a folding table. The goods are generic market stock: fruit and veg crates, flower buckets, bakery and haberdashery trays, preserve and cheese, ceramics and homeware, fabric bolts, second hand books, records, plant pots, a tool pegboard and a luggage rack. The hall dresses its aisles with benches, litter bins, a recycling station, a cleaning trolley, an information board, a wayfinding sign, cafe tables, planters, a fire point and a porter's barrow. Roller shutters, the service door, the entrance gates, the till drawer, the cash box lid, the bin hood, the sliding case doors, the scale pan and the trolley and barrow wheels ship rigid node transform clips. Awning canvas, pigeon netting, hanging cloth, sacking, the mop head and the barrow lashing are deliberately static: a flexible sheet or a slack line is not reachable with one rigid node transform, and the goods are fixed stock in their displays. No real market, hall, shop, brand or trader appears anywhere: every fascia, sign, board, packet and label is a blank colour field. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/indoor-market-hall-and-traders","coverUrl":"https://cdn.3dassets.dev/assets/34887/v1/poster.webp","assetCount":53,"aiGenerated":true,"aiGeneratedAssetCount":53,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":10773856,"totalTriangles":271456,"starterScene":{"slug":"indoor-market-hall-and-traders-covered-m-3aaa6199-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34887/v1/model.glb"}},{"id":282,"slug":"parcel-depot-and-sorting-hall","title":"Parcel Depot and Sorting Hall","summary":"A working parcel courier depot: ported belt, roller and incline conveyors, scanner, weigh and diverter stations, chutes, cages and parcels, delivery vans and a trailer at the dock, a forklift, and the hall, mezzanine office and staff kit around them.","description":"A complete modern parcel hub in one coherent realistic family, built so a developer can assemble a sorting depot rather than dress one. The conveyor system is modular on a 2 m grid with its belt top at 0.76 m: straights, a long straight, a 90 degree curve, a cleated incline, a gravity roller bed, a scanner arch, a weigh and dimension station and diverter units whose side port lands a sorting chute and bag frame exactly under the discharge, all proven by assembly in the starter scene. The hall is a 4 m grid of floor tiles, marked walkway tiles, ribbed wall modules, roller shutter door bays and mezzanine deck sections with a stair. Vehicles and dock kit carry the yard: two invented van liveries with sliding kerb side doors and twin rear doors, a box trailer, levellers, bumpers, a shelter, bay signs, a pallet truck, a sack truck, roll cages and a counterbalance forklift with raising forks. Animation is rigid node transforms only: conveyor drums and free rollers turn, the diverter arm sweeps, the labeller tamps, shutters and doors open, forks raise and wheels roll. Belts, straps, cables, chains and the parcels riding a belt are modelled solid and stay still, because a rigid node cannot carry them. No maker, courier or brand marks anywhere.","url":"https://3dassets.dev/packs/parcel-depot-and-sorting-hall","coverUrl":"https://cdn.3dassets.dev/assets/34833/v1/poster.webp","assetCount":53,"aiGenerated":true,"aiGeneratedAssetCount":53,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2621876,"totalTriangles":48976,"starterScene":{"slug":"parcel-depot-and-sorting-hall-parcel-dep-c1755830-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34833/v1/model.glb"}},{"id":281,"slug":"university-lecture-hall-and-campus","title":"University Lecture Hall and Campus","summary":"Realistic university teaching floor: raked lecture theatre rows, lectern, projection screen, seminar tables, lab benches, fume cupboard, lockers, carrels and wall, door and floor modules.","description":"A modern realistic university teaching building interior for lecture theatres, seminar rooms, teaching laboratories, corridors and student break-out spaces. Wall and door modules run on a 1.2 m by 2.8 m grid with wall-left and wall-right connectors; lecture tiers are 1.2 m deep with a 450 mm rise and tile along X on row-left and row-right and up the rake on tier-front and tier-back; lab benches are a 2.4 m module at 900 mm on bench-left and bench-right; floor tiles are 2.4 m square. Tip-up seat bases, teaching room doors, locker and cupboard leaves, the vending front, the fume cupboard sash, bin lids and the flip top are named nodes pivoted on their real hinge or slide axes, each shipping a rigid open and close clip, and the mobile whiteboard and equipment trolley castors ship a roll clip: node transforms only, no skinning. What deliberately does not move: the projection screen fabric, because a rolling screen is a deforming surface; the drinking fountain, eyewash and safety shower, because the movement there is water; the lectern and desk cabling, which is modelled as closed trunking; and the microscope turret, whose detent is too small to read. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/university-lecture-hall-and-campus","coverUrl":"https://cdn.3dassets.dev/assets/34781/v1/poster.webp","assetCount":48,"aiGenerated":true,"aiGeneratedAssetCount":48,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6523484,"totalTriangles":178816,"starterScene":{"slug":"university-lecture-hall-and-campus-teach-1377fb44-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34781/v1/model.glb"}},{"id":280,"slug":"self-storage-facility-and-loading-bay","title":"Self Storage Facility and Loading Bay","summary":"Storage units with lifting roller shutters, a ported corridor and mezzanine kit, a loading dock, a box van, trolleys and pallet gear, plus the site office, barrier, fencing and floodlights: everything a modern self storage facility and its loading bay needs.","description":"Original CC0 self storage library: a ported storage unit module with an orange roller shutter in small, medium and large widths, the same bay shown open and stocked with cartons, crates, a bicycle and furniture under dust sheets or open and empty, a standalone partition wall, corridor floor tiles, clad wall modules, a building roller shutter door, a goods lift landing door, numbered unit plates and a padlock on its hasp, and a mezzanine deck section with its edge rail and the stair up to it, all on one 3 m grid with real connector ports. The handling side carries a flatbed trolley and a platform trolley with a push handle, a hand pallet truck, a sack truck, a ground level loading dock with its leveller plate, a dock bumper pair, a bay number sign, a box van with opening rear doors, a packing bench with tape and cartons, a stretch wrap stand, a stack of timber pallets, a shrink wrapped pallet and a stack of storage crates. The site outside adds the office counter with its screen, a key cabinet, a CCTV camera on a bracket, an access control keypad post, an entrance barrier, mesh fence panels and a gate standing open, a floodlight mast, a fire point, a waste skip, a wheeled bin, a cleaning trolley, a safety sign set and yard and marked parking ground tiles. Named pivoted nodes carry rigid node-transform clips only: the unit shutters and the building shutter lift, the van's rear doors and the key cabinet doors open and close, the goods lift leaves slide apart, the barrier arm tilts up, the bin and skip lids lift, and the van, trolley, pallet truck, sack truck and bin wheels roll. Stretch wrap and shrink wrap film, load straps, the skip's lifting chains, camera cables, the dock leveller's ram and lip and the welded mesh infill are modelled solid and never move, because none of them is reachable with one rigid node transform. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.","url":"https://3dassets.dev/packs/self-storage-facility-and-loading-bay","coverUrl":"https://cdn.3dassets.dev/assets/34733/v1/poster.webp","assetCount":43,"aiGenerated":true,"aiGeneratedAssetCount":43,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2395432,"totalTriangles":37620,"starterScene":{"slug":"self-storage-facility-and-loading-bay-se-4c017824-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34733/v1/model.glb"}},{"id":279,"slug":"cinema-multiplex-and-foyer","title":"Cinema Multiplex and Foyer","summary":"Realistic modern multiplex models: ported tiered seating rows with flip up seats, an aisle step, a masked screen, acoustic and exit door wall modules, the projection booth, the popcorn and drinks machines, and a ported concessions run with the whole front of house.","description":"A working modern cinema, auditorium and front of house, for building a whole multiplex floor. The rake is modular on a 1.1 m tread and a 0.3 m riser: a 3 m seating row carrying four tip up seats on the 0.75 m house pitch, a premium recliner row that drops into the same rake, and a 1.2 m aisle step that keeps pace beside it. Two rows butt into a six seat bank and six tiers make a screen. Around them go a 5.2 by 2.25 m silver screen behind its masking surround on a stage plinth, acoustic wall panels with fabric flutes, side wall light strips, surround speakers on brackets, an exit door module with a lit running man sign, the projection port panel the booth looks through, row letter signs, cup holder armrests, aisle floor tiles and a wheelchair space marking tile. The booth and back of house cover the projector on its plinth, the server rack, the spare lamp flight case, the step ladder, the cleaning trolley, the popcorn kettle machine, the warmer bin, a four valve drinks tower, an ice machine, the nacho and hot dog counter, stocked shelving and a bank of bins. Front of house is the box office with its pay windows and till screens, self service ticket kiosks, a 1.6 m concessions counter module that runs to any length, menu board banks, queue rails and rope barriers, poster light boxes standing and wall mounted, standees, benches, an arcade cabinet, a ticket tear podium, screen number signs, lit ceiling coffers, foyer wall modules and bold patterned carpet tiles. The seat bases, the exit door leaves, the popcorn kettle drum, the drinks flap, the ice machine lid, the trolley castors and the kiosk head are named nodes on their own pivots with rigid open, close, spin, roll and tilt clips: node transforms only, no skinning. A seat base hinges on the back of its own base, which is where a real tip up seat hinges. The screen fabric, the masking skirt, the projected image, the recliner linkage, the belt in a queue rail, the velvet rope and every cable stay static, because none of them is reachable with one rigid node transform and faking it costs a consumer more than it gives. No cinema chain, studio or film is represented: every poster face and standee is an abstract panel of colour. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/cinema-multiplex-and-foyer","coverUrl":"https://cdn.3dassets.dev/assets/34689/v1/poster.webp","assetCount":43,"aiGenerated":true,"aiGeneratedAssetCount":43,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5783040,"totalTriangles":140546,"starterScene":{"slug":"cinema-multiplex-and-foyer-cinema-multip-2527aaf9-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34689/v1/model.glb"}},{"id":278,"slug":"trampoline-park-and-soft-play","title":"Trampoline Park and Soft Play","summary":"Stylized trampoline park models: ported bed modules, safety pad strips, wall, angled and performance frames, foam pit, tumble track, dunk hoop, airbag, dodgeball nets, a soft play tower, ball pit, slides and tunnels, and a front of house of reception, lockers and cafe.","description":"A modern stylized indoor trampoline park for building the whole building: the court, the soft play beside it, and the front of house a family arrives into. Seven modular systems make the place itself: a 2 m park floor tile in two markings, a 2 m trampoline bed module ported on all four rails, a 2 m safety pad strip that ties beds into a court and is walked along, a 2 by 3 m hall wall module the wall trampoline drops into, a 2 m dodgeball divider, a 2 m soft play net wall and a 2 m ceiling truss bay with its light bars. The court features are modelled as court features: a 3 m foam pit heaped with cut cubes, a 4.4 m tumble track, a padded balance beam on A frames, a stitched airbag landing block, a dunk hoop with a tipping rim on a padded post, a raked incline bed and a competition height performance frame. The soft play is a 2.4 m frame tower with a netted deck, a ladder and a slide, a ball pit of forty four balls, a six roller slide, crawl tunnels, padded step blocks, a spinner seat, interlocking floor mats and rope dividers. Front of house is a reception desk with a booking terminal, a grip sock display, twelve lockers, a bench and cubby run, a briefing screen, a first aid point, a safety sign stand, a marshal platform, queue rails, laid party tables, a cafe counter with stools, a vending machine, bins and a cleaning trolley. What does not move is the point of the pack as much as what does: a trampoline bed, a wall bed, a net, a rope, a foam cube and a ball pit are all soft, woven or sprung, this library carries rigid node transforms and no skinning, so every one of them is modelled at rest and says so rather than faking a bounce. The vending front, one locker leaf, the bin lid, the trolley castors, the briefing screen head, the dunk hoop rim, the spinner seat and the roller slide rollers are named nodes on their own pivots with rigid open, close, tilt, spin and roll clips. Every file is self contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/trampoline-park-and-soft-play","coverUrl":"https://cdn.3dassets.dev/assets/34646/v1/poster.webp","assetCount":42,"aiGenerated":true,"aiGeneratedAssetCount":42,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3607624,"totalTriangles":78588,"starterScene":{"slug":"trampoline-park-and-soft-play-trampoline-c2be0116-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34646/v1/model.glb"}},{"id":277,"slug":"pet-shop-and-grooming-salon","title":"Pet Shop and Grooming Salon","summary":"A modern pet shop fit out with the grooming salon behind it: a ported gondola run stocked with food, wall shelving, freezer, bulk bins, till and signage, empty aquarium, habitat and vivarium fixtures, and the grooming table, bath, drying cages and tools.","description":"A realistic modern pet shop and grooming salon in metre units. The retail side is built from a 1.25 m double sided gondola bay stocked with sacks, tins and cartons, a toy and accessory variant on the same ports, a ply cosmetic variant, an end cap, 1 m wall shelving bays, a chest freezer with a glazed lift lid, three bulk food hoppers with pour flaps, a floor standing accessory rail of leads and collars, a toy bin display, the till counter with its card reader, impulse rack and cash drawer, basket stack, trolley, queue rail, blank price signs and a dressed window platform, all on 1.5 m wall, door and floor modules. The livestock fixtures are display stock and ship EMPTY: an aquarium rack of six lit tanks with no water and no fish, a four pen habitat unit with no occupants, a bird cage on a wheeled stand with its door closed, a vivarium stack that is empty and unheated, plus bedding bales and feed bins with scoops. The salon adds a grooming table that rises on its hydraulic post with an open restraint loop, a bath tub with a loading ramp and a tilting shower arm, coupled banks of four empty drying cages, a stand dryer, clipper, scissors and brush trays, a towel shelf, an apron rail, a pedal bin, a cleaning trolley and a hair trap grate. Doors, lids, flaps, the till drawer, the table lift, the shower arm and the castors ship rigid node transform clips. Leads, hoses, cables, aprons, towels, the cage fans and the bird cage door are deliberately static: a flexible or fixed linkage is not reachable with one rigid node. There are no animals anywhere in this pack and nothing depicts an animal in distress. No real shop, brand or trade dress appears; every ticket and sign face is blank. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/pet-shop-and-grooming-salon","coverUrl":"https://cdn.3dassets.dev/assets/34605/v1/poster.webp","assetCount":39,"aiGenerated":true,"aiGeneratedAssetCount":39,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9253612,"totalTriangles":228142,"starterScene":{"slug":"pet-shop-and-grooming-salon-pet-shop-and-61b4cc32-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34605/v1/model.glb"}},{"id":276,"slug":"tattoo-and-piercing-studio","title":"Tattoo and Piercing Studio","summary":"A realistic tattoo studio: two artists booths of chair, work light, tray, machine and drawers behind ported flash art and divider panels, a sterile area and piercing bay, and a reception and waiting front, on modular floor, wall and door bays.","description":"Everything a developer needs to build a working tattoo and piercing studio, from the booth out to the front door. The booth is the heart of it: a studio chair with a black upholstered seat and leg rest, a recline back and a sliding headrest, in an upright pose, a reclined working pose and laid flat as a bed; an arm mounted work light whose jointed arm and round head both tilt; a rolling castored tray table set out with a row of coloured ink caps, a machine cradle and a wipe pack; a tattoo machine on its stand with a coil frame, a knurled grip, the tube and the needle bar standing out of it, in two colourways; a power supply with a lit readout and its foot pedal; a stepped ink rack of bottles; a four drawer cartridge unit on castors; a padded armrest on a stand; an artists stool whose seat spins on a five star castored base; a free standing booth divider that tiles on its ports so booths repeat; a privacy curtain on a rail; a wall mirror; a portfolio stand with a tilting board; and a stencil printer on its shelf. Behind the wall is the half that keeps it safe: a piercing bed with a raised head section and paper roll, a laid out instrument tray with real jawed forceps, clamps and a sleeved needle, two bench top autoclaves whose round doors open onto a real chamber recess, an ultrasonic cleaner with a hinged lid, a loaded sterile pouch rack, a glazed sterile store, a sharps bin, a pedal bin, a wall hung wash basin with its dispensers, a glove and wipe rack, a castored cleaning trolley and a barrier film dispenser. The front of house is a timber fronted reception desk with a screen, a glazed jewellery case of rings, barbells and studs, sofa runs in two colours, low tables of portfolios, a neon style sign, a price board, coat hooks and plants. The building itself is modular: a 2 m floor tile in two colourways, a 2 m wall bay in two, a door bay that shares the wall ports, a 1 m flash art panel in three colourways that tiles into a whole wall of art, and a suspended light bar. All of the art is abstract shape, band and line: there is no readable imagery, no lettering and no studio, artist or brand name anywhere. There is no skin, no tattooed subject, no blood and nobody in the building. What moves is rigid node transforms only: chair backs and headrests, light arms and heads, autoclave and sterile store doors, cartridge drawers, bin and cleaner lids, stool seats, trolley and tray castors and the portfolio board. What does not move is said in each description and it is always the same reason: clip cords, mains leads, film and curtain fabric are flexible and this library has no skinning; the gas lifts are height changes rather than rotations; and the pedal bin push rod, the foot pedal and the forceps hinge are linkages one rigid node cannot carry. All original CC0 geometry.","url":"https://3dassets.dev/packs/tattoo-and-piercing-studio","coverUrl":"https://cdn.3dassets.dev/assets/34565/v1/poster.webp","assetCount":53,"aiGenerated":true,"aiGeneratedAssetCount":53,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4437252,"totalTriangles":187188,"starterScene":{"slug":"tattoo-and-piercing-studio-tattoo-studio-858ca7b3-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34565/v1/model.glb"}},{"id":275,"slug":"laser-tag-arena-and-activity-centre","title":"Laser Tag Arena and Activity Centre","summary":"Realistic laser tag models: ported wall, shooting port, mirror, barricade, corner and doorway modules, floor tiles, platform, ramp, tunnel, target pods, base stations, vests and phasers with charging racks, and a front of house of reception, lockers, party room and prize counter.","description":"A modern realistic indoor laser tag centre for building the whole building: the arena, the kit it is played with, and the front of house a family arrives into. Eight modular systems make the place itself: a 2 m arena floor tile in two markings, a 2 by 2.4 m wall module with a 300 mm corner post it turns through, a shooting port panel and a mirror panel and a low barricade and a doorway module that all sit on the same run, a 2 by 2 m raised platform deck with its 2.4 m ramp, a 2 m tunnel section, a 2 m glow stripe in three colours and a 2 m ceiling truss bay with its par bars. The arena furniture is modelled as arena furniture: pillars with padded collars, braced crate stacks, six faced target pods on tripods, base stations with reader screens and beacon domes, and respawn pads marked with a ring and chevrons. The kit is a moulded vest with shoulder, chest and back sensors, a phaser with a real grip, trigger, guard, shroud and emitter ring in two team colours, a four vest charging rack, a three phaser dock, a briefing screen on a stand, a scoreboard with team panels and a marshal headset. Front of house is a reception desk with a booking terminal and card reader, twelve lockers, benches, queue marking, a laid party room table with four coloured chairs, a glazed vending machine, an arcade cabinet, a prize counter under a glass cap with its shelving, an air hockey table, table football, a soft play corner, a party sign, bins, a cleaning trolley, exit signs and a smoke machine. An arena is a dark room, so none of the colour here comes from the lighting: every model carries real material contrast and reads under plain light. The arena doorway leaf, the vending machine front, the prize counter drawer, the target pod head, the briefing screen head, the scoreboard flap and the trolley castors are named nodes on their own pivots with rigid open, close, spin, tilt and roll clips: node transforms only, no skinning. Light beams, smoke plumes, charging leads, headset cables, vest straps and phaser tethers stay absent, because a beam is a volumetric effect and a flexible run is not reachable with a rigid node transform. Every file is self contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/laser-tag-arena-and-activity-centre","coverUrl":"https://cdn.3dassets.dev/assets/34513/v1/poster.webp","assetCount":46,"aiGenerated":true,"aiGeneratedAssetCount":46,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4881692,"totalTriangles":117312,"starterScene":{"slug":"laser-tag-arena-and-activity-centre-lase-635247a0-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34513/v1/model.glb"}},{"id":274,"slug":"butchers-shop-and-deli-counter","title":"Butcher's Shop and Deli Counter","summary":"A modern independent butcher and delicatessen: a modular serve over counter run with trays, tickets and rails, a tiled and floored shop shell, and the prep room and walk in chiller behind it, from the block and band saw to the crates.","description":"A realistic modern butcher's shop in metre units. The shop front is built from a 1.2 m serve over counter module with a chilled well, raked glass and a sliding server leaf, a deli module with tray racks, a square corner unit that turns the run, and a till counter with a card reader and cash drawer, all on 1.5 m tiled wall and floor modules with a half glazed door module. It is dressed with display trays of cuts, sausage and bacon, pies and pastries and cheese and cold cuts, blank price tickets on spikes, hanging hook rails, counter scales, a paper and bag dispenser, a chalkboard menu and a window display stand. The prep room adds the beech block table, stainless benches, a band saw, mincer, sausage filler, vacuum packer and slicer, a knife rack, a steel and cleaver stand, boards, a hook rail, a bench scale, a sink with a pre rinse spray, a hand wash basin and an apron rail. The cold side has a walk in chiller door module, shelving, a hanging rail over boxed stock, crates, packaging, a cleaning station, a floor drain, a pedal bin and a trolley. Doors, the sliding counter leaf, the till drawer, lids, the saw wheels, the mincer worm, the slicer blade, the filler crank, the hose reel and the trolley castors ship rigid node transform clips. Hoses, leads, aprons, cloth and the guarded blades are deliberately static: a flexible or guarded linkage is not reachable with one rigid node. The product is modelled as trimmed, trayed and wrapped food: there is no carcass, blood or animal geometry anywhere. No real shop, brand or trade dress appears; every ticket and board is blank. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/butchers-shop-and-deli-counter","coverUrl":"https://cdn.3dassets.dev/assets/34467/v1/poster.webp","assetCount":44,"aiGenerated":true,"aiGeneratedAssetCount":44,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5014676,"totalTriangles":117020,"starterScene":{"slug":"butchers-shop-and-deli-counter-butchers--36a603f2-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34467/v1/model.glb"}},{"id":273,"slug":"dental-practice-and-surgery","title":"Dental Practice and Surgery","summary":"A realistic dental practice: two surgeries of chair, delivery unit, operating light, stools and ported cabinet runs, a sterilising room and model lab behind them, and a reception and waiting area, all laid out from modular floor, wall, partition and door bays.","description":"Everything a developer needs to build a working dental practice, from the treatment room out to the front door. The surgery is the heart of it: a dental chair with an upholstered seat, leg rest, recline back and headrest, in two liveries and in a reclined treatment pose; a mobile delivery unit whose bracket arm carries a tray of handpieces over the patient; a floor standing operating light on a jointed arm; operator and nurse stools on castored bases; a pedestal spittoon with a rinse cup holder; a suction unit with a collection jar; a wall mounted intraoral x ray set on a scissor arm; a sensor tray; a monitor on a pole bracket; and a 1 m cabinet module with a three drawer bank, a hinged door and a grey worktop that tiles into a run of any length, with a sink and mixer variant that drops into any position in it. Set out on the worktop are an instrument tray with a mouth mirror, a tapered probe and college tweezers, an ultrasonic scaler, a curing light in its cradle, a glove and mask dispenser bracket, a yellow sharps bin and a pedal bin. Behind the surgery wall is the room that keeps it running: a bench top autoclave whose round door opens onto a real chamber recess, an instrument washer with a drop down door, an ultrasonic cleaning bath, a loaded sterile pouch rack, a glazed sterile store cabinet, and a model lab with its bench, trimmer motor, burner, articulator, plaster arches, impression trays and case boxes. The front of house is a reception desk with staff screens, linked waiting chair runs in two colours, low tables, a water cooler, a coat stand, a bead maze play corner, an appointment screen and a notice board. The building itself is modular: a 2 m clinical floor tile with welded seams, and a 2 m wall bay in three kinds, plain, glazed and with a hinged surgery door, all sharing the same ports so a run mixes them freely, plus coved skirting, ceiling light panels, wall hand gel and a low surface temperature radiator. What moves is rigid node transforms only: the chair back and its headrest, the light arm and head, the delivery, monitor and x ray arms, autoclave, cabinet, store and surgery doors, the washer door, drawers, bin and bath lids, stool seats and the lab trimmer spindle. What does not move is said in each description and it is always the same reason: hoses, suction lines, gas tubing and power cables are flexible and this library has no skinning; the foot control, the pedal bin push rod and the articulator hinge are multi bar linkages one node cannot carry; and there is no water, no flame and no person anywhere. All original CC0 geometry, with no manufacturer, brand or product name in the geometry or the text.","url":"https://3dassets.dev/packs/dental-practice-and-surgery","coverUrl":"https://cdn.3dassets.dev/assets/34423/v1/poster.webp","assetCount":54,"aiGenerated":true,"aiGeneratedAssetCount":54,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3193436,"totalTriangles":117172,"starterScene":{"slug":"dental-practice-and-surgery-dental-pract-43c189a0-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34423/v1/model.glb"}},{"id":272,"slug":"go-kart-track-and-pit-lane","title":"Go Kart Track and Pit Lane","summary":"45 stylized go kart models: karts and trolleys with rolling wheels, ported track, kerb, tyre wall, pit and gravel modules, garage bays with lifting shutters, race control, a grandstand and the paddock kit, in one assembled circuit corner.","description":"Everything needed to build a club karting circuit and run it. The fleet is a hire kart with a floor tray, bucket seat, raked steering column, live rear axle with sprocket and brake disc, a side mounted engine, nerf bars and four exposed wheels, in three house liveries, plus a race chassis with number panels, a junior chassis at 0.82 scale, a trolley, a kart sitting on its trolley and a spares rack of seats and steering wheels. The circuit tiles on real connector ports: 8 m tarmac straights, a ninety degree corner, a start grid tile, pit lane concrete, plain paddock apron and gravel run off all share the same ground module, so a plot lays as one continuous surface. Lining it are 4 m red and white apex kerbs, tyre wall sections and a corner, advertising boards, spectator fencing and grandstand bays, with a start gantry, timing loops, apex and bollard cones, sign sets and a marshal post with flags. The pit side is a terrace of 5 m garage bays with lifting roller shutters, race control over the lane, a scoring screen, a lap counter, a briefing board, kart storage racks, a fuel and charging point, tool trolleys, tyre stacks and an air line reel, and the entrance has the reception counter, podium, trophies, helmet and suit racks, a vending machine, benches and bins. Clips are rigid node transforms only: kart and trolley wheels roll, garage shutters lift, the air drum spins, the start lights and the scoring screen tilt, the bin lid opens and the vending door swings. Steering columns, drive chains, air and charge hoses, tyre wall ropes and the flags are modelled solid and stated as static, because each needs a joint or a deformation per element that a rigid node cannot give. Liveries, numbers, boards and signage are invented and copy no real series, circuit or manufacturer. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/go-kart-track-and-pit-lane","coverUrl":"https://cdn.3dassets.dev/assets/34369/v1/poster.webp","assetCount":46,"aiGenerated":true,"aiGeneratedAssetCount":46,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2002960,"totalTriangles":34956,"starterScene":{"slug":"go-kart-track-and-pit-lane-club-circuit--5ab1738e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34369/v1/model.glb"}},{"id":271,"slug":"street-food-market-and-food-trucks","title":"Street Food Market and Food Trucks","summary":"48 stylized street food market models: food trucks, vans and trailers with rolling wheels and lifting serving hatches, gazebo, trestle, grill, wok and bar stalls, ported floor tiles, counters, queue rail and festoon lighting, seating, service kit and the food left on the tables.","description":"Everything needed to build a street food market and park the trucks that trade at it. The fleet is a step front food truck with a cab, a box body, a 2.1 m serving hatch over a timber counter and an awning above it, the same truck shipped with the hatch already open and in two more liveries, a coffee van, an ice cream van with a roof cone, a towed pizza trailer with an oven flue, an insulated chiller trailer with a hinged tail door and a three wheeled food tuk tuk. The stalls are a 3 m pop up gazebo with a canopy and a counter, the same gazebo as a bare frame to dress, a trestle stall with an awning in two colours, a grill station with an extractor hood, a wok and crepe station, a bar stall with taps, and the signage around them: menu boards, a chalkboard A frame, pitch number signs and a market parasol. Four things tile on real connector ports: 4 m paved and cobbled floor tiles, 2 m stall counter modules, 2 m queue rail bays and 6 m festoon lighting bays, and the starter scene is assembled from all four. Seating is picnic benches, high tables, stools and pallet units; the service kit is bins, a three stream recycling station, hand wash points, a generator, a gas bottle cage, a water butt, a fire point, cool boxes and crate stacks. The counters are dressed with trays of burger and chips, a pizza on a board, coffee cups, bottle crates, sauces, a napkin caddy, a produce crate, a cake stand under a dome and a till. Clips are rigid node transforms only: wheels roll, serving hatches lift, the chiller door swings, bin, cool box and cake dome lids open and close, the till drawer runs out and the hood fan spins. Canopies, awnings, valances, cloths, the festoon cord and its bulbs, the tuk tuk roof and the chalkboard hinge are modelled solid and stated static, because fabric and folding linkages need a joint per element that a rigid node cannot give; there is no steam, flame, smoke or crowd. Stall names, liveries and menu boards are invented and copy no real trader, chain or brand. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/street-food-market-and-food-trucks","coverUrl":"https://cdn.3dassets.dev/assets/34323/v1/poster.webp","assetCount":49,"aiGenerated":true,"aiGeneratedAssetCount":49,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2279224,"totalTriangles":39268,"starterScene":{"slug":"street-food-market-and-food-trucks-stree-ba97f08d-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34323/v1/model.glb"}},{"id":270,"slug":"woodworking-workshop-and-joinery","title":"Woodworking Workshop and Joinery","summary":"Table saw, planer, band saw, lathe, benches, hand tools, timber racks and a modular shop shell in one realistic joinery family, built for woodworking and workshop scenes.","description":"Original CC0 joiner's workshop library: a cabinet table saw with its extension table and rip fence, a sliding mitre saw on a folding stand, a planer thicknesser, an open frame band saw, a spindle moulder, a floor standing pillar drill, a disc and belt sander, a wood lathe with its tool rest, a twin bag dust extractor and a mobile machine base, with a modular shell of concrete floor tiles, clad wall panels, a clerestory window strip, a roller delivery door and a ported extraction duct run on a 4 m grid. The bench side carries a laminated joiner's workbench with a working vice, an assembly table, a sawhorse pair, a tool board hung with chisels, a tenon saw, a bench plane, squares, a mallet and clamps, a clamp rack of sash clamps, a rolling tool chest, a sharpening station, a router table, a mallet and chisel tray and a bench plane on its own. Stock and finishing add a cantilever timber rack shown loaded and part loaded, a sheet material rack of ply, an offcut bin, a finished panelled door on its stand, glue and finish shelving, a finishing table, a drying rack, a workshop trolley, a collection bag of sawdust and a broom and dustpan, and the room is completed by a ceiling light bar, a fire extinguisher, a first aid box, a safety sign set and a workshop bin. Named pivoted nodes carry rigid node-transform clips only: the delivery door lifts, the saw blade, the band saw wheels, the lathe spindle and its blank, the sanding disc, the moulder spindle, the router cutter and the extractor fan turn, the drill quill feeds down with its chuck turning on it, the vice jaw and the tool chest drawers open and close, the trolley and base castors roll and the mitre saw head tilts through its cut. Drive belts, abrasive belts, the band saw blade, guarded cutterblocks, extraction hoses, the filter bags and every cord are modelled solid and never move, because a belt, a band or a piece of fabric is not reachable with one rigid node transform. No manufacturer names, badges or artwork anywhere: every plate and label is blank.","url":"https://3dassets.dev/packs/woodworking-workshop-and-joinery","coverUrl":"https://cdn.3dassets.dev/assets/34274/v1/poster.webp","assetCount":43,"aiGenerated":true,"aiGeneratedAssetCount":43,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4171348,"totalTriangles":78820,"starterScene":{"slug":"woodworking-workshop-and-joinery-woodwor-0d5f0137-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34274/v1/model.glb"}},{"id":269,"slug":"bus-station-and-city-transit","title":"Bus Station and City Transit","summary":"37 stylized city transit models: buses with rolling wheels and sliding doors, modular stand bays, island platforms and canopies, a waiting room, ticket kiosk, depot plant, bus lane and crossing road tiles and the kerbside stop furniture, in one assembled station.","description":"Everything needed to build a city bus station and the stops on the street around it. The fleet is a 12 m single deck city bus with two sliding kerb side doors and four rolling wheels, a double decker, an 18 m articulated bus, a trolleybus, a community minibus and two of them repainted into a second house livery. The station kit tiles on real connector ports: 16 m concrete apron tiles, 15 m stand bays with their painted markings, island platform sections with a kerb nosing and tactile strips, canopy bays on their own columns, glazed waiting room modules and depot parking bays. The buildings are a ticket kiosk with a lifting shutter, a crew rest cabin, a drive through wash portal with three spinning brushes and a fuel and charging island. The street outside is road tiles with a painted bus lane, a zebra crossing, raised boarding kerbs, guard rails, a stop pole and flag, a shelter with an advertising panel, a departure board, real time display poles, timetable cases, benches, bins, cycle racks, planters, lamps, bollards, signs and a traffic light. Clips are rigid node transforms only: wheels roll, bus doors slide open and closed, the waiting room and cabin doors swing, the kiosk shutter lifts, the bin lid opens and the wash brushes spin. Suspension, wipers, destination blinds, the articulation turntable and passengers are modelled solid or left out and stated as static, because each needs a joint per element that a rigid node cannot give. Branding, route numbers and liveries are invented and copy no real operator. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/bus-station-and-city-transit","coverUrl":"https://cdn.3dassets.dev/assets/34231/v1/poster.webp","assetCount":38,"aiGenerated":true,"aiGeneratedAssetCount":38,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1389740,"totalTriangles":21660,"starterScene":{"slug":"bus-station-and-city-transit-central-bus-be282e6c-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34231/v1/model.glb"}},{"id":268,"slug":"public-aquarium-and-marine-centre","title":"Public Aquarium and Marine Centre","summary":"A realistic public aquarium and marine visitor centre: a modular wall tank run, a walk through tunnel, touch and ray pools, the visitor route from ticket desk to cafe, and the plant room and wet benches behind the gallery wall.","description":"Everything a developer needs to build a visitor aquarium and the working building behind it. The display side is modular: a 2 m wall tank bay with a service cabinet plinth, a welded frame, a moulded rock back and a caption band tiles into a gallery wall of any length, turns 90 degrees through a corner box and stops on an end return; a 2 m walk through tunnel section repeats into a tunnel; a 3 m open top ray pool section repeats into a pool. Beside them stand a floor to ceiling column tank, a touch pool, interior rockwork and coral dressing, lighting hoods, interpretive panels and species labels. The visitor route is laid from 2 m floor tiles with a route inlay, handrails, benches, wayfinding totems, a ticket desk, a tripod turnstile, cloakroom lockers, a pushchair park, a touchscreen kiosk, a gift shop counter and shelf wall, cafe settings, a classroom table set, suspended light bars and a modular graphic wall. Back of house is a real plant room: a packaged pump skid, pressure filtration towers, a protein skimmer column, a chiller, quarantine tanks on frames, water test and feed prep benches, a feed fridge, net, wetsuit and dive cylinder racks, a hose reel, a chemical store, a floor drain and a service catwalk that repeats over the tank tops. There are no fish and no water. This library has no skinned meshes and a water volume is not a rigid node, so the tanks ship as glass, frame, lighting and rockwork and the water surface and the animals are yours to add; the only water modelled is one static plane inside the open top pools, where an empty basin would read as a dry pit, and it does not move. The hoses, nets and wetsuits are rigid for the same reason, and the pumps, filters and skimmer are static because their impellers sit inside solid casings with nothing to move. What does move is rigid node transforms only: locker, fridge and chemical store doors, the quarantine tank lid, the turnstile rotor, the chiller fan, the hose drum and the kiosk screen. All original CC0 geometry, no brands, no logos and no species text.","url":"https://3dassets.dev/packs/public-aquarium-and-marine-centre","coverUrl":"https://cdn.3dassets.dev/assets/34192/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6474740,"totalTriangles":282096,"starterScene":{"slug":"public-aquarium-and-marine-centre-aquari-f44b7a24-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34192/v1/model.glb"}},{"id":267,"slug":"nightclub-and-dj-booth","title":"Nightclub and DJ Booth","summary":"Realistic nightclub models: a DJ booth with decks, mixer and players, riser and facade modules, LED video and dance floor tiles, speaker stacks, truss, moving heads and a mirror ball, a modular bar with its back bar and glassware, booths, and the entrance and cloakroom kit.","description":"A modern realistic nightclub library for building a whole club: the room, the booth, the show and the bar. Nine modular systems make the place itself: a 2 m club floor tile, a 1 m LED dance floor tile in three colours, a 1 m backdrop video panel that tiles across and up, a 2 by 1 m riser, a 1.5 m booth facade run, 300 mm box truss in 2 m bays with corner and four way junction blocks, a 1.5 m bar counter run with a square corner, a 1.2 by 2.6 m wall module that takes either a mirror panel or the entrance door, and an acoustic panel run. The booth is modelled as a booth: a laminate desk on steel cheeks carrying two turntables with real platters, tonearms and headshells, two media players with dished jog wheels, a four channel mixer, a laptop on its stand, headphones and a crate of records. Sound is a sub and a trapezoidal top box that stack or fly in a bumper frame; light is a moving head whose tilting head is parented to its panning yoke, strobe and UV bars, a housed laser, a mirror ball on its rotator, par bars on stands and a smoke machine. The bar has a panelled counter with a brass foot rail and stone top, a lit back bar stocked with twenty eight bottles, an optics rail, a four tap font, a glass washer, an ice well with its speed rail, a cocktail station, stools, a till and an overhead stemware rack. Around them: raised velvet booths with tables, rope and belt barriers, a cloakroom, a door host podium, signage, vents, bins and a cleaning trolley. Every model carries real material contrast, so it reads under plain light and not only under club lighting. The entrance leaf, the glass washer hood, the cocktail drawer, the moving head yoke and head, the turntable platters, the mirror ball and the trolley wheels are named nodes on their own pivots with rigid open, close, spin, tilt and roll clips: node transforms only, no skinning. Cables, light beams, laser fans, smoke, the barrier rope and belt, hanging garments and speaker cones stay static, because a flexible run, a beam or a moving cone is not reachable with a rigid node transform and faking it costs a consumer more than it gives. Every file is self contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/nightclub-and-dj-booth","coverUrl":"https://cdn.3dassets.dev/assets/34142/v1/poster.webp","assetCount":56,"aiGenerated":true,"aiGeneratedAssetCount":56,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5185780,"totalTriangles":125192,"starterScene":{"slug":"nightclub-and-dj-booth-club-main-room-4e00883e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34142/v1/model.glb"}},{"id":266,"slug":"wind-and-solar-energy-farm","title":"Wind and Solar Energy Farm","summary":"A renewable energy site in a kit: three blade turbines whose rotors turn on the nacelle axis, a solar module ported so an array is built by repeating it, trackers, inverters and tray, and the substation, battery container and fenced compound that export the power.","description":"Build a wind farm, a solar farm or one site carrying both. The wind side is a 40 m utility turbine with a 24 m rotor and a farm scale machine at about half the tower, both with the hub and all three blades on one node pivoted at the hub centre on the nacelle axis, so the blades sweep a vertical circle in front of the tower. Around them are the pieces a turbine arrives and goes up in: the octagonal foundation with its anchor ring, the first tower can with its doorway, a swinging access door panel, the nacelle and hub on transport cradles, a 12 m blade on its cradles, a low loader trailer whose wheels roll, a 21 m lattice met mast with a turning anemometer and a small vertical axis machine for a yard. The solar side starts with one ground mounted module on its own frame, ported left and right so a row is as long as the site allows, and adds a four module tracker row that tilts as one node, a ballasted roof pair, a helical ground screw, an inverter cabinet and a combiner box whose doors open, a ported DC cable tray straight and corner, a cleaning brush and a pallet of spares. The grid and the site are the substation transformer with its radiators and bushings, a three cubicle switchgear run, a walk in control cabin, a battery storage container, wood poles carrying the collection line, 4 m mesh fence panels and a gate that swings, warning signs, 8 m ground tiles in grass and gravel, straight and curved access track tiles on the same module, a site office, a service van, cable drums, tool crates, a weather station, floodlights and bird deterrent posts. Rigid node transform clips only, no skinning. Blade pitch and nacelle yaw do not move, because both are slow bearings inside the machine and a second channel would fight the rotor for the catalogue pose; the power line conductors are straight, taut and static, since a rigid node transform cannot hang a catenary; the fence mesh, the wound cable on the drum and the wind vanes are modelled solid for the same reason. Original AI assisted CC0 geometry; no manufacturer, operator or utility marks appear anywhere.","url":"https://3dassets.dev/packs/wind-and-solar-energy-farm","coverUrl":"https://cdn.3dassets.dev/assets/34086/v1/poster.webp","assetCount":40,"aiGenerated":true,"aiGeneratedAssetCount":40,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1859112,"totalTriangles":36196,"starterScene":{"slug":"wind-and-solar-energy-farm-ridge-wind-an-5fa78ffb-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34086/v1/model.glb"}},{"id":265,"slug":"car-repair-garage-and-mot-workshop","title":"Car Repair Garage and MOT Workshop","summary":"Vehicle lifts, testing gear, tyre bay machines, tools, a modular workshop shell and a reception corner in one realistic garage family, built for car repair and vehicle testing scenes.","description":"Original CC0 car repair garage library: a two post lift shown lowered and raised, a four post drive-on lift with ramps, an inspection pit bay section, a brake roller tester, a headlight aim tester on its rail and an exhaust extraction reel, with a modular shell of marked floor tiles, clad wall panels, a clerestory window strip and a roller shutter door on a 4 m grid. The equipment side carries a rolling tool chest, a tool trolley, an engine hoist, an engine stand, a transmission jack, a trolley jack, axle stands, a compressor with its air line reel, an impact wrench and a torque wrench, a diagnostic scanner, a battery charger, a tyre changer, a wheel balancer, tyres and a wheel, a parts washer, an oil drainer, a waste oil drum, a welding set, a bench with a vice, stocked shelving and a creeper. The front of house adds the reception counter and screen, waiting seats, a coffee machine, the key board, safety and price signage, a wet floor sign, a bin, a brush, a granule tub, an extinguisher, a first aid box, a light bar, a clock, a planner board, a jerrycan and a crate of oil bottles. Named pivoted nodes carry rigid node-transform clips only: the shutter lifts, the two post lift travels vertically, drawers and lids open and close, reels, turntables, the balancer spindle, the brake rollers and the castors turn, and the hoist boom and the jack handle rock. Hoses, chains, cables, hydraulic rams and the four post lift's platform are modelled solid and never move, because a chain or a linkage is not reachable with one rigid node transform. No manufacturer names, badges or artwork anywhere: every plate and label is blank.","url":"https://3dassets.dev/packs/car-repair-garage-and-mot-workshop","coverUrl":"https://cdn.3dassets.dev/assets/34046/v1/poster.webp","assetCount":54,"aiGenerated":true,"aiGeneratedAssetCount":54,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5050428,"totalTriangles":113364,"starterScene":{"slug":"car-repair-garage-and-mot-workshop-car-r-1301170d-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34046/v1/model.glb"}},{"id":264,"slug":"petrol-station-and-forecourt-shop","title":"Petrol Station and Forecourt Shop","summary":"A complete filling station: dispensers, pump islands, a modular canopy, paving, totem and pylon signs, the wash and air equipment, and a shop built from facade bays and stocked with chillers, gondolas, a counter and a coffee station.","description":"A realistic modern petrol station in metre units, usable as a British filling station or an American gas station. The forecourt has two and four hose dispensers with holstered nozzles, precast pump islands with end caps and bollards, a 6 m canopy bay that repeats into a canopy of any size, marked paving tiles, price totem and pylon signs with blank faces, a jet wash bay, an air and water tower, a vacuum, a screen wash stand, a fire point, a spill kit and the tanker fill point. The shop is built from 1.5 m glazed, entrance and solid facade bays with matching roof panels, floor tiles and wall panels, and is stocked with a counter and till, a cigarette gantry, drinks chillers, snack gondolas, coffee and hot food, papers, an ice cream chest, baskets and a cash machine. Doors, lids, shutters, the till drawer, the nozzle, the wheels and the air line drum ship rigid node transform clips. Fuel hoses, air lines, wash leads, cables and liquids are deliberately static: a flexible linkage is not reachable with one rigid node. No real brand, logo or fuel company name appears anywhere; every sign face is blank. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/petrol-station-and-forecourt-shop","coverUrl":"https://cdn.3dassets.dev/assets/33992/v1/poster.webp","assetCount":54,"aiGenerated":true,"aiGeneratedAssetCount":54,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8537796,"totalTriangles":202288,"starterScene":{"slug":"petrol-station-and-forecourt-shop-fillin-e7147b85-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/33992/v1/model.glb"}},{"id":263,"slug":"live-music-venue-and-festival-stage","title":"Live Music Venue and Festival Stage","summary":"Realistic live music models: modular stage decking, box truss and ground support, LED wall panels, line arrays, subs and wedges, a front of house desk, moving lights, the backline a band loads in, crowd barrier, and the stalls, flags and site kit around a festival field.","description":"A modern realistic live music library for building a club stage or an outdoor festival site. Five modular systems make the place itself: 2 by 1 m stage deck modules on 1 m legs with ports on all four edges, 290 mm box truss in 3 m bays with corner blocks, 3 m vertical towers and ground support base plates, 1 m LED video panels that tile across and up, 2 m crowd barrier with a gated section in it, and 3 m runs of roof canopy, wind wall scrim and printed banner frame. The PA is modelled as a PA: a wedge shaped line array box, a ten box hang splayed from level at the top to 34 degrees down at the bottom so the column really curves, a six box ground stack on a raked frame, double 18 inch subwoofers and floor wedges, with a front of house desk on its flight case base. Lighting is a six can PAR bar, a moving head whose tilting head is parented to its panning yoke, a follow spot on a stand, a hazer, distro boxes and multicore drums. The backline is a five piece kit on a wheeled riser, half stacks, a two tier keyboard rig, guitars on stands with real fretted necks and strings, microphones on counterweighted booms, DI boxes, road cases, tape and water. Around the field: food and merch stalls, a scaffold seating stand and security tower, a portable toilet block, ticket gates, flag poles, bins and a towable generator. Case and flight case lids, the barrier and ticket gate leaves, distro and generator doors, the merch shutter, moving head yokes and heads, follow spot barrels and cable drums are named nodes on their own pivots with rigid open, close, spin and tilt clips: node transforms only, no skinning. Cables, banner and flag fabric, scrim mesh, speaker cones, haze and the truss itself stay static, because a flexible run or a moving cone is not reachable with a rigid node transform and faking it costs a consumer more than it gives. Every file is self contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/live-music-venue-and-festival-stage","coverUrl":"https://cdn.3dassets.dev/assets/33938/v1/poster.webp","assetCount":55,"aiGenerated":true,"aiGeneratedAssetCount":55,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7104272,"totalTriangles":169084,"starterScene":{"slug":"live-music-venue-and-festival-stage-fest-2a5a6ddb-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/33938/v1/model.glb"}},{"id":262,"slug":"bowling-alley-and-pool-hall","title":"Bowling Alley and Pool Hall","summary":"Realistic bowling alley and pool hall models on real dimensions: ported lane, gutter, approach and pin deck modules, pins, balls and returns, pool tables, cues and darts, and the front of house.","description":"A modern realistic bowling alley with the pool and darts hall next door, for building a whole leisure floor. The lane run is modular on the real 1.524 m pitch: a ten foot lane bed 1.054 m wide between 0.235 m gutters, a fifteen foot approach with the foul line and both rows of dots, a gutter pair whose kickbacks meet back to back between lanes, and a pin deck with a full rack standing on the 12 inch triangle. Six lane modules make the regulation 18.29 m. Around them go the pinsetter housing, the ball return console, loaded house racks, divider seating with a scoring screen, bumper rails for the childrens lane, hire shoes, balls and pins. The pool hall adds a nine foot table on slate with six pocketed rails, a set racked to break, cues with a real taper, ferrule and tip, a triangle rack, chalk, a scoreboard slate and a dartboard cabinet whose origin is the bull, so it hangs at the regulation 1.73 m with its oche 2.37 m back. Front of house covers the shoe hire counter and its pigeonholes, an arcade cabinet, a jukebox, a vending machine, a bar counter section, trays, baskets and a neon sign, and the room is built from 2 m patterned carpet modules, 2 m wall panels and 1.8 m bench runs. The ball return hood, the pinsetter cowl, the dartboard leaves, the vending door, the jukebox front, the scoring screen and a bowling ball are named nodes on their own pivots with rigid open, close, tilt and spin clips: node transforms only, no skinning. Pin action, ball travel down the lane, the pinsetter linkage, the pool cloth and the pocket nets stay static, because none of them is reachable with one rigid node transform and faking it costs a consumer more than it gives. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/bowling-alley-and-pool-hall","coverUrl":"https://cdn.3dassets.dev/assets/33882/v1/poster.webp","assetCount":49,"aiGenerated":true,"aiGeneratedAssetCount":49,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7412208,"totalTriangles":203806,"starterScene":{"slug":"bowling-alley-and-pool-hall-bowling-alle-4f825364-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/33882/v1/model.glb"}},{"id":261,"slug":"music-recording-studio-and-instruments","title":"Music Recording Studio and Instruments","summary":"Realistic recording studio models: guitars, a five piece drum kit, amps and microphones for the live room, a mixing console, monitors, racks and a tape machine for the control room, and modular floors, treated walls and a glazed window.","description":"A modern realistic recording studio library for building a live room, a control room and everything in them. The instruments are modelled as instruments: electric, bass and acoustic guitars with waisted bodies, fretted necks, tuners and strings on their stands, a five piece kit broken into a bass drum with rack toms, a snare on its basket stand, a floor tom, a crash on a straight stand and a hi-hat, a synth on an X stand and an upright piano, with a valve combo, an eight by ten bass rig, a pedal board and microphones on boom and straight stands. The control room holds a sixteen channel console with a meter bridge, nearfield monitors on stands, a rack cabinet and a wheeled outboard rack, a screen desk, a chair, a patch bay, a monitor controller, headphones on a wall hook and a two inch tape machine. Three modular systems build the rooms: floating floor modules on a 1 m grid with floor-left, floor-right, floor-front and floor-back ports, wall modules on a 1.2 m grid 2.4 m tall in acoustic panel, window and door versions with wall-left and wall-right, capped by a corner bass trap, and isolation screens on 0.9 m that fold into a booth. Case lids, rack drawers, the door leaf, the crash and hi-hat cymbals, both tape reels, the cable drum and the chair seat are named nodes on their own pivots and ship rigid open, close, spin and tilt clips: node transforms only, no skinning. Strings, cables, headphone leads, tape, cymbal felts and the fabric of screens and clouds stay static, because a flexible run is not reachable with a rigid node transform and faking it costs a consumer more than it gives. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/music-recording-studio-and-instruments","coverUrl":"https://cdn.3dassets.dev/assets/33834/v1/poster.webp","assetCount":48,"aiGenerated":true,"aiGeneratedAssetCount":48,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8479884,"totalTriangles":207322,"starterScene":{"slug":"music-recording-studio-and-instruments-l-a0d5573e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/33834/v1/model.glb"}},{"id":260,"slug":"baseball-park-and-batting-cages","title":"Baseball Park and Batting Cages","summary":"A complete ball park in a kit: clay, grass and warning track tiles on one grid, the plate, mound, bases and foul lines, a padded outfield wall with corners, a backstop with a gate, modular dugouts, bleachers, a scoreboard, bats, mitts, helmets and a batting cage.","description":"Build a baseball park and the practice area that runs beside it. The ground is a 6 m module: raked infield clay, mown outfield grass and a warning track with its grass edge, all on the same four edge ports, so a field of any size tiles up. Over it go the diamond marks, each a real fixture at its published size: home plate as one piece with the 432 mm rubber plate, both 1.22 by 1.83 m batters boxes and the catchers box chalked around it, a 5.5 m pitchers mound rising 250 mm to its table with the rubber set in it and the landing area worn in front, a 457 mm base bag on its clay cut out, 6 m lengths of chalked foul line and an on deck circle. The park is closed by three modular systems: a 4 m outfield wall bay 2.5 m high, padded in club navy with the white home run line over it, and a right angle corner that turns the run up the foul line; a 3 m backstop bay 4.2 m high in mesh on a padded kick plate, with a gate bay whose leaf swings out of the field; and a 4 m dugout unit with a navy back wall under a charcoal roof, a slatted bench, a helmet shelf and a front railing whose gate swings onto the field. Around it stand a five row bleacher, a scoreboard on braced posts with a count card that tips, an 11.7 m floodlight mast, a 9.2 m foul pole with its screen wing, and a concession and ticket kiosk. The practice end is an 8 m netted batting cage, a three legged pitching machine whose wheels spin, ball buckets, an L screen and a square protective screen, and a bullpen mound. The kit is modelled the way it is held: a turned ash bat with a knob, a taper and a barrel and an alloy version of it, a stitched baseball, a catchers mitt and a fielders glove with real rims, pockets and laced webs, a caged mask, a batting helmet in home and away colours, batting gloves, a chest protector, shin guards, an equipment bag, a bat rack with three bats in it, a water cooler whose lid lifts, a rosin bag and an umpire brush. The grounds crew get a wheeled drag rake, a chalk line marker, a ball cart loaded with nine balls, a base anchor, a tarp roll that turns on its axle, and a bench against a fence bay. Rigid node transform clips only, no skinning. The cage and backstop netting, the wall, dugout and screen padding and its straps, the chalk lines, the rolled tarp fabric and the glove laces are modelled solid and do not move: a rigid node transform cannot deform a mesh. Original AI assisted CC0 geometry; no club, league, player or manufacturer marks appear anywhere.","url":"https://3dassets.dev/packs/baseball-park-and-batting-cages","coverUrl":"https://cdn.3dassets.dev/assets/33786/v1/poster.webp","assetCount":47,"aiGenerated":true,"aiGeneratedAssetCount":47,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2019276,"totalTriangles":40076,"starterScene":{"slug":"baseball-park-and-batting-cages-ball-par-ffc1f6c1-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/33786/v1/model.glb"}},{"id":259,"slug":"ice-hockey-arena-and-locker-room","title":"Ice Hockey Arena and Locker Room","summary":"Realistic ice hockey models for a whole rink and the room behind it: modular ice pans and dasher boards, glass, goals, benches, the resurfacer and ice crew kit, player and goalie gear, and a locker room of stalls and fittings.","description":"A modern realistic ice hockey library for building a rink end and the locker room behind it. Five modular systems assemble the place: 2 m ice pans with plain, blue line, centre line, face-off dot and painted crease faces; 2 m dasher board modules in straight, corner and gate forms; protective glass on the same 2 m module; 1.2 m locker room stalls; and 1 m interlocking rubber floor tiles. The rink fittings are a regulation goal with a static net, a players bench and a penalty box that let into the board line, a scorers table and a scoreboard on a braced stand. The ice crew is a full size resurfacer with rolling wheels and a spinning conditioner brush, plus a squeegee, hand scraper, snow shovel, snow tub, puck bucket, cone lanes, a flood hose reel and goal anchor pegs. The playing kit runs from sticks in three blade curves, a regulation puck and a goalie stick to leg pads, a mask, player and goalie skates, a caged helmet, gloves and a kit bag, and the room adds a tape and tools bench, a sharpening machine, a stick rack, a bottle rack, a tactics board, a trophy shelf, a first aid box and a laundry bin. Board and bench gates, the penalty box door, the resurfacer wheels and brush, the laundry lid, the sharpening wheel and the scoreboard flap are named nodes on their own pivots and ship rigid open, close, roll, spin and tilt clips: node transforms only, no skinning. Goal netting, jersey and pad cloth, straps, laces, the hose coil and the glass are static, because none of them is reachable with a rigid node transform and faking it costs a consumer more than it gives. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/ice-hockey-arena-and-locker-room","coverUrl":"https://cdn.3dassets.dev/assets/33739/v1/poster.webp","assetCount":49,"aiGenerated":true,"aiGeneratedAssetCount":49,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4116816,"totalTriangles":99684,"starterScene":{"slug":"ice-hockey-arena-and-locker-room-rink-en-1051d943-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/33739/v1/model.glb"}},{"id":258,"slug":"city-park-and-playground","title":"City Park and Playground","summary":"40 stylized city park models: modular path, lawn, safety surfacing and fencing, swings, a slide, a play tower, a climbing frame, monkey bars, a roundabout, a seesaw, spring rockers, a bandstand, a kiosk, benches, lamps, trees and a duck pond, in one assembled park corner.","description":"Everything needed to build a city park with a children's playground in it. The ground tiles on a 2 m and 4 m grid with real connector ports: path straights and quarter turns, mown lawn modules, rubber safety surfacing in red and blue, clipped hedge runs and an eight piece duck pond that closes into a ring. The play area is a two bay swing set with flat or toddler seats, a slide tower, a roofed play tower, a climbing frame, monkey bars, a rope net climber, a roundabout, a seesaw, three spring rockers, a sandpit and the bow top fencing, gate and rules sign that close it off. The park around it carries benches, picnic tables, timber bins, a drinking fountain, lamp posts, bollards, a notice board, a bike rack, a dog waste bin, flower beds, two tree shapes, shrubs, a pergola, a hexagonal bandstand, a refreshment kiosk and a piered entrance gate. Clips are rigid node transforms only: the swing seats swing from the top bar, the seesaw tips on its axle, the rockers rock above their springs, the roundabout spins, the gates open and close, the bin lid lifts and the kiosk shutter lifts out. The rope net, the swing hanger rods and the spring coils are modelled solid and stated as static, because each needs a joint per element that a rigid node cannot give. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/city-park-and-playground","coverUrl":"https://cdn.3dassets.dev/assets/33690/v1/poster.webp","assetCount":41,"aiGenerated":true,"aiGeneratedAssetCount":41,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1600216,"totalTriangles":24836,"starterScene":{"slug":"city-park-and-playground-riverside-park--bcba4b86-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/33690/v1/model.glb"}},{"id":257,"slug":"tennis-club-and-courts","title":"Tennis Club and Courts","summary":"A complete tennis club in a kit: court surface tiles in hard court blue and clay, the painted line set, a net that sags on its posts, fencing with a gate and windbreaks, rackets, balls, a ball machine, an umpire chair and a clubhouse of 4 m bays under a pitched roof.","description":"Build a tennis club and the courts it runs. The ground is a 6 m module: blue hard court tiles, a clay version of the same piece and a mown grass surround all carry the same four edge ports, so a court of any size tiles up inside a contrasting frame. Over it goes the full doubles line set, 10.97 by 23.77 m of baselines, tramlines, service lines and centre marks as one piece, a 12.8 m net that sags from 1.07 m at its steel posts to 0.914 m at the centre strap, and a pair of singles sticks. The enclosure is a 3 m fence bay: a plain mesh panel, a screened version carrying a windbreak and a gate whose leaf swings out of the court, all on the same ports, so a run closes round a court and a corner meets exactly. Court side there is an umpire chair with a ladder and a score desk, a scoreboard whose card tips over, a service speed board, a court number sign, slatted benches, players chairs under their own parasols, a litter bin, towels, bottles, sweatbands and a racket holdall. The gear is a racket modelled with a real hoop, throat, grip and woven string bed, a zipped cover version of it, a tennis ball and a coaching orange one, a twelve ball wire hopper, a nine ball basket and a ball machine whose throwing barrel spins. The club is a 4 m bay system: wall, window and entrance bays with a door that swings, gable ends that close a 6 m deep plan, roof slopes and ridge caps, with a terrace of round tables, chairs, parasols and planters, a three row spectator bleacher, an 8 m floodlight mast, a practice wall with targets painted on it, a mini court net, a coaching whiteboard, and the maintenance kit: a court roller and a line marking trolley whose wheels turn, and a net winder whose drum and crank turn together. Rigid node transform clips only, no skinning. The net cords, the tape and the centre strap, the windbreak screen, the racket strings, the parasol canopies and the towels are modelled solid and do not move: a rigid node transform cannot deform a mesh. Original AI assisted CC0 geometry; no club, tour, player or manufacturer marks appear anywhere.","url":"https://3dassets.dev/packs/tennis-club-and-courts","coverUrl":"https://cdn.3dassets.dev/assets/33649/v1/poster.webp","assetCount":46,"aiGenerated":true,"aiGeneratedAssetCount":46,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1759524,"totalTriangles":34308,"starterScene":{"slug":"tennis-club-and-courts-club-courts-and-t-578520e8-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/33649/v1/model.glb"}},{"id":256,"slug":"gym-and-fitness-studio","title":"Gym and Fitness Studio","summary":"Realistic gym equipment for a commercial fitness floor: free weights, cardio and resistance machines, functional training kit, mirrored studio modules and front-of-house.","description":"A modern realistic gym and fitness studio library for furnishing a whole commercial floor. Free weights run from a loaded three-tier dumbbell rack, kettlebell and plate racks and a loaded Olympic bar down to a single hex dumbbell; the machine set covers a treadmill, air rower, upright and spin bikes, a lat pulldown on a selectorised stack, a 45 degree leg press, a power rack, a cable crossover frame and flat and adjustable benches; the functional zone adds battle ropes, a medicine ball rack, a plyo box, mats, a foam roller, a suspension frame and a heavy bag on a weighted stand. Two modular systems assemble the room: interlocking rubber floor tiles on a 1 m grid with tile-left, tile-right, tile-front and tile-back ports, and mirrored wall panels on 1.2 m modules 2.4 m tall with run-left and run-right. Locker doors, the rowing seat, flywheels, fan blades, the heavy bag and console heads are named nodes on their own pivots and ship rigid open, close, spin and tilt clips: node transforms only, no skinning. Belts, cables, chains, ropes and webbing straps stay static, because a flexible run is not reachable with a rigid node transform and faking it costs a consumer more than it gives. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/gym-and-fitness-studio","coverUrl":"https://cdn.3dassets.dev/assets/33602/v1/poster.webp","assetCount":46,"aiGenerated":true,"aiGeneratedAssetCount":46,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7223336,"totalTriangles":183342,"starterScene":{"slug":"gym-and-fitness-studio-commercial-gym-fl-4268a6ed-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/33602/v1/model.glb"}},{"id":255,"slug":"skate-park-and-street-sports","title":"Skate Park and Street Sports","summary":"46 stylized skate park models: modular concrete ramps, bowl walls and coping, stairs and rails, boards, a BMX and a scooter with rolling wheels, safety gear, fencing, a graffiti wall and park furniture, in one assembled park.","description":"Everything needed to build a concrete skate park and the street around it. The concrete kit tiles on a 4 m grid: ground tiles, raised plaza blocks, quarter pipes, a mini ramp section, bank and launch ramps, a funbox, grind boxes, ledges, flat and kinked rails, a stair set with its own handrail, and bowl straight and corner wall sections with a separate coping edge piece, all with real connector ports. The gear is a complete skateboard with four rolling wheels and three cosmetic finishes, a BMX, a kick scooter, inline skates, a helmet, pads, shoes, a backpack, a bottle, spare wheels and a skate tool. The street outside is chain link fencing with a hinged gate, a sprayed graffiti wall, benches, bins, bollards, floodlight masts, a drinking fountain, a warning sign, a bleacher, a boombox, cones, planters and a filming tripod. Clips are rigid node transforms only: wheels roll, the gate opens and closes and the bin lid lifts. The chain link mesh, the grip tape, the BMX drivetrain and the tripod legs are modelled solid and stated as static, because each needs a joint per element that a rigid node cannot give. Original AI-generated CC0 geometry, prepared for human review. No physics, gameplay, colliders, navigation or embedded lights.","url":"https://3dassets.dev/packs/skate-park-and-street-sports","coverUrl":"https://cdn.3dassets.dev/assets/33557/v1/poster.webp","assetCount":47,"aiGenerated":true,"aiGeneratedAssetCount":47,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1397316,"totalTriangles":19968,"starterScene":{"slug":"skate-park-and-street-sports-riverside-c-822d7a9e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/33557/v1/model.glb"}},{"id":254,"slug":"golf-course-and-clubhouse","title":"Golf Course and Clubhouse","summary":"A playable golf hole in a kit: modular mown and rough ground, a green with its cup and flagstick, bunkers, a water hazard, a cart path that turns, the bags, clubs, balls and carts of a round, and a clubhouse of 4 m facade bays under a pitched roof.","description":"Build a golf hole and the club behind it. The ground is a 6 m module: fairway tiles, rough tiles and a sand rimmed pond all carry the same four edge ports, so a corridor of any shape tiles up and a hazard drops straight into it. On it stand a putting green with a sunk cup and a 2.1 m flagstick that sways, an oval fairway bunker and a longer greenside one, a raised teeing ground with red and white markers, and the furniture a hole carries: a slatted bench, a ball washer whose lid lifts, a divot sand box, yardage markers, boundary stakes, a blank course sign, sprinkler heads, gallery rope on stakes and a bin of spare pins. A sealed cart path couples end to end and turns through a quarter bend on a 2 m radius. The gear is a stand bag and a cart bag, a driver, a putter, a leaning set of irons, balls plain, striped and range marked, a tee peg, a glove, a ball retriever, a wire range basket, a scorecard, a push trolley whose wheels turn and a two seat motorised cart with a roof and four turning wheels. The clubhouse is a 4 m bay system: wall bays, an entrance bay whose door swings, gable ends that close a 6 m deep plan, roof slopes and ridge caps, with a practice net, a driving range bay divider, a ball dispenser whose delivery drawer slides, a greens mower whose rollers turn, a sand rake, picnic tables, parasols, parkland trees and shrub clumps. Rigid node transform clips only, no skinning. The net cords, the gallery rope, the flag cloth, the bag stand legs and the parasol are modelled solid and do not move: a rigid node transform cannot deform a mesh or fold a linkage. Original AI assisted CC0 geometry; no club, tour or manufacturer marks appear anywhere.","url":"https://3dassets.dev/packs/golf-course-and-clubhouse","coverUrl":"https://cdn.3dassets.dev/assets/33510/v1/poster.webp","assetCount":48,"aiGenerated":true,"aiGeneratedAssetCount":48,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1483512,"totalTriangles":29612,"starterScene":{"slug":"golf-course-and-clubhouse-par-four-and-c-863e7566-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/33510/v1/model.glb"}},{"id":253,"slug":"mega-weapon-pack","title":"Mega Weapon Pack","summary":"An exhaustive premium modern weapon kit: over a hundred original firearms and melee weapons with socketed rails, muzzles, magazines and stocks, thirty attachments that fit them, explosives, and the racks, cases, bench and ammunition to dress an armoury.","description":"A complete modern firearms and melee kit for shooter and survival projects, built at the premium tier so every model holds up at first person arm's length. Twelve handguns, eight submachine guns and personal defence weapons, seven shotguns, fourteen assault and battle rifles, twelve marksman, sniper and anti materiel rifles, six machine guns and support weapons, six launchers, ten explosives and throwables, twenty melee weapons, four thrown weapons and thirty attachments, plus the armoury that holds them: racks, a pegboard, cases, ammunition cans and crates, a gunsmith bench with a working vice, a cleaning roll, shelving and a modular concrete room shell. Detail is modelled rather than implied: accessory rails are slotted crowns with real dovetail teeth, aperture sights have a hole through the leaf, barrels have a bore, magazines have feed lips, witness holes and floor plates, receivers have a recessed ejection port with the bolt face inside it, grip panels and stocks carry chequering as geometry, blades are ground to a wedge with a spine rib and a fuller, and every screw, pin and knurl is a solid. Assembly is the point: every firearm declares connectors in model coordinates for its optic rail, muzzle, underbarrel and side rails, magazine well and stock interface, and every attachment declares one mating port of the same type, so laying the two together fits them exactly. Twenty two weapons also ship as fitted variants with a real loadout modelled on. Animation is rigid node transform clips only, with no skinning anywhere: slides, bolts, charging handles and pump fore-ends run back along the bore and home, magazines drop out of their wells and back in, revolver and grenade launcher cylinders index, hammers thumb to full cock, break actions and case lids hinge open, folding and collapsing stocks work, bipod legs splay and a rotary barrel cluster spins. Trigger linkages, gas systems, extractors, belt feeds and vice screws are modelled as solids and deliberately left static, because a rigid node transform cannot drive a linkage honestly. Metre units, +Y up, muzzle and point toward +Z, ground contact at y = 0. Every design is invented: no real make, model, manufacturer, calibre designation or trademarked silhouette appears anywhere, and every marking modelled is blank.","url":"https://3dassets.dev/packs/mega-weapon-pack","coverUrl":"https://cdn.3dassets.dev/assets/33460/v1/poster.webp","assetCount":173,"aiGenerated":true,"aiGeneratedAssetCount":173,"aiModels":["claude-opus-5[1m]"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":163843980,"totalTriangles":6564060,"starterScene":{"slug":"mega-weapon-pack-armoury-room-d51a7fc6-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/33460/v1/model.glb"}},{"id":252,"slug":"bellroot-fen-floodward-marches","title":"Bellroot Fen Floodward Marches","summary":"Thirty-seven original wetland settlement and habitat designs, three furnished scenes and a mottled mire newt with a resting tail idle.","description":"An original stylized wetland settlement: roofed civic and working buildings, rooted levees, crafted tools, resonant magic devices and fifteen habitat constructions. Thirty-seven canonical designs and three furnished connected scenes. Hinged entries and working prop mechanisms include rigid animations; the six-joint mire newt includes one four-second resting tail idle, without walking or swimming. Metre-scale assets with embedded material maps.","url":"https://3dassets.dev/packs/bellroot-fen-floodward-marches","coverUrl":"https://cdn.3dassets.dev/assets/32942/v1/poster.webp","assetCount":43,"aiGenerated":true,"aiGeneratedAssetCount":43,"aiModels":["Claude Fable 5.1","GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":40485648,"totalTriangles":1796208,"starterScene":{"slug":"bellroot-fen-floodward-marches-floodward-807e93a4-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/32942/v1/model.glb"}},{"id":251,"slug":"gorgehold-survivor-gallery-and-operations","title":"Gorgehold Survivor Gallery and Operations","summary":"Roofed survivor gallery, furnished repair workshop, connected gorge paths and cargo railway, with an animated third-person scout.","description":"47 canonical designs, 9 functional configurations and 2 assembled scenes. Includes enclosed gallery architecture, workshop and resupply equipment, connected cliff traversal and static cable-haul machinery, a fictional component-animated carbine, and one clothed scout with idle, walk, run and grasp clips. MakeHuman CC0 anatomy and source rig underpin the scout; clothing and motion are original. Character is a stylized third-person benchmark; carbine hand fit and complete reload interaction are not supplied.","url":"https://3dassets.dev/packs/gorgehold-survivor-gallery-and-operations","coverUrl":"https://cdn.3dassets.dev/assets/32903/v1/poster.webp","assetCount":61,"aiGenerated":true,"aiGeneratedAssetCount":61,"aiModels":["Claude Fable 5.1","GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":50496456,"totalTriangles":1793046,"starterScene":{"slug":"gorgehold-survivor-gallery-and-operation-a67a8780-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/32903/v1/model.glb"}},{"id":250,"slug":"aircraft-fleet-and-airfield","title":"Aircraft Fleet and Airfield","summary":"Forty five premium aircraft in sixteen liveries, from light singles, biplanes and floatplanes to turboprops, business jets, an airliner, seven helicopters, a tiltrotor and drones, with the lit runway, taxiway, apron, hangars, tower and fuel farm to park them on.","description":"A large fleet of high quality free 3D aircraft with the airfield that makes them a place. The aeroplanes are built the way a showcase model is built, between twelve and seventy six thousand triangles each: fuselages lofted from cosine spaced cross sections rather than boxed, wings lofted from aerofoil sections with taper, sweep, dihedral and washout, separate ailerons, flaps, elevators and rudders on rounded hinge noses standing clear of the surfaces they hang off, leading edge slats and upper surface spoilers on the jets, landing gear with trunnions, oleos, torque links, forks, brake discs and wheels with shaped sidewalls, tread grooves and lightening holes, glazing with real thickness over a modelled cabin of seats, coaming and control column, cabin windows with a proud surround, a reveal and a recessed pane, engine nacelles with intake lips, fan blades, guide vanes, reverser seams and exhaust plugs, radial cowls with cylinder heads and cooling gills, spinners and twisted multi blade propellers, rotor heads with individual blades, grips, pitch horns and swashplate rings, and flap track fairings, wing root fillets, static wicks, blade aerials, pitot probes, fuel caps, boarding steps and grab handles. No two of them wear the same scheme: the fleet runs from club white with a blue or red cheatline through flying school yellow, bare polished metal, two tone blue, charcoal and near black corporate jets, military grey, grey primer, olive drab and high visibility red and yellow. Light and general aviation covers a high wing single, a retractable low wing single, a two seat trainer, an aerobatic monoplane, an open cockpit biplane, a piston twin, a bush plane on tundra tyres, a floatplane, an amphibious flying boat, an agricultural sprayer, a motor glider, an eighteen metre sailplane, an open frame ultralight, a canard homebuilt, a tourer, a light sport aircraft, a glider tug, a jump aircraft, a twin boom freighter, a turbine amphibian and an electric trainer. Above them sit a pressurised turboprop single, a commuter twin, a regional turboprop airliner, a ramp utility transport, a narrow body twinjet, a regional jet, a freighter conversion, light and midsize business jets, a personal jet, a jet trainer, a radial warbird and a classic taildragger transport. Rotorcraft run from a two seat piston helicopter through a light turbine utility, a medium twin, a heavy lift ramp type, a coaxial and a tandem rotor transport to a gyroplane, a tiltrotor, a fixed wing surveillance drone, a heavy lift quadcopter and a hot air balloon. The airfield is a modular runway with thresholds, a taxiway with a quarter turn, apron hardstands, grass strips, helipads, an arch hangar with sliding door and rear walls, a T hangar row, a control tower, a clubhouse, a bulk fuel store, a bowser, a self service pump, a windsock, a PAPI, a hold short sign, a rotating beacon, a radar dish, a tug with a tow bar, tie-down anchors and a perimeter fence and gate. Lighting is emissive geometry throughout, because there are no punctual lights in this pipeline: red port and green starboard navigation lights, white tail lights and strobes, landing and taxi lights, lit instrument panels behind the glazing, white runway edge lights, green threshold lights, blue taxiway edge lights, the PAPI, the rotating beacon, the tower and clubhouse windows, the hangar crown lamps and the fuel pump display. Animation is rigid node transform clips only, with no skinning anywhere: propellers and rotors spin, coaxial and tandem rotors turn in opposition, wheels roll, cabin doors swing, airstairs and cargo ramps drop, side cargo doors and canopies and engine cowlings lift, helicopter cabin doors slide, retractable legs rise into their bays behind hinged doors, control surfaces work, tiltrotor nacelles swing, and on the ground the windsock sways and the beacon and radar turn. What cannot be reached with one rigid node transform is left static and said so: the gear retraction linkage, rotor blade flapping and lead-lag, propeller pitch change, the swashplate and wing flex. Metre units, +Y up, nose toward +Z, wing span and wheel axles along X, ground contact at y = 0 for everything parked, and the three in flight variants declare a free origin on the fuselage centreline at the wing quarter chord. Every design is original and generic: no manufacturer, model name, type designation, logo, livery, registration mark, roundel or squadron marking appears anywhere. CC0, self contained GLB, for Unity, Godot, Unreal, three.js and Blender.","url":"https://3dassets.dev/packs/aircraft-fleet-and-airfield","coverUrl":"https://cdn.3dassets.dev/assets/32844/v1/poster.webp","assetCount":86,"aiGenerated":true,"aiGeneratedAssetCount":86,"aiModels":["claude-opus-5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":83814700,"totalTriangles":2223126,"starterScene":{"slug":"aircraft-fleet-and-airfield-working-airf-78cd49ec-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/32844/v1/model.glb"}},{"id":249,"slug":"fantasy-mmo-city-and-townsfolk","title":"Fantasy MMO City And Townsfolk","summary":"A hand painted fantasy MMO capital city as a buildable kit: modular walls, gatehouse and paved streets, eighteen civic and trade buildings, their fittings, lit street dressing and fourteen rigid jointed townsfolk and creatures.","description":"A complete hand painted capital city for a fantasy massively multiplayer or role playing game, built as one kit on a 4 m grid. The city shell is modular: curtain wall bays with their wall walk and parapet, square corner towers, round flanking towers, a postern bay, a great gatehouse whose iron portcullis lifts and whose oak leaves swing, wall stairs, paved street, junction, corner and back lane tiles, an eight metre market plaza, walled canal and quay tiles, quay and street steps, a retaining wall and a stone arch bridge. Eighteen buildings each read as their service without a label: a bank with a round banded vault door, auction house, general store, smithy with a lit forge and a pumping bellows, alchemist, fletcher, tailor, cartographer, bakery with a lit oven, apothecary, tavern, three storey inn, buttressed cathedral with lit stained glass and a swinging bell, guild hall, three stage mage tower with a turning arcane crystal, town hall with turning clock hands, guard barracks and a canal warehouse with a turning mill wheel. Seventeen fittings stock them, from counters with sliding drawers and a bank deposit box wall to the anvil and quench trough, altar, throne, cauldron, brewing vat, bookcase, chests, crates and sacks, and seventeen street pieces dress and light the quarter: braziers, hanging lanterns, wall torches, a well, a fountain, notice board, cart and barrow on rolling wheels, trees, planters, hedges, rubble, signs and pennants. Fourteen townsfolk and creatures finish it: guard, merchant, blacksmith, innkeeper, mage, ranger, priest, dockhand, child, market trader, goblin, skeleton warrior, wolf and giant rat. Every figure is a rigid jointed