{"data":{"id":"96","slug":"trampoline-park-and-soft-play","title":"Trampoline Park and Soft Play","summary":"Walk a trampoline park: a court of beds with wall trampolines and dunk hoops, a foam pit with a tumble track, a soft play frame with a ball pit, and the cafe and party rooms.","url":"https://3dassets.dev/demos/trampoline-park-and-soft-play","coverUrl":"https://cdn.3dassets.dev/media/trampoline-park-and-soft-play-demo.png","featured":true,"pack":{"slug":"trampoline-park-and-soft-play","title":"Trampoline Park and Soft Play","url":"https://3dassets.dev/packs/trampoline-park-and-soft-play","summary":"Stylized trampoline park models: ported bed modules, safety pad strips, wall, angled and performance frames, foam pit, tumble track, dunk hoop, airbag, dodgeball nets, a soft play tower, ball pit, slides and tunnels, and a front of house of reception, lockers and cafe.","assetCount":42,"totalBytes":3607624,"starterScene":{"slug":"trampoline-park-and-soft-play-trampoline-c2be0116-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/34646/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-trampoline-c2be0116-starter-scene","fileSize":1587112}},"placementCount":123,"assetCount":41,"spawn":{"position":[-11.7,0.04,-1.5],"yaw":165.7},"publishedAt":"2026-09-11T09:42:23.930Z","updatedAt":"2026-09-11T09:42:23.930Z","description":"An indoor trampoline park and soft play centre built from the pack's seven ported systems: floor tiles, bed modules, pad strips, hall walls, dodgeball dividers, soft play net walls, queue rail and truss.\n\n**What is placed.** A court of trampoline bed modules laid edge to edge with safety pads between them and wall and angled trampolines along one side, dunk hoops over two beds and a dodgeball court divided by net frames. A foam pit with its frame and cubes sits at one end with the tumble track lane, the balance beam and the airbag landing block running to it, and a performance trampoline on its higher frame beside them. The soft play area behind a padded divider holds the frame tower with its slide, the ball pit, the crawl tunnels, the roller slide, the padded step blocks, the spinner seat and the toddler mats. Along the front are reception with the grip sock display, lockers, benches and cubbies, the briefing screen, the marshal stand, the party room tables, the cafe counter and stools and the vending bank.\n\n**What moves.** The spinner seat spins, the dunk hoop rims tilt, the roller slide rollers turn, the vending and locker doors open, the bin lid lifts, the briefing screen tilts and the cleaning trolley rolls.\n\n**What does not move, and why.** The trampoline beds do not flex, and the nets, ropes, foam cubes and pit balls do not settle. This library has only rigid node transforms and no soft body simulation, so all of those are static geometry rather than a faked bounce. There are no jumpers or staff, because nothing here is skinned.","scene":{"version":1,"spawn":{"position":[-11.7,0.04,-1.5],"yaw":165.7},"ground":{"style":"none"},"environment":{"preset":"hall","wallHeight":6,"lampHeight":5.2,"shadows":true},"placements":[{"asset":"trampoline-park-and-soft-play-park-floor-tile-blue-131ae34a","position":[-11,-0.05,-7],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-blue-131ae34a","position":[-11,-0.05,-5],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-blue-131ae34a","position":[-11,-0.05,-3],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-11,-0.05,-1],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-11,-0.05,1],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-11,-0.05,3],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-11,-0.05,5],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-blue-131ae34a","position":[-9,-0.05,-7],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-blue-131ae34a","position":[-9,-0.05,-5],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-blue-131ae34a","position":[-9,-0.05,-3],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-9,-0.05,-1],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-9,-0.05,1],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-9,-0.05,3],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-9,-0.05,5],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-blue-131ae34a","position":[-7,-0.05,-7],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-blue-131ae34a","position":[-7,-0.05,-5],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-blue-131ae34a","position":[-7,-0.05,-3],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-7,-0.05,-1],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-7,-0.05,1],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-7,-0.05,3],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-7,-0.05,5],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-blue-131ae34a","position":[-5,-0.05,-7],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-blue-131ae34a","position":[-5,-0.05,-5],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-blue-131ae34a","position":[-5,-0.05,-3],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-5,-0.05,-1],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-5,-0.05,1],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-5,-0.05,3],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-5,-0.05,5],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-3,-0.05,-7],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-3,-0.05,-5],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-3,-0.05,-3],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-3,-0.05,-1],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-3,-0.05,1],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-3,-0.05,3],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-3,-0.05,5],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-1,-0.05,-7],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-1,-0.05,-5],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-1,-0.05,-3],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-1,-0.05,-1],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-1,-0.05,1],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-1,-0.05,3],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[-1,-0.05,5],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[1,-0.05,-7],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[1,-0.05,-5],"rotation":0},{"asset":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","position":[1,-0.05,-3],"rotation":0},{"asset":"trampoline-park-an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court","text":"Bed modules laid edge to edge with safety pad strips between them and wall trampolines along one side. The beds do not flex: there is no soft body simulation here, so they are static and say so.","asset":"trampoline-park-and-soft-play-trampoline-bed-module-59888a9a"},{"position":[-1.2,0.04,-4.6],"title":"Foam pit","text":"The foam pit frame filled with cubes, with the tumble track lane and the balance beam running to it and the airbag landing block beside.","asset":"trampoline-park-and-soft-play-foam-pit-frame-with-cube-e95382a8"},{"position":[-9.2,0.04,-6.1],"title":"Dunk and dodgeball","text":"Dunk hoops over two beds, with rims that tilt, and the dodgeball court divided by net frames.","asset":"trampoline-park-and-soft-play-basketball-dunk-hoop-58e31467"},{"position":[-2.2,0.04,0.3],"title":"Soft play","text":"The soft play frame tower with its slide, the ball pit, the crawl tunnels, the roller slide whose rollers turn, the padded steps and the spinner seat that spins.","asset":"trampoline-park-and-soft-play-soft-play-frame-tower-wi-509d6838"},{"position":[-9.2,0.04,5.4],"title":"Front of house","text":"Reception with the grip sock display, lockers, benches and cubbies, the briefing screen and the marshal stand.","asset":"trampoline-park-and-soft-play-reception-desk-with-scre-0903e88c"},{"position":[0.8,0.04,6.8],"title":"Party and cafe","text":"The party room table run, the cafe counter and stools, the vending machine and the bins along the front of the hall.","asset":"trampoline-park-and-soft-play-party-room-table-run-e3a47be8"}],"poster":{"position":[-6.5,2.8,-6.9],"lookAt":[-2.4,0.4,-6.4]}},"bounds":{"min":[-14.230022213383215,-0.04997512768662651,-10.230008850367748],"max":[4.179999971389771,5.936753745413808,8.8]},"assets":[{"id":"34630","slug":"trampoline-park-and-soft-play-park-floor-tile-blue-131ae34a","title":"Park Floor Tile, Blue (Trampoline Park and Soft Play)","summary":"The park floor tile with a blue line instead of lime, for marking out the court zone, a walking route or the soft play floor so a large hall does not read as one tile repeated.","description":"The park floor tile with a blue line instead of lime, for marking out the court zone, a walking route or the soft play floor so a large hall does not read as one tile repeated. Identical geometry to the lime tile; only the line material differs. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-park-floor-tile-blue-131ae34a","cdnUrl":"https://cdn.3dassets.dev/assets/34630/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-park-floor-tile-blue-131ae34a","thumbnailUrl":"https://cdn.3dassets.dev/assets/34630/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34630/v1/poster.webp","blurhash":"U6BgGD-;00a#%NayV@of00IU_NWADzofkCRj","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":7744,"triangles":124,"vertices":372,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.9980000257492065,0.00002487231337349599,-0.9980000257492065],"max":[0.9980000257492065,0.055983490715602637,0.9980000257492065]},"sizeMeters":[1.996,0.056,1.996],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:41:00.058Z","updatedAt":"2026-09-11T09:41:00.180Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34630/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ParkFloorTileBlueTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34630/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34630/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34630/v1/model.glb\" alt=\"Park Floor Tile, Blue (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34630/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34630/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34629","slug":"trampoline-park-and-soft-play-park-floor-tile-fb439b1b","title":"Park Floor Tile (Trampoline Park and Soft Play)","summary":"A 2 m square park floor tile 50 mm deep: a grey rubber crumb tile with a lime line inset round its edge and a lime centre bar, ported on all four sides so a whole hall floor is laid from repeats of one model.","description":"A 2 m square park floor tile 50 mm deep: a grey rubber crumb tile with a lime line inset round its edge and a lime centre bar, ported on all four sides so a whole hall floor is laid from repeats of one model. The line stands 6 mm proud of the tile, so it reads under plain light rather than relying on a texture. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-park-floor-tile-fb439b1b","cdnUrl":"https://cdn.3dassets.dev/assets/34629/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-park-floor-tile-fb439b1b","thumbnailUrl":"https://cdn.3dassets.dev/assets/34629/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34629/v1/poster.webp","blurhash":"U6B|W*-;00k9%fafR%oe00IU~qRkDQoyn,V[","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":7712,"triangles":124,"vertices":372,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.9980000257492065,0.00002487231337349599,-0.9980000257492065],"max":[0.9980000257492065,0.055983490715602637,0.9980000257492065]},"sizeMeters":[1.996,0.056,1.996],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:58.319Z","updatedAt":"2026-09-11T09:40:58.441Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34629/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ParkFloorTileTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34629/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34629/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34629/v1/model.glb\" alt=\"Park Floor Tile (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34629/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34629/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34631","slug":"trampoline-park-and-soft-play-wall-panel-module-0de93a20","title":"Hall Wall Panel Module (Trampoline Park and Soft Play)","summary":"A 2 by 3 m hall wall module: a pale panel between two steel posts on a kicker rail, with a blue dado band along the bottom and a lime band at head height, ported at both ends so a run of them closes a park in. Wall trampolines sit on the same run.","description":"A 2 by 3 m hall wall module: a pale panel between two steel posts on a kicker rail, with a blue dado band along the bottom and a lime band at head height, ported at both ends so a run of them closes a park in. Wall trampolines sit on the same run. The graphic face is the +Z side. The ports sit at kicker height, which is what lets a wall trampoline drop into the middle of a run. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-wall-panel-module-0de93a20","cdnUrl":"https://cdn.3dassets.dev/assets/34631/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-wall-panel-module-0de93a20","thumbnailUrl":"https://cdn.3dassets.dev/assets/34631/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34631/v1/poster.webp","blurhash":"UBD9@u%g009F_2xu9aD*00V@~qt8o~kDV=aJ","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":23016,"triangles":448,"vertices":1344,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.000061037018952,0,-0.13000885036774806],"max":[1.000061037018952,3,0.13000885036774806]},"sizeMeters":[2,3,0.26],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:59.953Z","updatedAt":"2026-09-11T09:41:00.072Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34631/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HallWallPanelModuleTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34631/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34631/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34631/v1/model.glb\" alt=\"Hall Wall Panel Module (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34631/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34631/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34609","slug":"trampoline-park-and-soft-play-wall-trampoline-module-ea274389","title":"Wall Trampoline Module (Trampoline Park and Soft Play)","summary":"A 2 m wall trampoline 2.4 m tall: an upright black bed on a raked steel back frame with magenta side and head pads and a deep kicker along the floor, for the wall a jumper runs at. Ported at both ends of the hall wall run.","description":"A 2 m wall trampoline 2.4 m tall: an upright black bed on a raked steel back frame with magenta side and head pads and a deep kicker along the floor, for the wall a jumper runs at. Ported at both ends of the hall wall run. The upright bed is static geometry like every other bed here, and the back frame is braced rather than hinged, so nothing on this module moves. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-wall-trampoline-module-ea274389","cdnUrl":"https://cdn.3dassets.dev/assets/34609/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-wall-trampoline-module-ea274389","thumbnailUrl":"https://cdn.3dassets.dev/assets/34609/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34609/v1/poster.webp","blurhash":"U6EA~S^9009=-q=zRQ5ODin+P9R%}c-D5j1E","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":38612,"triangles":736,"vertices":2208,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.0100153856115643,0,-0.1300222133832153],"max":[1.0100153856115643,2.569999933242798,0.33434255473186336]},"sizeMeters":[2.02,2.57,0.464],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:44.837Z","updatedAt":"2026-09-11T09:40:44.971Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34609/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WallTrampolineModuleTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34609/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34609/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34609/v1/model.glb\" alt=\"Wall Trampoline Module (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34609/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34609/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34607","slug":"trampoline-park-and-soft-play-trampoline-bed-module-59888a9a","title":"Trampoline Bed Module (Trampoline Park and Soft Play)","summary":"A 2 m trampoline bed module, 900 mm to the pad top: four legs on spreader plates under a boxed steel frame, a grey spring band round a black bed and blue bolster pads capping all four rails. Ported on every rail, so a court is tiled from repeats of one model.","description":"A 2 m trampoline bed module, 900 mm to the pad top: four legs on spreader plates under a boxed steel frame, a grey spring band round a black bed and blue bolster pads capping all four rails. Ported on every rail, so a court is tiled from repeats of one model. The bed is modelled flat and at rest and does not flex: this library animates rigid node transforms only, and a sprung fabric bed needs a deforming mesh, so a consumer that wants a bounce drives its own shape key or cloth solver on that part. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-trampoline-bed-module-59888a9a","cdnUrl":"https://cdn.3dassets.dev/assets/34607/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-trampoline-bed-module-59888a9a","thumbnailUrl":"https://cdn.3dassets.dev/assets/34607/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34607/v1/poster.webp","blurhash":"UG9RLhtQH=of*0flVsoe8wV@RiV@DNaen$V@","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":55172,"triangles":1084,"vertices":3252,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.0199999809265137,0.00006499012006910831,-1.0199999809265137],"max":[1.0199999809265137,0.8999777034902339,1.0199999809265137]},"sizeMeters":[2.04,0.9,2.04],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:44.743Z","updatedAt":"2026-09-11T09:40:44.872Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34607/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TrampolineBedModuleTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34607/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34607/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34607/v1/model.glb\" alt=\"Trampoline Bed Module (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34607/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34607/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34612","slug":"trampoline-park-and-soft-play-safety-pad-strip-b91cd726","title":"Safety Pad Strip (Trampoline Park and Soft Play)","summary":"A 2 m safety pad strip 300 mm wide: an amber bolster on two steel legs and a spine rail, topped with a grey grip strip at exactly bed pad height, so a court of beds is separated and walked between. Ported to a bed on both long sides and to another strip at both ends.","description":"A 2 m safety pad strip 300 mm wide: an amber bolster on two steel legs and a spine rail, topped with a grey grip strip at exactly bed pad height, so a court of beds is separated and walked between. Ported to a bed on both long sides and to another strip at both ends. The pad is modelled firm and at rest: it does not compress underfoot, because that is a soft body simulation rather than a node transform. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-safety-pad-strip-b91cd726","cdnUrl":"https://cdn.3dassets.dev/assets/34612/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-safety-pad-strip-b91cd726","thumbnailUrl":"https://cdn.3dassets.dev/assets/34612/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34612/v1/poster.webp","blurhash":"UKB:pRxtRixs~o-:RiWAE2-.t4Ri9H%2-.WA","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":21388,"triangles":396,"vertices":1188,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1,0.00004670565174963448,-0.1400189214758751],"max":[1,0.9099521435949333,0.1400189214758751]},"sizeMeters":[2,0.91,0.28],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:47.583Z","updatedAt":"2026-09-11T09:40:47.705Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34612/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SafetyPadStripTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34612/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34612/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34612/v1/model.glb\" alt=\"Safety Pad Strip (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34612/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34612/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34611","slug":"trampoline-park-and-soft-play-safety-pad-strip-magenta-894e0d8e","title":"Safety Pad Strip, Magenta (Trampoline Park and Soft Play)","summary":"The 2 m safety pad strip in magenta, for alternating the runs across a court so a large floor does not read as one length repeated.","description":"The 2 m safety pad strip in magenta, for alternating the runs across a court so a large floor does not read as one length repeated. Identical geometry to the amber strip; only the bolster material differs. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-safety-pad-strip-magenta-894e0d8e","cdnUrl":"https://cdn.3dassets.dev/assets/34611/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-safety-pad-strip-magenta-894e0d8e","thumbnailUrl":"https://cdn.3dassets.dev/assets/34611/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34611/v1/poster.webp","blurhash":"UKB{TNxbRjxa}^-XRQV@EL-Ww}Rj9s%3-WV@","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":21456,"triangles":396,"vertices":1188,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1,0.00004670565174963448,-0.1400189214758751],"max":[1,0.9099521435949333,0.1400189214758751]},"sizeMeters":[2,0.91,0.28],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:46.554Z","updatedAt":"2026-09-11T09:40:46.653Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34611/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SafetyPadStripMagentaTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34611/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34611/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34611/v1/model.glb\" alt=\"Safety Pad Strip, Magenta (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34611/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34611/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34613","slug":"trampoline-park-and-soft-play-dodgeball-divider-net-fr-32de753e","title":"Dodgeball Court Divider Net Frame (Trampoline Park and Soft Play)","summary":"A 2 m net divider 2.6 m tall: two steel posts in lime padded sleeves under a head rail, strung with a black cord mesh and capped in lime, for dividing a run of beds into a dodgeball court with a service line down the middle.","description":"A 2 m net divider 2.6 m tall: two steel posts in lime padded sleeves under a head rail, strung with a black cord mesh and capped in lime, for dividing a run of beds into a dodgeball court with a service line down the middle. The mesh is modelled as rigid cords at rest and does not swing or catch a ball: a net is cloth, and this library carries rigid node transforms only. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-dodgeball-divider-net-fr-32de753e","cdnUrl":"https://cdn.3dassets.dev/assets/34613/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-dodgeball-divider-net-fr-32de753e","thumbnailUrl":"https://cdn.3dassets.dev/assets/34613/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34613/v1/poster.webp","blurhash":"UAAT+O%M00Rixux@D*D+RhM{M#ox_K%LRRIV","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":38660,"triangles":752,"vertices":2256,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.060056649984088,0,-0.12001709468444682],"max":[1.060056649984088,2.680000066757202,0.12001709468444682]},"sizeMeters":[2.12,2.68,0.24],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:47.857Z","updatedAt":"2026-09-11T09:40:47.963Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34613/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DodgeballCourtDividerNetFrameTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34613/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34613/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34613/v1/model.glb\" alt=\"Dodgeball Court Divider Net Frame (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34613/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34613/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34615","slug":"trampoline-park-and-soft-play-basketball-dunk-hoop-58e31467","title":"Basketball Dunk Hoop over a Bed (Trampoline Park and Soft Play)","summary":"A 3 m dunk hoop for the back edge of a trampoline bed: a magenta padded post with a cranked arm, a pale backboard in a blue frame and an amber rim on a tipping bracket with its net hanging from it.","description":"A 3 m dunk hoop for the back edge of a trampoline bed: a magenta padded post with a cranked arm, a pale backboard in a blue frame and an amber rim on a tipping bracket with its net hanging from it. The rim and its net are one named node on the bracket pivot with a tilt clip, which is what a breakaway rim really does under a dunk; the post, arm and backboard stay put. The net is rigid cord at rest and never swings. Metre units, +Y up, the player side toward +Z, resting on y=0. Named pivoted nodes: rim, rim/pale. Rigid node-transform clips: tilt. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-basketball-dunk-hoop-58e31467","cdnUrl":"https://cdn.3dassets.dev/assets/34615/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-basketball-dunk-hoop-58e31467","thumbnailUrl":"https://cdn.3dassets.dev/assets/34615/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34615/v1/poster.webp","blurhash":"UBAclLpG00ZR_M%M8{9FBgw~+~EvVGNGk;-W","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":54240,"triangles":1024,"vertices":3072,"meshes":6,"materials":5,"textures":0,"animations":["tilt"],"boundingBox":{"min":[-0.6050000190734863,0,-0.22004533225357414],"max":[0.6050000190734863,3.0999826065231644,1.1576561856269838]},"sizeMeters":[1.21,3.1,1.378],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:50.475Z","updatedAt":"2026-09-11T09:40:50.601Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34615/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function BasketballDunkHoopOverABedTrampolineParkAndSoftPlay(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34615/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34615/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34615/v1/model.glb\" alt=\"Basketball Dunk Hoop over a Bed (Trampoline Park and Soft Play)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34615/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34615/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"34610","slug":"trampoline-park-and-soft-play-court-edge-platform-5c83eea9","title":"Court Edge Platform (Trampoline Park and Soft Play)","summary":"A 2 m walkway platform at court height, 1.4 m deep: a grey carpeted deck on a steel frame with a blue kick band on three sides and a half height step out at the front, for the raised edge a court is entered from. Ported at both ends so a run of them frames a court.","description":"A 2 m walkway platform at court height, 1.4 m deep: a grey carpeted deck on a steel frame with a blue kick band on three sides and a half height step out at the front, for the raised edge a court is entered from. Ported at both ends so a run of them frames a court. The open side faces the court, so the deck lands flush against a bed pad rail; the step is on the +Z face. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-court-edge-platform-5c83eea9","cdnUrl":"https://cdn.3dassets.dev/assets/34610/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-court-edge-platform-5c83eea9","thumbnailUrl":"https://cdn.3dassets.dev/assets/34610/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34610/v1/poster.webp","blurhash":"UGA,?~n$4mWB_NoKIUWB00X8%3f600ozxuWV","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":31268,"triangles":600,"vertices":1800,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.0099999904632568,0.000042412884922904404,-0.7299772644896465],"max":[1.0099999904632568,0.900034003104115,1.0800113192666427]},"sizeMeters":[2.02,0.9,1.81],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:47.563Z","updatedAt":"2026-09-11T09:40:47.673Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34610/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CourtEdgePlatformTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34610/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34610/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34610/v1/model.glb\" alt=\"Court Edge Platform (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34610/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34610/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34614","slug":"trampoline-park-and-soft-play-foam-pit-frame-with-cube-e95382a8","title":"Foam Pit Frame with Foam Cubes (Trampoline Park and Soft Play)","summary":"A 3 m square foam pit 900 mm deep: a steel box on a grey base with blue padded coping rails all round, heaped with thirty 240 mm foam cubes in magenta, lime and amber, for the landing at the end of a tumble track or under an angled bed.","description":"A 3 m square foam pit 900 mm deep: a steel box on a grey base with blue padded coping rails all round, heaped with thirty 240 mm foam cubes in magenta, lime and amber, for the landing at the end of a tumble track or under an angled bed. The cubes are one static heap at rest. Foam settles around whatever lands in it, which is a soft body simulation rather than a rigid node transform, so a consumer that wants them to shift replaces the heap with its own physics bodies; the cubes are modelled as separate blocks to make that swap easy to aim at. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-foam-pit-frame-with-cube-e95382a8","cdnUrl":"https://cdn.3dassets.dev/assets/34614/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-foam-pit-frame-with-cube-e95382a8","thumbnailUrl":"https://cdn.3dassets.dev/assets/34614/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34614/v1/poster.webp","blurhash":"UA9R94xu01X9*0ofRPkC00Rj=_nhD4V@rqaK","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":47196,"triangles":884,"vertices":2652,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-1.5800000429153442,-0.0000012255087506463092,-1.5800000429153442],"max":[1.5800000429153442,0.9000439416752105,1.5800000429153442]},"sizeMeters":[3.16,0.9,3.16],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:49.427Z","updatedAt":"2026-09-11T09:40:49.530Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34614/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FoamPitFrameWithFoamCubesTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34614/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34614/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34614/v1/model.glb\" alt=\"Foam Pit Frame with Foam Cubes (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34614/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34614/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34616","slug":"trampoline-park-and-soft-play-tumble-track-lane-4d2c60bf","title":"Tumble Track Lane (Trampoline Park and Soft Play)","summary":"A 4.4 m tumble track 1.6 m wide: a sprung black rod floor in a steel frame on six legs, with lime pads all round and an amber run in mat at the +Z end, 400 mm to the track surface, for the tumbling lane that feeds a foam pit.","description":"A 4.4 m tumble track 1.6 m wide: a sprung black rod floor in a steel frame on six legs, with lime pads all round and an amber run in mat at the +Z end, 400 mm to the track surface, for the tumbling lane that feeds a foam pit. The rod floor is flat and static: a tumble track works by flexing, and the library has rigid node transforms only, so the spring is left to the consumer. No ports, because a lane is placed as one whole run. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-tumble-track-lane-4d2c60bf","cdnUrl":"https://cdn.3dassets.dev/assets/34616/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-tumble-track-lane-4d2c60bf","thumbnailUrl":"https://cdn.3dassets.dev/assets/34616/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34616/v1/poster.webp","blurhash":"UBA^aS^iMdWEkq9HM|x@009Ix]t7rD~n-.M|","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":40616,"triangles":780,"vertices":2340,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.8001159876780554,-0.00004699933837049031,-2.200000047683716],"max":[0.8001159876780554,0.4600317511172859,3.1299649771763045]},"sizeMeters":[1.6,0.46,5.33],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:50.486Z","updatedAt":"2026-09-11T09:40:50.612Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34616/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TumbleTrackLaneTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34616/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34616/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34616/v1/model.glb\" alt=\"Tumble Track Lane (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34616/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34616/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34617","slug":"trampoline-park-and-soft-play-balance-beam-over-pit-293f4df7","title":"Balance Beam over the Pit (Trampoline Park and Soft Play)","summary":"A 3.2 m padded balance beam at 650 mm on two steel A frames with wide sole plates: a magenta beam with a grey grip top, for the crossing laid over the end of a foam pit where falling off is the point.","description":"A 3.2 m padded balance beam at 650 mm on two steel A frames with wide sole plates: a magenta beam with a grey grip top, for the crossing laid over the end of a foam pit where falling off is the point. The sole plates are wide enough to stand on a pit coping rail or on a court platform. Nothing moves: the beam is rigid and there is no wobble. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-balance-beam-over-pit-293f4df7","cdnUrl":"https://cdn.3dassets.dev/assets/34617/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-balance-beam-over-pit-293f4df7","thumbnailUrl":"https://cdn.3dassets.dev/assets/34617/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34617/v1/poster.webp","blurhash":"U49ZySxu0d-=^,~XM{9F00$k^lD%0000_3~D","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":26880,"triangles":508,"vertices":1524,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.600000023841858,-0.000028807364846950012,-0.5400665373107602],"max":[1.600000023841858,0.6768441806789589,0.5400665373107602]},"sizeMeters":[3.2,0.677,1.08],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:50.725Z","updatedAt":"2026-09-11T09:40:50.833Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34617/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BalanceBeamOverThePitTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34617/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34617/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34617/v1/model.glb\" alt=\"Balance Beam over the Pit (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34617/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34617/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34618","slug":"trampoline-park-and-soft-play-airbag-landing-block-9dc0a4e8","title":"Airbag Landing Block (Trampoline Park and Soft Play)","summary":"A 2.6 by 2 m airbag landing block 850 mm deep: a blue stitched bag with a crowned top, three pale seam lines, an amber chevron band along the approach edge and grey anchor pads at the corners, for the landing under a performance bed or a drop tower.","description":"A 2.6 by 2 m airbag landing block 850 mm deep: a blue stitched bag with a crowned top, three pale seam lines, an amber chevron band along the approach edge and grey anchor pads at the corners, for the landing under a performance bed or a drop tower. Modelled inflated and at rest. An airbag works by giving way, which is a soft body simulation; nothing here deforms or is rigged, and the anchor pads mark where a consumer ties it down. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-airbag-landing-block-9dc0a4e8","cdnUrl":"https://cdn.3dassets.dev/assets/34618/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-airbag-landing-block-9dc0a4e8","thumbnailUrl":"https://cdn.3dassets.dev/assets/34618/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34618/v1/poster.webp","blurhash":"U898=6?u4TIp.TxwWUW900IC%$s88wMvaKV^","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":39856,"triangles":764,"vertices":2292,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.3125,0.0000473024498040403,-1.0125640888698995],"max":[1.3125,0.899943910317909,1.0300715697580405]},"sizeMeters":[2.625,0.9,2.043],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:52.282Z","updatedAt":"2026-09-11T09:40:52.396Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34618/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function AirbagLandingBlockTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34618/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34618/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34618/v1/model.glb\" alt=\"Airbag Landing Block (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34618/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34618/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34606","slug":"trampoline-park-and-soft-play-performance-trampoline-db8aa224","title":"Performance Trampoline (Trampoline Park and Soft Play)","summary":"A competition height trampoline: the 2 m bed on a 1.18 m frame with corner braces, a spreader base and an amber access step, magenta padded, for the performance bed a park keeps for coaching and for the airbag run in.","description":"A competition height trampoline: the 2 m bed on a 1.18 m frame with corner braces, a spreader base and an amber access step, magenta padded, for the performance bed a park keeps for coaching and for the airbag run in. No ports: a performance bed stands clear of the court rather than tiling into it, which is why its frame is braced on all four corners. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-performance-trampoline-db8aa224","cdnUrl":"https://cdn.3dassets.dev/assets/34606/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-performance-trampoline-db8aa224","thumbnailUrl":"https://cdn.3dassets.dev/assets/34606/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34606/v1/poster.webp","blurhash":"UCDbd2xo0cE4}0NIEwt500N0ogxt7Axrt8M}","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":82092,"triangles":1628,"vertices":4884,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-1.0950000286102295,-0.000039258743804393426,-1.0950000286102295],"max":[1.0950000286102295,1.1799776748800044,1.3400210878994334]},"sizeMeters":[2.19,1.18,2.435],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:44.717Z","updatedAt":"2026-09-11T09:40:44.858Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34606/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PerformanceTrampolineTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34606/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34606/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34606/v1/model.glb\" alt=\"Performance Trampoline (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34606/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34606/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34608","slug":"trampoline-park-and-soft-play-angled-trampoline-module-87bb764f","title":"Angled Trampoline Module (Trampoline Park and Soft Play)","summary":"A 1.9 m trampoline bed raked at 20 degrees on a braced steel stand, lime padded, 1.4 m to the high rail: the incline a jumper uses to change direction across a court, or to feed a foam pit.","description":"A 1.9 m trampoline bed raked at 20 degrees on a braced steel stand, lime padded, 1.4 m to the high rail: the incline a jumper uses to change direction across a court, or to feed a foam pit. No ports: an incline is placed where a run needs redirecting rather than on the court grid. The bed is static, like every bed in this pack. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-angled-trampoline-module-87bb764f","cdnUrl":"https://cdn.3dassets.dev/assets/34608/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-angled-trampoline-module-87bb764f","thumbnailUrl":"https://cdn.3dassets.dev/assets/34608/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34608/v1/poster.webp","blurhash":"U5B4Be?b00RQ.YkPRDxJ00.5tPDj05xv_LoJ","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":69180,"triangles":1372,"vertices":4116,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.9700000286102295,7.521514253649997e-7,-1.104953308671301],"max":[0.9700000286102295,1.4579941601768078,0.8480749130249023]},"sizeMeters":[1.94,1.458,1.953],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:44.736Z","updatedAt":"2026-09-11T09:40:44.853Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34608/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function AngledTrampolineModuleTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34608/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34608/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34608/v1/model.glb\" alt=\"Angled Trampoline Module (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34608/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34608/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34619","slug":"trampoline-park-and-soft-play-soft-play-frame-tower-wi-509d6838","title":"Soft Play Frame Tower with Slide (Trampoline Park and Soft Play)","summary":"A 2.4 m soft play tower 2.5 m tall: four magenta padded posts on spreader plates, a blue padded deck at 1.25 m with a grey top and a second at the head, black cord netting on two sides, a lime step ladder up one face and an amber slide down the front onto a magenta run out mat.","description":"A 2.4 m soft play tower 2.5 m tall: four magenta padded posts on spreader plates, a blue padded deck at 1.25 m with a grey top and a second at the head, black cord netting on two sides, a lime step ladder up one face and an amber slide down the front onto a magenta run out mat. Two faces are left open so a second tower, a tunnel or a ball pit joins on. The netting is rigid cord at rest: cloth and rope do not move in this library, and nothing here is rigged. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-soft-play-frame-tower-wi-509d6838","cdnUrl":"https://cdn.3dassets.dev/assets/34619/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-soft-play-frame-tower-wi-509d6838","thumbnailUrl":"https://cdn.3dassets.dev/assets/34619/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34619/v1/poster.webp","blurhash":"U7CFk~QR0046HD0ciI?d00?I?bvzl:?clTU^","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":92048,"triangles":1800,"vertices":5400,"meshes":7,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-1.7600104014357696,-2.9413410596035305e-7,-1.220080837970738],"max":[1.220080837970738,2.5799999237060547,3.930000066757202]},"sizeMeters":[2.98,2.58,5.15],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:53.282Z","updatedAt":"2026-09-11T09:40:53.383Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34619/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SoftPlayFrameTowerWithSlideTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34619/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34619/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34619/v1/model.glb\" alt=\"Soft Play Frame Tower with Slide (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34619/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34619/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34620","slug":"trampoline-park-and-soft-play-ball-pit-frame-with-ball-2c1d5d6a","title":"Ball Pit Frame with Balls (Trampoline Park and Soft Play)","summary":"A 2.4 m square ball pit 620 mm deep: a steel tray on a grey base with blue padded coping walls, a lime step over the near wall and forty four play balls in magenta, lime, amber and blue filling the well.","description":"A 2.4 m square ball pit 620 mm deep: a steel tray on a grey base with blue padded coping walls, a lime step over the near wall and forty four play balls in magenta, lime, amber and blue filling the well. The balls are one static heap at rest and never roll: each is a real separate sphere so a consumer can swap the heap for its own rigid bodies, but nothing in this file is simulated or rigged. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-ball-pit-frame-with-ball-2c1d5d6a","cdnUrl":"https://cdn.3dassets.dev/assets/34620/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-ball-pit-frame-with-ball-2c1d5d6a","thumbnailUrl":"https://cdn.3dassets.dev/assets/34620/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34620/v1/poster.webp","blurhash":"UA9H%|x:4TIDyZRQROtQ00RS-;tjMHx[s:IV","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":69900,"triangles":1356,"vertices":4068,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-1.2799999713897705,0.00009287384985259828,-1.2799999713897705],"max":[1.2799999713897705,0.6200083889763868,1.6100000143051147]},"sizeMeters":[2.56,0.62,2.89],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:53.343Z","updatedAt":"2026-09-11T09:40:53.445Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34620/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BallPitFrameWithBallsTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34620/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34620/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34620/v1/model.glb\" alt=\"Ball Pit Frame with Balls (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34620/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34620/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34625","slug":"trampoline-park-and-soft-play-spinner-seat-8c815d2b","title":"Spinner Seat (Trampoline Park and Soft Play)","summary":"A 900 mm spinner seat: a weighted steel dish base with a grey rim ring, a short column and a magenta dished seat with three amber grab hoops round it at 600 mm, for the turning seat in the middle of a soft play floor.","description":"A 900 mm spinner seat: a weighted steel dish base with a grey rim ring, a short column and a magenta dished seat with three amber grab hoops round it at 600 mm, for the turning seat in the middle of a soft play floor. The seat and its grab hoops are one named node on the column axis with a spin clip; the base and column stay put. There is no brake and no tilt: a spinner seat turns and nothing else. Metre units, +Y up, the player side toward +Z, resting on y=0. Named pivoted nodes: spinner, spinner/amber. Rigid node-transform clips: spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-spinner-seat-8c815d2b","cdnUrl":"https://cdn.3dassets.dev/assets/34625/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-spinner-seat-8c815d2b","thumbnailUrl":"https://cdn.3dassets.dev/assets/34625/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34625/v1/poster.webp","blurhash":"UBExk#^+009G:SV@F^kW00Io~DxtC%o|:-RP","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":46480,"triangles":892,"vertices":2676,"meshes":4,"materials":4,"textures":0,"animations":["spin"],"boundingBox":{"min":[-0.46000000834465027,-0.000024104203751346143,-0.45303690509629224],"max":[0.46000000834465027,0.7079961361933539,0.45303690509629224]},"sizeMeters":[0.92,0.708,0.906],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:55.562Z","updatedAt":"2026-09-11T09:40:55.727Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34625/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function