puppet: solid nodes parented on real hip, shoulder, elbow and neck pivots, with no skeleton and no skin weighting anywhere, so an idle sway, an arm swing, a head turn and a weapon raise are node transforms and nothing deforms. Fingers, cloth and facial features are static, and so is anything that would need a linkage: bell ropes, the well rope, the hoist and the fountain jets. Lighting is emissive materials, because there are no punctual lights in a GLB of this kit. Metre units, +Y up, +Z front, ground contact at y = 0, modular pivots on the grid origin and dimensions accurate to a millimetre. Original CC0 designs: no game, place, item or character from any existing title is referenced.","url":"https://3dassets.dev/packs/fantasy-mmo-city-and-townsfolk","coverUrl":"https://cdn.3dassets.dev/assets/32797/v1/poster.webp","assetCount":87,"aiGenerated":true,"aiGeneratedAssetCount":87,"aiModels":["claude-opus-5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":96710292,"totalTriangles":1906846,"starterScene":{"slug":"fantasy-mmo-city-and-townsfolk-walled-ma-f4ebc913-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/32797/v1/model.glb"}},{"id":248,"slug":"fps-survival-forest-outpost","title":"FPS Survival Forest Outpost","summary":"Free 3D game assets for a first person survival shooter: a modular forest station kit, crafting and power, a palisade perimeter with traps, five invented weapons on a rarity ladder, vehicles and twelve rigged characters.","description":"A complete set for a survival extraction shooter set in dense conifer forest, where a scavenger crew has fortified a half derelict logging and research station. The station kit is seventeen modules on a 4 m bay grid at a 3.5 m storey: corrugated and concrete wall bays, a window bay glazed and boarded, a hinged steel door bay, a tilting roller shutter bay, corner columns, floor slabs plain and with a stairwell, a stair flight, flat and pitched roof bays, a timber lookout tower with a ladder and a lit roof, a shipping container closed and standing open, a lean-to and a fuel shed. Sixteen pieces cover base building and crafting: a workbench with drawers and a lit lamp, a gunsmith bench, a scrap forge with a glowing firebox and worked bellows, a generator with a spinning flywheel, a fuel drum rack, a water purifier, a wind turbine, a solar array, a lattice radio mast with a swaying aerial and a red beacon, a tracking antenna dish, a two door steel locker, a shelving rack with crates that slide out, a hand ammunition press, a cooking fire with a pot, a drying rack and a tool wall. Thirteen pieces close and defend the perimeter: palisade bays and a two leaf gate, a sandbag wall, razor wire, chain link bays and a gate, a watch platform, a covered spike pit, a sprung bear trap, a tripwire flare, a punji line, a boarded barricade and a wrecked truck barricade. Twenty nine loot and gear pieces cover the five step rarity ladder on emissive rings, five original weapon archetypes with detachable magazines and moving bolts, slides or a break action, a recurve bow, a machete, backpacks, a plate carrier, a medical kit, bandages, a canteen, ration tins, an ammunition box, scrap and ore nodes, a fuel can, a lockbox, a supply crate, a landed supply drop, a field radio, a wind up torch and signal flares. Nineteen more give the world its vehicles and dressing: a quad, a battered pickup and a loaded logging truck with rolling wheels and opening cab doors, conifers in three sizes, stumps, a fallen log, boulders, undergrowth, ferns, a fuel bowser, oil drums plain and burning, pallet and tyre stacks, a floodlight mast, a hanging road sign and a campfire. Twelve figures finish it: a survivor scavenger, a masked raider, an armoured heavy, a scout with a bow, a field medic, a trader, a hazmat researcher, two infected variants, a stalker, a wolf and a boar. Every figure is a rigid jointed puppet of parented nodes on real joint pivots, with idle, head-turn, arm-swing and weapon-raise clips. Each is built to the tier: a shaped skull with a brow, a nose, cheekbones, a jaw and ears, eyes and a mouth in geometry rather than a texture, mitted hands with a separated thumb, layered clothing with a collar, a belt, straps, pockets and a hem with thickness, and boots with soles, toe caps and laces. There is no skeleton and no skin weighting anywhere in this pipeline, the fingers inside the mitt, the faces and the cloth are solid, and the legs are static so the feet stay planted. The pack is night capable by design: with no punctual lights in the pipeline, five emissive materials carry the light, on the fires, the furnace mouth, the floodlights, the screens, the warning lamps, the flares and the loot rings. The design is original throughout: no game names, logos, map layouts, callouts, operator or weapon names, no calibre designations, and no badges, insignia or lettering. Metre units, +Y up, +Z front, ground contact at y = 0.","url":"https://3dassets.dev/packs/fps-survival-forest-outpost","coverUrl":"https://cdn.3dassets.dev/assets/32712/v1/poster.webp","assetCount":109,"aiGenerated":true,"aiGeneratedAssetCount":109,"aiModels":["claude-opus-5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":39128676,"totalTriangles":1332592,"starterScene":{"slug":"fps-survival-forest-outpost-fortified-fo-e26da282-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/32712/v1/model.glb"}},{"id":247,"slug":"car-park-and-road-vehicle-fleet","title":"Car Park and Road Vehicle Fleet","summary":"A multi storey car park deck and the road fleet that fills it: cars, crossovers, four by fours, pickups, vans and rigid trucks, all animated, plus the deck slabs, ramps, columns, marked bays, barriers, charge posts and lit signage of the car park itself.","description":"A premium road vehicle library built around one place: a lit multi storey car park deck. The fleet covers the traffic of a modern city. Cars run from a city car through three and five door hatchbacks, a hot hatch, saloons, an executive saloon, an estate, a coupe, a convertible with the roof up or folded away, a mid engine sports car, two people carriers, an electric hatchback with a charging flap and a classic saloon on wire wheels. Above them are a compact crossover, a mid size and a seven seat sport utility, an electric SUV, a boxy off roader with a roof rack, a ladder frame four by four with a bull bar winch and light bar, and a lifted pickup on all terrain tyres, with single and double cab pickups and a canopy version. The vans are a full range: a car derived van, medium and high roof panel vans, a crew van with a side window row, a refrigerated van with a roof chiller, a camper with a rising pop top, a Luton box van with a column tail lift and a dropside flat bed. Six rigid trucks finish it: a box truck with a roller shutter, a tipper, a flat bed with a folding crane, a curtainside, a refuse truck with a bin lift and a recovery truck with a tilting bed, boom and winch. Service trim comes as variants of the base designs, so the counts stay honest: a taxi, a patrol car, a paramedic response estate, a parcel delivery van, a driving school car and a breakdown four by four. A scooter and a motorbike stand on their stands. The car park is a modular kit on a 6 m grid: deck slabs, a half level ramp, a corner ramp, columns, an edge parapet with a barrier rail, bay marking tiles including accessible and electric bays, an entry barrier with a lifting boom, a ticket machine, an EV charge post, wayfinding and level signs, ceiling lamp strips, an exit stair core, wheel stops, bollards and a payment kiosk. Bodies are lofted from smooth cross sections, and every door, bonnet, boot lid, tailgate, shutter, flap and panel is a separate skin that follows the body and stands proud of it, so panel gaps read and no two faces share a plane. Glazing is recessed behind its pillars and waist strip, and the seats, dashboard and steering wheel read through it. Lighting is emissive materials: head and tail lamps, indicators, reversing lamps, beacon bars, the taxi sign, the deck lamp strips, the exit signs and the charge post status lamps. Animation is rigid node transform clips only, with no skinning anywhere: doors, bonnets, boot lids, tailgates, barn doors, a sliding side door, a roller shutter, a tipping bed, a recovery boom, a bin lift, a pop top, fuel and charging flaps, steering wheels, beacons, winches and every road wheel. Wiper linkages, suspension travel, convertible roof mechanisms, telescopic tipper rams, crane slew and outriggers are deliberately static, because none is reachable with a single rigid node transform. Metre units, +Y up, +Z forward, wheel axles along X, ground contact at y = 0 and modular car park pivots on the grid origin. Every design is original and generic: no manufacturer, model name, badge, grille signature, wheel design or plate text identifies a real vehicle or brand.","url":"https://3dassets.dev/packs/car-park-and-road-vehicle-fleet","coverUrl":"https://cdn.3dassets.dev/assets/32562/v1/poster.webp","assetCount":77,"aiGenerated":true,"aiGeneratedAssetCount":77,"aiModels":["claude-opus-5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":78258224,"totalTriangles":2532804,"starterScene":{"slug":"car-park-and-road-vehicle-fleet-car-park-87480e33-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/32562/v1/model.glb"}},{"id":246,"slug":"bicycle-shop-and-repair-cafe","title":"Bicycle Shop and Repair Cafe","summary":"Fifty distinct cycle repair, wheel service, parts retail and cafe designs with two fully constructed bicycles.","description":"Original petrol steel and birch workshop with distinct touring and low step-through commuter frames, fitted static drivetrain components and small specialist tools. Compact roofed repair shop and sheltered frontage cafe. No maintenance instructions, moving mechanism or safety certification.","url":"https://3dassets.dev/packs/bicycle-shop-and-repair-cafe","coverUrl":"https://cdn.3dassets.dev/assets/32430/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":15047868,"totalTriangles":798944,"starterScene":{"slug":"bicycle-shop-and-repair-cafe-furnished-b-6b339755-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/32430/v1/model.glb"}},{"id":245,"slug":"abandoned-tidal-model-testing-hall","title":"Abandoned Tidal Model Testing Hall","summary":"Fifty original hydraulic laboratory models, instruments and supported machinery in a roofed testing hall.","description":"Premium realistic fictional compact coastal model laboratory with recessed basin, wave flaps, measuring carriage and open instrumented model hull. Complete roofed laboratory, enclosed operator cabin and stocked instrument repair area. Static water and machinery; no operational simulation.","url":"https://3dassets.dev/packs/abandoned-tidal-model-testing-hall","coverUrl":"https://cdn.3dassets.dev/assets/32379/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8937672,"totalTriangles":493296,"starterScene":{"slug":"abandoned-tidal-model-testing-hall-silen-876d5eea-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/32379/v1/model.glb"}},{"id":244,"slug":"pneumatic-tube-mail-exchange","title":"Pneumatic Tube Mail Exchange","summary":"Original pneumatic document carrier routes, mail terminals and fitted service machinery.","description":"Premium original mail exchange with a closed carrier circuit, furnished sorting and carrier service zones, and separately recognizable blower air plant. Static machinery and presentation glazing; no pressure simulation or operating certification.","url":"https://3dassets.dev/packs/pneumatic-tube-mail-exchange","coverUrl":"https://cdn.3dassets.dev/assets/32328/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":11690444,"totalTriangles":628940,"starterScene":{"slug":"pneumatic-tube-mail-exchange-pneumatic-t-3ec62953-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/32328/v1/model.glb"}},{"id":243,"slug":"fantasy-cartographers-map-printing-guild","title":"Fantasy Cartographers Map Printing Guild","summary":"Fifty premium cartographic craft designs with rolling copperplate press and a stocked roofed guild and survey gallery.","description":"Original imaginary island surveying, copperplate rolling print production, map colouring and relief cartography in a furnished masonry timber hall and curved glazed gallery. Matching press components and globe bearing support. Static mechanisms and magical props; no GIS or surveying/calibration simulation.","url":"https://3dassets.dev/packs/fantasy-cartographers-map-printing-guild","coverUrl":"https://cdn.3dassets.dev/assets/32277/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7100772,"totalTriangles":387176,"starterScene":{"slug":"fantasy-cartographers-map-printing-guild-e4cbf4b7-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/32277/v1/model.glb"}},{"id":242,"slug":"coffee-roastery-and-cupping-room","title":"Coffee Roastery and Cupping Room","summary":"Fifty original premium coffee roasting, bean handling, sample inspection and specialist cupping assets.","description":"Charcoal enamel, copper, brushed steel, maple and modeled split coffee beans. Distinct industrial and bench roasting equipment, connected exhaust system, supported bean-handling equipment, sheltered receiving bay and furnished tasting and packing areas. Static original game scenery without heat or fluid processing simulation or manufacturing certification.","url":"https://3dassets.dev/packs/coffee-roastery-and-cupping-room","coverUrl":"https://cdn.3dassets.dev/assets/32227/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":15707992,"totalTriangles":658284,"starterScene":{"slug":"coffee-roastery-and-cupping-room-coffee--4987e4ff-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/32227/v1/model.glb"}},{"id":241,"slug":"rowing-boathouse-and-regatta-course","title":"Rowing Boathouse and Regatta Course","summary":"Fifty racing shell, rigging workshop and regatta venue designs with a furnished boathouse and connected launch.","description":"Original single and double sculls and alternating-rig coxless four, with thick curved hulls, working-station geometry and feathered oars secured alongside. Full-scale boats supported on padded trestles in a roofed stocked venue, connected pontoon launch and modeled river course segment. Static assets without rowing animation, electronics, water physics or certification.","url":"https://3dassets.dev/packs/rowing-boathouse-and-regatta-course","coverUrl":"https://cdn.3dassets.dev/assets/32175/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":13495312,"totalTriangles":844796,"starterScene":{"slug":"rowing-boathouse-and-regatta-course-club-c5c22b00-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/32175/v1/model.glb"}},{"id":240,"slug":"spacecraft-parachute-packing-hall","title":"Spacecraft Parachute Packing Hall","summary":"Fifty original premium spacecraft textile inspection, folding and recovery integration scenery assets.","description":"White textile, muted orange gores, brushed aluminium and navy fixtures. Connected packing tables and line sorting fixtures, structurally distinct supported canopies, complete repair and inspection equipment and a stocked enclosed hall with tall drying annex. Generic static game environment without cloth simulation, flight certification or operational packing guidance.","url":"https://3dassets.dev/packs/spacecraft-parachute-packing-hall","coverUrl":"https://cdn.3dassets.dev/assets/32124/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9320108,"totalTriangles":443772,"starterScene":{"slug":"spacecraft-parachute-packing-hall-spacec-3a23fc41-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/32124/v1/model.glb"}},{"id":239,"slug":"spacecraft-thermal-test-chamber","title":"Spacecraft Thermal Test Chamber","summary":"Fifty premium environmental test laboratory designs with hollow chamber, payload article, pumping train and furnished hall.","description":"Original fictional environmental test hall in stainless steel, ivory enamel, black thermal panels and copper. Thick hollow vacuum chamber, separate supported open door and shroud, detailed original satellite fixture, connected flanged pumping train, cleanroom equipment and instrumentation. Static equipment without vacuum, thermal, electrical, collision or operational simulation; no engineering ratings or operating claims.","url":"https://3dassets.dev/packs/spacecraft-thermal-test-chamber","coverUrl":"https://cdn.3dassets.dev/assets/32073/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":12669896,"totalTriangles":685972,"starterScene":{"slug":"spacecraft-thermal-test-chamber-environm-7586e874-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/32073/v1/model.glb"}},{"id":238,"slug":"abandoned-telephone-exchange","title":"Abandoned Telephone Exchange","summary":"Fifty premium manual-exchange and early electromechanical telephone equipment designs with routed cablework and a furnished roofed building.","description":"Fictional decommissioned exchange in dark oak, aged ivory, black steel and oxidized copper. Recessed jack fields, continuous patch cords, separate handset bodies, rotary selectors with contact banks, relays with coil/armature detail, and supported overhead cable troughs form a furnished operator room connected to an equipment room. Original abstract indices and plans; not a historic installation replica. All electrical and mechanical devices are static, with no call routing, simulation, electrical instruction, collision or navigation.","url":"https://3dassets.dev/packs/abandoned-telephone-exchange","coverUrl":"https://cdn.3dassets.dev/assets/32025/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":22297248,"totalTriangles":1219280,"starterScene":{"slug":"abandoned-telephone-exchange-silent-oper-67480b84-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/32025/v1/model.glb"}},{"id":237,"slug":"water-clock-garden-and-hydraulic-puzzles","title":"Water Clock Garden and Hydraulic Puzzles","summary":"Fifty premium limestone and bronze hydraulic puzzle designs with three distinct timing mechanisms and a connected garden canal.","description":"Original fictional enclosed timekeeper garden with roofed glazed clock pavilion, guided float tower, sinking bowl and balance timer. Fitted ratchet, valve, siphon, heron linkage and stationary rack-driven puzzle gate. Static water and machinery; no fluid simulation or measured timing accuracy.","url":"https://3dassets.dev/packs/water-clock-garden-and-hydraulic-puzzles","coverUrl":"https://cdn.3dassets.dev/assets/31971/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9564824,"totalTriangles":559492,"starterScene":{"slug":"water-clock-garden-and-hydraulic-puzzles-973a92bd-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31971/v1/model.glb"}},{"id":236,"slug":"museum-conservation-and-art-restoration","title":"Museum Conservation and Art Restoration","summary":"Fifty original premium conservation studio designs.","description":"Roofed furnished studio with connected sectional suction treatment equipment, stocked painting store, examination carriages and fitted ceramic conservation mounts. Original fictional artwork and static scenery; no treatment instructions or performance certification.","url":"https://3dassets.dev/packs/museum-conservation-and-art-restoration","coverUrl":"https://cdn.3dassets.dev/assets/31921/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":11413724,"totalTriangles":509484,"starterScene":{"slug":"museum-conservation-and-art-restoration--00932e96-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31921/v1/model.glb"}},{"id":235,"slug":"planetarium-and-optical-observatory","title":"Planetarium and Optical Observatory","summary":"Fifty premium public astronomy designs with recessed-lens star projector, equatorial telescope and complete supported glazed domes.","description":"Original midnight-blue, ivory, aluminium and oak public astronomy centre. A seated hemispherical planetarium with full supported glazing shows a multi-aperture optical projector; an adjacent complete observation dome retains a bounded open shutter slot and clear side panels around an equatorially mounted refractor and separate imaging train. Static optics without projected stars, tracking, imaging, collision or scientific calibration.","url":"https://3dassets.dev/packs/planetarium-and-optical-observatory","coverUrl":"https://cdn.3dassets.dev/assets/31869/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":13511288,"totalTriangles":654340,"starterScene":{"slug":"planetarium-and-optical-observatory-publ-be00f747-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31869/v1/model.glb"}},{"id":234,"slug":"camera-repair-and-darkroom-laboratory","title":"Camera Repair and Darkroom Laboratory","summary":"Fifty original camera service and photographic darkroom designs with opened mechanical body, optical alignment equipment and continuous spiral reel.","description":"Original ivory, graphite, aluminium and birch photographic workshop. Separate dry camera service, enlarger and wet processing zones, fitted mechanical parts and actual-scale tools. Static game geometry, no repair instructions or chemical recipes.","url":"https://3dassets.dev/packs/camera-repair-and-darkroom-laboratory","coverUrl":"https://cdn.3dassets.dev/assets/31818/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":10584972,"totalTriangles":539476,"starterScene":{"slug":"camera-repair-and-darkroom-laboratory-fu-d2abe6ba-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31818/v1/model.glb"}},{"id":233,"slug":"hearing-aid-and-audiology-clinic","title":"Hearing Aid and Audiology Clinic","summary":"Fifty original audiology clinic designs with true-scale hearing devices, enclosed testing booth, distinct fitting consoles and an occupied repair workshop.","description":"Warm ivory, sage, brushed aluminium and beech clinic assets with separate acoustic booth mounting components, padded and spring transducers, miniature behind-ear, receiver-in-canal and custom-shell devices, fabrication tools and stocked reception. Original generic static models only; no product replicas, diagnostic software, calibrated audio, clinical instructions or medical certification.","url":"https://3dassets.dev/packs/hearing-aid-and-audiology-clinic","coverUrl":"https://cdn.3dassets.dev/assets/31767/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7865716,"totalTriangles":461544,"starterScene":{"slug":"hearing-aid-and-audiology-clinic-furnish-66a38e59-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31767/v1/model.glb"}},{"id":232,"slug":"optician-and-optical-lens-workshop","title":"Optician and Optical Lens Workshop","summary":"Fifty original premium optical shop assets with complete examination instruments, eyewear retail fittings and a furnished lens workshop.","description":"Warm ivory, petrol blue, beech and steel optician setting with substantial refraction instruments, guarded lens processing fixtures, fine spectacles and differentiated frame-repair tools. Roofed retail frontage, enclosed examination area and stocked work surfaces. Static game props only; no clinical diagnosis, testing software, calibration, real prescriptions or certification.","url":"https://3dassets.dev/packs/optician-and-optical-lens-workshop","coverUrl":"https://cdn.3dassets.dev/assets/31716/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8388864,"totalTriangles":379848,"starterScene":{"slug":"optician-and-optical-lens-workshop-optic-6d824622-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31716/v1/model.glb"}},{"id":231,"slug":"canal-boats-and-lock-operations","title":"Canal Boats and Lock Operations","summary":"Fifty original premium canal navigation, boat and lockside maintenance designs.","description":"Weathered oak lock gates and iron mechanisms, red-brick banks, a furnished narrowboat and a distinct open service workboat in a coherent static lower-water lock state. Metres, original generic construction, no fluid simulation, operating tutorial or certified engineering dimensions.","url":"https://3dassets.dev/packs/canal-boats-and-lock-operations","coverUrl":"https://cdn.3dassets.dev/assets/31665/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9288848,"totalTriangles":453616,"starterScene":{"slug":"canal-boats-and-lock-operations-canal-bo-0153d0f8-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31665/v1/model.glb"}},{"id":230,"slug":"tabletop-hobby-store-and-club","title":"Tabletop Hobby Store and Club","summary":"Fifty miniature assembly, painting, retail and club furniture designs in a fitted roofed hobby shop.","description":"Original brass beetle and cloaked surveyor miniatures at physical scale, matching sprue components, detailed hand tools and a connected compressor-airbrush station. Stocked retail shop with supported clear roof beside a complete two-table club. Excludes dice, cards, chess and game tiles. Static geometry, no gaming rules, aerosols or safety certification.","url":"https://3dassets.dev/packs/tabletop-hobby-store-and-club","coverUrl":"https://cdn.3dassets.dev/assets/31615/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8295844,"totalTriangles":512692,"starterScene":{"slug":"tabletop-hobby-store-and-club-miniature--35bf9d17-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31615/v1/model.glb"}},{"id":229,"slug":"indoor-climbing-and-bouldering-gym","title":"Indoor Climbing and Bouldering Gym","summary":"Fifty original premium bouldering walls, holds, landing systems and gym service assets.","description":"Pale birch, graphite mats, coral and teal original holds, galvanised framing and complete glazed-roof gym. Varied climbing faces, stocked shoe hire, training and maintenance zones. Static scenery with no climbing physics, route grading, load ratings or safety certification.","url":"https://3dassets.dev/packs/indoor-climbing-and-bouldering-gym","coverUrl":"https://cdn.3dassets.dev/assets/31563/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":14058484,"totalTriangles":511844,"starterScene":{"slug":"indoor-climbing-and-bouldering-gym-indoo-1ef187b1-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31563/v1/model.glb"}},{"id":228,"slug":"generation-ship-hydroponics","title":"Generation Ship Hydroponics","summary":"Fifty premium models for a protected generation-ship crop deck and nutrient service circuit.","description":"Ivory, graphite and copper shipboard food-production deck with stocked multi-level nutrient channels, seed stewardship, crop inspection, closed irrigation servicing and enclosed roofed architecture. Static crops and fluids; no life-support engineering claims.","url":"https://3dassets.dev/packs/generation-ship-hydroponics","coverUrl":"https://cdn.3dassets.dev/assets/31512/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9960536,"totalTriangles":337628,"starterScene":{"slug":"generation-ship-hydroponics-generation-s-a309e5c8-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31512/v1/model.glb"}},{"id":227,"slug":"medieval-watermill-and-granary","title":"Medieval Watermill and Granary","summary":"Fifty premium oak-and-stone milling designs with bucketed overshot wheel, fitted wooden gear train, dressed millstones and integrated grain loft.","description":"Original medieval-inspired watermill with supplied overhead launder, bounded wheel buckets, supported gearing, stone floor, divided bin loft, grain cleaning and flour handling. Closed glazed roof protects furnished interior. Static game scenery, not a dated reconstruction, milling simulation or engineering certification.","url":"https://3dassets.dev/packs/medieval-watermill-and-granary","coverUrl":"https://cdn.3dassets.dev/assets/31463/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":10844276,"totalTriangles":570508,"starterScene":{"slug":"medieval-watermill-and-granary-millers-m-2dd2481c-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31463/v1/model.glb"}},{"id":226,"slug":"coastal-saltworks-and-trade-port","title":"Coastal Saltworks and Trade Port","summary":"Fifty premium traditional saltworking assets with three managed basin stages, wind lifting machinery and a loaded coastal barge.","description":"Original pale salt, earth, oak and iron coastal saltern. Connected sluices and channels join structurally distinct basins; braced wind pump, enclosed dry warehouse, sheltered weighing and bagging, occupied loading quay and shallow cargo barge. Static water and machinery; no physical evaporation or engineering certification.","url":"https://3dassets.dev/packs/coastal-saltworks-and-trade-port","coverUrl":"https://cdn.3dassets.dev/assets/31410/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7320720,"totalTriangles":329060,"starterScene":{"slug":"coastal-saltworks-and-trade-port-coastal-689ead20-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31410/v1/model.glb"}},{"id":225,"slug":"cricket-ground-and-pavilion","title":"Cricket Ground and Pavilion","summary":"Fifty premium unbranded cricket designs with a furnished club pavilion, two-ended training strip, complete practice nets and groundskeeping equipment.","description":"Cream timber and forest-green club training-ground segment with batting and keeping gear, grooved wickets and seated bails, seamed balls, netted practice lane, scoring and pitch maintenance. Shortened12m training strip and illustrative20m grounds, not a regulation pitch or full oval. Static equipment, no ball physics, scoring simulation or sporting certification.","url":"https://3dassets.dev/packs/cricket-ground-and-pavilion","coverUrl":"https://cdn.3dassets.dev/assets/31359/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":11362072,"totalTriangles":631484,"starterScene":{"slug":"cricket-ground-and-pavilion-club-trainin-33a055b4-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31359/v1/model.glb"}},{"id":224,"slug":"curling-club-and-ice-maintenance","title":"Curling Club and Ice Maintenance","summary":"Fifty specialist curling and ice maintenance designs with a complete long sheet in a furnished roofed club.","description":"Original granite curling equipment, ice scraper and water-care workshop with connected ice and divider modules, supported hall roof, enclosed maintenance bay, end storage and spectator edge. Static geometry; no sports physics, competition certification or maintenance instructions.","url":"https://3dassets.dev/packs/curling-club-and-ice-maintenance","coverUrl":"https://cdn.3dassets.dev/assets/31308/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8400120,"totalTriangles":527508,"starterScene":{"slug":"curling-club-and-ice-maintenance-long-sh-8bd2e816-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31308/v1/model.glb"}},{"id":223,"slug":"fencing-club-and-tournament-piste","title":"Fencing Club and Tournament Piste","summary":"Fifty specialist fencing, electrical scoring and weapon maintenance designs in a furnished two-piste club.","description":"Original fencing equipment with distinct foil, epee and sabre construction, formed protective gear, fine mask mesh, scoring controls and repair tooling. Complete glazed-roof hall with two connected pistes and stocked changing, maintenance and reception areas. Static geometry without animation, collision or live scoring. No competition certification claimed.","url":"https://3dassets.dev/packs/fencing-club-and-tournament-piste","coverUrl":"https://cdn.3dassets.dev/assets/31257/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7785240,"totalTriangles":483824,"starterScene":{"slug":"fencing-club-and-tournament-piste-wired--c5ec1795-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31257/v1/model.glb"}},{"id":222,"slug":"sawmill-and-timber-yard","title":"Sawmill and Timber Yard","summary":"Fifty premium modern sawmill and timber-handling designs with distinct machines, connected rails and furnished covered stock yard.","description":"Original generic forest-green machinery, dark steel, pale timber and bark. Complete guarded band paths, individual wheels and motors, distinct head saw, edger, resaw and crosscut station, connected material bed/outfeed and extraction route, true irregular logs and separated drying stock. Static machinery without cutting, extraction, collision or operational simulation and without engineering or safety certification.","url":"https://3dassets.dev/packs/sawmill-and-timber-yard","coverUrl":"https://cdn.3dassets.dev/assets/31207/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":12029928,"totalTriangles":665776,"starterScene":{"slug":"sawmill-and-timber-yard-working-timber-y-19c9ef1e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31207/v1/model.glb"}},{"id":221,"slug":"recycling-centre-and-material-sorting","title":"Recycling Centre and Material Sorting","summary":"Fifty material recovery designs with inspectable sorting machinery, distinct recovered bales and a furnished enclosed hall.","description":"Original steel and blue enamel recycling facility with connected feed, separation and compaction route, hollow screen drum, shredder cutters, extraction assembly and stocked dispatch area. Layered paper, crushed hollow plastic bottles and flattened metal cans form distinct canonical bales. Static visual equipment without machinery, fluid or hazardous-material simulation.","url":"https://3dassets.dev/packs/recycling-centre-and-material-sorting","coverUrl":"https://cdn.3dassets.dev/assets/31157/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":13071568,"totalTriangles":756220,"starterScene":{"slug":"recycling-centre-and-material-sorting-ma-b23b5e9d-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31157/v1/model.glb"}},{"id":220,"slug":"abandoned-puppet-theatre-and-prop-vault","title":"Abandoned Puppet Theatre and Prop Vault","summary":"Fifty premium original theatrical craft designs with five distinct puppet mechanisms and a roofed furnished theatre.","description":"Faded burgundy, ochre timber, brass and cream theatre with articulated courier and long-neck bird marionettes, hinged jaw rod puppet, hollow glove puppet and cutwork shadow figure. Supported crosses, connected scenery rails, stocked vault and repair bay beneath a complete framed roof. Static puppets and machinery; no animation, audio or structural certification.","url":"https://3dassets.dev/packs/abandoned-puppet-theatre-and-prop-vault","coverUrl":"https://cdn.3dassets.dev/assets/31107/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6900868,"totalTriangles":400228,"starterScene":{"slug":"abandoned-puppet-theatre-and-prop-vault--2f0ce2ea-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31107/v1/model.glb"}},{"id":219,"slug":"abandoned-weather-station-and-storm-shelter","title":"Abandoned Weather Station and Storm Shelter","summary":"Fifty premium civilian weather-observatory and emergency-refuge designs with analog instruments and detailed recording equipment.","description":"Original isolated meteorological station in worn chalk enamel, oxidized steel and faded orange. Fifty distinct designs include hollow precipitation collectors, louvered screens, cup anemometer, vane, ruled chart drums and capsule barograph, sheltered recording workflow and roofed furnished refuge beside a fenced instrument garden. Instruments, cloth, wheels and stove are static. Original approximate scales do not forecast weather or certify safety. No operational radio, fluid, fire, collision or navigation simulation.","url":"https://3dassets.dev/packs/abandoned-weather-station-and-storm-shelter","coverUrl":"https://cdn.3dassets.dev/assets/31054/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":10838400,"totalTriangles":634076,"starterScene":{"slug":"abandoned-weather-station-and-storm-shel-36f0ba03-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31054/v1/model.glb"}},{"id":218,"slug":"city-courthouse-and-records-office","title":"City Courthouse and Records Office","summary":"Fifty premium fictional civic hearing-room and archive furnishings in a complete roofed courthouse.","description":"Original walnut, cream stone, brushed brass and navy civic court: judge and witness stations, stepped jury seating, counsel and reporter workspace, public gallery, records issue counter and stocked mobile archive rail assembly. Static models with no legal workflow, records access or security claims.","url":"https://3dassets.dev/packs/city-courthouse-and-records-office","coverUrl":"https://cdn.3dassets.dev/assets/31002/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5820636,"totalTriangles":269148,"starterScene":{"slug":"city-courthouse-and-records-office-city--5a4acb9c-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/31002/v1/model.glb"}},{"id":217,"slug":"public-library-and-reading-garden","title":"Public Library and Reading Garden","summary":"Fifty premium library circulation, stocked stack, reading and garden assets in a compact furnished public library.","description":"Original pale oak, cream plaster, sage upholstery and blackened steel library. Connected stocked shelving, circulation and returns, supported study and children reading furniture, differently constructed books and a sheltered garden. Static equipment and books; no catalogue database, scanning or accessibility certification claim.","url":"https://3dassets.dev/packs/public-library-and-reading-garden","coverUrl":"https://cdn.3dassets.dev/assets/30951/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9547492,"totalTriangles":474212,"starterScene":{"slug":"public-library-and-reading-garden-public-4ac9558d-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30951/v1/model.glb"}},{"id":216,"slug":"cheesemaking-and-dairy-cellar","title":"Cheesemaking and Dairy Cellar","summary":"Fifty distinct dairy make-room and aging cellar designs with supported process equipment, three cheese constructions and a stocked roofed venue.","description":"Original cream tile, brushed stainless and pale spruce dairy assets. Hollow receiving and processing vessels, tensioned cutting tools, perforated molds, guided pneumatic press, supported sanitary transfer route and connected stocked aging shelves. Static visual workflow only; no operational manufacturing instructions, recipes, certification or food-safety claims.","url":"https://3dassets.dev/packs/cheesemaking-and-dairy-cellar","coverUrl":"https://cdn.3dassets.dev/assets/30900/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":11449036,"totalTriangles":573892,"starterScene":{"slug":"cheesemaking-and-dairy-cellar-working-da-e26a7de2-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30900/v1/model.glb"}},{"id":215,"slug":"mushroom-farm-and-grow-rooms","title":"Mushroom Farm and Grow Rooms","summary":"Fifty culinary mushroom farm designs with anatomically distinct fungi and a stocked connected processing and grow-room scene.","description":"Original static mushroom crop geometry with oyster gills, convex shiitake caps and dangling lion’s mane spines. Detailed substrate handling, incubation, filtered work equipment and supported mist assemblies in complete roofed rooms. Geometry only; no cultivation recipe, biological growth, simulated mist or production certification.","url":"https://3dassets.dev/packs/mushroom-farm-and-grow-rooms","coverUrl":"https://cdn.3dassets.dev/assets/30850/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":12535836,"totalTriangles":699388,"starterScene":{"slug":"mushroom-farm-and-grow-rooms-stocked-mus-0f594c41-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30850/v1/model.glb"}},{"id":214,"slug":"tea-garden-and-processing-house","title":"Tea Garden and Processing House","summary":"Fifty premium tea-estate assets with planted terraces, processing machinery and supported tasting and packing workspaces.","description":"Original cedar, cream enamel, copper and leaf-green small orthodox tea setting. Individually branched tea foliage, hollow baskets and vessels, serviced withering and rolling machinery, ventilated racks, tea tasting and packing tools inside a complete glazed processing house. Static leaves and equipment; no growing or processing simulation or operational engineering claims.","url":"https://3dassets.dev/packs/tea-garden-and-processing-house","coverUrl":"https://cdn.3dassets.dev/assets/30800/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":17407120,"totalTriangles":596704,"starterScene":{"slug":"tea-garden-and-processing-house-tea-gard-2f20fd15-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30800/v1/model.glb"}},{"id":213,"slug":"beekeeping-and-honey-farm","title":"Beekeeping and Honey Farm","summary":"Fifty premium framed-hive, inspection, honey extraction and bottling designs in a furnished apiary.","description":"Original cedar and cream apiary with component-built framed hives, hexagonal comb relief, detailed stainless honey processing equipment and a closed glazed-roof honey room. Metres, +Y up, +Z front. Static game setting without live insects, fluids, equipment operation, animation or safety certification. Complete hive and component assembly relationships are documented in the blueprint.","url":"https://3dassets.dev/packs/beekeeping-and-honey-farm","coverUrl":"https://cdn.3dassets.dev/assets/30748/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":14593068,"totalTriangles":860764,"starterScene":{"slug":"beekeeping-and-honey-farm-apiary-and-hon-938bcc32-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30748/v1/model.glb"}},{"id":212,"slug":"candlemaking-and-soap-workshop","title":"Candlemaking and Soap Workshop","summary":"Fifty specialist candle and soap production designs in a roofed workshop with a sheltered cooling bay.","description":"Original craft machinery with thick hollow vessels and moulds, wick tooling, suspended dipping frame, tensioned cutters, stamping linkage and ventilated racks. Furnished enclosed dry workshop and stockroom joined to a sheltered cooling bay. Static props without heat, chemical or fluid simulation; no manufacturing instructions.","url":"https://3dassets.dev/packs/candlemaking-and-soap-workshop","coverUrl":"https://cdn.3dassets.dev/assets/30696/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":10928592,"totalTriangles":661244,"starterScene":{"slug":"candlemaking-and-soap-workshop-sheltered-f7ebbc7d-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30696/v1/model.glb"}},{"id":211,"slug":"clockmaker-and-watch-repair","title":"Clockmaker and Watch Repair","summary":"Fifty detailed clock servicing tools, fine mechanisms and walnut repair-shop furnishings.","description":"Premium realistic walnut, brass, steel and green-felt horology workshop. Toothed clock gears and bridges, indexed clock and watch faces, presses, vises, cleaning vessels, fine hand tools and fitted watchmaker benches in a complete roofed shop with broad front work bay. All mechanisms and hands static, no functional measurement, pressure, electrical or optical simulation.","url":"https://3dassets.dev/packs/clockmaker-and-watch-repair","coverUrl":"https://cdn.3dassets.dev/assets/30645/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7240384,"totalTriangles":399844,"starterScene":{"slug":"clockmaker-and-watch-repair-walnut-and-b-5e830b90-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30645/v1/model.glb"}},{"id":210,"slug":"bookbinding-and-paper-mill","title":"Bookbinding and Paper Mill","summary":"Fifty premium papermaking, hand binding and book repair designs in a furnished mill and bindery.","description":"Original beech and iron hand papermaking workshop with hollow vats, threaded presses, sewing tension hardware, shaped tools and layered book assemblies. Closed roofed bindery adjoins a sheltered wet-processing bay. Metres, +Y up, +Z forward. Static machinery without fluid, cutting, heat, animation or collision simulation.","url":"https://3dassets.dev/packs/bookbinding-and-paper-mill","coverUrl":"https://cdn.3dassets.dev/assets/30593/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7092084,"totalTriangles":436844,"starterScene":{"slug":"bookbinding-and-paper-mill-paper-to-boun-7131e12f-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30593/v1/model.glb"}},{"id":209,"slug":"griffin-airmail-roost-and-posthouse","title":"Griffin Airmail Roost and Posthouse","summary":"Fifty original courier griffin, roost and postal dispatch designs in a furnished guarded cliff posthouse.","description":"Original living griffin with coherent quadruped anatomy, layered folded wings and removable courier equipment. Compact roofed dispatch room and sheltered roost beside a grounded timber landing deck with connected guards. Static creature and equipment; no flight rig, postal simulation or animal-care claims.","url":"https://3dassets.dev/packs/griffin-airmail-roost-and-posthouse","coverUrl":"https://cdn.3dassets.dev/assets/30543/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":12019388,"totalTriangles":760068,"starterScene":{"slug":"griffin-airmail-roost-and-posthouse-grif-d1c30fe4-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30543/v1/model.glb"}},{"id":208,"slug":"desert-caravanserai-and-bazaar","title":"Desert Caravanserai and Bazaar","summary":"Fifty stylized caravan lodging, stable and trade-court designs in ochre plaster and indigo cloth.","description":"Premium original fantasy caravanserai with voussoir arcades, enclosed roofed merchant lodgings, covered stable bays, vaulted gateway, hollow trade vessels, caravan equipment and shaded merchant counters. Complete connected arcade loop and serviced courtyard. Static fabric, fire and mechanisms; no animals, collision or navigation.","url":"https://3dassets.dev/packs/desert-caravanserai-and-bazaar","coverUrl":"https://cdn.3dassets.dev/assets/30494/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9303976,"totalTriangles":555940,"starterScene":{"slug":"desert-caravanserai-and-bazaar-ochre-car-e45a309c-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30494/v1/model.glb"}},{"id":207,"slug":"enchanted-harp-garden-and-music-sanctuary","title":"Enchanted Harp Garden and Music Sanctuary","summary":"Fifty original music sanctuary designs with detailed string instruments, percussion puzzles and a complete roofed garden arcade.","description":"Premium original fantasy music-puzzle garden in pale limestone, cherry wood, patinated bronze and teal textiles. Curved-pillar concert harp, distinct lap and aeolian harps, tuned-looking percussion, hollow bowls, mechanical puzzle controls and a fully furnished roofed recital room form a connected sanctuary. All strings, bearings, fabric and water are static; no audio synthesis, working tuning, collision or navigation simulation. Original musical marks and sculpture, no copied composition.","url":"https://3dassets.dev/packs/enchanted-harp-garden-and-music-sanctuary","coverUrl":"https://cdn.3dassets.dev/assets/30441/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":10588880,"totalTriangles":568348,"starterScene":{"slug":"enchanted-harp-garden-and-music-sanctuar-5f06b16f-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30441/v1/model.glb"}},{"id":206,"slug":"automated-parking-and-vehicle-retrieval","title":"Automated Parking and Vehicle Retrieval","summary":"Fifty premium mechanical vehicle storage assets, including a shaped compact car and complete occupied two-level retrieval facility.","description":"Original graphite, ivory and ochre pallet parking machinery with transfer cabin, turntable, connected shuttle rails, braced lift and occupied storage bays. Supported maintenance access and service tools. Static mechanisms; no vehicle routing simulation, bypass instructions or structural/safety certification.","url":"https://3dassets.dev/packs/automated-parking-and-vehicle-retrieval","coverUrl":"https://cdn.3dassets.dev/assets/30391/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6685916,"totalTriangles":287004,"starterScene":{"slug":"automated-parking-and-vehicle-retrieval--4cb287cd-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30391/v1/model.glb"}},{"id":205,"slug":"mountain-border-checkpoint","title":"Mountain Border Checkpoint","summary":"Fifty premium passenger border-control, mountain-road and winter-service models with a connected switchback approach.","description":"Original realistic basalt concrete, olive enamel and reflective amber passenger checkpoint. Connected road runs and a continuous hairpin serve roofed document counters, sheltered pedestrian queues and baggage inspection. Static equipment with no biometric processing or certified barrier-performance claims.","url":"https://3dassets.dev/packs/mountain-border-checkpoint","coverUrl":"https://cdn.3dassets.dev/assets/30339/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5668016,"totalTriangles":240616,"starterScene":{"slug":"mountain-border-checkpoint-mountain-bord-7a75163e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30339/v1/model.glb"}},{"id":204,"slug":"broadcast-tower-and-relay-station","title":"Broadcast Tower and Relay Station","summary":"Fifty premium civilian broadcast infrastructure models with a braced tower, antenna feeds and sheltered transmitter equipment.","description":"Original realistic galvanized steel, cream enamel and signal red relay station kit. A connected self-supported tower and restrained cable route serve a furnished roofed transmitter hall within a secure utility yard. Static RF and electrical equipment; no operational transmission or certified engineering claims.","url":"https://3dassets.dev/packs/broadcast-tower-and-relay-station","coverUrl":"https://cdn.3dassets.dev/assets/30289/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9621976,"totalTriangles":367392,"starterScene":{"slug":"broadcast-tower-and-relay-station-broadc-524770a4-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30289/v1/model.glb"}},{"id":203,"slug":"exotic-wildlife-hd","title":"Realistic Wild Animals HD","summary":"High-fidelity big cats, elephants, primates and habitat props at true relative scale, for close-up shots.","description":"Premium-tier realistic animal models: big cats, large mammals, primates and other exotics, each with truthful proportions, modelled coat markings and a fine procedural hide grain, plus the trees, water, rocks and grass to build a waterhole out of. Every animal is a static posed study, because a rigid node transform cannot honestly move a walking animal: there are no clips in this pack, and the two second poses are separate models rather than animations.","url":"https://3dassets.dev/packs/exotic-wildlife-hd","coverUrl":"https://cdn.3dassets.dev/assets/30236/v1/poster.webp","assetCount":44,"aiGenerated":true,"aiGeneratedAssetCount":44,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":26028924,"totalTriangles":1253578,"starterScene":{"slug":"exotic-wildlife-hd-savanna-waterhole-f5860bf0-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30236/v1/model.glb"}},{"id":202,"slug":"viking-age-longhouse-and-longship","title":"Viking Age Longhouse and Longship","summary":"A Norse steading and the ships below it: a 3 m longhouse system that closes into a turf roofed hall, the outbuildings, palisade and standing stones around it, and a longship, a beached longship and a faering on the shore.","description":"A whole Norse steading from one kit. The hall is a 3 m module system: wall, door and window bays, gable ends, turf roof slopes with ridge and hip caps, post and beam frames, sleeping platforms and a long hearth, all ported on the same grid so a hall of any length closes and roofs properly. Around it stands the settlement: a turf pit house, a smithy whose bellows arm pumps, a fish drying rack, a grain store on staddle stones, an animal byre with its own door, palisade sections and a gate that swings, a stone well, a carved rune stone, a standing stone circle, a wooden idol post and a cairn. On the shore are a longship with a steering oar that puts over, a beached longship with its pose modelled, a faering rowing boat, a ship shed, a roller slipway that couples up and down the beach, and a stack of oars. Rigid node transform clips only, no skinning. The rigging, the sail on its yard and the turf are modelled solid and never move. Every carving, rune and mark is invented: no historical inscription is reproduced. Original AI assisted CC0 geometry.","url":"https://3dassets.dev/packs/viking-age-longhouse-and-longship","coverUrl":"https://cdn.3dassets.dev/assets/30192/v1/poster.webp","assetCount":29,"aiGenerated":true,"aiGeneratedAssetCount":29,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8738380,"totalTriangles":263438,"starterScene":{"slug":"viking-age-longhouse-and-longship-steadi-367c746b-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30192/v1/model.glb"}},{"id":201,"slug":"pirate-port-and-tall-ships","title":"Pirate Port and Tall Ships","summary":"A harbour and the ships that tie up in it: a 4 m stone quay and timber jetty, a 3 m warehouse and tavern frontage, a two masted brig, a sloop, two boats and the deck fittings that dress any of them.","description":"A working port a developer can lay out and crew. The quayside is a 4 m module system: stone quay sections, quay stairs down to the water, timber jetty sections, bollard posts and careening posts. Behind it a 3 m frontage of warehouse walls plain and with a doorway, colonial shuttered walls and a tavern facade bay, stone corner piers, roof sections tiled and boarded, and balconies, all ported so a waterfront of any length closes properly. On the water are a two masted brig and a single masted sloop, a ships longboat and a jolly boat, plus a modular ship mast with a furled and a set sail version and a deck section that couples fore and aft so a deck of any length composes. The fittings dress any of them: a ships wheel that turns, a capstan that turns, a binnacle, a grating hatch that lifts, a deck cannon, a swivel gun that trains, an admiralty anchor, a ships bell that swings, a stern lantern and a carved figurehead. Rigid node transform clips only, no skinning. The standing and running rigging, the sails on their sheets and the cargo nets are modelled solid and never move: they are linkages, and one rigid node transform cannot carry them honestly. Every ship name, flag and sign is invented. Original AI assisted CC0 geometry.","url":"https://3dassets.dev/packs/pirate-port-and-tall-ships","coverUrl":"https://cdn.3dassets.dev/assets/30169/v1/poster.webp","assetCount":31,"aiGenerated":true,"aiGeneratedAssetCount":31,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4982432,"totalTriangles":87592,"starterScene":{"slug":"pirate-port-and-tall-ships-harbour-quay-1c363ad0-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30169/v1/model.glb"}},{"id":200,"slug":"wild-west-frontier-town","title":"Wild West Frontier Town","summary":"A frontier main street as a 3.2 m kit and the saloon behind it as a room: six false front facade bays, boardwalk, porch roofs and balconies, the church, jail, water tower and windmill, and a saloon interior with batwing doors and a piano.","description":"A whole frontier town from one kit. The street is a 3.2 m bay system: saloon, general store, bank, sheriff office, hotel and undertaker facade bays, each with its own false front and a working door, plus clapboard side walls, a rear wall with a door, street corner posts, boardwalk sections, porch roofs and upper balconies that run along in front of them, and shed roof decks over the back. Behind the frontage the saloon furnishes as a real room: a bar counter and back bar, round and card tables, chairs, an upright piano whose lid lifts, a potbelly stove whose door opens, a brass spittoon and a pair of batwing doors that swing. The town around it is the standing structures a settlement needs: a frontier church, a jail cell block, a timber water tower, a windmill water pump, a well, gallows, telegraph poles, hitching rails, a water trough, oil lamps, a wanted poster board, barrels, crates, grain sacks, hay bales, a wagon wheel and a boot scraper. Rigid node transform clips only, no skinning. Every business name, poster and notice is invented: no real town, film or brand is referenced. Original AI assisted CC0 geometry.","url":"https://3dassets.dev/packs/wild-west-frontier-town","coverUrl":"https://cdn.3dassets.dev/assets/30133/v1/poster.webp","assetCount":40,"aiGenerated":true,"aiGeneratedAssetCount":40,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3793056,"totalTriangles":79148,"starterScene":{"slug":"wild-west-frontier-town-main-street-ce1c5434-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30133/v1/model.glb"}},{"id":199,"slug":"japanese-school-and-city-street","title":"Japanese School and City Street","summary":"A school on a 3 m classroom grid with its grounds and gate, and the shopping street outside it on a 4 m shopfront grid: sliding classroom doors, sash windows, shop shutters, lockers, bicycles and cherry trees.","description":"The two settings a school story lives in, both built as kits. The school is a 3 m module system: plain, windowed and sliding door classroom walls, a corridor window wall, floor and ceiling slabs, a stair flight, a covered walkway, a perimeter fence and a school gate whose leaves swing, with a gymnasium shell, an incinerator shed, a bicycle shelter and rack, a running track edge and a backstop net for the grounds. Its rooms furnish from the same pack: student desks and chairs, a teacher desk with drawers that pull, a lectern, a blackboard with its chalk tray, a wall clock, a bulletin board, a class sign, a ceiling fan and light, a cleaning locker and a twelve door shoe locker bank. The street outside runs on a 4 m grid: four shopfronts including a ramen shop, a laundrette, a bookshop and a closed shutter, upper floor walls with and without balconies that stack on them, tiled and metal roof sections that seat on top, and road sections with and without a drain. Cherry trees in blossom and bare, a flower bed, a water fountain, a vending machine and two commuter bicycles finish it. Rigid node transform clips only, no skinning. Every shop name, notice and class sign is invented: no existing school, brand or story is referenced. Original AI assisted CC0 geometry.","url":"https://3dassets.dev/packs/japanese-school-and-city-street","coverUrl":"https://cdn.3dassets.dev/assets/30098/v1/poster.webp","assetCount":46,"aiGenerated":true,"aiGeneratedAssetCount":46,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7939172,"totalTriangles":121584,"starterScene":{"slug":"japanese-school-and-city-street-school-g-b3013a62-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/30098/v1/model.glb"}},{"id":198,"slug":"witch-cottage-and-apothecary","title":"Witch Cottage and Apothecary","summary":"A hedge witch cottage and her working apothecary: a 2 m cob and timber shell that closes into a thatched cottage, the furniture of a lived in home, and the still, bench, chest and glassware of a herbalist practice.","description":"A cottage a developer can walk into and a practice they can stock. The shell is a 2 m module system: cob wall sections plain, windowed, doored and bayed, timber frame corner posts, flagged floor slabs, beamed ceilings, a loft floor with a hatch and its ladder, a stair flight, thatch roof sections and ridge caps, gable ends, a crooked chimney and a stone hearth, all ported on the same grid so a cottage of any size closes properly. The home half is furnished the way a cottage really is: a rocking chair that rocks, a patchwork armchair, mismatched stools, a scrubbed table, a Welsh dresser whose doors open, a spinning wheel that turns, a floor loom, a besom, lanterns and candles, a braided rug, a cat basket, a herb wreath, tea and bread on the board, a log basket and a water pail. The apothecary half is the practice: a cauldron on a hearth crane that swings off the fire, a copper still, a stone topped mixing bench, an apothecary chest and a writing desk with drawers that pull, a jar wall shelf, a drying rack of bundles, a bottle crate with a lid, a distillation flask rack, mortar and pestle, brass scales, herb press, wax and seal set, funnels and measures, and seven bottles across three shapes and four tints. Rigid node transform clips only, no skinning. The magic is domestic: there are no spell effects, glows or particles anywhere in the pack. Original AI assisted CC0 geometry with no reference to any existing story.","url":"https://3dassets.dev/packs/witch-cottage-and-apothecary","coverUrl":"https://cdn.3dassets.dev/assets/32485/v1/poster.webp","assetCount":55,"aiGenerated":true,"aiGeneratedAssetCount":55,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6967308,"totalTriangles":233216,"starterScene":{"slug":"witch-cottage-and-apothecary-hedge-witch-25562947-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/32485/v1/model.glb"}},{"id":197,"slug":"police-station-and-detective-office","title":"Police Station and Detective Office","summary":"A modern police station on a 1.2 m partition grid and the private detective office beside it: shell modules, squad room desks, an interview room with a one way mirror, a barred cell, the evidence store, and a period noir office.","description":"Two connected settings a developer can build a whole procedural story in. The station is a 1.2 m partition system: plain, glazed and door wall modules, corner and end posts, floor and ceiling tiles, a front counter bay, barred cell walls and a cell door that swings, and a one way mirror section for the interview room, all ported on the same grid so any plan closes into real rooms. The squad room fills with desks and dividers, task chairs, four drawer filing cabinets whose drawers pull, monitor arms, keyboards, telephones, a printer, a mobile whiteboard, a six door locker bank, a notice board, a radio charging rack, a water cooler and a coffee machine. The custody and evidence end adds an interrogation table and fixed chairs, an interview recording unit with turning tape reels, a swing arm lamp, a holding bench, evidence shelving, boxes with lids, bag sets, case file stacks, a fingerprint kit, a camera on a tripod and numbered markers. The noir half is a separate period set: a roll top desk with six working drawers, a banker lamp, a timber filing cabinet, a typewriter, a rotary telephone, a drinks tray, a coat stand with a hat, a blind window wall, a turning ceiling fan and its own door module. Rigid node transform clips only, no skinning. Every crest, force name and case file is invented: no real police service or livery is reproduced. Original AI assisted CC0 geometry.","url":"https://3dassets.dev/packs/police-station-and-detective-office","coverUrl":"https://cdn.3dassets.dev/assets/29991/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5647060,"totalTriangles":143088,"starterScene":{"slug":"police-station-and-detective-office-stat-888d4012-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/29991/v1/model.glb"}},{"id":196,"slug":"fire-and-emergency-services","title":"Fire and Emergency Services","summary":"A fire station and the incident it turns out to: a 4 m modular station shell with appliance bay doors, six emergency vehicles with working wheels, cab doors and locker shutters, the kit that rides in them, and a road traffic collision laid out for extrication.","description":"Everything a developer needs to build a fire station and the job it answers. The station is a 4 m modular shell: floor slabs, wall modules, appliance bay door modules whose shutters roll up, and roof panels, all ported on the same grid so a hall of any width closes into a real building, with a drill tower, hose drying rack, pole drop, kit racking, breathing apparatus charging bay, watch room desk, lockers and mess table to fill it. Six vehicles run on their own wheel nodes and open their own cab doors: a pumping appliance and a rescue tender with six roller shutter lockers each, a ladder platform whose boom lifts, an ambulance with rear doors, a water carrier and a fast response car, with modelled open pose variants of the lockers, the boom and the rear doors. The kit is the real inventory: hose, standpipe, branch, hydrant, foam, extinguishers, breathing apparatus, turnout gear, thermal imaging camera, hooligan bar, axe, hydraulic cutting and spreading tools with their power unit, lifting bags, cribbing, stretcher, spinal board and defibrillator. The incident set is a damaged car with a modelled roof removed variant, a burnt out shell, cones, warning sign, command board, floodlight mast, salvage sheet, scorched wall and rubble. Rigid node transform clips only, no skinning. Every marking, crest and unit number is invented: no real service, livery or manufacturer is reproduced. Original AI assisted CC0 geometry.","url":"https://3dassets.dev/packs/fire-and-emergency-services","coverUrl":"https://cdn.3dassets.dev/assets/29942/v1/poster.webp","assetCount":59,"aiGenerated":true,"aiGeneratedAssetCount":59,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6248628,"totalTriangles":137720,"starterScene":{"slug":"fire-and-emergency-services-station-turn-9a0dc357-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/29942/v1/model.glb"}},{"id":195,"slug":"pixel-modern-apartments","title":"Pixel Modern Apartments","summary":"Pixel art apartment interiors: a 2 m room grid of wall, window, door and slider bays, a fitted kitchen and bathroom, living and bedroom furniture, and the decor that makes a flat look lived in.","description":"The inside of an ordinary block of flats, drawn as pixel art in three dimensions, for developers who want chunky readable rooms rather than a sprite on a card. The shell is a 2 m bay grid on a 2.8 m storey: plain, window, door, slider and interior door wall bays with ports at both ends, corner posts that accept a run from any direction, floor, ceiling and balcony tiles on the same grid, so a flat closes into a real room with a roof over it. Inside it, a fitted kitchen of plinth mounted casework, a hob, oven, fridge, dishwasher and island; a bathroom with a suite and a tiled shower; a living room of sofas, a media wall and storage; a bedroom of beds, wardrobes and bedside furniture; and the decor a flat carries, from rugs and lamps to plants, books and laundry. Doors swing, drawers pull, the oven and dishwasher drop forward, the washing machine drum turns and the clock hands sweep, all on rigid node transform clips with no skinning. Every material is a 32 px nearest-filtered pixel map on one eight colour palette, so a whole flat composes inside the pixel tier budget. Original AI assisted CC0 geometry: no tileset, game or brand is referenced anywhere in it.","url":"https://3dassets.dev/packs/pixel-modern-apartments","coverUrl":"https://cdn.3dassets.dev/assets/29882/v1/poster.webp","assetCount":96,"aiGenerated":true,"aiGeneratedAssetCount":96,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2597476,"totalTriangles":34784,"starterScene":{"slug":"pixel-modern-apartments-one-bedroom-flat-9c2366e2-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/29882/v1/model.glb"}},{"id":194,"slug":"squash-club-and-racket-workshop","title":"Squash Club and Racket Workshop","summary":"Fifty premium court, racket servicing, spectator and club interior designs.","description":"Original singles squash enclosure and furnished roofed club with glazed rear viewing, stringing workshop, reception and changing facilities. Metres, +Y up, +Z forward. Court dimensions are visual modelling references, not certified facility construction guidance. Static geometry without animation, collision or live scoring.","url":"https://3dassets.dev/packs/squash-club-and-racket-workshop","coverUrl":"https://cdn.3dassets.dev/assets/29786/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6898104,"totalTriangles":429336,"starterScene":{"slug":"squash-club-and-racket-workshop-singles--19d3c9aa-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/29786/v1/model.glb"}},{"id":193,"slug":"abandoned-cinema-and-projection-booth","title":"Abandoned Cinema and Projection Booth","summary":"Fifty detailed cinema operations and projection designs with a neglected auditorium.","description":"Original faded-teal, burgundy and brass cinema interiors, film handling equipment and concession furniture. Modeled mechanisms and restrained maintenance neglect, with original abstract artwork only.","url":"https://3dassets.dev/packs/abandoned-cinema-and-projection-booth","coverUrl":"https://cdn.3dassets.dev/assets/29736/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9368208,"totalTriangles":319724,"starterScene":{"slug":"abandoned-cinema-and-projection-booth-ab-a5922e83-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/29736/v1/model.glb"}},{"id":192,"slug":"barbershop-and-hair-salon","title":"Barbershop and Hair Salon","summary":"Fifty detailed salon furnishings, hydraulic chairs, grooming tools and customer-service designs.","description":"Premium realistic burgundy leather, chrome and oak salon kit. Piped upholstery, hydraulic bases, working-tool silhouettes, a hollow backwash basin, sanitation props, customer seating and a complete roofed salon with a wide open-front work bay. Static geometry without functional equipment, collision or navigation.","url":"https://3dassets.dev/packs/barbershop-and-hair-salon","coverUrl":"https://cdn.3dassets.dev/assets/29684/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7764352,"totalTriangles":453876,"starterScene":{"slug":"barbershop-and-hair-salon-oak-and-burgun-82881408-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/29684/v1/model.glb"}},{"id":191,"slug":"glassblowing-studio-and-gallery","title":"Glassblowing Studio and Gallery","summary":"Fifty detailed hot-shop, annealing, cold-finishing and hollow glass gallery designs.","description":"Premium realistic iron and firebrick studio with modeled furnace chambers, steel fittings, glassworking tools, sheltered workshop and distinct hollow glass vessels. Static equipment, no animation, heat simulation or certified safety functionality. Ordinary glTF glass transmission may render differently across viewers.","url":"https://3dassets.dev/packs/glassblowing-studio-and-gallery","coverUrl":"https://cdn.3dassets.dev/assets/29633/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9114328,"totalTriangles":562608,"starterScene":{"slug":"glassblowing-studio-and-gallery-sheltere-025fd000-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/29633/v1/model.glb"}},{"id":190,"slug":"textile-weaving-and-dye-workshop","title":"Textile Weaving and Dye Workshop","summary":"Fifty realistic weaving, winding, dyeing and cloth-finishing designs with a furnished workshop.","description":"Premium ash-timber and indigo textile production kit with shaft looms, eyed heddles, warp paths, winding mechanisms, carding tools, open enamel vessels and cloth finishing stations. Enclosed dry room and attached covered wet bay. All machines and fluids static; no collision or navigation.","url":"https://3dassets.dev/packs/textile-weaving-and-dye-workshop","coverUrl":"https://cdn.3dassets.dev/assets/29582/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":16769328,"totalTriangles":1012612,"starterScene":{"slug":"textile-weaving-and-dye-workshop-ash-and-bf1e6ddd-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/29582/v1/model.glb"}},{"id":189,"slug":"ceramics-pottery-studio","title":"Ceramics Pottery Studio","summary":"Fifty premium pottery production, kiln, glazing and ceramic retail designs.","description":"Complete artisan pottery simulation kit with hollow ceramic profiles, thick lips and feet, detailed static machinery, stocked furniture and a closed roofed studio with production courtyard. Original CC0 procedural models. Metres, +Y up, +Z forward. No animation, collision or fluid simulation.","url":"https://3dassets.dev/packs/ceramics-pottery-studio","coverUrl":"https://cdn.3dassets.dev/assets/29531/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7833152,"totalTriangles":345240,"starterScene":{"slug":"ceramics-pottery-studio-pottery-courtyar-27e7d90f-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/29531/v1/model.glb"}},{"id":188,"slug":"fantasy-bathhouse-and-thermal-sanctuary","title":"Fantasy Bathhouse and Thermal Sanctuary","summary":"A premium arcaded thermal sanctuary with carved communal baths, vaulted halls and supported water and heating systems.","description":"Fifty original stylized limestone, verdigris and blue mosaic designs for a coherent fantasy sanctuary. Closed roofed bath hall and steam pavilion frame a furnished courtyard. Static water and equipment; no fluids, steam particles or heat simulation.","url":"https://3dassets.dev/packs/fantasy-bathhouse-and-thermal-sanctuary","coverUrl":"https://cdn.3dassets.dev/assets/29480/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7388796,"totalTriangles":290852,"starterScene":{"slug":"fantasy-bathhouse-and-thermal-sanctuary--6a38d2a2-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/29480/v1/model.glb"}},{"id":187,"slug":"royal-court-and-throne-palace","title":"Royal Court and Throne Palace","summary":"Fifty ivory, maroon and brass designs for court audiences, royal dispatch and palace courtyard banquets.","description":"Original stylized royal court kit with a complete roofed palace, upholstered throne ensemble, working court furniture, ceremonial regalia, banquet service and formal garden fittings. Premium profiled forms and modelled hardware. Static geometry; no animation or navigation.","url":"https://3dassets.dev/packs/royal-court-and-throne-palace","coverUrl":"https://cdn.3dassets.dev/assets/29432/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9628380,"totalTriangles":579576,"starterScene":{"slug":"royal-court-and-throne-palace-royal-cour-dab6f27e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/29432/v1/model.glb"}},{"id":186,"slug":"hydroelectric-dam-infiltration","title":"Hydroelectric Dam Infiltration","summary":"Fifty premium dam, generation, pressure-pipe and maintenance designs for industrial infiltration scenes.","description":"Original concrete and teal hydroelectric station with bolted pressure route, separate spillway and stilling basin, complete glazed powerhouse and accessible maintenance yard. Metres, +Y up, +Z forward. Static machinery and water; no flow, electrical, navigation or collision simulation.","url":"https://3dassets.dev/packs/hydroelectric-dam-infiltration","coverUrl":"https://cdn.3dassets.dev/assets/29379/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":12101876,"totalTriangles":443096,"starterScene":{"slug":"hydroelectric-dam-infiltration-dam-maint-c5267f96-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/29379/v1/model.glb"}},{"id":185,"slug":"container-inspection-and-customs-yard","title":"Container Inspection and Customs Yard","summary":"Fifty customs screening, cargo examination and sample-handling designs.","description":"Original realistic bonded freight inspection workflow with protected examination spaces, detailed road-control equipment and sampling tools. Static visual equipment, not a scanning or measuring system.","url":"https://3dassets.dev/packs/container-inspection-and-customs-yard","coverUrl":"https://cdn.3dassets.dev/assets/29328/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8471692,"totalTriangles":365176,"starterScene":{"slug":"container-inspection-and-customs-yard-co-2846012e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/29328/v1/model.glb"}},{"id":184,"slug":"data-centre-infiltration-kit","title":"Data Centre Infiltration Kit","summary":"Fifty detailed data-centre infrastructure and maintenance designs.","description":"Original realistic server hardware, power and cooling plant, cable routes and secure operations compound. CC0 static models for stealth and infrastructure games.","url":"https://3dassets.dev/packs/data-centre-infiltration-kit","coverUrl":"https://cdn.3dassets.dev/assets/29277/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["GPT-6"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9060076,"totalTriangles":393256,"starterScene":{"slug":"data-centre-infiltration-kit-data-centre-f8dbcf37-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/29277/v1/model.glb"}},{"id":183,"slug":"farm-and-working-animals-hd","title":"Farm and Working Animals HD","summary":"High detail farm animals for Unity, Godot, Unreal, three.js and Blender: horses, cattle, sheep, pigs, poultry, a working collie and the yard to keep them in.","description":"Realistic farm and working animals at premium fidelity, with the yard that goes round them. Six horse designs cover a riding horse standing, grazing and trotting, a heavy draught horse, a native pony and a foal, in bay, chestnut, grey, black and piebald coats, plus the standing horse tacked up in a saddle and snaffle bridle. Cattle are a Holstein dairy cow with a Jersey coat variant, a beef bull, a calf and a horned Highland cow. The rest of the stock is a ewe in fleece with a shorn variant, a lamb, a goat, a sow and piglet, a donkey and an alpaca; the poultry are a hen in two colours, a cockerel, a clutch of chicks, a duck, a goose and a fanned turkey. Working animals are a border collie in the crouch, a farm cat and a yoked pair of draught oxen. The yard is eighteen props: post and rail fencing with corners and a five bar gate on a 3.00 m grid, a roofed loose box bay on a 3.60 m grid with a two leaf stable door, round and square hay bales, a hay rack, feed and water troughs, a muck heap, a wheelbarrow, feed sacks, milk churns, a chicken coop, bedding straw, a mounting block and a tractor tyre. Anatomy is smooth shaded and measured from real breed ranges, with 1024 px procedural hide, fleece, feather, timber and stone maps. Every animal is a static posed study, because this library has no skinning anywhere: the rigid node-transform clips belong to the yard, where the gate, both stable door leaves, the coop hatch, the barrow tub and the churn lids open and close. Metre units, +Y up, +Z forward, ground contact at y=0. Original CC0 geometry with no brand names or real product likenesses.","url":"https://3dassets.dev/packs/farm-and-working-animals-hd","coverUrl":"https://cdn.3dassets.dev/assets/29225/v1/poster.webp","assetCount":58,"aiGenerated":true,"aiGeneratedAssetCount":58,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":26395408,"totalTriangles":1259430,"starterScene":{"slug":"farm-and-working-animals-hd-working-farm-7f55f946-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/29225/v1/model.glb"}},{"id":182,"slug":"pixel-modern-farm","title":"Pixel Modern Farm","summary":"Pixel art farm kit: fields and crop tiles on a four metre grid, farmhouse, steel barn, polytunnel and silos, tractors, a combine, animals, yard props and farm folk.","description":"A chunky pixel modern farm in metres: nineteen four metre ground and crop tiles with edge connectors, fourteen farm buildings, twelve machines that roll, fourteen animals, twenty four yard props and eight figures on one shared body. Every surface carries a 32 px nearest filtered map and pattern is modelled as proud geometry, so soil rows, corrugation and boards read as pixel art rather than blur. Rigid node transform clips only: doors, gates, wheels, rotors and a tipping body. Animals, figures, crops and water are static.","url":"https://3dassets.dev/packs/pixel-modern-farm","coverUrl":"https://cdn.3dassets.dev/assets/29167/v1/poster.webp","assetCount":92,"aiGenerated":true,"aiGeneratedAssetCount":92,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4629200,"totalTriangles":71200,"starterScene":{"slug":"pixel-modern-farm-harvest-day-farm-fcdfbe7d-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/29167/v1/model.glb"}},{"id":181,"slug":"pixel-modern-city-street","title":"Pixel Modern City Street","summary":"Ninety pixel art city street models: a 4 m road and pavement grid, a 4 m facade kit that closes into real blocks, cars, a bus and bikes with working wheels and doors, twenty pieces of street furniture, a park corner and twelve people.","description":"A complete modern high street drawn as pixel art in three dimensions, for game developers who want chunky readable forms rather than a sprite on a card. Sixteen 4 m street tiles cover roads, junctions, a zebra crossing, cycle lane, bus lane, parking bays, plaza, verge and park path, with ports on all four edges so any tile meets any neighbour. Twenty facade bays on the same 4 m grid and a 3.2 m storey build closed, roofed blocks: shopfronts with awnings and three invented shop signs, an apartment entrance, a garage with a lifting shutter, brick and rendered window bays, balconies, a bay window, a fire escape, parapet roofs, roof gardens, a water tank, plant and a chimney. Eight vehicles roll on their own wheel nodes and open their own doors, the bus on sliding plug doors. Twenty street furniture pieces, ten park pieces and twelve static posed figures on one shared body finish it. Every material is a 32 px nearest-filtered pixel map on one eight colour palette, so the whole street composes inside the pixel tier budget. Rigid node transform clips only, no skinning. Original AI assisted CC0 geometry: no tileset, game or brand is referenced anywhere in it.","url":"https://3dassets.dev/packs/pixel-modern-city-street","coverUrl":"https://cdn.3dassets.dev/assets/29075/v1/poster.webp","assetCount":91,"aiGenerated":true,"aiGeneratedAssetCount":91,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2223476,"totalTriangles":36404,"starterScene":{"slug":"pixel-modern-city-street-corner-block-af-aa482fd8-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/29075/v1/model.glb"}},{"id":180,"slug":"waterpark-and-pool-operations","title":"Waterpark and Pool Operations","summary":"Premium resort pools, connected water slide modules and a complete pool operations kit.","description":"Thirty realistic designs for a pool resort with a connected descending flume, rescue equipment, leisure furniture and back-of-house operations. Original CC0 procedural geometry. Static water meshes; no simulation, physics or colliders.","url":"https://3dassets.dev/packs/waterpark-and-pool-operations","coverUrl":"https://cdn.3dassets.dev/assets/28985/v1/poster.webp","assetCount":31,"aiGenerated":true,"aiGeneratedAssetCount":31,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4901876,"totalTriangles":114096,"starterScene":{"slug":"waterpark-and-pool-operations-waterpark--8b1c6bbc-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/28985/v1/model.glb"}},{"id":179,"slug":"party-obstacle-course","title":"Party Obstacle Course","summary":"Thirty premium padded obstacle and festival designs for original party courses.","description":"Original coral, teal and yellow sporting festival with a connected out-and-back obstacle route. Smooth padding, mounting hardware and six mechanical animations. CC0 AI-generated geometry. No gameplay, collision or physics.","url":"https://3dassets.dev/packs/party-obstacle-course","coverUrl":"https://cdn.3dassets.dev/assets/28953/v1/poster.webp","assetCount":31,"aiGenerated":true,"aiGeneratedAssetCount":31,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4520204,"totalTriangles":265508,"starterScene":{"slug":"party-obstacle-course-party-obstacle-cou-62a043a4-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/28953/v1/model.glb"}},{"id":178,"slug":"ocean-raft-settlement","title":"Ocean Raft Settlement","summary":"Build a weathered floating home with modular pontoons, an enclosed cabin, lateen sail, paddlewheel propulsion and survival utilities.","description":"28 original standard-fidelity stylized designs for expandable ocean survival settlements. Chamfered timber, plank seams, lashings, fittings and shaped flotation chambers form a coherent maritime kit. The starter scene is an inhabited floating homestead. Static geometry only; no buoyancy, physics, collision, gameplay or mechanism animation.","url":"https://3dassets.dev/packs/ocean-raft-settlement","coverUrl":"https://cdn.3dassets.dev/assets/28923/v1/poster.webp","assetCount":29,"aiGenerated":true,"aiGeneratedAssetCount":29,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2360236,"totalTriangles":43832,"starterScene":{"slug":"ocean-raft-settlement-ocean-raft-settlem-2e9902c0-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/28923/v1/model.glb"}},{"id":177,"slug":"medieval-siege-and-castle-defence","title":"Medieval Siege and Castle Defence","summary":"Working siege engines, a wall under assault, foot and mounted units and a besiegers camp for a medieval RTS.","description":"The assault and the defence of a castle at metre scale, in the kingdom low-poly art family shared with the castle construction and faction building packs. Trebuchets, a mangonel, a springald, a ram penthouse and a siege tower are rigged machines on their own pivots; a modular 4 m wall run carries a barred gate, a winched portcullis, bracketed hoardings and a breach; eleven silhouette-readable unit designs and a camp of tents, carts and a gated palisade finish the picture. Sling ropes, skeins and hoist lines are linkages a rigid node transform cannot carry, so they are modelled in one pose and left still, and the units are static posed studies with no skinning.","url":"https://3dassets.dev/packs/medieval-siege-and-castle-defence","coverUrl":"https://cdn.3dassets.dev/assets/28895/v1/poster.webp","assetCount":58,"aiGenerated":true,"aiGeneratedAssetCount":58,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3006804,"totalTriangles":61704,"starterScene":{"slug":"medieval-siege-and-castle-defence-castle-639472aa-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/28895/v1/model.glb"}},{"id":176,"slug":"medieval-mmo-starter-realm","title":"Medieval MMO Starter Realm","summary":"The starter region of a low poly fantasy world: a walled town of shops, guild halls and houses on a 4 m grid, with the farm, river crossings, forest, mine, goblin camp and standing stones around it.","description":"A complete low poly starter region for a fantasy massively multiplayer or role playing game, built as one buildable kit. The town wall is modular: 4 m curtain bays, corner towers, a crenellated wall walk, a stair and a gatehouse whose portcullis lifts and whose oak gate leaves swing. Streets are 4 m cobble, junction, corner and dirt path tiles with an 8 m market plaza, and the river runs on straight, bend and bank tiles under a stone arch bridge, a plank bridge and a rope bridge. Twenty one buildings each read as a service without a label: bank with a vault door, general store, smithy with an open forge and working bellows, fletcher, three stage wizard tower with a turning crystal, church with a swinging bell, tavern, three timber framed houses, thatched cottage, watchtower, barracks, farmhouse and barn, windmill with turning sails, fishing hut on stilts, mine entrance, cook's kitchen and a town hall with a clock. Around them are the farm and its fields, trees, rocks and undergrowth, a goblin camp, a stone circle, the town furniture as exterior props, and boats and carts on rolling wheels. Every model is faceted flat shaded geometry in a sixteen colour palette with no textures, metre units, +Y up, +Z front, ground contact at y = 0 and modular pivots on the grid origin. Animation is rigid node transform clips only: there is no skinning anywhere. Original CC0 designs: no game, place, item or character from any existing title is referenced.","url":"https://3dassets.dev/packs/medieval-mmo-starter-realm","coverUrl":"https://cdn.3dassets.dev/assets/28840/v1/poster.webp","assetCount":116,"aiGenerated":true,"aiGeneratedAssetCount":116,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":10747000,"totalTriangles":219108,"starterScene":{"slug":"medieval-mmo-starter-realm-starter-town--22d3475e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/28840/v1/model.glb"}},{"id":175,"slug":"theme-park-rides-and-coasters","title":"Theme Park Rides and Coasters","summary":"A complete tycoon style amusement park: modular steel and wooden coaster track, ten animated flat rides, queue and station furniture, a midway of food carts and game stalls, and the paths, lighting and planting between them.","description":"Original CC0 theme park library in a bright, chunky tycoon style. The steel coaster kit is a modular 4 m system of tubular twin rail track over a box spine: straights, 30 degree slopes, eased pull up and crest transitions, flat and banked curves, a 90 degree sweep, a chain lift hill with its crest, a vertical loop split into two halves that close into one loop, a banked helix quarter, a roofed station with air gates, a brake run, tubular columns, an A frame, footer pads and an end stop, with two four car trains. A second kit builds a wooden coaster in laminated timber on lattice trestle bents, with its own lift hill, station and three car train. Ten flat rides come complete on their own plots: an 18 m ferris wheel, a carousel, a 24 m drop tower, a swinging pirate ship, spinning teacups, a chair swing, a bumper car arena, a log flume drop, a kiddie train on a circular track and a rotating observation tower. Around them are queue rails, canopies, entrance arches, ticket and operator booths, a 12 m park gate, popcorn, candy floss and ice cream units, a burger shack, a gift shop, ring toss, shooting gallery, high striker and balloon dart stalls, a prize wall, and the paths, plaza tiles, lamp posts, bulb strings, benches, bins, planting, a fountain, a bandstand and a mascot statue that dress them. Named pivoted nodes carry rigid node-transform clips only: wheels and rotors spin, the pirate ship rocks, targets tip, lift chains travel, and gates, lap bars, brake paddles and bin lids open and close. Gondolas, carousel horses, swing chairs, flume boats and water surfaces are modelled solid and are named in each description, because keeping them level or afloat needs channels a single rigid node cannot carry. No real park, ride or manufacturer names appear anywhere: every sign, marquee and nameplate is left blank.","url":"https://3dassets.dev/packs/theme-park-rides-and-coasters","coverUrl":"https://cdn.3dassets.dev/assets/28720/v1/poster.webp","assetCount":102,"aiGenerated":true,"aiGeneratedAssetCount":102,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":16543036,"totalTriangles":306744,"starterScene":{"slug":"theme-park-rides-and-coasters-theme-park-12693136-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/28720/v1/model.glb"}},{"id":174,"slug":"dwarven-runeforge-dungeon","title":"Dwarven Runeforge Dungeon","summary":"A premium stylized forge dungeon with basalt halls, ore logistics, guarded causeways and animated rune machinery.","description":"Forty original CC0 designs assemble a furnished runeforge courtyard and vault approach. Includes thick architectural modules, working rigid mechanisms and procedural embedded stone textures. AI-generated procedural geometry; no collision, gameplay logic or deforming simulation.","url":"https://3dassets.dev/packs/dwarven-runeforge-dungeon","coverUrl":"https://cdn.3dassets.dev/assets/28617/v1/poster.webp","assetCount":41,"aiGenerated":true,"aiGeneratedAssetCount":41,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7507120,"totalTriangles":81512,"starterScene":{"slug":"dwarven-runeforge-dungeon-dwarven-runefo-1859d795-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/28617/v1/model.glb"}},{"id":173,"slug":"basketball-club-and-street-courts","title":"Basketball Club and Street Courts","summary":"30 premium basketball court, club furniture, training and modular fence designs in a complete community sports setting.","description":"Build an outdoor basketball club with a marked 28 x 15 m play area, 3.05 m hoops, spectator furniture, training equipment and changing shelter. Smooth tubular metalwork, rounded shells, fastening hardware and individual net cords. Original AI-generated CC0 geometry. Static models only; no physics, gameplay, colliders, navigation, embedded lights or animation.","url":"https://3dassets.dev/packs/basketball-club-and-street-courts","coverUrl":"https://cdn.3dassets.dev/assets/28585/v1/poster.webp","assetCount":31,"aiGenerated":true,"aiGeneratedAssetCount":31,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":12505924,"totalTriangles":307852,"starterScene":{"slug":"basketball-club-and-street-courts-commun-00d873c0-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/28585/v1/model.glb"}},{"id":172,"slug":"arctic-station-fps-kit","title":"Arctic Station FPS Kit","summary":"Free 3D game assets for a modern military FPS on the ice: a modular polar station kit, over snow vehicles, twelve invented weapon archetypes with attachments and twelve posed operators.","description":"A complete set for a first person shooter fought over a snowbound polar research station. The station kit is twenty six pieces on a 4 m bay grid: habitat modules in straight, corner, T junction, door cap, window cap and window bay forms, tall and short stilt leg sets, an external stair and landing, a corridor tube, a sliding pressure bulkhead, a radar dome, a guyed comms mast, a generator hut, bulk fuel, a drum rack, a snow ramp, ice tunnel sections, a bend and a mouth, drift banks, an ice boulder and snow, packed track and helipad ground tiles, with a flagpole flying a torn flag. The vehicles are a tracked snowcat with doors that open, a skidoo with a lifting seat, a cargo sled, a balloon winch trailer and a twin engine transport broken into a nose and a tail section. The armoury holds twelve invented archetypes from a compact pistol to an anti materiel rifle, with magazines, slides, bolts, pumps, sliding stocks and bipod legs on their own animated nodes, plus six attachments. The roster is two sides of three operators, white and grey snow camouflage for the defenders and dark teal and black cold weather gear for the attackers, each in a standing aim and a crouched advance. Every operator is a static posed figure: there is no rig, skeleton or skinning anywhere, and each pose ships as its own model. Eighteen yard props dress the place, from ammunition and weapon crates to an ice core drill rig, a sample rack, floodlights, a spotlight tower and a sandbag emplacement with a tripod gun. The design is original throughout: no published game names, logos, map layouts, character or weapon names, no real firearm copied, and no badges, insignia or lettering. Metre units, +Y up, +Z front, ground contact at y = 0.","url":"https://3dassets.dev/packs/arctic-station-fps-kit","coverUrl":"https://cdn.3dassets.dev/assets/28553/v1/poster.webp","assetCount":81,"aiGenerated":true,"aiGeneratedAssetCount":81,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":47366064,"totalTriangles":2149151,"starterScene":{"slug":"arctic-station-fps-kit-station-under-sie-42311417-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/28553/v1/model.glb"}},{"id":171,"slug":"diving-and-underwater-salvage","title":"Diving and Underwater Salvage","summary":"28 diving and salvage assets: aircraft crash fragments, recovery tools, scuba equipment and a dressed seafloor worksite.","description":"A stylized island-survival salvage expansion built around a crashed transport aircraft and a working dive expedition. 27 canonical designs plus one folded lift-bag variant. Weathered teal alloy, orange safety equipment and detailed hoses, valves, seams and bevels. Original AI-generated CC0 assets, metre scale. Static props with no water rendering, physics, rigging, animation or working electronics.","url":"https://3dassets.dev/packs/diving-and-underwater-salvage","coverUrl":"https://cdn.3dassets.dev/assets/28464/v1/poster.webp","assetCount":29,"aiGenerated":true,"aiGeneratedAssetCount":29,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2030776,"totalTriangles":65556,"starterScene":{"slug":"diving-and-underwater-salvage-aircraft-s-f3183bad-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/28464/v1/model.glb"}},{"id":170,"slug":"dense-temperate-forest-flora","title":"Dense Temperate Forest Flora","summary":"Free low poly trees, bushes, ferns, grasses, fungi, deadwood and forest floor tiles for a thick temperate woodland, with a dense starter scene.","description":"The vegetation library for a thick temperate mixed woodland. Eleven broadleaf species and five conifers in three forms each (young, mature, and old or wind shaped), plus the shrub layer, the field layer, fungi, deadwood, rock and the two metre floor, path and stream tiles that go under all of it, so a wood can be filled without repeating a silhouette. Species are real and named correctly: oak, beech, silver birch, sycamore maple, ash, rowan, hazel, alder, willow, hornbeam, wild cherry, Scots pine, Norway spruce, silver fir, European larch and yew. The look is faceted low poly with flat colours and one light procedural bark map, held to the standard fidelity budget so a scene can carry hundreds of placements. Everything is a static mesh: there is no rig and no animation anywhere in the pack, because a rigid node transform cannot bend a stem or a frond and faking it costs more than it gives.","url":"https://3dassets.dev/packs/dense-temperate-forest-flora","coverUrl":"https://cdn.3dassets.dev/assets/28437/v1/poster.webp","assetCount":125,"aiGenerated":true,"aiGeneratedAssetCount":125,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9295300,"totalTriangles":198665,"starterScene":{"slug":"dense-temperate-forest-flora-old-wood-he-9969ea49-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/28437/v1/model.glb"}},{"id":169,"slug":"arcane-academy-and-spell-trials","title":"Arcane Academy and Spell Trials","summary":"Forty premium stylized magical research, celestial study and spell-training designs.","description":"Original ivory, midnight enamel and brass academy kit for constructing research hubs and magical trial courtyards. Includes closed roofed archive modules, complete observatory, furnished research stations and animated mechanisms. CC0 geometry; no gameplay systems.","url":"https://3dassets.dev/packs/arcane-academy-and-spell-trials","coverUrl":"https://cdn.3dassets.dev/assets/28311/v1/poster.webp","assetCount":41,"aiGenerated":true,"aiGeneratedAssetCount":41,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":13680840,"totalTriangles":358868,"starterScene":{"slug":"arcane-academy-and-spell-trials-celestia-3db3a107-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/28311/v1/model.glb"}},{"id":168,"slug":"battle-royale-town-and-airfield","title":"Battle Royale Town and Airfield","summary":"Free 3D game assets for a battle royale: a modular town and airfield building kit, ground loot on a five step rarity ladder, five vehicles and four posed operators.","description":"A complete set for the first circle of a modern warfare battle royale, where an abandoned town edge meets a small airfield. The building kit is thirty modules on a 4 m bay grid at a 3.5 m storey: concrete and brick wall bays, a blast damaged bay, windows glazed and boarded over, a hinged steel door, a tilting roller shutter, corner columns, floor slabs plain and with a stair well, a stair flight, flat roof slabs and corners with parapets, a rooftop stair hut, an air handling unit, a water tank on a frame, a balcony bay, a shop bay with an awning, the fuel station canopy and pump island, a control tower base and glazed cab, hangar arch bays and an end wall with sliding doors, 8 m runway and taxiway slabs with emissive edge lights, blast walls, chain link fence and gate, and pavement. Ground loot covers twenty five pieces: five invented weapon archetypes lying on emissive rarity rings in the plain grey, green, blue, purple and gold ladder the genre uses, each with its own magazine and slide or bolt clips, plus armour plates, a plate carrier, two packs, a medical kit, a bandage roll, an ammunition box, three crates and cases with hinged lids, a supply drop in the air and landed with its canopy spilled, a buy station, a gas mask, a field radio, cash, a self revive kit, two throwables and a loot duffel. Five vehicles carry rolling wheels, opening doors and turning rotors: a quad bike, a four door SUV, a six wheel cargo truck with a canvas tilt, a technical pickup with a pintle ring gun and a light utility helicopter with sliding cabin doors. Four operators cover the drop under a canopy, the landing slide, the standing aim and a revive with the downed teammate in the same model. Every figure is a static posed model: there is no rig, skeleton or skinning anywhere in this library, and each pose ships as its own file. Eighteen dressing pieces finish the place: a windsock, a runway edge light, a radar dish, a fuel bowser, an aircraft tug, tyres, sandbags, jersey barriers, an abandoned saloon, a burnt out shell, a dumpster, a bus shelter, a street lamp, a road sign, an oil drum, a pallet stack, a cone and a wheelie bin. The design is original throughout: no game names, logos, map layouts, callouts, operator or weapon names, and no badges, insignia or lettering. Metre units, +Y up, +Z front, ground contact at y = 0.","url":"https://3dassets.dev/packs/battle-royale-town-and-airfield","coverUrl":"https://cdn.3dassets.dev/assets/28276/v1/poster.webp","assetCount":83,"aiGenerated":true,"aiGeneratedAssetCount":83,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":24711416,"totalTriangles":940604,"starterScene":{"slug":"battle-royale-town-and-airfield-first-ci-310e2e00-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/28276/v1/model.glb"}},{"id":167,"slug":"pets-and-companions-hd","title":"Pets and Companions HD","summary":"High fidelity dogs, cats, small pets, birds, fish and reptiles with the beds, crates, cages, tanks and furniture of a real pet home.","description":"A premium realistic pet pack: eight dog breeds with sitting and lying studies and coat colour variants, five cats with three poses and four coats, eleven small pets from a house rabbit to a leopard gecko, and eighteen home props from the pet bed and dog crate to the aquarium, vivarium, sofa and sideboard. Smooth anatomical surfaces with 1024 px coat and fabric maps, metres, +Y up, +Z forward. The animals are static posed studies with no skinning; the doors, drawer, lid, hood, hanging toy and exercise wheel are rigid node-transform clips. Two composed rooms, a front room with its pet corner and a gear corner.","url":"https://3dassets.dev/packs/pets-and-companions-hd","coverUrl":"https://cdn.3dassets.dev/assets/28185/v1/poster.webp","assetCount":57,"aiGenerated":true,"aiGeneratedAssetCount":57,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":23448124,"totalTriangles":1006006,"starterScene":{"slug":"pets-and-companions-hd-front-room-with-p-dd1f51af-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/28185/v1/model.glb"}},{"id":166,"slug":"birds-and-reptiles-hd","title":"Birds and Reptiles HD","summary":"High fidelity birds, reptiles and amphibians at true relative scale, with rainforest habitat props.","description":"Free CC0 3D models of birds, reptiles and amphibians built at the premium fidelity tier for Unity, Godot, Unreal, three.js and Blender: thirty two species studies plus perched, flying and display variants, and fifteen habitat props. Spread wings carry modelled primary, secondary, tertial and covert ranks rather than implied ones, and reptile scale relief is separate scutes and crests, with 1024 px procedural plumage and scale maps. The animals are static posed studies: a wing beat, a gait and a slither are deformation, and rigid node transforms cannot carry them, so only the nest box lid, the aviary service door and the vivarium hood are rigged. The starter scene is a rainforest riverbank with a rocky basking shelf.","url":"https://3dassets.dev/packs/birds-and-reptiles-hd","coverUrl":"https://cdn.3dassets.dev/assets/28131/v1/poster.webp","assetCount":53,"aiGenerated":true,"aiGeneratedAssetCount":53,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":28685876,"totalTriangles":1360940,"starterScene":{"slug":"birds-and-reptiles-hd-rainforest-riverba-eeabb802-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/28131/v1/model.glb"}},{"id":165,"slug":"castaway-island-escape","title":"Castaway Island Escape","summary":"28 standard-fidelity crash, navigation and rescue assets for an island escape scenario.","description":"A grounded light-aircraft wreck, salvaged gear, navigation instruments, distress signalling equipment, roofed lookout and escape canoe. 27 original designs and one functional SOS letter variant in a weathered eight-material palette. Static self-contained CC0 geometry with modelled seams and fittings. No water, vegetation, gameplay logic or animation.","url":"https://3dassets.dev/packs/castaway-island-escape","coverUrl":"https://cdn.3dassets.dev/assets/28075/v1/poster.webp","assetCount":29,"aiGenerated":true,"aiGeneratedAssetCount":29,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1911068,"totalTriangles":79652,"starterScene":{"slug":"castaway-island-escape-castaway-rescue-b-693c467e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/28075/v1/model.glb"}},{"id":164,"slug":"pixel-modern-supermarket","title":"Pixel Modern Supermarket","summary":"87 original pixel art 3D models of a modern supermarket: a 2 m bay store shell, stocked gondola runs, service counters, chillers, the checkout line, the stock room, vehicles and posed figures.","description":"A complete grocery store as chunky pixel art. The shell is a 2 m bay kit with a 4 m ceiling: plain and glazed wall bays, a sliding entrance, a lit fascia lettered FRESHBOX, floor and ceiling tiles, a staff door and a loading dock shutter, all with declared ports so a store of any size assembles on the grid. Inside it are six stock variants of a double sided gondola run, end caps, produce tables, the bakery, deli, butchery and fish counters, chillers and freezers, the checkout line with belts and self service kiosks, the stock room and its handling equipment, a delivery lorry, a forklift and cars. Twelve figures fill the shop, each a static posed body with no rig or skeleton. Every material is a 32 px nearest filtered map on one palette of eight colours, and every label, price ticket and letter is modelled as a proud block rather than painted on. Original designs throughout: the store name, aisle wording and product blocks were invented for this pack. Free CC0 game assets for Unity, Godot, Unreal, three.js and Blender.","url":"https://3dassets.dev/packs/pixel-modern-supermarket","coverUrl":"https://cdn.3dassets.dev/assets/28046/v1/poster.webp","assetCount":89,"aiGenerated":true,"aiGeneratedAssetCount":89,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4254808,"totalTriangles":79080,"starterScene":{"slug":"pixel-modern-supermarket-saturday-shop-72a800f8-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/28046/v1/model.glb"}},{"id":163,"slug":"pixel-modern-office","title":"Pixel Modern Office","summary":"Free 3D pixel art office kit: modular walls, desks, chairs, meeting rooms, break room, server rack and posed workers.","description":"A complete modern office floor as chunky pixel art game assets, ready for Unity, Godot, Unreal, three.js and Blender. Walls, glazed partitions, floor and ceiling tiles sit on a 2 m room grid with a 2.8 m storey and declared edge ports, so a floor plate assembles square. Workstations, meeting rooms, the break room, server and storage and twenty decor pieces dress it, including six posed workers on one shared chunky body. Doors, drawers, the lift leaves, the scanner lid, the standing desk top and the clock hands are named nodes on real pivots and ship rigid open and close clips; there is no skinning anywhere and the posed figures have no rig or skeleton. Every surface carries a 32 px nearest-filtered map over a shared palette of warm white, light oak, charcoal, slate blue, sage, coral, mustard and screen cyan. Metres, +Y up, +Z front, CC0.","url":"https://3dassets.dev/packs/pixel-modern-office","coverUrl":"https://cdn.3dassets.dev/assets/27958/v1/poster.webp","assetCount":91,"aiGenerated":true,"aiGeneratedAssetCount":91,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1773588,"totalTriangles":22772,"starterScene":{"slug":"pixel-modern-office-open-plan-floor-49d1ec8d-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/27958/v1/model.glb"}},{"id":162,"slug":"car-factory-production-line","title":"Car Factory Production Line","summary":"A complete car assembly plant: an invented hatchback in six build stages, press and body shop, paint shop, trim and final assembly, end of line testing, a modular 6 m hall kit, logistics and posed workers.","description":"Seventy four distinct designs and one colour variant for a start to finish car factory, plus two assembled scenes. The car is an original compact hatchback 4.10 m long, modelled at every stage the plant carries it through: bare rolling chassis, body in white, primed shell, painted shell on its skid, trimmed body hanging from a carrier and the finished car on its wheels, with a second body colour. Around it: a stamping press with a travelling ram, coil and blank stock, panel racks, six axis welding robots, robot guarding with a hinged gate, a framing gate, skid conveyor straights and a corner; a paint booth, a bell atomiser robot, a curing oven with a lifting end door, an e-coat dip tank whose carrier rolls a body over, sealer and mixing stations; the overhead carrier rail and hanger, the marriage lift, skillet platforms, glass and wheel fitting stations, engine stands, seat and flow racks, kitting carts and andon towers; a roller test bed, alignment bay, water leak and light tunnels; a modular hall kit on a 6.00 m bay and an 8.00 m eaves with columns, cladding, window bands, roller and personnel doors, trusses, roof deck, ridge lanterns, a mezzanine walkway and stair and marked floor tiles; and a forklift, a tugger train, an automated mover, pallets, stillages and five posed worker figures. Metres, +Y up, +Z forward, grounded origins throughout apart from the hanging trimmed body. Rigid node transform clips on doors, bonnets, wheels, rollers, robot arms, the press ram, the shutter and the lifting tables; no skinning anywhere and the workers are static posed geometry. No manufacturer name, badge or real car likeness, and every sign and label is blank. Original AI assisted CC0 geometry.","url":"https://3dassets.dev/packs/car-factory-production-line","coverUrl":"https://cdn.3dassets.dev/assets/27866/v1/poster.webp","assetCount":77,"aiGenerated":true,"aiGeneratedAssetCount":77,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7263984,"totalTriangles":345948,"starterScene":{"slug":"car-factory-production-line-body-to-fini-df38da0c-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/27866/v1/model.glb"}},{"id":161,"slug":"machine-shop-and-factory-hall","title":"Machine Shop and Factory Hall","summary":"Detailed machine tools, a modular steel factory hall, racking, handling gear and shop floor props in one stylised industrial family, built for machine shop and factory scenes.","description":"Original CC0 machine shop library: engine and bench lathes, a turret mill, a pillar drill, surface and bench grinders, a horizontal bandsaw, a cut-off saw, a linisher, a guillotine, a press brake, a hydraulic press, an enclosed CNC machining centre, a welding bay, a powder coating oven, a compressor and a parts washer. Every machine is built as a real casting: rounded bodies with filleted edges, lathed chucks, shafts, lead screws and flywheels, spoked handwheels with ball handles, modelled knobs, levers, guards and doors, bolted feet, blank cast nameplates and a control station with a red emergency stop on a cream plate, in sage green enamel against bright brushed steel. Around them is a modular hall on a 6 m grid: columns, cladding, window and roller shutter bays, trusses, roof deck, a glazed ridge, a mezzanine with its stair, an overhead crane runway and bridge, and concrete floor tiles with safety yellow walkway lines. Racking, pallets, bar and sheet stock, tool cabinets, a forklift, a pallet truck, bins, drums and safety kit finish the floor. Named pivoted nodes carry rigid node-transform clips only: chucks and spindles turn, wheels and blades spin, carriages, tables, quills and rams travel, and doors, lids and drawers open and close. Belts, hoses, cables, chains and hydraulic lines are modelled solid and never move, and no linkage is faked. No manufacturer names, badges or artwork anywhere: every nameplate and label is blank.","url":"https://3dassets.dev/packs/machine-shop-and-factory-hall","coverUrl":"https://cdn.3dassets.dev/assets/27790/v1/poster.webp","assetCount":68,"aiGenerated":true,"aiGeneratedAssetCount":68,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":18714088,"totalTriangles":435580,"starterScene":{"slug":"machine-shop-and-factory-hall-machine-sh-2df080ea-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/27790/v1/model.glb"}},{"id":160,"slug":"hero-shooter-harbour-payload","title":"Hero Shooter Harbour Payload","summary":"Eight original hero shooter characters in two poses each, their weapons and ability items, map pickups, a payload cart and track, and a modular bright harbour town map kit.","description":"An original bright coastal hero shooter set: a sunlit harbour town on a payload escort route, built for team objective play. Eight hero silhouettes cover tank, damage and support on deliberately different frames, from a 2.4 m armoured suit to a 1.6 m scout, a floating medic on a hover ring and a four legged bot, each supplied in an idle pose and an ability pose. Every figure is a rigid posed model: there is no skinning in this library, so a pose is geometry and the animation is mechanical. Barrier emitters unfold, shoulder vents and jetpack flaps lift, a visor raises, intake fans, bow cams, drone rotors, a hover ring and turret heads turn, pickups float and spin, a spawn door parts and the payload cart rolls. Signature weapons and ability items ship as separate models so they can be placed, dropped or held. The map kit works on a 4 m bay and a 4 m storey with declared connector ports: plaster and terracotta wall bays, windows, balconies, an arched colonnade, tiled roofs, a rooftop terrace, quay edges, a lighthouse, a harbour crane, market dressing and 4 m ground tiles, plus straight and curved payload track. Metre units, +Y up, +Z forward, ground contact at y = 0 and modular pivots on the grid origin. No collision or navigation data.","url":"https://3dassets.dev/packs/hero-shooter-harbour-payload","coverUrl":"https://cdn.3dassets.dev/assets/27722/v1/poster.webp","assetCount":76,"aiGenerated":true,"aiGeneratedAssetCount":76,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9491260,"totalTriangles":315564,"starterScene":{"slug":"hero-shooter-harbour-payload-harbour-squ-d9c52d90-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/27722/v1/model.glb"}},{"id":159,"slug":"jelly-friends-playroom","title":"Jelly Friends Playroom","summary":"Eight original squishy translucent jelly characters in four squeeze states each, with a calm oak playroom of modular floors, walls, swing, trampoline and toys.","description":"Jelly Friends Playroom is a set of eight original stress-ball characters and the sunlit room they live in, built at first-person close-up density. Each jelly is a glossy translucent body with dark bean eyes, curved brows, a small mouth and pale cheek blushes that read through the jelly, and each ships in four separate posed models: at rest, squashed flat, stretched tall and pulled into two halves joined by tapering strands. There is no skinning and no soft-body data anywhere in this pack, so a squeeze is a different model rather than a deformation; the only motion is rigid node transforms, a gentle whole-body bob on every jelly and a small rock on ears, fins, an antenna and a tail. The room is modular 2 m oak floor tiles and 2 m wall bays with a window bay, furnished with an A-frame swing, a small trampoline, a lift-lid toy box, a low shelf, cushions, a rug, a paper lantern lamp and wooden toys, all in pale oak, sage, cream, dusty blue and clay. Original CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/jelly-friends-playroom","coverUrl":"https://cdn.3dassets.dev/assets/27646/v1/poster.webp","assetCount":51,"aiGenerated":true,"aiGeneratedAssetCount":51,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":18091024,"totalTriangles":525272,"starterScene":{"slug":"jelly-friends-playroom-afternoon-playroo-c0481e25-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/27646/v1/model.glb"}},{"id":158,"slug":"tactical-shooter-hill-town","title":"Tactical Shooter Hill Town","summary":"Free 3D game assets for a tactical FPS: a modular Mediterranean hill town map kit, twenty two invented weapon archetypes and eight operators in four poses each.","description":"A complete set for a round based, two team, objective shooter set in a Mediterranean hill town, where attackers plant a device at a site and defenders stop them. The map kit is thirty modules on a 4 m bay grid at a 3.5 m storey: plaster and ochre wall bays, shuttered windows, a hinged timber door, an arched passage, corner posts, a balcony, tiled roof slopes, ridge caps, gable halves, a parapet, stairs and steps, cobbled and interior tiles, a garden wall, a courtyard gate, a fountain, a market stall, crates, barrels, sandbags, a jersey barrier, a drum, a bench, a potted olive, a wall lamp, an objective site marker and barrier tape. The armoury holds twenty two invented archetypes from a compact pistol to a light machine gun, plus a knife, five grenades, a riot shield, a defuse kit and the objective device, with magazines, slides, pumps, bolts, a revolver cylinder and the device lid on their own animated nodes. The roster is two teams of four operators, teal grey for the defenders and sand olive for the attackers, each in a standing aim, crouched aim, running and kneeling pose. Every character is a static posed figure: there is no rig, skeleton or skinning anywhere, and each pose ships as its own model. The design is original throughout: no published game names, logos, map layouts, callouts, character or weapon names, and no badges, insignia or lettering. Metre units, +Y up, +Z front, ground contact at y = 0.","url":"https://3dassets.dev/packs/tactical-shooter-hill-town","coverUrl":"https://cdn.3dassets.dev/assets/27595/v1/poster.webp","assetCount":85,"aiGenerated":true,"aiGeneratedAssetCount":85,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":10620776,"totalTriangles":444317,"starterScene":{"slug":"tactical-shooter-hill-town-fountain-squa-a5996d68-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/27595/v1/model.glb"}},{"id":157,"slug":"wipe-day-survival-island","title":"Wipe Day Survival Island","summary":"A coastal survival island on wipe day: stone, metal and sulfur nodes, trees and shoreline, road barrels and crates, campfires, furnaces, workbenches and storage, starter tools and weapons, a twig hut kit and a modular lighthouse.","description":"The open world gathering and looting layer of a multiplayer survival game, built as one low poly island family and assembled into two places. Resource nodes come in two sizes each and read by their seam colour: pale quartz in the stone node, rust flecks in the metal node, yellow crystal in the sulfur node, every seam a lump set into the rock rather than a facet laid on it. Around them are pines, birches, a dead tree, stumps, a fallen log, driftwood, fibre plants, berry bushes, mushrooms, boulders, dune banks, shoreline rocks and grass, plus dirt road and junction tiles on a 3 m grid with a blank fingerboard sign. The loot is road barrels in two colours, a rusted oil drum, five hinged crates, an armoured elite crate, scrap and salvage heaps and an airdrop crate under an eight gore canopy. Deployables cover a campfire, two furnaces, a sleeping bag and bedroll, a tool cupboard, two storage boxes, three visibly escalating workbenches, a recycler, repair bench, research table, water catcher, barricade, spike wall, lantern post, sign board, wooden and sheet metal doors in frames, a code lock, a ladder and a planter. Fourteen hand tools and weapons lie flat along X so they read on a shelf or a bench, from a rock to a jackhammer, and the improvised revolver is an original blocky design with no branding or real firearm outline. The starter hut kit is deliberately cruder than a finished base builder: twig foundation, wall, doorway and window panels, a twig roof, and stone block, doorway and roof pieces on the same 3 m grid, enough to close one hut. The lighthouse assembles from a base stage, a mid stage that stacks twice, a gallery deck and rail and a glowing lantern room into a 15.6 m tower, with a spiral stair segment for the inside, a loot room outbuilding with a hinged door, and scaffold sections and a ladder for the outside. Named node transform clips cover every crate and box lid, the tool cupboard, both doors, the loot room door and the recycler drum, each shipping a paired open and close or a looping spin; there is no skinning anywhere. The water catcher, the bow and the benches are static and say so in their descriptions, because a sagging sheet, a flexing limb and a turning vice are deformations a rigid node cannot honestly show. Every sign, board, keypad and label is blank, and the pack is an original design in the survival crafting genre rather than a copy of any game. Metres, +Y up, +Z front, grounded origins. All CC0, AI generated.","url":"https://3dassets.dev/packs/wipe-day-survival-island","coverUrl":"https://cdn.3dassets.dev/assets/27509/v1/poster.webp","assetCount":91,"aiGenerated":true,"aiGeneratedAssetCount":91,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3485724,"totalTriangles":67194,"starterScene":{"slug":"wipe-day-survival-island-island-shore-wi-9b4099db-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/27509/v1/model.glb"}},{"id":156,"slug":"lawn-mowing-simulator-kit","title":"Lawn Mowing Simulator Kit","summary":"A comedy lawn mowing game kit: ten mowers from a rusty push reel to a four deck mega mower, twelve garden characters, bolt on upgrades, gardening tools, and a modular back garden of lawn tiles, fences, hedges, a shed and a greenhouse.","description":"Everything a comedy lawn mowing simulator needs, in one bright cartoon family. The upgrade ladder runs from a rusty push reel mower through petrol, self propelled, electric, ride on, zero turn, robot and hover machines to a four deck mega mower and a tractor with a trailer, each with wheels that roll and a cutter that spins on its own pivot, plus two cosmetic paint schemes for the ride on. Twelve characters cover six designs in two baked poses each: the mowing hero, the grumpy neighbour, the lawn perfectionist, the teenager with headphones, the dog walker and the delivery driver. Fourteen bolt on upgrades run from a grass bag to a jet booster and a golden trophy, and fourteen gardening tools cover raking, digging, trimming, watering and carrying. The garden itself is modular: 2 m lawn tiles in cut, striped and uncut finishes on a shared port grid, 2 m picket fence runs with a matching gate, hedge blocks and a hedge corner, plus a shed and a greenhouse with hinged doors, patio furniture, a barbecue, bins, ornaments and lawn dressing. Animation is rigid node transforms only: wheels roll, blades spin, doors, lids and the gate open and close, the wheelbarrow tips and the swing rocks. There is no skinning anywhere in this library, so every character is a static posed mesh with no rig or skeleton, and the grass is geometry that never bends. Metre units, +Y up, +Z forward, ground contact at y=0. Original CC0 geometry with no brand names or real product likenesses.","url":"https://3dassets.dev/packs/lawn-mowing-simulator-kit","coverUrl":"https://cdn.3dassets.dev/assets/27418/v1/poster.webp","assetCount":87,"aiGenerated":true,"aiGeneratedAssetCount":87,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5725520,"totalTriangles":123496,"starterScene":{"slug":"lawn-mowing-simulator-kit-saturday-morni-9591d235-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/27418/v1/model.glb"}},{"id":155,"slug":"halloween-slasher-street","title":"Halloween Slasher Street","summary":"A dead end 1980s suburban street on Halloween night: a modular clapboard house kit, yard and street furniture, carved pumpkins and graveyard dressing, and the props a slasher film leaves behind.","description":"Sixty four distinct realistic designs and four variants for a grounded 1980s American suburb on the last night of October, plus two assembled scenes. A modular house kit on a 4 m bay and a 3 m storey builds a closed, roofed two storey house from wall, window and door bays, corner posts, gable ends, roof slopes, ridge caps, a porch and a chimney, with declared ports on every bay. Around it: kerbs, a sodium street light, mailboxes, picket and chain link fencing with hinged gates, dead trees, corn rows, two scarecrows, a hayride wagon and the garden shed with its bench and tools. Halloween dressing runs from three carved lanterns and an uncarved pumpkin to foam headstones, a yard skeleton, cobwebbed shrubs, string lights and a pennant banner. The slasher props are a taped off drive, a dropped flashlight, a bicycle in the road, a station wagon and a wood panelled van. No gore, no blood and no characters anywhere: every headstone, sign and label is blank. Metres, +Y up, +Z front, grounded origins. Rigid node transform clips on doors, shutters, gates, lids and wheels; no skinning. Original AI assisted CC0 geometry.","url":"https://3dassets.dev/packs/halloween-slasher-street","coverUrl":"https://cdn.3dassets.dev/assets/27331/v1/poster.webp","assetCount":70,"aiGenerated":true,"aiGeneratedAssetCount":70,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7075368,"totalTriangles":184684,"starterScene":{"slug":"halloween-slasher-street-dead-end-street-525afad0-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/27331/v1/model.glb"}},{"id":15,"slug":"zombie-quarantine-streets","title":"Zombie Quarantine Streets","summary":"Zombie outbreak streets: fractured and breached walls, blown storefronts, checkpoint gates and guard booths, jersey barriers, sandbags and barricades, triage and field kitchen props, rubble and wrecked cars.","description":"An original fixed-damage first release with real openings, checkpoint access, substantial barricades, survival stations and readable abandoned street props. Two coherent example layouts. No zombie characters or simulation.","url":"https://3dassets.dev/packs/zombie-quarantine-streets","coverUrl":"https://cdn.3dassets.dev/assets/19362/v1/poster.webp","assetCount":52,"aiGenerated":true,"aiGeneratedAssetCount":52,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":477440,"totalTriangles":8304,"starterScene":{"slug":"zombie-quarantine-streets-checkpoint-to--057ebfe4-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/19362/v1/model.glb"}},{"id":146,"slug":"xeno-species-and-alien-creatures","title":"Alien Creatures and Monsters","summary":"An original stylized bestiary of alien life: humanoid xenos, non-humanoid megafauna, swarming small forms, life stages and husbandry props, each with its own body plan.","description":"A sci-fi creature pack of original extraterrestrial species built for encounter staging and bestiary shots. Six humanoid xenos, ten non-humanoid megafauna, six small and swarming forms, seven life-stage variants and eight support props, all smooth-shaded and untextured in one twelve-key palette. Species vary by limb count, symmetry, locomotion and head structure: radial floaters, six-legged stilt walkers, limbless coilers, tripods, armoured rollers and four-armed humanoids. Metres, +Y up, +Z forward, every model resting at y=0 on a footprint-centred origin. The pack contains no plants, minerals or terrain, no spacecraft or facility hardware and no human figures; the scale marker is a graduated instrument. Static posed studies; no rig, animation, collision or navigation data.","url":"https://3dassets.dev/packs/xeno-species-and-alien-creatures","coverUrl":"https://cdn.3dassets.dev/assets/21147/v1/poster.webp","assetCount":39,"aiGenerated":true,"aiGeneratedAssetCount":39,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":11295376,"totalTriangles":347431,"starterScene":{"slug":"xeno-species-and-alien-creatures-xeno-me-163b87c0-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/21147/v1/model.glb"}},{"id":28,"slug":"wilderness-survival-camp","title":"Wilderness Survival Camp","summary":"A bushcraft camp: tarps, lean-tos and hoop shelters, bedrolls and cots, fire rings, spit roasts and pot hangers, bow drills and fire kits, drying racks, washstands, lanterns and trail markers.","description":"First Night Survival: individually specified survival equipment, honest static construction, metre scale. CC0, AI-generated. ","url":"https://3dassets.dev/packs/wilderness-survival-camp","coverUrl":"https://cdn.3dassets.dev/assets/21977/v1/poster.webp","assetCount":42,"aiGenerated":true,"aiGeneratedAssetCount":42,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3460332,"totalTriangles":70384,"starterScene":{"slug":"wilderness-survival-camp-first-night-cam-9c43cdbb-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/21977/v1/model.glb"}},{"id":14,"slug":"voxel-city-districts","title":"Voxel City Districts","summary":"163 voxel city buildings and facade bays across residential, commercial and civic districts: rowhouses, tenements, cafes, cinemas, stores, offices, a town hall, stations, fire and police stations.","description":"A coherent first city release with reusable 4m facade bays, 8m streets, recognisable building silhouettes, transit and civic infrastructure, interior fittings, distinct vehicles and roof systems. Vehicle wheels turn on their own axles with a rigid wheel-roll clip: node transforms only, no skinning. Original CC0 geometry. Three bounded district assemblies demonstrate scale and road/facade joins.","url":"https://3dassets.dev/packs/voxel-city-districts","coverUrl":"https://cdn.3dassets.dev/assets/24928/v1/poster.webp","assetCount":171,"aiGenerated":true,"aiGeneratedAssetCount":171,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4377536,"totalTriangles":86304,"starterScene":{"slug":"voxel-city-districts-residential-street--8c4fce98-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/24928/v1/model.glb"}},{"id":105,"slug":"underwater-reef-worlds","title":"Coral Reef and Underwater Scenery","summary":"Distinct coral growth forms, seabed ecology and generic wreck fragments.","description":"Original CC0 sculpted stylized reef library with four-metre wall and seabed assembly modules. Sea-life models are static studies on integral bases, without rigging or animation.","url":"https://3dassets.dev/packs/underwater-reef-worlds","coverUrl":"https://cdn.3dassets.dev/assets/7075/v1/poster.webp","assetCount":90,"aiGenerated":true,"aiGeneratedAssetCount":90,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9928288,"totalTriangles":270238,"starterScene":{"slug":"underwater-reef-worlds-reef-wall-swim-th-641f8845-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/7075/v1/model.glb"}},{"id":145,"slug":"undead-horde-and-infected-variants","title":"Zombie Horde and Infected Characters","summary":"A stylized horror roster of infected humanoids: thirteen civilian walkers with pose variants, eight specialised forms, three bosses, infected animals and ground dressing.","description":"A ready-to-place infected roster for a horde game, built as smooth lofted bodies with layered clothing. Thirteen common infected each carry their own occupation silhouette, build and posture, and ten pose variants cover standing idle, lurching walk, arms-raised lunge, feeding crouch, wall-leaning and prone rising. Eight specialised forms change the frame itself: sprinter, crawler, bloated, screamer, riot-armoured, spitter, ash-burnt husk and waterlogged. Three boss forms run to roughly two metres, joined by three infected animals and five low ground dressing pieces. Decay is expressed through posture, silhouette, swelling, discolouration and torn clothing; there are no wounds, viscera or dismemberment, no child figures, and no real-world uniforms, insignia or badges. Metre units, +Y up, figures face +Z and rest at y=0. Static geometry throughout: no rig, animation, collision or navigation data. Eight shared materials keep large crowds inside the scene material budget.","url":"https://3dassets.dev/packs/undead-horde-and-infected-variants","coverUrl":"https://cdn.3dassets.dev/assets/12020/v1/poster.webp","assetCount":44,"aiGenerated":true,"aiGeneratedAssetCount":44,"aiModels":["Claude Opus 5"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":13981316,"totalTriangles":404968,"starterScene":{"slug":"undead-horde-and-infected-variants-stree-adbe2675-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/12020/v1/model.glb"}},{"id":40,"slug":"turning-seasons","title":"Turning Seasons: Four Season Garden","summary":"Four seasons of a storybook garden: blossom, sunshine, harvest and snow.","description":"A cohesive faceted environment kit with 32 reusable models and four composed garden scenes. Includes geometrically changing orchard trees, seasonal ground tiles, flowers, picnic furniture, harvest tools and snowy props. Original static CC0 geometry; no external textures, rigging or custom shaders.","url":"https://3dassets.dev/packs/turning-seasons","coverUrl":"https://cdn.3dassets.dev/assets/2173/v1/poster.webp","assetCount":36,"aiGenerated":true,"aiGeneratedAssetCount":36,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1169408,"totalTriangles":30756,"starterScene":{"slug":"turning-seasons-spring-garden-scene-bb636f22-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/2173/v1/model.glb"}},{"id":103,"slug":"tropical-island-ecology","title":"Tropical Island and Palm Trees","summary":"Sculpted island palms, coastal trees, beach ecology and volcanic shores.","description":"Original CC0 stylized island kit. Ground and water tiles use a 4 m grid. Repeated groves, seedling stands and coconut clusters should instance canonical models rather than inflate design counts.","url":"https://3dassets.dev/packs/tropical-island-ecology","coverUrl":"https://cdn.3dassets.dev/assets/6862/v1/poster.webp","assetCount":70,"aiGenerated":true,"aiGeneratedAssetCount":70,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6692036,"totalTriangles":178750,"starterScene":{"slug":"tropical-island-ecology-lagoon-beach-122c3ee3-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/6862/v1/model.glb"}},{"id":116,"slug":"trench-line-1917","title":"WW1 Trench Line 1917","summary":"Modular period earthworks, dugouts, no man’s land, trench kit and rear-area transport.","description":"Trench line 1917 in the trench realistic family. Thirty modular trench pieces on a 3.0 m bay — fire bays, traverses, communication runs, junctions, three revetment styles, duckboards, fire steps, parapet and parados, sumps, ladders and a ramp exit; twelve dugouts and shelters; eighteen no man’s land pieces including craters, wire belts on a 6.0 m bay and a derelict early tank; twenty-two pieces of period kit; and twelve rear-area items including a light rail on a 1.1 m panel, horse-drawn carts and period vehicles. All designs are original with generic markings only — no national insignia, regimental marks or real model names, and every notice, label and map is blank. Two composed demonstrations. Static CC0 geometry prepared for human review; no rigs or animation.","url":"https://3dassets.dev/packs/trench-line-1917","coverUrl":"https://cdn.3dassets.dev/assets/24130/v1/poster.webp","assetCount":97,"aiGenerated":true,"aiGeneratedAssetCount":97,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4418116,"totalTriangles":92568,"starterScene":{"slug":"trench-line-1917-front-line-sector-1c315986-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/24130/v1/model.glb"}},{"id":47,"slug":"transport-collection-hd","title":"Vehicle Collection HD: Cars, Planes and Boats","summary":"Thirty detailed vehicles: cars, vans, a truck and a motorcycle, trainers, biplanes, airliners, helicopters and a tiltrotor, runabouts, yachts, a trawler, tugs and a hovercraft, plus six showcase scenes.","description":"A cohesive modern fleet with believable proportions, sculpted forms, exposed mechanical details and named pivots. Includes 24 distinct designs and six geometric equipment variants. Original CC0 static GLBs, without manufacturer branding.","url":"https://3dassets.dev/packs/transport-collection-hd","coverUrl":"https://cdn.3dassets.dev/assets/18742/v1/poster.webp","assetCount":36,"aiGenerated":true,"aiGeneratedAssetCount":36,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":19079804,"totalTriangles":487988,"starterScene":{"slug":"transport-collection-hd-land-collection--227fa436-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/18742/v1/model.glb"}},{"id":27,"slug":"trading-post-and-barter-market","title":"Trading Post and Barter Market","summary":"A post-apocalyptic trading post: barter counters, exchange windows and market stalls, scales and weights, display cases, strongboxes, lockers, notice boards and market signage.","description":"Trading Post and Barter Market: individually specified survival equipment, honest static construction, metre scale. CC0, AI-generated. ","url":"https://3dassets.dev/packs/trading-post-and-barter-market","coverUrl":"https://cdn.3dassets.dev/assets/20851/v1/poster.webp","assetCount":47,"aiGenerated":true,"aiGeneratedAssetCount":47,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3193092,"totalTriangles":69488,"starterScene":{"slug":"trading-post-and-barter-market-settlemen-6e6da115-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/20851/v1/model.glb"}},{"id":10,"slug":"tidal-observatory","title":"Tidal Observatory: Coastal Astronomy Village","summary":"A coastal astronomy settlement with limestone terraces, bronze instruments and blue maritime details.","description":"Create an original ancient coastal observatory centred on navigation and tidal study. Limestone architecture, blue ceramics and bronze instruments share one restrained palette. The modular quay and colonnade fit a 2 m grid. Includes a curated working courtyard and harbour scene.","url":"https://3dassets.dev/packs/tidal-observatory","coverUrl":"https://cdn.3dassets.dev/assets/275/v1/poster.webp","assetCount":25,"aiGenerated":true,"aiGeneratedAssetCount":25,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":917644,"totalTriangles":17248,"starterScene":{"slug":"tidal-observatory-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/275/v1/model.glb"}},{"id":67,"slug":"temperate-forest-ecology","title":"Forest Trees and Woodland Plants","summary":"Original low-poly northern-European woodland: tree species and age forms, deadwood, understorey, fungi, rock and ground detail at true metre scale.","description":"A complete temperate broadleaf and conifer woodland kit built to metre scale with flat-shaded faceted geometry and a single cohesive palette. Species are separated by structure — spreading, columnar, pendulous, whorled conical, umbrella-crowned, multi-stem, pollard and dead forms — not by colour. Every model rests on y=0 and is centred on its footprint.","url":"https://3dassets.dev/packs/temperate-forest-ecology","coverUrl":"https://cdn.3dassets.dev/assets/3884/v1/poster.webp","assetCount":112,"aiGenerated":true,"aiGeneratedAssetCount":112,"aiModels":["Claude original recipes; GPT-6 via Codex repairs and verification"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":11919252,"totalTriangles":237837,"starterScene":{"slug":"temperate-forest-ecology-oak-woodland-gl-d28b8a78-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/3884/v1/model.glb"}},{"id":24,"slug":"tabletop-game-components","title":"Board Game Pieces, Dice and Tokens","summary":"A full polyhedral dice set, meeples and pawns, resource and objective tokens, hex and route tiles, card stands and decks, dice towers, trays, counters and markers for tabletop and board games.","description":"A crafted tabletop component library with original geometric symbols, useful open containers and two example layouts. No branded rules or gameplay.","url":"https://3dassets.dev/packs/tabletop-game-components","coverUrl":"https://cdn.3dassets.dev/assets/20891/v1/poster.webp","assetCount":48,"aiGenerated":true,"aiGeneratedAssetCount":48,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":899728,"totalTriangles":19246,"starterScene":{"slug":"tabletop-game-components-route-planning--77b7d3f2-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/20891/v1/model.glb"}},{"id":48,"slug":"survival-greenhouse-and-irrigation","title":"Survival Greenhouse and Irrigation","summary":"A survival greenhouse kit: polytunnels, cold frames and glasshouse frames, grow beds and planters, propagation benches and trays, drip irrigation lines and fittings, composters and soil tools.","description":"Survival Greenhouse and Irrigation: individually specified survival equipment, honest static construction, metre scale. CC0, AI-generated. ","url":"https://3dassets.dev/packs/survival-greenhouse-and-irrigation","coverUrl":"https://cdn.3dassets.dev/assets/21347/v1/poster.webp","assetCount":49,"aiGenerated":true,"aiGeneratedAssetCount":49,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3827364,"totalTriangles":83764,"starterScene":{"slug":"survival-greenhouse-and-irrigation-prote-eae68293-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/21347/v1/model.glb"}},{"id":38,"slug":"sunfall-rift-moba","title":"Sunfall Rift: MOBA Heroes and Arena","summary":"Stylized stone-and-bronze MOBA kit: rival crystal factions, heroes, minions, jungle creatures, terrain and spell meshes.","description":"An original fantasy arena kit designed for readable top-down silhouettes. Dawn teal and Cinder ember share weathered stone, ivory and bronze. Includes three assembled scenes. All characters and effects are static; no rigging, animations, collision, navigation or gameplay systems. CC0.","url":"https://3dassets.dev/packs/sunfall-rift-moba","coverUrl":"https://cdn.3dassets.dev/assets/22007/v1/poster.webp","assetCount":30,"aiGenerated":true,"aiGeneratedAssetCount":30,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1927608,"totalTriangles":52252,"starterScene":{"slug":"sunfall-rift-moba-mid-lane-standoff-fc76c4ad-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/22007/v1/model.glb"}},{"id":65,"slug":"suburban-outbreak-interiors","title":"Lootable Apartment Interiors","summary":"Modular apartment interiors to loot: room partitions and doors, kitchen and bathroom carcasses, wardrobes, hall storage and everyday fittings for a suburban outbreak or zombie survival game.","description":"Original CC0 survival construction assets in the weathered-survival-v1 family. Itemised scope, states and honest static limitations in blueprint.json.","url":"https://3dassets.dev/packs/suburban-outbreak-interiors","coverUrl":"https://cdn.3dassets.dev/assets/20021/v1/poster.webp","assetCount":97,"aiGenerated":true,"aiGeneratedAssetCount":97,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2019796,"totalTriangles":30752,"starterScene":{"slug":"suburban-outbreak-interiors-assembled-su-d1c6a6b1-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/20021/v1/model.glb"}},{"id":7,"slug":"signal-house","title":"Signal House: Radio Relay Station","summary":"A remote analogue relay station with weathered masonry, practical radio equipment and restrained amber safety lighting.","description":"A remote analogue relay station with weathered masonry, practical radio equipment and restrained amber safety lighting. Individually reusable GLB models share a coordinated material palette, metre scale and grounded origins. The assembled sample scene demonstrates placement and a navigable layout. Static meshes only; collision meshes, scripts and animation are not included. CC0.","url":"https://3dassets.dev/packs/signal-house","coverUrl":"https://cdn.3dassets.dev/assets/214/v1/poster.webp","assetCount":25,"aiGenerated":true,"aiGeneratedAssetCount":25,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1574612,"totalTriangles":28884,"starterScene":{"slug":"signal-house-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/214/v1/model.glb"}},{"id":99,"slug":"savanna-wildlife","title":"African Savanna Animals","summary":"African savanna species, life stages and habitat props at true metre scale.","description":"Smooth-shaded static wildlife studies, habitat props and two true-scale savanna demonstrations.","url":"https://3dassets.dev/packs/savanna-wildlife","coverUrl":"https://cdn.3dassets.dev/assets/6568/v1/poster.webp","assetCount":39,"aiGenerated":true,"aiGeneratedAssetCount":39,"aiModels":["Claude Fable 5.1; GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9600056,"totalTriangles":230008,"starterScene":{"slug":"savanna-wildlife-savanna-waterhole-study-d7202c9c-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/6568/v1/model.glb"}},{"id":34,"slug":"salvage-and-repair-workshop","title":"Salvage and Repair Workshop","summary":"A salvage workshop: workbenches, vices and presses, hand tools, soldering and diagnostic gear, calipers and gauges, plus stripped fans, radios, drums and compressors to break down for parts.","description":"Salvage and Repair Workshop: individually specified survival equipment, honest static construction, metre scale. CC0, AI-generated. ","url":"https://3dassets.dev/packs/salvage-and-repair-workshop","coverUrl":"https://cdn.3dassets.dev/assets/25508/v1/poster.webp","assetCount":72,"aiGenerated":true,"aiGeneratedAssetCount":72,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5408812,"totalTriangles":123684,"starterScene":{"slug":"salvage-and-repair-workshop-electronics--a0ee9ffa-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/25508/v1/model.glb"}},{"id":4,"slug":"runestone-conservatory","title":"Runestone Conservatory: Magic Garden Workshop","summary":"A magical botanical workshop kit with open pavilions, rune stones, unusual plants and alchemy equipment.","description":"A botanical fantasy kit with jade architecture, pale stone, amethyst accents and mint emissive details. Open floor plans and repeatable paths support a small exploration or crafting game.","url":"https://3dassets.dev/packs/runestone-conservatory","coverUrl":"https://cdn.3dassets.dev/assets/124/v1/poster.webp","assetCount":25,"aiGenerated":true,"aiGeneratedAssetCount":25,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2429848,"totalTriangles":47812,"starterScene":{"slug":"runestone-conservatory-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/124/v1/model.glb"}},{"id":64,"slug":"roadside-survival-stops","title":"Roadside Survival Stops","summary":"A derelict roadside service stop: fuel pumps and canopy, service bays and shutters, restrooms, air and water points, signage, picnic and rain shelters, kiosks and maintenance sheds.","description":"Original CC0 survival construction assets in the weathered-survival-v1 family. Itemised scope, states and honest static limitations in blueprint.json.","url":"https://3dassets.dev/packs/roadside-survival-stops","coverUrl":"https://cdn.3dassets.dev/assets/23585/v1/poster.webp","assetCount":78,"aiGenerated":true,"aiGeneratedAssetCount":78,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3420112,"totalTriangles":62060,"starterScene":{"slug":"roadside-survival-stops-assembled-surviv-a54469ce-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/23585/v1/model.glb"}},{"id":96,"slug":"reptiles-amphibians-and-minibeasts","title":"Reptiles, Amphibians and Insects","summary":"Forty-one true-scale species and terrarium props with three pose variants.","description":"Smooth rounded static fauna with distinct head silhouettes, limbs and natural-history markings.","url":"https://3dassets.dev/packs/reptiles-amphibians-and-minibeasts","coverUrl":"https://cdn.3dassets.dev/assets/22470/v1/poster.webp","assetCount":46,"aiGenerated":true,"aiGeneratedAssetCount":46,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":10264552,"totalTriangles":239695,"starterScene":{"slug":"reptiles-amphibians-and-minibeasts-terra-93be88f0-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/22470/v1/model.glb"}},{"id":8,"slug":"reclamation-yard","title":"Reclamation Yard: Scrapyard and Salvage","summary":"A practical salvage compound with repaired steel structures, workshop tools, water storage and a reclaimed utility truck.","description":"A practical salvage compound with repaired steel structures, workshop tools, water storage and a reclaimed utility truck. Individually reusable GLB models share a coordinated material palette, metre scale and grounded origins. The assembled sample scene demonstrates placement and a navigable layout. Static meshes only; collision meshes, scripts and animation are not included. CC0.","url":"https://3dassets.dev/packs/reclamation-yard","coverUrl":"https://cdn.3dassets.dev/assets/239/v1/poster.webp","assetCount":25,"aiGenerated":true,"aiGeneratedAssetCount":25,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2091112,"totalTriangles":37988,"starterScene":{"slug":"reclamation-yard-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/239/v1/model.glb"}},{"id":95,"slug":"rainforest-and-jungle-fauna","title":"Jungle and Rainforest Animals","summary":"Forest mammals, primates, birds, reptiles and habitat props.","description":"Thirty-five named forest designs with three poses and two composed static wildlife examples.","url":"https://3dassets.dev/packs/rainforest-and-jungle-fauna","coverUrl":"https://cdn.3dassets.dev/assets/21700/v1/poster.webp","assetCount":40,"aiGenerated":true,"aiGeneratedAssetCount":40,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":10259988,"totalTriangles":243156,"starterScene":{"slug":"rainforest-and-jungle-fauna-canopy-branc-eae5df9f-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/21700/v1/model.glb"}},{"id":29,"slug":"primitive-crafting-workshop","title":"Primitive Crafting Workshop","summary":"Stone-age crafting tools and stations: flint axes, arrowheads and scrapers, bone needles and hooks, spindles and looms, rope and netting jigs, hide frames and leatherworking gear.","description":"Primitive Crafting Workshop: individually specified survival equipment, honest static construction, metre scale. CC0, AI-generated. ","url":"https://3dassets.dev/packs/primitive-crafting-workshop","coverUrl":"https://cdn.3dassets.dev/assets/21589/v1/poster.webp","assetCount":62,"aiGenerated":true,"aiGeneratedAssetCount":62,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4695000,"totalTriangles":101340,"starterScene":{"slug":"primitive-crafting-workshop-fibre-and-hi-c00b3e7e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/21589/v1/model.glb"}},{"id":33,"slug":"primeval-frontier","title":"Primeval Frontier — Dinosaur Worlds","summary":"Twenty dinosaur species from Tyrannosaurus rex to Diplodocus, thirty habitat assets of tree ferns, cycads, basalt cliffs, nests and eggs, and four composed prehistoric scenes.","description":"A larger original prehistoric asset pack with naturalistic stylised anatomy, continuous body surfaces, inset eyes, patterned skin, feather blades, sculpted jaws and species-specific armour. Muted forest, ochre, rust and basalt palette. Includes 20 dinosaurs, 30 vegetation, rock, fossil and nesting assets, and four example environments. Static unrigged GLBs, standard PBR materials, no textures or custom shaders. Species are interpretive reconstructions with speculative colours; fictional scenes mix geological periods.","url":"https://3dassets.dev/packs/primeval-frontier","coverUrl":"https://cdn.3dassets.dev/assets/1786/v1/poster.webp","assetCount":54,"aiGenerated":true,"aiGeneratedAssetCount":54,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":15456132,"totalTriangles":406942,"starterScene":{"slug":"primeval-frontier-river-hunters-2a452894-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/1786/v1/model.glb"}},{"id":66,"slug":"prehistoric-survivor-settlement","title":"Prehistoric Survivor Settlement","summary":"A stone-age village kit: woven, log and hide walls, thatch roofs, raised platforms and walkways, longhouse frames, palisades, granaries and smokehouses for a prehistoric survival settlement.","description":"Original CC0 survival construction assets in the weathered-survival-v1 family. Itemised scope, states and honest static limitations in blueprint.json.","url":"https://3dassets.dev/packs/prehistoric-survivor-settlement","coverUrl":"https://cdn.3dassets.dev/assets/23232/v1/poster.webp","assetCount":75,"aiGenerated":true,"aiGeneratedAssetCount":75,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4741436,"totalTriangles":86752,"starterScene":{"slug":"prehistoric-survivor-settlement-assemble-e9a4a5a2-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/23232/v1/model.glb"}},{"id":93,"slug":"powerboat-racing-and-launch-ramp","title":"Speedboats, Powerboat Racing and Marina","summary":"Original race hulls, leisure powerboats, trailers, dock modules and marina equipment.","description":"Modern metre-scale marine collection with original generic hulls, named propulsion nodes, explicit dock and ramp interfaces, and three assembled examples. CC0 static models.","url":"https://3dassets.dev/packs/powerboat-racing-and-launch-ramp","coverUrl":"https://cdn.3dassets.dev/assets/22314/v1/poster.webp","assetCount":68,"aiGenerated":true,"aiGeneratedAssetCount":68,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9044952,"totalTriangles":199424,"starterScene":{"slug":"powerboat-racing-and-launch-ramp-launch--83454d06-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/22314/v1/model.glb"}},{"id":92,"slug":"polar-tundra-and-alpine-fauna","title":"Arctic and Polar Animals","summary":"Arctic, Antarctic and alpine species, life stages and habitat studies.","description":"Smooth-shaded static wildlife with truthful natural proportions, two composed habitat demonstrations and original fauna.","url":"https://3dassets.dev/packs/polar-tundra-and-alpine-fauna","coverUrl":"https://cdn.3dassets.dev/assets/6089/v1/poster.webp","assetCount":38,"aiGenerated":true,"aiGeneratedAssetCount":38,"aiModels":["Claude Fable 5.1; GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6764484,"totalTriangles":167488,"starterScene":{"slug":"polar-tundra-and-alpine-fauna-ice-floe-c-9935df67-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/6089/v1/model.glb"}},{"id":11,"slug":"pocket-borough","title":"Pocket Borough: Voxel Neighbourhood","summary":"A compact voxel neighbourhood with civic details, delivery vehicles and readable game props.","description":"Build a walkable city block with consistent 12.5 cm cubic geometry and a muted brick, teal and cream palette. Architecture and roads fit a 2 m planning grid. The scene combines a bakery street, apartment frontage and a small park. No smoothed or curved geometry is used.","url":"https://3dassets.dev/packs/pocket-borough","coverUrl":"https://cdn.3dassets.dev/assets/300/v1/poster.webp","assetCount":25,"aiGenerated":true,"aiGeneratedAssetCount":25,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":385136,"totalTriangles":7224,"starterScene":{"slug":"pocket-borough-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/300/v1/model.glb"}},{"id":90,"slug":"outback-and-australian-wildlife","title":"Australian Outback Animals","summary":"Rounded Australian wildlife, life stages and signature habitat props.","description":"Original stylized marsupials, monotremes, birds and reptiles with billabong and outcrop demonstrations.","url":"https://3dassets.dev/packs/outback-and-australian-wildlife","coverUrl":"https://cdn.3dassets.dev/assets/5933/v1/poster.webp","assetCount":33,"aiGenerated":true,"aiGeneratedAssetCount":33,"aiModels":["Claude Fable 5.1; GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5520124,"totalTriangles":135056,"starterScene":{"slug":"outback-and-australian-wildlife-billabon-b4859edc-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/5933/v1/model.glb"}},{"id":133,"slug":"orbital-station-and-docking-bays","title":"Space Station and Docking Bays","summary":"A near-future modular orbital station: pressurised modules on a hatch grid, truss and power structure, docking hardware, robotics, visiting free-flyers and interior fittings.","description":"Low-earth-orbit station hardware in metre units. Pressurised modules bolt together on a documented six-direction hatch grid; truss bays, rotary joints, photovoltaic wings and radiators share a 4 m truss grid. The pack adds docking and berthing mechanisms, a manipulator arm and robotics, visiting ferries, freighters, tankers and crew equipment, interior racks and crew stations, and external antennas and experiment hardware. Four composed scenes demonstrate an assembled station, a docking approach, every connector case and an interior work bay. Static CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/orbital-station-and-docking-bays","coverUrl":"https://cdn.3dassets.dev/assets/24581/v1/poster.webp","assetCount":60,"aiGenerated":true,"aiGeneratedAssetCount":60,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":12685672,"totalTriangles":284900,"starterScene":{"slug":"orbital-station-and-docking-bays-assembl-f8385c0e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/24581/v1/model.glb"}},{"id":5,"slug":"orbital-field-station","title":"Orbital Field Station: Sci-Fi Space Base","summary":"An ivory and teal exploration base with modular decks, a laboratory, field equipment and a compact rover.","description":"An ivory and teal exploration base with modular decks, a laboratory, field equipment and a compact rover. Individually reusable GLB models share a coordinated material palette, metre scale and grounded origins. The assembled sample scene demonstrates placement and a navigable layout. Static meshes only; collision meshes, scripts and animation are not included. CC0.","url":"https://3dassets.dev/packs/orbital-field-station","coverUrl":"https://cdn.3dassets.dev/assets/164/v1/poster.webp","assetCount":25,"aiGenerated":true,"aiGeneratedAssetCount":25,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1070096,"totalTriangles":19728,"starterScene":{"slug":"orbital-field-station-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/164/v1/model.glb"}},{"id":89,"slug":"open-ocean-and-deep-sea-life","title":"Ocean Animals: Whales, Sharks and Fish","summary":"Open-water whales, sharks, fish and deep-sea life as static metre-scale studies.","description":"Original smooth-shaded pelagic fauna with meaningful body plans, natural colours and two true-scale scenes.","url":"https://3dassets.dev/packs/open-ocean-and-deep-sea-life","coverUrl":"https://cdn.3dassets.dev/assets/5901/v1/poster.webp","assetCount":44,"aiGenerated":true,"aiGeneratedAssetCount":44,"aiModels":["Claude Fable 5.1; GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5133428,"totalTriangles":120124,"starterScene":{"slug":"open-ocean-and-deep-sea-life-pelagic-wat-772a1856-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/5901/v1/model.glb"}},{"id":6,"slug":"neon-dispatch","title":"Neon Dispatch: Cyberpunk Courier District","summary":"A dense violet and cyan courier district with parcel infrastructure, street furniture and compact delivery vehicles.","description":"A dense violet and cyan courier district with parcel infrastructure, street furniture and compact delivery vehicles. Individually reusable GLB models share a coordinated material palette, metre scale and grounded origins. The assembled sample scene demonstrates placement and a navigable layout. Static meshes only; collision meshes, scripts and animation are not included. CC0.","url":"https://3dassets.dev/packs/neon-dispatch","coverUrl":"https://cdn.3dassets.dev/assets/189/v1/poster.webp","assetCount":25,"aiGenerated":true,"aiGeneratedAssetCount":25,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1115236,"totalTriangles":20792,"starterScene":{"slug":"neon-dispatch-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/189/v1/model.glb"}},{"id":109,"slug":"mythic-underworld-and-olympus","title":"Greek Mythology: Underworld and Olympus","summary":"Stylized underworld river and gates, Olympus terraces, titan-scale ruins, divine relics and mythic creature statues.","description":"Mythic underworld and Olympus in the myth stylized family. Underworld river banks, the ferry, the black gate and cavern passages on a 4.0 m grid; Olympus cloud terraces, colonnades, stairs, throne hall and altars on the same grid; titan-scale ruins with a modular labyrinth wall on a 3.0 m bay; twenty divine relics and offerings; and twelve mythic creature statues carved on plinths. Two composed demonstrations. Static CC0 geometry prepared for human review; no rigs or animation.","url":"https://3dassets.dev/packs/mythic-underworld-and-olympus","coverUrl":"https://cdn.3dassets.dev/assets/21460/v1/poster.webp","assetCount":97,"aiGenerated":true,"aiGeneratedAssetCount":97,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5484508,"totalTriangles":114196,"starterScene":{"slug":"mythic-underworld-and-olympus-underworld-1b5843a9-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/21460/v1/model.glb"}},{"id":39,"slug":"moonsteel-convergence","title":"Moonsteel Convergence: MOBA Champions and Arena","summary":"An expanded MOBA collection of silver-armored champions, Gothic arena structures, neutral monsters, terrain, equipment and magic.","description":"Original stylized moonstone and silver fantasy MOBA collection. Six champion classes, infantry, siege machines, jungle creatures, arena structures, plants, inventory and spell meshes. Violet lunar and amber solar factions. Layered armor, bevelled stone, carved profiles, filigree and defined mechanical pivots. Six assembled scenes. Static geometry; no rigs, animation, collision, navigation or gameplay. CC0 asset outputs.","url":"https://3dassets.dev/packs/moonsteel-convergence","coverUrl":"https://cdn.3dassets.dev/assets/18220/v1/poster.webp","assetCount":74,"aiGenerated":true,"aiGeneratedAssetCount":74,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":14949812,"totalTriangles":404340,"starterScene":{"slug":"moonsteel-convergence-lunar-sanctuary-6d0eac9e-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/18220/v1/model.glb"}},{"id":60,"slug":"modular-survival-base-builder","title":"Modular Survival Base Builder","summary":"A 180-piece modular base builder: foundations, floors, walls with doors and windows, roofs, stairs and ramps in timber, log, wattle, corrugated and rubble finishes, all snapping to one grid.","description":"Original CC0 survival construction assets in the weathered-survival-v1 family. Itemised scope, states and honest static limitations in blueprint.json.","url":"https://3dassets.dev/packs/modular-survival-base-builder","coverUrl":"https://cdn.3dassets.dev/assets/24312/v1/poster.webp","assetCount":182,"aiGenerated":true,"aiGeneratedAssetCount":182,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":10424496,"totalTriangles":169504,"starterScene":{"slug":"modular-survival-base-builder-assembled--83827a1b-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/24312/v1/model.glb"}},{"id":1,"slug":"meadow-courier","title":"Meadow Courier: Cozy Postal Village","summary":"A cozy postal village kit with rounded cottages, delivery props, garden pieces and static woodland characters.","description":"Build a small delivery game around a consistent honey plaster, teal roof and apricot accent palette. Architecture uses a 2 m placement grid; props have readable silhouettes and metre scale.","url":"https://3dassets.dev/packs/meadow-courier","coverUrl":"https://cdn.3dassets.dev/assets/49/v1/poster.webp","assetCount":25,"aiGenerated":true,"aiGeneratedAssetCount":25,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2080756,"totalTriangles":41052,"starterScene":{"slug":"meadow-courier-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/49/v1/model.glb"}},{"id":134,"slug":"lunar-surface-colony-and-rovers","title":"Moon Base Colony and Lunar Rovers","summary":"An established surface base on an airless world: habitats and tunnels on a hab-port grid, regolith extraction and power, landing infrastructure with blast protection, and a fleet of wire-mesh wheeled rovers.","description":"Surface base hardware in metre units, built for gravity rather than orbit. Habitats, tunnels, junctions, an airlock, a greenhouse, a medical module and a workshop bolt together through a documented hab-port interface whose mating plane sits 2.4 m above the regolith on a 6 m site grid, standing on legs, base rings, trestles and dust skirts. Resource work is covered by an excavator, a hopper and screening deck, oxygen and water plant, a sintering print gantry, photovoltaic rows, a solar tower, radiators, batteries and a shielded reactor. Landing is covered by a sintered pad with pad markers, two landers, blast deflectors, berms, a tank farm, a transfer arm and approach beacons. The rover fleet runs on open wire-mesh wheels with real suspension and named steering, bogie and wheel nodes, and the ground itself is supplied as tiling regolith terrain. Four composed scenes demonstrate the colony, a landing pad operation, every connector case and the resource yard. Static CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/lunar-surface-colony-and-rovers","coverUrl":"https://cdn.3dassets.dev/assets/18148/v1/poster.webp","assetCount":54,"aiGenerated":true,"aiGeneratedAssetCount":54,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":15229708,"totalTriangles":389028,"starterScene":{"slug":"lunar-surface-colony-and-rovers-colony-o-5943a18b-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/18148/v1/model.glb"}},{"id":85,"slug":"liminal-spaces-kit","title":"Backrooms and Liminal Spaces Kit","summary":"Empty modular backrooms, poolrooms, office and parking architecture.","description":"Original CC0 realistic empty architecture on a two-metre grid. Bevelled profiles, physical tiles, metal frames and named door nodes. Static geometry, no simulation, animation, collision or navigation data.","url":"https://3dassets.dev/packs/liminal-spaces-kit","coverUrl":"https://cdn.3dassets.dev/assets/25333/v1/poster.webp","assetCount":94,"aiGenerated":true,"aiGeneratedAssetCount":94,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":12277148,"totalTriangles":250428,"starterScene":{"slug":"liminal-spaces-kit-backrooms-maze-978c529d-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/25333/v1/model.glb"}},{"id":3,"slug":"lantern-watch","title":"Lantern Watch: Medieval Guard Post","summary":"A medieval watch post kit with open stone defenses, warm lanterns, guard equipment and static courtyard life.","description":"A consistent blue slate, warm stone and aged timber kit. Small procedural brush textures create a hand-painted visual direction; these are generated textures, not manually painted source art.","url":"https://3dassets.dev/packs/lantern-watch","coverUrl":"https://cdn.3dassets.dev/assets/99/v1/poster.webp","assetCount":25,"aiGenerated":true,"aiGeneratedAssetCount":25,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1803932,"totalTriangles":29008,"starterScene":{"slug":"lantern-watch-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/99/v1/model.glb"}},{"id":84,"slug":"interstellar-fleet-modular-starships","title":"Modular Spaceships and Space Fleet","summary":"Original socketed hulls with modular equipment, station structures, utility craft and debris.","description":"Static detailed geometry in metres with +Y up, +Z bow. Ship hulls rest on skid frames. Four named socket families accept engines, weapons, sensors and cargo. Codex continuation of the recovered Claude brief.","url":"https://3dassets.dev/packs/interstellar-fleet-modular-starships","coverUrl":"https://cdn.3dassets.dev/assets/19222/v1/poster.webp","assetCount":80,"aiGenerated":true,"aiGeneratedAssetCount":80,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":11197612,"totalTriangles":297092,"starterScene":{"slug":"interstellar-fleet-modular-starships-cru-30c6f5fe-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/19222/v1/model.glb"}},{"id":136,"slug":"hover-transit-and-antigrav-fleet","title":"Hover Cars and Flying Vehicles","summary":"A civil hover vehicle fleet with no wheels anywhere: personal pods, buses, taxis, freight and emergency craft on visible repulsor hardware, plus the road plates, pads, cradles and signals that support them.","description":"An original antigravity transport pack in metre units, built around one idea: every vehicle floats, and every vehicle shows how. Repulsor pods carry a copper coil ring over a glowing annular emitter, louvred vents blow downwash through the floor, coil rings hang under bus flanks and ground-effect skirt loops seal the belly. Thirty two designs cover seven personal craft from a hover bike to a family saloon, seven commercial craft including a shuttle bus, an articulated bus with a concertina bellows, a flatbed cargo skiff and a heavy freight sled, six utility and emergency craft with posable booms, monitors, bin lifts and tow hooks, and twelve pieces of ground infrastructure. Repulsor road plates, landing pads and the kerbside module tile on a documented 6 m lane grid with straight, quarter turn, four way and terminator plates; docking cradles and the service bay lift carry cradle ports that mate with the belly ports on the freight craft. Parked craft rest at y=0 honestly on a skirt, on skids or feet, or on a cradle saddle, and each description says which. Three composed scenes show a transit hub, a marked skylane section and a showroom lineup. Static CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/hover-transit-and-antigrav-fleet","coverUrl":"https://cdn.3dassets.dev/assets/17133/v1/poster.webp","assetCount":41,"aiGenerated":true,"aiGeneratedAssetCount":41,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":13056224,"totalTriangles":296930,"starterScene":{"slug":"hover-transit-and-antigrav-fleet-transit-ff43ce0a-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/17133/v1/model.glb"}},{"id":2,"slug":"harvest-hearth","title":"Harvest Hearth: Autumn Harvest Farm","summary":"A late harvest homestead kit with open farm structures, orchard pieces, crops, tools and static farm animals.","description":"An original autumn homestead kit built around russet roofs, golden timber and olive vegetation. Open work areas, recognizable produce and repeatable field modules support farming and gathering games.","url":"https://3dassets.dev/packs/harvest-hearth","coverUrl":"https://cdn.3dassets.dev/assets/74/v1/poster.webp","assetCount":25,"aiGenerated":true,"aiGeneratedAssetCount":25,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2411252,"totalTriangles":47828,"starterScene":{"slug":"harvest-hearth-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/74/v1/model.glb"}},{"id":83,"slug":"grand-prix-circuit-and-open-wheel","title":"Formula Race Cars and Grand Prix Circuit","summary":"Nine open-wheel formula race cars from the 1950s to today with modular circuit straights, corners, chicanes and banking, kerbs, gravel traps, tyre walls, pit lane equipment and venue furniture.","description":"Metre-scale original open-wheel motorsport family with named wheels, explicit circuit interfaces and assembled hairpin/pit-lane demonstration. Static CC0 models.","url":"https://3dassets.dev/packs/grand-prix-circuit-and-open-wheel","coverUrl":"https://cdn.3dassets.dev/assets/15255/v1/poster.webp","assetCount":83,"aiGenerated":true,"aiGeneratedAssetCount":83,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8907036,"totalTriangles":202374,"starterScene":{"slug":"grand-prix-circuit-and-open-wheel-hairpi-a14d0be4-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/15255/v1/model.glb"}},{"id":113,"slug":"game-ui-icon-library","title":"3D Game UI Icons","summary":"Ninety one interface icons as bold chamfered 3D solids on a shared 1.0 m cube: currency, vitals, inventory, combat glyphs, map markers, interface primitives and resources.","description":"A complete three dimensional interface icon set for game HUDs, inventories and menus. Seven modules cover currency and value, vitals and status, inventory and progression, ability and combat glyphs, map and navigation, interface primitives and crafting resources.\n\nEvery icon is a chamfered solid, not a flat plate: a dark rim shell carries the silhouette and a slightly inset coloured face stands proud of it, so the outline still reads at 64 px. Five hues carry the whole set, gold, crimson, azure, verdant and violet, each with a deep partner tone over ink and bone neutrals. Rarity tiers reuse those hues: common steel, rare azure, epic violet, legendary gold.\n\nScale contract: each icon occupies a 1.0 m cube, centred on the origin in X and Z, resting at y=0 with the visual mass around y=0.5 and the glyph face toward +Z. Scale to taste; a HUD normally wants these far smaller than a metre. Two display pieces ship at real world scale instead: a 1.2 m plinth tile and a 1.2 m inventory slot frame, both with documented edge connectors on a 1.2 m pitch.\n\nAll marks are original abstract shapes. No brand marks, no real logos and no readable language. Static geometry throughout: no skinned rig, animation, collision or navigation data.","url":"https://3dassets.dev/packs/game-ui-icon-library","coverUrl":"https://cdn.3dassets.dev/assets/19071/v1/poster.webp","assetCount":108,"aiGenerated":true,"aiGeneratedAssetCount":108,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6686400,"totalTriangles":147428,"starterScene":{"slug":"game-ui-icon-library-icon-board-0dda9b8b-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/19071/v1/model.glb"}},{"id":9,"slug":"frontier-post","title":"Frontier Post: Wild West Outpost","summary":"A coherent western supply stop with timber buildings, trail equipment, animals and route modules.","description":"Build a compact frontier trading stop around a shared ochre, rust and weathered timber palette. Buildings use metre scale and boardwalk and fence modules repeat every 2 m. Includes static characters, provisions and quest objects. Individual GLBs and a composed scene use the same materials.","url":"https://3dassets.dev/packs/frontier-post","coverUrl":"https://cdn.3dassets.dev/assets/250/v1/poster.webp","assetCount":25,"aiGenerated":true,"aiGeneratedAssetCount":25,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":872612,"totalTriangles":16156,"starterScene":{"slug":"frontier-post-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/250/v1/model.glb"}},{"id":153,"slug":"fresh-produce-and-groceries","title":"Food, Fresh Produce and Groceries","summary":"140 original food and grocery models: fruit and vegetables built as real bodies, cut and halved forms, the chilled counter, bakery, dry goods, tins and drinks, with the crates and bags that hold them.","description":"A supermarket shop modelled as food rather than as tinted spheres. Fruit and vegetables are lofted organic bodies with real ribbing, lobes and lumpy skins; cut and halved forms carry filled cut faces with pith, segments, stones and seeds, and they face the camera so a thumbnail shows the inside. Alongside the produce: the chilled counter of dairy, eggs, meat and fish, the bakery shelf, dry goods in slumped bags, tins and jars with rolled rims and shouldered profiles, drinks, and the crates, trays, baskets, bags and signage a greengrocer displays it all in. Real supermarket sizes throughout, no brand marks or printed text anywhere, and three composed layouts showing a fruit display, a vegetable stall and an unpacked weekly shop. Static CC0 geometry.","url":"https://3dassets.dev/packs/fresh-produce-and-groceries","coverUrl":"https://cdn.3dassets.dev/assets/24460/v1/poster.webp","assetCount":149,"aiGenerated":true,"aiGeneratedAssetCount":149,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":25557180,"totalTriangles":563836,"starterScene":{"slug":"fresh-produce-and-groceries-greengrocer--86f48b0c-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/24460/v1/model.glb"}},{"id":82,"slug":"fps-weapon-set-and-firing-range","title":"FPS Guns and Shooting Range","summary":"Original socketed firearms, detailed attachments, four-lane range and gunsmith equipment.","description":"High-density original models in metres, +Y up and +Z forward. Magazines, stocks, pistol slides, revolver cylinders and bipod legs each work on their own named pivot, and range and armoury doors, lids and poppers open, close and fall: rigid node-transform clips only, with no skinning and no collision data. Weapons and attachment sockets support visual assembly. Built via Codex from the recovered Claude brief and geometry helpers.","url":"https://3dassets.dev/packs/fps-weapon-set-and-firing-range","coverUrl":"https://cdn.3dassets.dev/assets/19544/v1/poster.webp","assetCount":105,"aiGenerated":true,"aiGeneratedAssetCount":105,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":17055820,"totalTriangles":375320,"starterScene":{"slug":"fps-weapon-set-and-firing-range-four-lan-04475886-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/19544/v1/model.glb"}},{"id":21,"slug":"football-soccer-club-grounds","title":"Football Soccer Stadium and Club Grounds","summary":"A full-size marked football pitch and training pitch, goals, nets and rebounders, training cones, ladders and mannequins, terraces, seated stands, dugouts and club ground facilities.","description":"Complete marked field, open net goals, training equipment, terraced seating, dugouts and shared changing-room amenities at metre scale.","url":"https://3dassets.dev/packs/football-soccer-club-grounds","coverUrl":"https://cdn.3dassets.dev/assets/19143/v1/poster.webp","assetCount":72,"aiGenerated":true,"aiGeneratedAssetCount":72,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1683264,"totalTriangles":33428,"starterScene":{"slug":"football-soccer-club-grounds-assembled-c-a701b13a-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/19143/v1/model.glb"}},{"id":80,"slug":"farm-livestock-and-barnyard","title":"Farm Animals and Barnyard","summary":"Faceted farm animals, life stages and barnyard equipment with pasture and poultry examples.","description":"Original low-poly cattle, pigs, sheep, poultry and camelids with equipment and references to Cozy Farm structures.","url":"https://3dassets.dev/packs/farm-livestock-and-barnyard","coverUrl":"https://cdn.3dassets.dev/assets/5044/v1/poster.webp","assetCount":37,"aiGenerated":true,"aiGeneratedAssetCount":37,"aiModels":["Claude Fable 5.1; GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2546712,"totalTriangles":52614,"starterScene":{"slug":"farm-livestock-and-barnyard-livestock-pa-9e348903-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/5044/v1/model.glb"}},{"id":108,"slug":"equestrian-yard-and-stables","title":"Horse Stables and Equestrian Yard","summary":"Low-poly horses, modular stable bays, paddock fencing, arenas, show jumps, tack and yard equipment.","description":"Equestrian yard and stables in the muted yard low-poly family. Eight horse studies — riding horse standing, grazing, trotting and rearing plus pony, draft horse, foal and donkey — each in four coat colours, with modular stable bays on a 3.6 m grid, covered aisles, paddock and arena fencing on a 3.0 m run, a twelve-piece show jumping course, twenty tack and care props and yard vehicles. Two composed demonstrations. Static CC0 geometry prepared for human review; no rigs or animation.","url":"https://3dassets.dev/packs/equestrian-yard-and-stables","coverUrl":"https://cdn.3dassets.dev/assets/23846/v1/poster.webp","assetCount":107,"aiGenerated":true,"aiGeneratedAssetCount":107,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5420952,"totalTriangles":110880,"starterScene":{"slug":"equestrian-yard-and-stables-stable-yard-7720e1c9-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/23846/v1/model.glb"}},{"id":79,"slug":"endurance-and-gt-paddock","title":"Endurance and GT Race Cars and Paddock","summary":"Closed-cockpit endurance racers, night circuit furniture and complete paddock equipment.","description":"Original generic endurance racing collection in metre units with named pivots, 12 m circuit interfaces and composed pit and paddock scenes. Static CC0 geometry.","url":"https://3dassets.dev/packs/endurance-and-gt-paddock","coverUrl":"https://cdn.3dassets.dev/assets/14965/v1/poster.webp","assetCount":79,"aiGenerated":true,"aiGeneratedAssetCount":79,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7387484,"totalTriangles":185752,"starterScene":{"slug":"endurance-and-gt-paddock-night-pit-lane-d51e11aa-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/14965/v1/model.glb"}},{"id":12,"slug":"ember-quest","title":"Ember Quest: Retro Fantasy Village","summary":"A cohesive retro fantasy village kit with stepped silhouettes, pixel textures and game pickups.","description":"Build a warm retro adventure village using chunky architecture, extruded pixel pickups and nearest-filtered 32 x 32 textures. Shared red, blue, cream and timber materials keep the kit visually consistent. The inn courtyard connects to a rune gate, shrine and bridge with 2 m modules.","url":"https://3dassets.dev/packs/ember-quest","coverUrl":"https://cdn.3dassets.dev/assets/325/v1/poster.webp","assetCount":25,"aiGenerated":true,"aiGeneratedAssetCount":25,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":684972,"totalTriangles":11052,"starterScene":{"slug":"ember-quest-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/325/v1/model.glb"}},{"id":51,"slug":"creature-husbandry-and-transport","title":"Animal Pens and Creature Transport","summary":"Pens, gates and handling races, feeders and water stands, nesting and incubation gear, saddles, harnesses, panniers and travois for keeping and transporting creatures in a survival game.","description":"Creature Husbandry and Transport: individually specified survival equipment, honest static construction, metre scale. CC0, AI-generated. Species-neutral equipment: intended 1.2m-wide back envelope, custom fitting required.","url":"https://3dassets.dev/packs/creature-husbandry-and-transport","coverUrl":"https://cdn.3dassets.dev/assets/24033/v1/poster.webp","assetCount":52,"aiGenerated":true,"aiGeneratedAssetCount":52,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4301796,"totalTriangles":90348,"starterScene":{"slug":"creature-husbandry-and-transport-husband-c7dbb5ef-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/24033/v1/model.glb"}},{"id":17,"slug":"cozy-farm-and-homestead","title":"Cozy Farm and Homestead","summary":"A cosy farm kit: barn, silo, henhouse, greenhouse and farmhouse porch, fences and gates, raised beds and irrigation, sixteen mature crops with growth stages, and hand tools from spade to wheelbarrow.","description":"A warm low-poly first release with farm buildings,16 differentiated cultivated crop species, hand tools, irrigation, processing equipment and homestead furnishings. Two coherent working-farm layouts. No nature ecology duplication or animals.","url":"https://3dassets.dev/packs/cozy-farm-and-homestead","coverUrl":"https://cdn.3dassets.dev/assets/19428/v1/poster.webp","assetCount":66,"aiGenerated":true,"aiGeneratedAssetCount":66,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1373448,"totalTriangles":25472,"starterScene":{"slug":"cozy-farm-and-homestead-homestead-farmya-75118171-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/19428/v1/model.glb"}},{"id":75,"slug":"companion-animals-and-pet-home","title":"Cats, Dogs and Pets at Home","summary":"Stylized cats, dogs and small pets as static posed studies, with pet furniture, toys, care items and living-room context.","description":"Companion animals and pet home in the soft, saturated paws stylized family. Cats in seven poses plus a kitten with three coat colour sets, ten dog breeds in standing, sitting and lying poses, small pets with their enclosures, pet furniture with hinged doors and flaps, toys and grooming items, and home context props, all in metres. Two composed rooms. Static CC0 geometry prepared for human review; no rigs or animation.","url":"https://3dassets.dev/packs/companion-animals-and-pet-home","coverUrl":"https://cdn.3dassets.dev/assets/20683/v1/poster.webp","assetCount":103,"aiGenerated":true,"aiGeneratedAssetCount":103,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":16775180,"totalTriangles":357752,"starterScene":{"slug":"companion-animals-and-pet-home-living-ro-5dbc8e73-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/20683/v1/model.glb"}},{"id":23,"slug":"classic-chess-essentials","title":"Chess Set and Board","summary":"A complete chess set: six turned and sculpted pieces, a walnut tournament board, an analogue chess clock, a storage case and a score pad, plus the full starting position.","description":"Warm ivory and ebony forms, walnut inlay board, dual analog clock and practical storage accessories.","url":"https://3dassets.dev/packs/classic-chess-essentials","coverUrl":"https://cdn.3dassets.dev/assets/19484/v1/poster.webp","assetCount":11,"aiGenerated":true,"aiGeneratedAssetCount":11,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":787220,"totalTriangles":26196,"starterScene":{"slug":"classic-chess-essentials-starting-positi-a640af16-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/19484/v1/model.glb"}},{"id":74,"slug":"cave-and-crystal-networks","title":"Cave and Crystal Caverns","summary":"Modular cave interiors, pixel-textured mineral formations and underground water.","description":"Original CC0 cave construction kit with thick interior shells. Standard tunnels occupy a 4 m grid, 2.9 m clear width and 3 m headroom. Squeeze, gallery, chamber and shaft connectors carry distinct profiles. Cutaway assets and assembled examples make interiors reviewable.","url":"https://3dassets.dev/packs/cave-and-crystal-networks","coverUrl":"https://cdn.3dassets.dev/assets/21297/v1/poster.webp","assetCount":94,"aiGenerated":true,"aiGeneratedAssetCount":94,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4258880,"totalTriangles":76614,"starterScene":{"slug":"cave-and-crystal-networks-tunnel-network-5fd6f8ea-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/21297/v1/model.glb"}},{"id":62,"slug":"bunker-shelter-construction","title":"Underground Bunker and Survivor Hideout","summary":"Modular underground bunker walls, floors and ceilings, blast doors and escape hatches, air filtration ducting, bunks, lockers and stores for a sealed survivor hideout.","description":"Original CC0 survival construction assets in the weathered-survival-v1 family. Itemised scope, states and honest static limitations in blueprint.json.","url":"https://3dassets.dev/packs/bunker-shelter-construction","coverUrl":"https://cdn.3dassets.dev/assets/23398/v1/poster.webp","assetCount":78,"aiGenerated":true,"aiGeneratedAssetCount":78,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4401764,"totalTriangles":102772,"starterScene":{"slug":"bunker-shelter-construction-assembled-su-61d10772-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/23398/v1/model.glb"}},{"id":111,"slug":"armoured-column-and-field-camp","title":"Tanks, Military Vehicles and Field Camp","summary":"Original armoured vehicles, towed artillery, camp structures, field fortifications and supplies.","description":"Armoured column and field camp in the armour realistic family. Twelve original vehicle designs from a main battle tank with a turret pivot to a recovery vehicle with a crane boom; eight towed and emplaced weapons; eighteen camp structures including tents, a guard tower, a gate with a lifting barrier and modular basket and sandbag walls on a 3.0 m bay; fourteen fortification and route pieces including modular trench sections on a 4.0 m bay; and twenty supply and equipment props. All designs are original with generic markings only — no national insignia, service markings or real model names, and every sign, map and display is blank. Two composed demonstrations. Static CC0 geometry prepared for human review; no rigs or animation.","url":"https://3dassets.dev/packs/armoured-column-and-field-camp","coverUrl":"https://cdn.3dassets.dev/assets/23739/v1/poster.webp","assetCount":74,"aiGenerated":true,"aiGeneratedAssetCount":74,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3623212,"totalTriangles":74216,"starterScene":{"slug":"armoured-column-and-field-camp-armoured--a4ee7b20-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/23739/v1/model.glb"}},{"id":135,"slug":"arcology-towers-and-skyways","title":"Sci-Fi City Towers and Skyways","summary":"A stackable future-city block: tower sections on an 8 m grid, skybridges and junctions, an elevated maglev line with a switch, and a street deck with its furniture.","description":"A bright, optimistic arcology kit in metre units. Twelve tower sections stack on a documented 8 m grid over a 16 m square plan, from a colonnaded podium through residential, terraced garden, setback, mechanical, atrium, cantilever, corner, spire and service core modules to a mast crown and an aerial landing deck. Skybridges dock on flush coupling collars 4 m above each section base: straight, curved, glazed tube and open trellis spans, four way and tee junction pods, a level climbing escalator link and a tower coupling adaptor. An elevated maglev line adds guideway straights, a quarter curve, a diverging switch with a movable point blade, support pylons, an elevated station and two car types. A street deck of 8 m tiles carries plaza furniture, and a utilities set adds vent stacks, turbines, water, drone hardware and planting. Three composed scenes show a three tower block, a deck plaza and every connector case. Static CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/arcology-towers-and-skyways","coverUrl":"https://cdn.3dassets.dev/assets/23281/v1/poster.webp","assetCount":50,"aiGenerated":true,"aiGeneratedAssetCount":50,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6886628,"totalTriangles":143416,"starterScene":{"slug":"arcology-towers-and-skyways-three-tower--b27ca724-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/23281/v1/model.glb"}},{"id":22,"slug":"american-football-stadium-kit","title":"American Football Stadium Kit","summary":"Gridiron football field modules, goalposts, yard markers, sideline equipment, stadium seating, press facilities and team gear for an American football stadium scene.","description":"Team-neutral marked field, gooseneck goals, football training props, concourse structures and broadcast support. Shared soccer-pack furnishings are referenced without duplicate exports.","url":"https://3dassets.dev/packs/american-football-stadium-kit","coverUrl":"https://cdn.3dassets.dev/assets/22397/v1/poster.webp","assetCount":87,"aiGenerated":true,"aiGeneratedAssetCount":87,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2104592,"totalTriangles":41864,"starterScene":{"slug":"american-football-stadium-kit-assembled--eb6e8af2-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/22397/v1/model.glb"}},{"id":70,"slug":"alpine-and-arctic-biomes","title":"Snow, Ice and Mountain Nature","summary":"Restrained alpine vegetation, glacial geology, snow and translucent ice.","description":"Original metre-scale mountain and tundra kit. Higher segment counts and smoothed organic forms support believable proportions without a scanned or photorealistic claim. Ground, ridge, scree and stream modules carry explicit matching four-metre profiles.","url":"https://3dassets.dev/packs/alpine-and-arctic-biomes","coverUrl":"https://cdn.3dassets.dev/assets/21062/v1/poster.webp","assetCount":85,"aiGenerated":true,"aiGeneratedAssetCount":85,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8993276,"totalTriangles":180083,"starterScene":{"slug":"alpine-and-arctic-biomes-timberline-slop-b96644a8-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/21062/v1/model.glb"}},{"id":41,"slug":"almanac-gardens","title":"Almanac Gardens: Country Garden Seasons","summary":"A crafted countryside garden through all four seasons: detailed architecture, botanical models and seasonal activities.","description":"An original sculpted miniature kit with bevelled woodwork, curved metal frames, open vessels, botanical flowers and branching trees. Includes reusable models, four fully dressed seasonal gardens and four focused vignettes. Every model is a self-contained, static CC0 GLB in metres, with standard PBR materials. Variants are explicitly identified.","url":"https://3dassets.dev/packs/almanac-gardens","coverUrl":"https://cdn.3dassets.dev/assets/22097/v1/poster.webp","assetCount":96,"aiGenerated":true,"aiGeneratedAssetCount":96,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":16320012,"totalTriangles":532520,"starterScene":{"slug":"almanac-gardens-spring-garden-scene-c8cbebe3-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/22097/v1/model.glb"}},{"id":69,"slug":"alien-biosphere","title":"Alien Planet Plants and Terrain","summary":"Original voxel flora, minerals, terrain and strange biological habitats.","description":"A coherent CC0 voxel biosphere of distinct structural plant families, mineral forms, terrain and growth stages. Solid exposed-face voxel meshes on 0.1–0.2 m lattices; 4 m terrain grid. Static original constructions with no biological simulation.","url":"https://3dassets.dev/packs/alien-biosphere","coverUrl":"https://cdn.3dassets.dev/assets/22834/v1/poster.webp","assetCount":164,"aiGenerated":true,"aiGeneratedAssetCount":164,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":13049088,"totalTriangles":268500,"starterScene":{"slug":"alien-biosphere-lantern-grove-6d9739a5-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/22834/v1/model.glb"}},{"id":128,"slug":"clinic-and-veterinary-practice","title":"Clinic and Veterinary Practice","summary":"A realistic primary care clinic and small animal veterinary practice: reception, consulting, treatment, minor procedures, dispensing, veterinary prep, kennels and runs.","description":"The day-to-day rooms of a primary care surgery and a complete small animal veterinary practice, in one coherent modern realistic family. Clinical equipment is built the way it is really made: tubular stainless frames on adjustable bullet feet and braked swivel castors, pressed decks with lipped edges, examination couches whose head and leg sections are real hinged boards under piped wipe-clean pads, sealed refrigerator doors on perimeter gaskets over lined cabinets, an autoclave whose cylindrical chamber is an actual aperture behind a bezel, wet tables with real drained apertures under removable gratings, and wall-mounted units hung on mounting rails. The veterinary half is the pack's own: hydraulic examination tables with ribbed rubber mats and tie-down rings, a grooming bath with a fold-down ramp, a dryer cabinet, a lab bench with a microscope, centrifuge and analyser, and a housing system of kennel banks with one named bar grille door per bay, isolation, cat condos, vivaria, hutch racks and walk-in run panels. Dispensary modules tile on the 600 mm counter-run grid, kennel banks on a 1.35 m bank grid and run panels on a 1 m grid, each with asserted connectors. No hospital ward, operating theatre, imaging table, anaesthetic machine or hospital bed: those belong to the hospital pack. Every door, drawer, lid, tray and gate ships a rigid open and close clip on its own pivot: node transforms only, no skinning. All original CC0 geometry with no brands, logos, drug names or product packaging.","url":"https://3dassets.dev/packs/clinic-and-veterinary-practice","coverUrl":"https://cdn.3dassets.dev/assets/16833/v1/poster.webp","assetCount":121,"aiGenerated":true,"aiGeneratedAssetCount":121,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":20044812,"totalTriangles":459524,"starterScene":{"slug":"clinic-and-veterinary-practice-consultin-4b5ee682-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/16833/v1/model.glb"}},{"id":35,"slug":"harbor-and-tackle","title":"Fishing Harbour and Boats","summary":"A detailed miniature fishing world: working boats, harbor buildings, modular piers, specialist gear and fresh seafood.","description":"54 distinct original models and four assembled scenes. Chamfered hard surfaces, sculpted hulls and fish, exposed hardware, open interiors and modeled netting in a navy, burnt-orange, ivory and cedar palette. Self-contained static CC0 GLBs.","url":"https://3dassets.dev/packs/harbor-and-tackle","coverUrl":"https://cdn.3dassets.dev/assets/19601/v1/poster.webp","assetCount":58,"aiGenerated":true,"aiGeneratedAssetCount":58,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":11244300,"totalTriangles":231836,"starterScene":{"slug":"harbor-and-tackle-working-harbor-b60a5f78-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/19601/v1/model.glb"}},{"id":107,"slug":"zoo-and-safari-park-builder","title":"Zoo and Safari Park Builder","summary":"Modular zoo enclosures, visitor circulation, habitat equipment and keeper facilities.","description":"Seventy-eight distinct construction designs and six scenes using accepted canonical Fauna Worlds animal references; 2 m modules carry explicit checked connectors.","url":"https://3dassets.dev/packs/zoo-and-safari-park-builder","coverUrl":"https://cdn.3dassets.dev/assets/21524/v1/poster.webp","assetCount":95,"aiGenerated":true,"aiGeneratedAssetCount":95,"aiModels":["Claude Fable 5.1","Claude Fable 5.1; GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5828280,"totalTriangles":155004,"starterScene":{"slug":"zoo-and-safari-park-builder-savanna-padd-6c7f314d-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/21524/v1/model.glb"}},{"id":154,"slug":"spaceship-deck-kit","title":"Spaceship Interior Deck Kit","summary":"Modular spaceship interiors: corridors, junctions, sliding bulkhead doors, an airlock, room shells for a bridge, engineering, crew quarters, medbay and cargo bay, and the furniture that fills them.","description":"A walkable spaceship interior kit on a 4 m grid. Corridor modules, junctions and door sets connect through named ports at their footprint edges; room shells keep their walls inside the footprint so a doorway port meets a corridor flush. Sliding bulkhead, airlock and hangar doors, locker and cabinet doors, a lifting floor hatch, a galley drawer, a scanner arch and a bunk screen all carry open and close clips; the reactor rings, the hologram, the turbine fan and the transport pad ring spin. Nothing is skinned; conduits, ladders and railings are static. Metres, +Y up, the used side toward +Z, ground contact at y = 0 except the two wall-mounted panels, whose origin is the centre of their back face.","url":"https://3dassets.dev/packs/spaceship-deck-kit","coverUrl":"https://cdn.3dassets.dev/assets/12597/v1/poster.webp","assetCount":49,"aiGenerated":true,"aiGeneratedAssetCount":49,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3879344,"totalTriangles":85688,"starterScene":{"slug":"spaceship-deck-kit-spaceship-deck-kit-st-10f177e9-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/12597/v1/model.glb"}},{"id":106,"slug":"vampire-crypt-and-gothic-cathedral","title":"Vampire Crypt and Gothic Cathedral","summary":"Hand-painted gothic cathedral, crypt, furnishings, vampire lair and graveyard with hinged doors and modular passages.","description":"Original Nocturne gothic construction kit in metres with a 4 m bay grid, passage and fence connectors, separate named hinges and three composed local-review scenes. Every door, gate, screen, cage, secret bookcase, coffin lid, sarcophagus lid and crypt hatch ships a rigid open and close clip on its own pivot: node transforms only, no skinning. No collision or navigation data.","url":"https://3dassets.dev/packs/vampire-crypt-and-gothic-cathedral","coverUrl":"https://cdn.3dassets.dev/assets/23058/v1/poster.webp","assetCount":127,"aiGenerated":true,"aiGeneratedAssetCount":127,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7587592,"totalTriangles":125307,"starterScene":{"slug":"vampire-crypt-and-gothic-cathedral-cathe-1cf3c5bb-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/23058/v1/model.glb"}},{"id":139,"slug":"underground-mine-and-shaft-works","title":"Underground Mine and Shaft Works","summary":"A working hard-rock mine: headframe and shaft, modular lined drifts, narrow gauge haulage, face equipment, ventilation and services.","description":"Original CC0 underground mine construction set. Drift modules are thick walled interior shells on a 4 m grid with a 3.2 m by 3.0 m arched clear section and explicit drift ports, so a player can stand inside them. Narrow gauge track runs at 750 mm with rail ports, and ventilation duct carries its own ports. Articulated face equipment has named boom, bucket and wheel pivots, each with a rigid clip on that pivot: wheels and sheaves turn, doors and gates open and close, and booms, buckets, cart bodies and the tipple cradle tilt. Node transforms only, no skinning. Engineered, lined and lit workings; not a natural cave and not an open pit.","url":"https://3dassets.dev/packs/underground-mine-and-shaft-works","coverUrl":"https://cdn.3dassets.dev/assets/24522/v1/poster.webp","assetCount":63,"aiGenerated":true,"aiGeneratedAssetCount":63,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5836232,"totalTriangles":133178,"starterScene":{"slug":"underground-mine-and-shaft-works-shaft-b-705d0084-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/24522/v1/model.glb"}},{"id":104,"slug":"undercity-sewers-and-thieves-den","title":"Undercity Sewers and Thieves Den","summary":"Vaulted brick waterways, cisterns, maintenance machinery and a concealed den.","description":"Original sewer kit with hollow pipes, open channels, helical machinery, raised ledges and dry hideout furnishings. Metres, +Y up, +Z front; static geometry without animation, collision or navigation.","url":"https://3dassets.dev/packs/undercity-sewers-and-thieves-den","coverUrl":"https://cdn.3dassets.dev/assets/27259/v1/poster.webp","assetCount":124,"aiGenerated":true,"aiGeneratedAssetCount":124,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":13346128,"totalTriangles":302248,"starterScene":{"slug":"undercity-sewers-and-thieves-den-outfall-b2756506-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/27259/v1/model.glb"}},{"id":137,"slug":"steam-era-railway-and-rolling-stock","title":"Steam Era Railway and Rolling Stock","summary":"Original steam locomotives, tenders, carriages, goods wagons, modular track and lineside structures for a working steam-age railway.","description":"A complete steam-age railway kit: six original locomotives at hero density with lathed boilers, lofted fireboxes, outside cylinders and named wheel, rod and motion pivots; tenders, carriages and goods wagons that couple buffer to buffer; modular 1,435 mm track on a 4 m grid with turnouts, a diamond, a buffer stop, a level crossing and a girder bridge; a 610 mm narrow gauge line; and the signal box, water tower, coaling stage, turntable, engine shed, platforms and yard props that make a railway work. Metre units, +Y up, +Z forward. Wheels and carrying axles carry a wheel-roll clip on their own axle, coupling rods travel the crank circle on the same clip without ever rotating, semaphore arms clear on a trigger clip and level crossing gates open and close: rigid node transforms only, no skinning. The valve gear is left static, because no single rigid node reproduces a linkage honestly. CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/steam-era-railway-and-rolling-stock","coverUrl":"https://cdn.3dassets.dev/assets/14778/v1/poster.webp","assetCount":64,"aiGenerated":true,"aiGeneratedAssetCount":64,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9544424,"totalTriangles":250792,"starterScene":{"slug":"steam-era-railway-and-rolling-stock-stat-d2357295-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/14778/v1/model.glb"}},{"id":123,"slug":"retail-store-fixtures-and-mall","title":"Retail Store Fixtures and Mall","summary":"Apparel and general merchandise shop fixtures, sculpted mannequins, fitting rooms, cash desks, shopfronts and a mall concourse.","description":"A realistic modern retail fixture library in metre units. Slatwall and gridwall systems and 1.35 m perimeter wall bays, mid-floor hanging rails, nesting tables and a non-grocery gondola, smooth-shaded lofted mannequins and display forms, fitting-room cubicles with named pivoted doors, cash desks on the 600 mm counter grid with a pivoted till drawer, 1.2 m shopfront modules with entrances and roller shutters, and a contemporary mall concourse of unit shells, escalators, balustrades, benches, planters and wayfinding. All signage geometry is blank. Doors, cubicles, counter flaps, lids, lift leaves, the shutter curtain and till drawers each ship a rigid open and close clip on their own pivot, and the spinner rack a turning one: node transforms only, no skinning. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/retail-store-fixtures-and-mall","coverUrl":"https://cdn.3dassets.dev/assets/25413/v1/poster.webp","assetCount":166,"aiGenerated":true,"aiGeneratedAssetCount":166,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":14805084,"totalTriangles":321202,"starterScene":{"slug":"retail-store-fixtures-and-mall-apparel-s-68b15c21-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/25413/v1/model.glb"}},{"id":121,"slug":"restaurant-kitchen-and-dining","title":"Restaurant Kitchen and Dining Room","summary":"A realistic full-service commercial kitchen and dining room: cooking line, prep, cold store, dishwash, the pass, tables, banquettes, booths and table settings.","description":"Back of house at working scale plus a dressed dining room, in one coherent modern realistic family. The cooking line is built as real catering equipment: stainless cases on adjustable bullet feet, control fasciae with dials and indicator lamps, cast pan-support grates over open burner rings in pressed spill trays, wire fryer baskets and hinged lids, salamander radiant plaques, combi ovens with sealed glazed doors on lever handles, and gastronorm apertures with recessed wells. Front of house carries piped seat pads and welted upright back pads on banquettes, booths and chairs, a panelled service bar on the 600 mm counter-run grid, and a full set of table settings. Servery modules expose counter-left and counter-right ports; the walk-in cold room tiles on a 1 m insulated panel grid with a corner and a door bay. Every door, drawer, lid, flap and sliding leaf ships a rigid open and close clip on its own pivot: node transforms only, no skinning. All original CC0 geometry with no brands, logos or menu wording.","url":"https://3dassets.dev/packs/restaurant-kitchen-and-dining","coverUrl":"https://cdn.3dassets.dev/assets/16541/v1/poster.webp","assetCount":143,"aiGenerated":true,"aiGeneratedAssetCount":143,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":18494132,"totalTriangles":405786,"starterScene":{"slug":"restaurant-kitchen-and-dining-kitchen-li-dc3463f9-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/16541/v1/model.glb"}},{"id":94,"slug":"prison-complex-builder","title":"Prison Complex Builder","summary":"Detailed institutional cell blocks, perimeter security, facilities and everyday staff and inmate props.","description":"A complete modular prison construction kit using the saved institutional palette, detailed bevelled construction and named movable parts. Includes an eight-cell block, access catwalk and stairs, security intake, care and workshop examples. Cell and facility doors, perimeter and sally port gates, trolley castors, road wheels and the turnstile arms each ship a rigid open, close or turning clip on their own pivot: node transforms only, no skinning. Original models without simulation, collision or navigation data.","url":"https://3dassets.dev/packs/prison-complex-builder","coverUrl":"https://cdn.3dassets.dev/assets/25718/v1/poster.webp","assetCount":127,"aiGenerated":true,"aiGeneratedAssetCount":127,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":29185732,"totalTriangles":804596,"starterScene":{"slug":"prison-complex-builder-eight-cell-block--d889aedd-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/25718/v1/model.glb"}},{"id":91,"slug":"paranormal-investigation-house","title":"Haunted House and Ghost Hunting Kit","summary":"Modular modern house, furnishings, investigation equipment and a mobile base.","description":"Original realistic CC0 house modules and ghost-hunting props. Metre scale, named door and drawer nodes, each with a rigid open and close clip on its own pivot: doors swing, drawers slide, lids lift, van wheels roll and the camera head pans. Node transforms only, with no skinning, electronics, physics, collision or navigation data.","url":"https://3dassets.dev/packs/paranormal-investigation-house","coverUrl":"https://cdn.3dassets.dev/assets/26895/v1/poster.webp","assetCount":117,"aiGenerated":true,"aiGeneratedAssetCount":117,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":17417692,"totalTriangles":457104,"starterScene":{"slug":"paranormal-investigation-house-investiga-30208f4c-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/26895/v1/model.glb"}},{"id":125,"slug":"office-lobby-and-facilities","title":"Office Lobby and Building Facilities","summary":"Realistic office lobby, reception, lifts, stairs, corridors, washrooms, comms rooms, staff amenities and building facilities.","description":"A modern realistic building circulation and back-of-house library for commercial office interiors: reception desks and lobby seating, security speedgates, lift landings and car interiors, escalators, stairs and balustrades, corridor and washroom wall modules, WC cubicles and sanitaryware, comms racks, cable ladder and cooling, staff kitchenettes, canteens and lockers, cleaning and post room equipment, and wayfinding. Corridor-family modules are 1.2 m runs 2.6 m tall with run-left and run-right connectors; washroom walls are 1 m runs 2.6 m tall and 100 mm thick with wall-left, wall-right and a corner carrying wall-back; WC cubicles pitch at 900 mm, servery counters at 600 mm, 19-inch racks at 600 mm, cable ladder and ceiling rafts and balustrades at 1.2 m. Lift leaves, cubicle and locker doors, rack doors, the fire door and a lifted raised floor tile are named nodes pivoted on their hinge or slide axes, and each leaf, flap, lid and drawer ships a rigid open and close clip on that pivot, with a turning clip on the turnstile tripod: node transforms only, no skinning. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/office-lobby-and-facilities","coverUrl":"https://cdn.3dassets.dev/assets/26326/v1/poster.webp","assetCount":111,"aiGenerated":true,"aiGeneratedAssetCount":111,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":12227008,"totalTriangles":268612,"starterScene":{"slug":"office-lobby-and-facilities-office-lobby-a6a9c028-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/26326/v1/model.glb"}},{"id":138,"slug":"modern-rail-and-metro-network","title":"Modern Rail and Metro Network","summary":"High speed, commuter, metro and light rail units, modern freight traction and wagons, electrified 6 m track and a full station kit.","description":"A contemporary railway kit: eight passenger units at hero density with lofted noses, real bogies, named wheelsets, pantographs with hinged arms, gangways and sliding door lines; electric and diesel freight locomotives with a modern wagon fleet on cast three-piece bogies; electrified 1,435 mm track on a 6 m grid with ballasted, slab and top contact third rail formations, turnouts, a tunnel portal, a viaduct span, a level crossing and a friction buffer stop; cantilever and portal catenary masts with overhead line spans; and the platforms, canopies, gate lines, lifts, stairs, depot plant and colour light signalling that make a network work. Metre units, +Y up, +Z forward. Wheelsets carry a wheel-roll clip on their own axle, sliding door lines open and close as one, crossing barriers lift and gate paddles swing back: rigid node transforms only, no skinning. Pantographs are left static, because their three arms are a linkage no single rigid node raises without pulling the joints apart. CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/modern-rail-and-metro-network","coverUrl":"https://cdn.3dassets.dev/assets/13725/v1/poster.webp","assetCount":61,"aiGenerated":true,"aiGeneratedAssetCount":61,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":13114904,"totalTriangles":332320,"starterScene":{"slug":"modern-rail-and-metro-network-metro-stat-14053602-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/13725/v1/model.glb"}},{"id":129,"slug":"laundrette-and-cleaning","title":"Laundromat and Cleaning Services","summary":"A commercial laundry, dry cleaning and janitorial library: machine banks with payment columns, folding and finishing kit, the customer venue, a dry cleaning back area, contract cleaning equipment and the bin store.","description":"The Interiors and Commerce stream laundrette pack, art family launder-rl-v1, in metre units with the user side toward +Z. Commercial washers, extractors and tumble dryers stand on welded stainless plinths with heavy portholes on barrel hinges, cast locking handles, stainless cage collars, bolted service panels and sloped keypad fascias, and coin or card payment columns tile between them on the machine bank grid. Folding, sorting and finishing equipment, the customer counter, seating, vending and shopfront modules, a solvent dry cleaning machine with its distillation column, garment rails and carousel, all contract janitorial equipment and the waste and recycling yard complete the set. Machine bank, counter run, shopfront run, garment rail and bin store connectors are asserted in the connector cases scene. Domestic washers, dryers, the utility room and domestic vacuums belong to home-appliances-and-utility. Every porthole, door, gate, lid, hatch, flap and lint drawer ships a rigid open and close clip on its own pivot: node transforms only, no skinning. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/laundrette-and-cleaning","coverUrl":"https://cdn.3dassets.dev/assets/25642/v1/poster.webp","assetCount":94,"aiGenerated":true,"aiGeneratedAssetCount":94,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":17641296,"totalTriangles":389624,"starterScene":{"slug":"laundrette-and-cleaning-laundrette-floor-725291ab-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/25642/v1/model.glb"}},{"id":127,"slug":"hotel-and-resort-operations","title":"Hotel and Resort Operations","summary":"Realistic hotel guest rooms, bathrooms, corridors, lobby check-in, housekeeping, breakfast buffet, banqueting, conference kit, spa, gym and poolside furniture.","description":"A modern realistic furniture and fixture library for hotel and resort interiors. It covers the guest room and its en-suite, corridor and door modules, front of house check-in and concierge, housekeeping and back of house, breakfast buffet and banqueting, conference and events kit, and the spa, gym and pool. Corridor and door modules run on 1.2 m centres 2.7 m tall with corridor-run connectors and matching ceiling rafts; partition walls run on 1 m modules 2.6 m tall and 100 mm thick with wall-run connectors and a corner piece carrying both; check-in and buffet counters run on 0.6 m modules 0.9 m high and 0.7 m deep with counter-run connectors and corner modules; conference tables run on 1.6 m modules at 0.73 m with conference-run connectors. Wardrobe, minibar, safe, locker, cage and door leaves, buffet and chafing lids, cable-box lids and trolley castors are named nodes pivoted on their hinge, slide or swivel axes, and every leaf, lid, drawer and flap ships a rigid open and close clip on that pivot: node transforms only, no skinning. Castors stay static, because their pivot is the swivel post rather than the wheel axle. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/hotel-and-resort-operations","coverUrl":"https://cdn.3dassets.dev/assets/25950/v1/poster.webp","assetCount":140,"aiGenerated":true,"aiGeneratedAssetCount":140,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":15438432,"totalTriangles":352156,"starterScene":{"slug":"hotel-and-resort-operations-guest-room-w-0766f7ed-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/25950/v1/model.glb"}},{"id":119,"slug":"home-appliances-and-utility","title":"Home Appliances and Utility Room","summary":"A realistic white goods library: refrigeration, laundry, cooking, dishwashing, small appliances, heating and air, cleaning kit and the utility room shell that receives them.","description":"The Interiors and Commerce stream appliance library, art family appliance-rl-v1, in metre units with the user side toward +Z. Cold storage, laundry, cooking, dishwashing and sinks, small appliances, heating, hot water and air, cleaning equipment and the utility room shell. Appliances are hero objects with door gaskets, hinge knuckles, real handles, control fascias, kick plinths, levelling feet, vents and pressed backs, and functional variants open the fridge, oven, washer drum, dishwasher basket and chest freezer lid on named pivots. Every closed door, drawer, lid and flap also ships a rigid open and close clip on that pivot: node transforms only, no skinning. Casework carries run-left and run-right ports on the stream fitted casework grid. Fitted kitchen carcasses and bathroom sanitaryware belong to fitted-kitchen-and-bathroom-builder. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/home-appliances-and-utility","coverUrl":"https://cdn.3dassets.dev/assets/14182/v1/poster.webp","assetCount":125,"aiGenerated":true,"aiGeneratedAssetCount":125,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":13103416,"totalTriangles":279288,"starterScene":{"slug":"home-appliances-and-utility-utility-room-13be9be3-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/14182/v1/model.glb"}},{"id":124,"slug":"hardware-store-and-diy-warehouse","title":"Hardware Store and DIY Warehouse","summary":"Pallet racking, shop shelving, trade counters, display vignettes, bulk building merchandise, tools and warehouse handling equipment for a modern DIY shed.","description":"A realistic modern hardware and DIY warehouse fixture library in metre units: pallet racking on a 1.35 m bay pitch with braced upright frames at 4 m and 6 m, beam levels with mesh and timber decks, shop shelving bays, trade and service counters, tile, worktop, kitchen and bathroom display vignettes, bagged and banded building and garden merchandise, hand and power tools, and the trolleys, aisle structures, floor marking and loading bay doors that run the store. Named pivots on locker doors, drawer rows, the hire desk shutter and the loading bay door, each with a rigid open and close clip on that pivot: node transforms only, no skinning. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/hardware-store-and-diy-warehouse","coverUrl":"https://cdn.3dassets.dev/assets/23990/v1/poster.webp","assetCount":135,"aiGenerated":true,"aiGeneratedAssetCount":135,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":19035168,"totalTriangles":422284,"starterScene":{"slug":"hardware-store-and-diy-warehouse-warehou-f3ddb545-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/23990/v1/model.glb"}},{"id":120,"slug":"fitted-kitchen-and-bathroom-builder","title":"Fitted Kitchen and Bathroom Builder","summary":"A modular realistic fit out kit: kitchen base, wall and tall units on a 300 to 1000 mm grid, fronts, worktops and trims, islands, and a full bathroom of sanitaryware, furniture, enclosures and fittings.","description":"Fitted casework and sanitaryware in metre units on the Interiors and Commerce grid: base units 870 mm high on a 100 mm recessed plinth and 580 mm deep, a 30 mm worktop finishing at 900 mm, wall units 720 mm high hung at 1500 mm, and tall units 2220 mm high. Every carcass carries run-left and run-right connectors on the side panel centrelines, and corner units carry the pair a returning run needs. Doors, drawers, seats, lids and shower leaves are named pivoted nodes, each with a rigid open and close clip on that pivot: node transforms only, no skinning. Appliances belong to the separate home appliances library; this pack builds the housings that receive them. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/fitted-kitchen-and-bathroom-builder","coverUrl":"https://cdn.3dassets.dev/assets/17931/v1/poster.webp","assetCount":132,"aiGenerated":true,"aiGeneratedAssetCount":132,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6973116,"totalTriangles":153396,"starterScene":{"slug":"fitted-kitchen-and-bathroom-builder-fitt-29bf5e9a-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/17931/v1/model.glb"}},{"id":122,"slug":"fast-food-and-drive-thru","title":"Fast Food Counter and Drive-Thru","summary":"Counter service, the quick-service kitchen line, unbranded packaging and a working drive-thru lane, in a realistic modern art family.","description":"A quick-service restaurant kit in metre units: a 600 mm modular front counter run with till, flap and corner modules, self-order kiosks and blank overhead menu boards, a full cook line of grill, griddle, fryers, holding cabinets and assembly tables, self-serve and crew drinks equipment, sixteen pieces of unbranded packaging, a moulded dining area of fixed booths, bench runs and pedestal tables, and an exterior drive-thru with an order point, service windows, a kerbed lane and forecourt signage frames. Every sign, cup, carton and cabinet face is a blank archetype with no wording, logo or chain livery. Doors, drawers, lids, flaps and the sliding service window each ship a rigid open and close clip on their own pivot, and the fixed swing seats a turning one: node transforms only, no skinning. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/fast-food-and-drive-thru","coverUrl":"https://cdn.3dassets.dev/assets/16228/v1/poster.webp","assetCount":128,"aiGenerated":true,"aiGeneratedAssetCount":128,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":11619892,"totalTriangles":256180,"starterScene":{"slug":"fast-food-and-drive-thru-qsr-customer-si-67fc8aa5-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/16228/v1/model.glb"}},{"id":118,"slug":"downtown-office-interiors","title":"Downtown Office Interiors","summary":"Realistic office workstations, bench desking, task seating, storage, meeting rooms, desk technology and acoustic partitions.","description":"A modern realistic office furniture and fixture library for workstation and meeting-room interiors. Bench desking runs on the 1.4 / 1.6 / 1.8 m position grid at 800 mm deep and 730 mm high with explicit bench-left, bench-right and bench-back connectors; glazed partitions run on 1.2 m modules 2.6 m tall with run-left, run-right and a corner post carrying run-back. Doors, drawers, tambour shutters, cable-box lids, flip tops and sit-stand columns are named nodes pivoted on their hinge or slide axes, and the doors, drawers, lids and flip tops each ship a rigid open and close clip on that pivot: node transforms only, no skinning. Sit-stand columns stay static, because the raised and lowered heights are separate designs. Every file is self-contained CC0 geometry with no collision or navigation data.","url":"https://3dassets.dev/packs/downtown-office-interiors","coverUrl":"https://cdn.3dassets.dev/assets/17066/v1/poster.webp","assetCount":106,"aiGenerated":true,"aiGeneratedAssetCount":106,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9900692,"totalTriangles":221300,"starterScene":{"slug":"downtown-office-interiors-open-plan-floo-fc7431a0-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/17066/v1/model.glb"}},{"id":131,"slug":"bar-pub-and-brewery-taproom","title":"Bar, Pub and Brewery Taproom","summary":"A realistic pub bar, cellar and brewery taproom: counter run, dispense fonts and hand pulls, under-bar kit, back bar, seating, tanks, casks and glassware.","description":"Bar-level inspection and a room layout in one coherent modern realistic family. The dispense system is the point of the pack: tap fonts are lathed columns carrying individually cast taps, each with a flanged shank, a swan body falling to a nozzle, a lever pivot boss and a turned handle over a slotted drip tray, and hand pulls are complete beer engines with a chrome C-clamp gripping the bar, a polished barrel, a swan-neck spout and a long curved lever ending in a ball grip. The counter is fielded pub joinery on a 1.2 m counter-run grid with a corner, a lift-flap end and a brass foot rail; the back bar tiles on its own 1.2 m grid through bottle steps, mirror, glazed fridge and shelf bays; casks sit in vee chocks on a stillage that tiles at 1.2 m. Under-bar equipment is chamfered stainless on adjustable bullet feet, seating carries crowned piped pads and welted buttoned back pads, and the brewery side is real vessel construction with dished heads, banded shells, oval manways, butterfly valves and splayed legs. Named pivoted nodes cover the counter lift flap and gate, the cellar cooler door, bottle and keg fridge doors, till drawers, lids, flaps and the dartboard cabinet doors, and each ships a rigid open and close clip on its own pivot: node transforms only, no skinning. All original CC0 geometry: every sign, pump clip, board, menu, label and picture face is blank, with no brands, brewery names or artwork. Excludes pool, billiards and bowling, casino gaming, stage and studio equipment and arcade cabinets, which belong to other packs.","url":"https://3dassets.dev/packs/bar-pub-and-brewery-taproom","coverUrl":"https://cdn.3dassets.dev/assets/18443/v1/poster.webp","assetCount":130,"aiGenerated":true,"aiGeneratedAssetCount":130,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":16927196,"totalTriangles":372362,"starterScene":{"slug":"bar-pub-and-brewery-taproom-bar-room-d134f615-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/18443/v1/model.glb"}},{"id":144,"slug":"arable-fields-and-farm-machinery","title":"Arable Fields and Farm Machinery","summary":"Broadacre crop farming: hero-density tractors and harvesters, the implements they pull, modular 8 m field tiles through the season and the yard that serves them.","description":"An original modern arable farming kit. Six tractors and five harvest machines are built at hero density with lofted bodies, glazed cabs, agricultural lug tyres and named pivots on wheels, steering, loader arms, headers, augers, spouts, tailgates and hitches. Eleven implements cover tillage, drilling, spreading, spraying, mowing and baling, and seven transport and handling items move the crop. Twelve modular tiles on an 8 m grid carry the crop through stubble, plough, drilled seedbed, young crop, standing wheat and maize, swath, tramline, headland, ditch edge and farm track, with field-n, field-s, field-e and field-w ports at the worked surface. Hedgerow, fence and gate runs share edge-e and edge-w ports, and every tractor and implement carries a hitch port at drawbar height. Wheels, drums, reels and spinners turn on their own axles, sprayer booms fold, loader arms and buckets tilt, cab doors and the field gate open and close and steering wheels steer: rigid node transforms only, no skinning. Rubber tracks are left static, because turning the track node would swing the belt round the machine rather than run it round its rollers. Metre units, +Y up, +Z forward, CC0.","url":"https://3dassets.dev/packs/arable-fields-and-farm-machinery","coverUrl":"https://cdn.3dassets.dev/assets/16895/v1/poster.webp","assetCount":59,"aiGenerated":true,"aiGeneratedAssetCount":59,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":11819952,"totalTriangles":272138,"starterScene":{"slug":"arable-fields-and-farm-machinery-harvest-88d5db57-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/16895/v1/model.glb"}},{"id":143,"slug":"airport-terminal-and-ground-operations","title":"Airport Terminal and Ground Operations","summary":"Management-simulation airport: terminal fittings, the baggage conveyor kit, the ground support fleet, the 8 m apron grid and support buildings in one bright eight-colour palette. No aircraft.","description":"A working airport for a management simulation, built for legibility from a 30 degree overhead camera: bevelled solid volumes, strong colour coding and mid-low triangle counts, with the ground support fleet raised a band for real chassis, glazing and linkages. Fifty designs plus functional and cosmetic variants cover check-in, security, retail and gate furniture; a belt conveyor kit with straight, curved, inclined and junction modules on documented belt ports; a reclaim carousel with a real bored injection opening; the ramp train of tugs, carts, dollies and containers; eleven ground support machines with named wheels, booms, scissor stacks, stair flights and a telescoping jet bridge with a named extension, lift bogie and rotating cab; an 8 m apron paving grid with proud painted markings; and the control tower, hangar frontage, stores, crew building and perimeter line that frame an airfield. Aircraft of every kind are deliberately absent: the stand scene shows the equipment parked around an empty stand. Ground support wheels roll, tow bars and air stairs tilt, the jet bridge cab swings, tug steering wheels steer and the perimeter gate and lift door open and close, each on its own named pivot: rigid node transforms only, no skinning. CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/airport-terminal-and-ground-operations","coverUrl":"https://cdn.3dassets.dev/assets/26093/v1/poster.webp","assetCount":62,"aiGenerated":true,"aiGeneratedAssetCount":62,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4891056,"totalTriangles":108576,"starterScene":{"slug":"airport-terminal-and-ground-operations-d-39670331-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/26093/v1/model.glb"}},{"id":150,"slug":"mountaineering-and-summit-expedition","title":"Mountaineering and Summit Expedition","summary":"Climbers, camps, glacier hardware and technical equipment for a guided high-altitude expedition, with chainable ridge and crevasse route modules.","description":"An original set for a guided summit expedition: six climbers working on rock, snow and fixed lines, eleven camp structures and camp props, nine pieces of glacier and route hardware, twelve pieces of purchased personal equipment and eight route terrain features. Ridge and crevasse modules chain on a documented ridge port so a route can be laid out section by section. Metre units, +Y up, +Z forward, every model resting on y=0. Static geometry; no rig, collision or navigation data.","url":"https://3dassets.dev/packs/mountaineering-and-summit-expedition","coverUrl":"https://cdn.3dassets.dev/assets/18832/v1/poster.webp","assetCount":50,"aiGenerated":true,"aiGeneratedAssetCount":50,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9664052,"totalTriangles":225122,"starterScene":{"slug":"mountaineering-and-summit-expedition-bas-d20187f5-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/18832/v1/model.glb"}},{"id":149,"slug":"snowboard-gear-and-freestyle-riders","title":"Snowboard Gear and Freestyle Riders","summary":"Snowboards, bindings, boots, protection and apparel built as real studies, freestyle and shop-floor rider poses, and the rental shop and tuning workshop that serve them.","description":"The equipment side of snowboarding. Six deck designs are built the way boards actually are, with a real sidecut, a camber or rocker profile, steel edges and a sintered base as separate thin layers, a tapering sidewall, a crowned topsheet and aluminium mounting discs; four more decks are colourway variants carrying original abstract inlay artwork. Bindings, boots, protection and apparel round out the product side. Eight rider figures cover freestyle poses and shop-floor poses, and twelve shop and workshop fixtures stage a rental shop and a tuning bench. Metres, +Y up, +Z forward, everything resting on y=0. No snow terrain, no lifts and no park features; no brand names, logos or real board graphics anywhere.","url":"https://3dassets.dev/packs/snowboard-gear-and-freestyle-riders","coverUrl":"https://cdn.3dassets.dev/assets/27190/v1/poster.webp","assetCount":57,"aiGenerated":true,"aiGeneratedAssetCount":57,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8751296,"totalTriangles":218272,"starterScene":{"slug":"snowboard-gear-and-freestyle-riders-rent-2cfb45a4-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/27190/v1/model.glb"}},{"id":148,"slug":"backcountry-snowboarding-and-avalanche-safety","title":"Backcountry Snowboarding and Avalanche Safety","summary":"Snowboarders and splitboarders off piste, a touring snowmobile with towed toboggan and trailer, avalanche safety equipment in use, snow terrain features and a backcountry hut.","description":"An original set for riding away from the resort: eight riders posed on real boards with both feet strapped into angled bindings, six boards and snow machines led by a touring snowmobile with named ski, steering and idler pivots, eleven pieces of avalanche safety equipment as it is carried and used, twelve snow terrain features from cornices and wind lips to crown walls and debris, and eight staging and signage pieces including a small log hut. Three of the terrain modules chain on a documented slope port so a run can be laid out section by section. Metre units, +Y up, +Z forward, every model resting on y=0. Static geometry; no rig, collision or navigation data.","url":"https://3dassets.dev/packs/backcountry-snowboarding-and-avalanche-safety","coverUrl":"https://cdn.3dassets.dev/assets/18962/v1/poster.webp","assetCount":49,"aiGenerated":true,"aiGeneratedAssetCount":49,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9141388,"totalTriangles":218866,"starterScene":{"slug":"backcountry-snowboarding-and-avalanche-s-d6e04474-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/18962/v1/model.glb"}},{"id":147,"slug":"ufo-crash-site-and-recovery-facility","title":"UFO Crash Site and Recovery Facility","summary":"Recovered disc craft intact and wrecked, the crash site around them, the plant that lifts them and the hangar and containment suite they end up in.","description":"A recovered alien craft and the programme built around it, in metre units. Five hero craft carry real sections: a 12 m saucer with lofted upper and lower shells, a machined rim band, panel divisions and three landing bays; a scout disc torn open by an impact with its hull thickness, internal frame and buckled skin exposed; a bio-organic pod, a triangular craft and a drone probe. The wreck pieces are cut from those same hulls. Ground tiles chain on an 8 m grid, cordon runs and hangar bay sections carry their own ports, and the recovery plant, containment fittings and four crew figures complete the operation. Four composed scenes show the crash site at night, the saucer in the hangar, the containment laboratory and every connector case. Static CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/ufo-crash-site-and-recovery-facility","coverUrl":"https://cdn.3dassets.dev/assets/17375/v1/poster.webp","assetCount":61,"aiGenerated":true,"aiGeneratedAssetCount":61,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":12318724,"totalTriangles":314622,"starterScene":{"slug":"ufo-crash-site-and-recovery-facility-cra-b0569196-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/17375/v1/model.glb"}},{"id":142,"slug":"hospital-wards-and-clinic-operations","title":"Hospital Wards and Clinic Operations","summary":"Management-simulation hospital fit-out: ward, diagnostics, theatre, pharmacy, reception, staff, ambulance bay and a modular partition kit in one bright eight-colour palette.","description":"A clean, working civilian hospital for a management simulation, built for legibility from a 30 degree overhead camera: chamfered solid volumes, clear colour coding and mid-low triangle counts. Sixty-seven designs plus functional and cosmetic variants cover ward furniture with hinged bed sections, imaging gantries with real bored openings, a theatre set with a named tilt table and articulated surgical lamp, pharmacy and laboratory casework, reception and waiting furniture, back-of-house service equipment, an ambulance with named wheel and door nodes, and a 2 m modular partition, floor and ceiling kit with wall-run ports. Static CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/hospital-wards-and-clinic-operations","coverUrl":"https://cdn.3dassets.dev/assets/23663/v1/poster.webp","assetCount":80,"aiGenerated":true,"aiGeneratedAssetCount":80,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3611504,"totalTriangles":71200,"starterScene":{"slug":"hospital-wards-and-clinic-operations-six-c4c4f2c7-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/23663/v1/model.glb"}},{"id":141,"slug":"cold-war-missile-silo-and-command-bunker","title":"Cold War Missile Silo and Command Bunker","summary":"A generic 1960s to 1980s hardened launch facility: the sectioned silo and its headworks, the buried launch control capsule, the fenced surface site, period support vehicles and crew equipment.","description":"A strategic launch site of the deterrent era, modelled in metre units with original generic hardware. The silo chapter sections a concrete launch tube open so the steel liner, work platforms, launch mount and umbilical mast are all visible, and adds the headworks collar, the sliding ballistic closure, a two stage missile with its shroud, the exhaust duct and the personnel access shaft. The launch control chapter sections the buried capsule open along its length and fits it out with console banks, crew chairs on floor rails, shock isolators, the entry blast door with its locking wheel, an authenticator safe, communications racks, air handling and a bunk alcove. The surface chapter supplies a modular perimeter fence on a 4 metre grid with corners, ends and a gated sentry post, plus antennas, a generator house, a water tower, a fuel tank cap, a hardened entry portal and a helipad. Four support vehicles and thirteen period props complete the site. No real designations, unit names, country names, flags or insignia appear anywhere. Static CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/cold-war-missile-silo-and-command-bunker","coverUrl":"https://cdn.3dassets.dev/assets/15714/v1/poster.webp","assetCount":54,"aiGenerated":true,"aiGeneratedAssetCount":54,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8978784,"totalTriangles":202760,"starterScene":{"slug":"cold-war-missile-silo-and-command-bunker-ffd2f8c0-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/15714/v1/model.glb"}},{"id":140,"slug":"ore-processing-and-haulage-plant","title":"Ore Processing and Haulage Plant","summary":"The fixed plant between a mine and a railhead: crushing, a modular conveying system, milling and separation, storage and rail loadout, tailings, water and site services.","description":"Original CC0 heavy mineral processing plant. Every elevated conveyor, bin and vessel stands on braced lattice steelwork with grating walkways, handrails and toe boards, stair towers and flanged transfer chutes, and every head pulley carries a real drive unit. Conveyor modules share a belt connector contract: belt-a and belt-b at a 2.40 m belt line on a 12 m pitch, so straights, inclines, curves and galleries chain through transfer towers. The plant starts at the truck dump pocket and ends at the rail loadout bin; there is no pit, no mining fleet and nothing underground.","url":"https://3dassets.dev/packs/ore-processing-and-haulage-plant","coverUrl":"https://cdn.3dassets.dev/assets/13465/v1/poster.webp","assetCount":56,"aiGenerated":true,"aiGeneratedAssetCount":56,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":15023068,"totalTriangles":335974,"starterScene":{"slug":"ore-processing-and-haulage-plant-plant-o-5923954f-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/13465/v1/model.glb"}},{"id":132,"slug":"pickups-and-collectibles","title":"Pickups and Collectibles","summary":"Seventy-one animated worldspace collectibles: coins, gems, hearts, potions, ammo, quest items, chests, crates, barrels, urns, sacks, dispensers and spawner pads, every one shipping at least one clip.","description":"A complete set of the things a player runs into and picks up, at level scale rather than HUD scale. Floating collectibles ship looping `spin` and `bob` clips and declare a free origin so they are placed at the hover height a level wants; containers ship `open` and `close`, destructibles ship `break` and spawner pads ship `pulse`, and those rest on the ground at y=0. Destructibles are modelled intact and taken apart by the clip, so the first frame is always the whole object. Eight shared materials, metres, +Y up, +Z forward. Rigid node animation only: there is no skinned rig, no skeleton, no collision volume and no navigation data anywhere in the pack.","url":"https://3dassets.dev/packs/pickups-and-collectibles","coverUrl":"https://cdn.3dassets.dev/assets/19987/v1/poster.webp","assetCount":73,"aiGenerated":true,"aiGeneratedAssetCount":73,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6105656,"totalTriangles":129050,"starterScene":{"slug":"pickups-and-collectibles-collectible-run-ae521a60-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/19987/v1/model.glb"}},{"id":130,"slug":"garden-centre-and-florist","title":"Garden Centre and Florist","summary":"A modern retail horticulture library: glasshouse bays, benching, Danish trolleys, irrigation and potting kit, empty pots and bagged compost, a florist workroom, tills and an outdoor hard landscaping yard.","description":"A realistic modern garden centre and florist fixture library in metre units: modular aluminium glasshouse bays with gables, a door bay, a lobby, partitions, ridge vents and gutter runs, plus polytunnel hoops and a canopy walkway; rolling and fixed benching on a 1.8 m grid, tiered display stands, Danish trolleys with real castors, pot rings and crate stacks; irrigation booms, misting lines, hose points, propagators, potting benches and compost bulk bays; retail merchandise from nested terracotta and glazed pot stacks to seed racks, tool bays, watering cans, plant feed and sagging banded compost pallets; a florist workroom with a glass door chiller, bucket stands, wrapping and wire benches, wreath frames and a conditioning sink; till counters with a named cash drawer, trolley bays, wheelbarrows and garden furniture displays; and an outdoor yard of paving, aggregate, sleepers, fence and trellis racks, a water feature and cold frames. Named pivots on the glasshouse door, lobby leaves, ridge vent, tunnel door, sales gate, chiller doors, till drawer, propagator lid and cold frame lid. No living plants are modelled anywhere in this pack. Static CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/garden-centre-and-florist","coverUrl":"https://cdn.3dassets.dev/assets/17798/v1/poster.webp","assetCount":100,"aiGenerated":true,"aiGeneratedAssetCount":100,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":19250340,"totalTriangles":429208,"starterScene":{"slug":"garden-centre-and-florist-glasshouse-ret-d78238fa-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/17798/v1/model.glb"}},{"id":126,"slug":"bakery-and-cafe","title":"Cafe, Bakery and Coffee Bar","summary":"A realistic cafe and bakery inventory: espresso machines and grinders, counter and servery modules, pastry and refrigerated display, deck ovens and dough plant, cafe seating, terrace and shopfront, serviceware and baked goods.","description":"Counter-level cafe and bakery equipment in one coherent modern realistic family. The espresso machines are built as real machines: a boiler body behind an open working recess, chromed group heads with locked-in portafilters and twin spouts, articulated steam wands with cool-touch sleeves, a hot water tap, slotted drip trays, pump and boiler gauges, per-group button pads, backflush paddles and railed cup warming decks. Grinders carry hoppers with gate collars, knurled burr adjustment rings, dosing chutes and portafilter forks. The bakery side runs a three deck oven with stone hearths behind glazed doors, steam vents and valve handles, a convection oven, a proofing cabinet, spiral and planetary mixers, dough divider, racks and troughs. Counter and servery modules tile on the stream 600 mm counter-run grid with counter-left and counter-right ports and a corner that turns the run; shopfront modules tile on a 1.2 m grid. Seating carries piped seat pads and welted upright back pads. All original CC0 geometry with no brands, logos or menu wording; chalkboard, A-board and menu faces are blank.","url":"https://3dassets.dev/packs/bakery-and-cafe","coverUrl":"https://cdn.3dassets.dev/assets/22245/v1/poster.webp","assetCount":112,"aiGenerated":true,"aiGeneratedAssetCount":112,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":13243092,"totalTriangles":288870,"starterScene":{"slug":"bakery-and-cafe-coffee-bar-50be8d5d-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/22245/v1/model.glb"}},{"id":117,"slug":"casino-floor-and-back-rooms","title":"Casino Floor and Back Rooms","summary":"Stylized gaming tables, machines, chips, floor architecture and back-of-house security.","description":"Casino floor and back rooms in the casino stylized family. Ten gaming tables including a roulette table with a wheel on a named pivot and an upright money wheel; twelve machine cabinets with blank screens; fourteen chip, card and table accessories; twenty pieces of floor architecture and decor from carpet and coffers to a bar, stage and fountain; and sixteen back-of-house pieces from the cashier cage to a small vault door. All machine artwork, signage, plaques and labels are blank — original graphics only, with no brands or licensed themes. Two composed demonstrations. Static CC0 geometry prepared for human review; no rigs or animation.","url":"https://3dassets.dev/packs/casino-floor-and-back-rooms","coverUrl":"https://cdn.3dassets.dev/assets/27078/v1/poster.webp","assetCount":78,"aiGenerated":true,"aiGeneratedAssetCount":78,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4336840,"totalTriangles":99062,"starterScene":{"slug":"casino-floor-and-back-rooms-gaming-floor-0a06198b-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/27078/v1/model.glb"}},{"id":115,"slug":"animated-mechanisms-kit","title":"Animated Mechanisms Kit","summary":"Seventy four moving mechanisms for prototypes: doors, gates, lifts, conveyors, gears, rotating fixtures, switches, hanging props and hazards, each with node animation clips.","description":"A deliberately generic low-poly kit of working mechanisms. Every model ships at least one glTF animation clip driving named nodes whose pivots sit on the real hinge, axle or slide axis, so a developer can drop a door, a lift, a conveyor or a trap into a prototype and see it move. Looping clips are named `idle`, `spin`, `bob` and `flicker`; one shot clips are `open`, `close`, `fire` and `trigger`. Eight doors and gates share a 3 m wall bay with `left` and `right` connectors so they tile into a continuous wall. Metres, +Y up, +Z forward, all models resting on y=0, eight shared materials. Node TRS animation only; there is no skinned rig, skeleton, collision or navigation data in these files.","url":"https://3dassets.dev/packs/animated-mechanisms-kit","coverUrl":"https://cdn.3dassets.dev/assets/24658/v1/poster.webp","assetCount":77,"aiGenerated":true,"aiGeneratedAssetCount":77,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5466560,"totalTriangles":121720,"starterScene":{"slug":"animated-mechanisms-kit-machine-room-5de13ddf-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/24658/v1/model.glb"}},{"id":114,"slug":"vfx-mesh-library","title":"VFX Mesh Library","summary":"Seventy five original effect meshes for hits, projectiles, melee arcs, ground areas, portals, muzzle blasts and weather, built as opaque emissive solids because alpha blending is not available.","description":"A general purpose library of visual effect meshes covering impacts and hits, projectiles and trails, melee arcs, area and ground effects, portals and warps, muzzle and thruster blasts and environmental effects, plus a 1.75 m scale reference post. Alpha blending and transmission are deliberately unused across the whole pack, so every mesh is a closed chunky solid whose silhouette and emissive material carry the read. Effect meshes are authored at about 1 m nominal size about the point the effect emits from. An effect a developer positions in mid-air declares origin \"free\" and keeps that origin, so it is placed by its emission point rather than by a base and its description says where that point is; directional effects put it on the mouth they fire from and slash arcs on the pivot of the swing. Effects that emit from a surface, and standing structures such as portal frames, keep the default ground origin and rest at y=0. Metres, +Y up, +Z is the travel or emission direction. Static geometry with no animation clips, no skinned rig, no collision and no navigation data.","url":"https://3dassets.dev/packs/vfx-mesh-library","coverUrl":"https://cdn.3dassets.dev/assets/21936/v1/poster.webp","assetCount":83,"aiGenerated":true,"aiGeneratedAssetCount":83,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":8740964,"totalTriangles":195112,"starterScene":{"slug":"vfx-mesh-library-firing-range-board-fc70fc88-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/21936/v1/model.glb"}},{"id":112,"slug":"modular-greybox-architecture-kit","title":"Modular Greybox Architecture Kit","summary":"Neutral 4 m grid prototyping kit: floors, walls, stairs, ramps, catwalks, animated doors, roofs, structure and blockout references.","description":"The prototyping backbone. Every other pack in the library belongs to a theme; this one is deliberately neutral so a level can be blocked out before any art exists. A 4 m horizontal grid, a 3.0 m storey pitch, 0.2 m walls and 0.2 m slabs, one eight-material grey palette, and explicit connectors on every module. Doors, the sliding panel and the roller shutter ship animation clips driven by named node pivots. Two demonstration scenes: a full two-storey blockout, and a connector-cases layout whose port pairs are checked in world coordinates at build time.","url":"https://3dassets.dev/packs/modular-greybox-architecture-kit","coverUrl":"https://cdn.3dassets.dev/assets/22926/v1/poster.webp","assetCount":89,"aiGenerated":true,"aiGeneratedAssetCount":89,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2562928,"totalTriangles":53792,"starterScene":{"slug":"modular-greybox-architecture-kit-two-sto-e85cd478-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/22926/v1/model.glb"}},{"id":110,"slug":"martial-arts-dojo-and-fight-stages","title":"Martial Arts Dojo and Fight Stages","summary":"Low-poly rings and cages, gym and dojo training equipment, dojo architecture, fight-stage backdrops and broadcast kit.","description":"Martial arts dojo and fight stages in the dojo low-poly family. A boxing and wrestling ring, chaining octagonal cage panels, tatami tiles and a raised stage; twenty-two pieces of training equipment from heavy bags to kettlebells; modular dojo wall bays on a 3.0 m grid with a shrine, mirror and sliding doors; twelve shallow backdrop sets from a street corner to a rooftop helipad; and ten broadcast and event props. All banners and boards are blank. Two composed demonstrations. Static CC0 geometry prepared for human review; no rigs or animation.","url":"https://3dassets.dev/packs/martial-arts-dojo-and-fight-stages","coverUrl":"https://cdn.3dassets.dev/assets/18095/v1/poster.webp","assetCount":69,"aiGenerated":true,"aiGeneratedAssetCount":69,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":3187640,"totalTriangles":66344,"starterScene":{"slug":"martial-arts-dojo-and-fight-stages-fight-394bf497-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/18095/v1/model.glb"}},{"id":102,"slug":"swamp-and-mangrove","title":"Swamp and Mangrove","summary":"Painted wetland trees, root architecture, water plants and muddy channels.","description":"Original CC0 wetland ecology with embedded painted-value textures and four-metre modular channels. Static scenery, no animated water or simulated plant movement.","url":"https://3dassets.dev/packs/swamp-and-mangrove","coverUrl":"https://cdn.3dassets.dev/assets/22670/v1/poster.webp","assetCount":76,"aiGenerated":true,"aiGeneratedAssetCount":76,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":7605844,"totalTriangles":197734,"starterScene":{"slug":"swamp-and-mangrove-cypress-swamp-7d5e1765-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/22670/v1/model.glb"}},{"id":101,"slug":"stock-car-oval-speedway","title":"Stock Car Oval Speedway","summary":"Original stock bodies and open-wheel dirt racers with banked oval modules, venue structures and pit equipment.","description":"A stylized metre-scale oval racing kit with a 24-degree banked track family, flat apron, explicit connectors, and demonstration scenes. Original CC0 static geometry.","url":"https://3dassets.dev/packs/stock-car-oval-speedway","coverUrl":"https://cdn.3dassets.dev/assets/16960/v1/poster.webp","assetCount":65,"aiGenerated":true,"aiGeneratedAssetCount":65,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6261368,"totalTriangles":163312,"starterScene":{"slug":"stock-car-oval-speedway-turn-one-two-c8af9952-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/16960/v1/model.glb"}},{"id":100,"slug":"ski-resort-and-snow-park","title":"Ski Resort and Snow Park","summary":"Chairlift and gondola line modules, slope tiles, park features, base-area buildings, resort vehicles and winter sports gear in a low-poly snow palette.","description":"Built resort infrastructure for winter sports, management and arcade games: cable-connected lift towers, spans and terminals on an 8 m datum, slope tiles and halfpipe walls with ground-level slope ports, jumps and rails, lodges and huts, groomer and snowmobile, and twenty-two gear props. Static CC0 geometry in metres with named pivots for chairs, gondola doors and the groomer blade. 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CC0 static geometry.","url":"https://3dassets.dev/packs/motorcycle-racing-and-street-bikes","coverUrl":"https://cdn.3dassets.dev/assets/15481/v1/poster.webp","assetCount":69,"aiGenerated":true,"aiGeneratedAssetCount":69,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":10509124,"totalTriangles":230000,"starterScene":{"slug":"motorcycle-racing-and-street-bikes-paddo-eb3c9648-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/15481/v1/model.glb"}},{"id":87,"slug":"mech-hangar-and-battle-frames","title":"Mech Robots and Battle Hangar","summary":"Six modular mechanical frame classes, swappable socket parts, service hangar, field equipment and pilot room props.","description":"Original olive, gunmetal and orange low-poly machines with named shoulder, hip, sensor and backpack interfaces, separate hinge nodes and explicit assembled connection cases. 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Static models for Three.js scenes; no simulation, animation or waterline setup included.","url":"https://3dassets.dev/packs/air-land-sea-vehicles","coverUrl":"https://cdn.3dassets.dev/assets/20035/v1/poster.webp","assetCount":15,"aiGenerated":true,"aiGeneratedAssetCount":15,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":4002008,"totalTriangles":117152,"starterScene":{"slug":"air-land-sea-vehicles-land-showcase-fbb01fb3-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/20035/v1/model.glb"}},{"id":45,"slug":"storybook-christmas-market","title":"Storybook Christmas Market","summary":"64 detailed stylized Christmas models and six assembled scenes: snowy architecture, festive street furniture, ornaments, food and heirloom toys.","description":"An original Christmas world with softly beveled timber, smoothly sculpted forms, intricate metalwork, warm emissive details and a shared eight-material palette. 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Shared eight-material palette; metre-scale, Y-up, static GLBs.","url":"https://3dassets.dev/packs/north-pole-village","coverUrl":"https://cdn.3dassets.dev/assets/25436/v1/poster.webp","assetCount":23,"aiGenerated":true,"aiGeneratedAssetCount":23,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1006232,"totalTriangles":34444,"starterScene":{"slug":"north-pole-village-christmas-village-sce-520b455c-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/25436/v1/model.glb"}},{"id":43,"slug":"hollowwick-halloween","title":"Hollowwick Halloween","summary":"64 detailed storybook Halloween models and five assembled scenes.","description":"A richly constructed Halloween collection with bevelled stone, aged timber, stitched burgundy cloth, swept ironwork and antique brass. Hollow lantern pumpkins, witchcraft furnishings, graveyard modules, lighting, familiars and seasonal decorations. 61 distinct designs, two functional variants and one cosmetic variant; all supplied as individual GLBs.","url":"https://3dassets.dev/packs/hollowwick-halloween","coverUrl":"https://cdn.3dassets.dev/assets/21656/v1/poster.webp","assetCount":69,"aiGenerated":true,"aiGeneratedAssetCount":69,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":17022040,"totalTriangles":426532,"starterScene":{"slug":"hollowwick-halloween-hollowwick-witch-wo-63d498e7-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/21656/v1/model.glb"}},{"id":42,"slug":"moonlit-mischief","title":"Moonlit Mischief: Halloween","summary":"24 playful low-poly Halloween props and two assembled vignettes.","description":"An original Halloween miniature collection in pumpkin orange, plum, bone cream and potion green. Includes witchcraft, treats, friendly creatures and graveyard scenery. Static, texture-free CC0 GLBs at metre scale.","url":"https://3dassets.dev/packs/moonlit-mischief","coverUrl":"https://cdn.3dassets.dev/assets/2281/v1/poster.webp","assetCount":26,"aiGenerated":true,"aiGeneratedAssetCount":26,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2078700,"totalTriangles":41504,"starterScene":{"slug":"moonlit-mischief-witches-treat-corner-88d4b99c-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/2281/v1/model.glb"}},{"id":37,"slug":"alpine-snow-village","title":"Alpine Snow Village","summary":"72 crafted winter assets: eight alpine buildings, sculpted snow landscapes, detailed village furniture, winter sports gear and market goods, plus three scenes.","description":"A detailed stylized alpine village in an eight-material palette of ivory snow, blue ice, deep evergreen, walnut, oak, oxblood, amber and iron. Bevelled joinery, smooth snow boughs, inset windows, individual railings, curved runners and shaped vessels provide detail without external textures or custom shaders. 72 distinct designs and three assembled scenes: village square, frozen lake retreat and forest camp. Metres, +Y up, grounded origins. Static GLBs, no animation, colliders, navigation or embedded lights. Buildings are exterior models except explicitly open structures. Original AI-assisted CC0 geometry.","url":"https://3dassets.dev/packs/alpine-snow-village","coverUrl":"https://cdn.3dassets.dev/assets/19850/v1/poster.webp","assetCount":75,"aiGenerated":true,"aiGeneratedAssetCount":75,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":9610508,"totalTriangles":270726,"starterScene":{"slug":"alpine-snow-village-alpine-village-squar-027f04a9-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/19850/v1/model.glb"}},{"id":36,"slug":"winter-hearth-village","title":"Winter Hearth Village","summary":"A cozy low-poly winter village: cedar cabin, cocoa market, snowy woodland, frozen pond and warm gathering-place props.","description":"Twenty-eight original winter designs and one composed village scene. Ivory snow, deep teal evergreens, cranberry accents and amber windows share an eight-material palette. Standalone self-contained CC0 GLBs in metres with ground-level origins. Buildings are exterior props; lamps and flames use emissive materials without embedded lights. No rigs, animation, physics or navigation meshes.","url":"https://3dassets.dev/packs/winter-hearth-village","coverUrl":"https://cdn.3dassets.dev/assets/21853/v1/poster.webp","assetCount":29,"aiGenerated":true,"aiGeneratedAssetCount":29,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":869124,"totalTriangles":16068,"starterScene":{"slug":"winter-hearth-village-winter-hearth-vill-072c9d0c-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/21853/v1/model.glb"}},{"id":32,"slug":"lost-valley-dinosaurs","title":"Lost Valley Dinosaurs","summary":"Ten colourful sculptural dinosaurs, seven habitat props and two ready-to-use scenes.","description":"An original playful prehistoric collection in jade, coral, ochre and slate blue. Ten recognisable dinosaur silhouettes and seven reusable scenery pieces. Static, unrigged GLBs with standard matte PBR materials; no textures or custom shaders. Metre units with deliberately stylised relative scale. Species from different periods appear together in fictional scenes.","url":"https://3dassets.dev/packs/lost-valley-dinosaurs","coverUrl":"https://cdn.3dassets.dev/assets/1678/v1/poster.webp","assetCount":19,"aiGenerated":true,"aiGeneratedAssetCount":19,"aiModels":["GPT-6 via Codex"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":6389952,"totalTriangles":131996,"starterScene":{"slug":"lost-valley-dinosaurs-herbivore-grove-dc1a03e3-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/1678/v1/model.glb"}},{"id":31,"slug":"christmas-storybook","title":"Christmas Storybook","summary":"A detailed Christmas world of snow-laden shops, satin ornaments, handmade toys and festive treats.","description":"66 individually usable static GLBs plus four composed scenes. Original rounded storybook art direction with smooth surfaces, bevelled edges, layered snow, inset details and eight shared PBR materials. Buildings are exterior props; figures are unrigged. CC0 and texture-free, with metre scale, Y-up and grounded pivots.","url":"https://3dassets.dev/packs/christmas-storybook","coverUrl":"https://cdn.3dassets.dev/assets/18782/v1/poster.webp","assetCount":70,"aiGenerated":true,"aiGeneratedAssetCount":70,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":12566004,"totalTriangles":358872,"starterScene":{"slug":"christmas-storybook-storybook-village-sq-2359dfee-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/18782/v1/model.glb"}},{"id":30,"slug":"christmas-village","title":"Christmas Village","summary":"A cosy toy-town Christmas: snowy cottages, festive props and a complete village square.","description":"26 original low-poly designs in cranberry, evergreen, ivory and warm brass. Static, texture-free CC0 GLBs with metre scale and grounded pivots. Includes a composed Christmas market village and gift-corner scene. Emissive lamps need scene lighting for cast light; no custom shaders, textures, rigs or animation required.","url":"https://3dassets.dev/packs/christmas-village","coverUrl":"https://cdn.3dassets.dev/assets/19777/v1/poster.webp","assetCount":28,"aiGenerated":true,"aiGeneratedAssetCount":28,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1715856,"totalTriangles":56016,"starterScene":{"slug":"christmas-village-christmas-village-scen-0bd6c7d0-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/19777/v1/model.glb"}},{"id":26,"slug":"flooded-and-coastal-survival","title":"Flooded and Coastal Survival","summary":"Sixty raised-access, floating-work, mooring and shoreline recovery designs.","description":"Original weathered shore-survival construction and equipment, with three assembled layouts. Models are static; no buoyancy or water simulation. Two-metre boardwalk ports support repeatable joining.","url":"https://3dassets.dev/packs/flooded-and-coastal-survival","coverUrl":"https://cdn.3dassets.dev/assets/20098/v1/poster.webp","assetCount":63,"aiGenerated":true,"aiGeneratedAssetCount":63,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":5644476,"totalTriangles":129460,"starterScene":{"slug":"flooded-and-coastal-survival-tidal-survi-eb169df9-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/20098/v1/model.glb"}},{"id":25,"slug":"quiet-lake-fishing","title":"Quiet Lake Fishing","summary":"A cozy low-poly fishing kit: boats, modular docks, tackle, freshwater fish and shoreline details.","description":"Twenty-four original static assets and two assembled scenes in a restrained teal, honey-wood, cream and coral palette. Texture-free, self-contained CC0 GLBs for Three.js games and dioramas. Dock modules connect on a 2.4 m grid. No runtime shader dependencies.","url":"https://3dassets.dev/packs/quiet-lake-fishing","coverUrl":"https://cdn.3dassets.dev/assets/22423/v1/poster.webp","assetCount":26,"aiGenerated":true,"aiGeneratedAssetCount":26,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1581016,"totalTriangles":30872,"starterScene":{"slug":"quiet-lake-fishing-quiet-lake-diorama-8ec3bcd6-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/22423/v1/model.glb"}},{"id":20,"slug":"dungeon-room-builder","title":"Dungeon Room Builder","summary":"Pixel-textured dungeon architecture, real openings, traps and room furnishings.","description":"Embedded nearest-filtered 32px texture style with coherent solid geometry, modular room and passage interfaces, a vertical transition, and static thematic props.","url":"https://3dassets.dev/packs/dungeon-room-builder","coverUrl":"https://cdn.3dassets.dev/assets/25883/v1/poster.webp","assetCount":80,"aiGenerated":true,"aiGeneratedAssetCount":80,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1015820,"totalTriangles":15300,"starterScene":{"slug":"dungeon-room-builder-three-room-dungeon-f16c3a34-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/25883/v1/model.glb"}},{"id":19,"slug":"factory-conveyor-network","title":"Factory Conveyor Network","summary":"Modular conveyors, production machinery, pipe systems and warehouse equipment in a coherent industrial palette.","description":"Original low-poly automation and factory model library with individually reusable machinery, network modules and logistics props. Static models with documented interfaces and demonstration layouts. No transport simulation or industrial certification.","url":"https://3dassets.dev/packs/factory-conveyor-network","coverUrl":"https://cdn.3dassets.dev/assets/26476/v1/poster.webp","assetCount":105,"aiGenerated":true,"aiGeneratedAssetCount":105,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1610960,"totalTriangles":28288,"starterScene":{"slug":"factory-conveyor-network-factory-conveyo-dd996689-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/26476/v1/model.glb"}},{"id":18,"slug":"medieval-rts-faction-buildings","title":"Medieval RTS Faction Buildings","summary":"Role-readable medieval economy, military and civic structures.","description":"Kingdom low-poly faction buildings at metre scale, with classified upgrades and two bounded base layouts. No gameplay, production logic or animations.","url":"https://3dassets.dev/packs/medieval-rts-faction-buildings","coverUrl":"https://cdn.3dassets.dev/assets/25003/v1/poster.webp","assetCount":74,"aiGenerated":true,"aiGeneratedAssetCount":74,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2327508,"totalTriangles":44288,"starterScene":{"slug":"medieval-rts-faction-buildings-kingdom-e-d793ddc5-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/25003/v1/model.glb"}},{"id":16,"slug":"supermarket-operations","title":"Supermarket Operations","summary":"A full supermarket fit-out: gondola shelving, produce and bakery displays, checkouts and self-service tills, trolleys and baskets, chillers and freezers, stockroom handling and packaged groceries.","description":"An unbranded grocery operations first release with coherent fixtures, checkout stations, stockroom equipment and products selected for structurally recognisable forms. Three stocked working-layout examples. Static CC0 geometry.","url":"https://3dassets.dev/packs/supermarket-operations","coverUrl":"https://cdn.3dassets.dev/assets/26952/v1/poster.webp","assetCount":87,"aiGenerated":true,"aiGeneratedAssetCount":87,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":1112460,"totalTriangles":19360,"starterScene":{"slug":"supermarket-operations-stocked-grocery-a-3ac21761-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/26952/v1/model.glb"}},{"id":13,"slug":"medieval-castle-construction","title":"Medieval Castle Construction","summary":"Limestone fortifications, modular access, siege equipment and courtyard fittings.","description":"Kingdom low-poly castle construction in metre units. Real openings, explicit wall-walk connectors, dimensionally classified variants, and three assembled examples. Static CC0 geometry prepared for human review.","url":"https://3dassets.dev/packs/medieval-castle-construction","coverUrl":"https://cdn.3dassets.dev/assets/23508/v1/poster.webp","assetCount":149,"aiGenerated":true,"aiGeneratedAssetCount":149,"aiModels":["Claude Fable 5.1"],"aiModelUnspecifiedCount":0,"featured":true,"licenseLabel":"CC0 1.0 Universal","totalBytes":2517176,"totalTriangles":47140,"starterScene":{"slug":"medieval-castle-construction-castle-cour-480ed575-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/23508/v1/model.glb"}}]}