SpinnerSeatTrampolineParkAndSoftPlay(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34625/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34625/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34625/v1/model.glb\" alt=\"Spinner Seat (Trampoline Park and Soft Play)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34625/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34625/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"34621","slug":"trampoline-park-and-soft-play-roller-slide-92eac5b9","title":"Roller Slide (Trampoline Park and Soft Play)","summary":"A 2.2 m roller slide dropping 1 m: six free rollers in lime and magenta between two raked steel side plates on splayed rear legs, with an amber head pad at the top and a run out mat at the foot, 900 mm between the plates.","description":"A 2.2 m roller slide dropping 1 m: six free rollers in lime and magenta between two raked steel side plates on splayed rear legs, with an amber head pad at the top and a run out mat at the foot, 900 mm between the plates. Each roller is its own named node on its own axle with a spin clip, so the whole bed turns together as a rider passes; the frames, the pads and the mat stay put. Metre units, +Y up, the player side toward +Z, resting on y=0. Named pivoted nodes: roller-1, roller-2, roller-3, roller-4, roller-5, roller-6. Rigid node-transform clips: spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-roller-slide-92eac5b9","cdnUrl":"https://cdn.3dassets.dev/assets/34621/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-roller-slide-92eac5b9","thumbnailUrl":"https://cdn.3dassets.dev/assets/34621/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34621/v1/poster.webp","blurhash":"UCB|4xt34nbHxu0NM{?Y00M}-qxus*~m%L9b","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":22568,"triangles":568,"vertices":1704,"meshes":8,"materials":4,"textures":0,"animations":["spin"],"boundingBox":{"min":[-0.8899838444798576,-0.00002042226265752678,-1.4299999475479126],"max":[0.8899838444798576,1.136444676397068,1.809999942779541]},"sizeMeters":[1.78,1.136,3.24],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:53.627Z","updatedAt":"2026-09-11T09:40:53.738Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34621/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function RollerSlideTrampolineParkAndSoftPlay(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34621/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34621/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34621/v1/model.glb\" alt=\"Roller Slide (Trampoline Park and Soft Play)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34621/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34621/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"34624","slug":"trampoline-park-and-soft-play-padded-step-block-set-9e83671b","title":"Padded Step Block Set (Trampoline Park and Soft Play)","summary":"A set of four padded step blocks from 220 to 620 mm high in magenta, lime, blue and amber with pale wear panels on their tops, arranged as a stair and a stacked pair, for the climbing shapes a toddler area is laid out from.","description":"A set of four padded step blocks from 220 to 620 mm high in magenta, lime, blue and amber with pale wear panels on their tops, arranged as a stair and a stacked pair, for the climbing shapes a toddler area is laid out from. One placement is the whole set, which is how a soft play floor is dressed; the blocks are modelled as separate solids so a consumer can split and rearrange them. Nothing is rigged and nothing compresses. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-padded-step-block-set-9e83671b","cdnUrl":"https://cdn.3dassets.dev/assets/34624/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-padded-step-block-set-9e83671b","thumbnailUrl":"https://cdn.3dassets.dev/assets/34624/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34624/v1/poster.webp","blurhash":"UCC$[z_%04T_#6%NbbVr007x^}w02cD#r=XV","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":61620,"triangles":1200,"vertices":3600,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-1.0729999542236328,-0.0000031083314281921126,-0.303013811010093],"max":[1.303000105500756,0.6719865332839263,0.303013811010093]},"sizeMeters":[2.376,0.672,0.606],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:56.372Z","updatedAt":"2026-09-11T09:40:56.475Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34624/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PaddedStepBlockSetTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34624/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34624/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34624/v1/model.glb\" alt=\"Padded Step Block Set (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34624/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34624/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34622","slug":"trampoline-park-and-soft-play-crawl-tunnel-5b9b0685","title":"Crawl Tunnel (Trampoline Park and Soft Play)","summary":"A 2 m crawl tunnel 880 mm across: a blue ribbed bore with amber hoops on two steel cradles, open at both ends and standing clear of the floor so a child crawls through it rather than into it.","description":"A 2 m crawl tunnel 880 mm across: a blue ribbed bore with amber hoops on two steel cradles, open at both ends and standing clear of the floor so a child crawls through it rather than into it. The bore is a real open tube modelled with a floor gap under it, not a closed shell. Nothing moves; the cradles are wide enough to stand on a mat without tipping. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-crawl-tunnel-5b9b0685","cdnUrl":"https://cdn.3dassets.dev/assets/34622/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-crawl-tunnel-5b9b0685","thumbnailUrl":"https://cdn.3dassets.dev/assets/34622/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34622/v1/poster.webp","blurhash":"U8CGui.700Vu_I_2RlH@00s%u6NI028wtRO]","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":72316,"triangles":1456,"vertices":4368,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.2400000095367432,-0.000009455931184121358,-0.5000189253214815],"max":[1.2400000095367432,1.034954837101695,0.5000189253214815]},"sizeMeters":[2.48,1.035,1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:55.194Z","updatedAt":"2026-09-11T09:40:55.317Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34622/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CrawlTunnelTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34622/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34622/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34622/v1/model.glb\" alt=\"Crawl Tunnel (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34622/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34622/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34623","slug":"trampoline-park-and-soft-play-crawl-tunnel-lime-7c155293","title":"Crawl Tunnel, Lime (Trampoline Park and Soft Play)","summary":"The 2 m crawl tunnel in lime with magenta hoops, for alternating a run of tunnels so a soft play frame does not read as one piece repeated.","description":"The 2 m crawl tunnel in lime with magenta hoops, for alternating a run of tunnels so a soft play frame does not read as one piece repeated. Identical geometry to the blue tunnel; only the bore and hoop materials differ. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-crawl-tunnel-lime-7c155293","cdnUrl":"https://cdn.3dassets.dev/assets/34623/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-crawl-tunnel-lime-7c155293","thumbnailUrl":"https://cdn.3dassets.dev/assets/34623/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34623/v1/poster.webp","blurhash":"U9E2d|?G00WD}t^*S4D*00n6_KNu0e0LxtyS","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":72360,"triangles":1456,"vertices":4368,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.2400000095367432,-0.000009455931184121358,-0.5000189253214815],"max":[1.2400000095367432,1.034954837101695,0.5000189253214815]},"sizeMeters":[2.48,1.035,1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:55.179Z","updatedAt":"2026-09-11T09:40:55.301Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34623/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CrawlTunnelLimeTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34623/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34623/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34623/v1/model.glb\" alt=\"Crawl Tunnel, Lime (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34623/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34623/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34627","slug":"trampoline-park-and-soft-play-toddler-play-mat-set-c5851384","title":"Toddler Play Mat Set (Trampoline Park and Soft Play)","summary":"A 2.2 m block of four interlocking 1.1 m floor mats in magenta, lime, amber and blue with a pale wear patch on each, and two grey soft shapes laid on them, a dome and a roller, for the toddler corner of a soft play floor.","description":"A 2.2 m block of four interlocking 1.1 m floor mats in magenta, lime, amber and blue with a pale wear patch on each, and two grey soft shapes laid on them, a dome and a roller, for the toddler corner of a soft play floor. One placement covers a 2.2 m square of floor, and the mats are separate solids so a consumer can tile more of them. Only 50 mm thick, so the set lies on a floor tile without a step. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-toddler-play-mat-set-c5851384","cdnUrl":"https://cdn.3dassets.dev/assets/34627/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-toddler-play-mat-set-c5851384","thumbnailUrl":"https://cdn.3dassets.dev/assets/34627/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34627/v1/poster.webp","blurhash":"UCC?ii-T0JkRrEWCKObH00Eh?KRSPmoe:+jG","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":16312,"triangles":452,"vertices":1356,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-1.090000033378601,0.00001632699777986621,-1.090000033378601],"max":[1.090000033378601,0.3099862651899855,1.090000033378601]},"sizeMeters":[2.18,0.31,2.18],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:57.102Z","updatedAt":"2026-09-11T09:40:57.301Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34627/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ToddlerPlayMatSetTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34627/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34627/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34627/v1/model.glb\" alt=\"Toddler Play Mat Set (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34627/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34627/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34628","slug":"trampoline-park-and-soft-play-soft-play-net-wall-modul-17a1dd50","title":"Soft Play Net Wall Module (Trampoline Park and Soft Play)","summary":"A 2 m net wall 1.8 m tall: two steel posts in blue padded sleeves, a black cord mesh between them and an amber head rail and kick rail, for the see through barrier round a soft play floor. Ported at both ends so a run of them closes an area off.","description":"A 2 m net wall 1.8 m tall: two steel posts in blue padded sleeves, a black cord mesh between them and an amber head rail and kick rail, for the see through barrier round a soft play floor. Ported at both ends so a run of them closes an area off. Lower than the court divider on purpose, so an adult can see over it from the cafe. The mesh is rigid cord at rest and nothing here is rigged. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-soft-play-net-wall-modul-17a1dd50","cdnUrl":"https://cdn.3dassets.dev/assets/34628/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-soft-play-net-wall-modul-17a1dd50","thumbnailUrl":"https://cdn.3dassets.dev/assets/34628/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34628/v1/poster.webp","blurhash":"U6BzXq?G00Ot^c.SNHDO:zsiD.Iq-.~3NG08","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":39564,"triangles":756,"vertices":2268,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.059999942779541,-0.000037323318213267065,-0.11995238464999965],"max":[1.059999942779541,1.8600569508271327,0.11995238464999965]},"sizeMeters":[2.12,1.86,0.24],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:58.407Z","updatedAt":"2026-09-11T09:40:58.505Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34628/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SoftPlayNetWallModuleTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34628/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34628/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34628/v1/model.glb\" alt=\"Soft Play Net Wall Module (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34628/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34628/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34626","slug":"trampoline-park-and-soft-play-padded-post-and-rope-div-0de35d7d","title":"Padded Post and Rope Divider (Trampoline Park and Soft Play)","summary":"A 1.05 m divider post: a weighted steel base under a blue padded sleeve with an amber cap and a magenta rope swagged out to each side, for the line between the soft play floor and the court.","description":"A 1.05 m divider post: a weighted steel base under a blue padded sleeve with an amber cap and a magenta rope swagged out to each side, for the line between the soft play floor and the court. Each rope is modelled in one fixed swag: a rope is flexible and this library animates rigid node transforms only, so it neither swings nor unclips. Place the posts 1.7 m apart and the swags meet. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-padded-post-and-rope-div-0de35d7d","cdnUrl":"https://cdn.3dassets.dev/assets/34626/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-padded-post-and-rope-div-0de35d7d","thumbnailUrl":"https://cdn.3dassets.dev/assets/34626/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34626/v1/poster.webp","blurhash":"UAAJc^%M00R5,u-DtSNt0J$l?dK2BPI:rX$k","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":27860,"triangles":512,"vertices":1536,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.8905581831932068,0,-0.25349727635613967],"max":[0.8905581831932068,1.090000033378601,0.25349727635613967]},"sizeMeters":[1.781,1.09,0.507],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:40:58.010Z","updatedAt":"2026-09-11T09:40:58.110Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34626/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PaddedPostAndRopeDividerTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34626/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34626/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34626/v1/model.glb\" alt=\"Padded Post and Rope Divider (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34626/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34626/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34639","slug":"trampoline-park-and-soft-play-marshal-stand-a033d5d9","title":"Marshal Stand (Trampoline Park and Soft Play)","summary":"A 650 mm marshal platform: a grey carpeted deck on a steel frame with an amber kick band on three sides, a waist rail round the back and sides and a blue step up at the front, for the court marshal who watches a bed run.","description":"A 650 mm marshal platform: a grey carpeted deck on a steel frame with an amber kick band on three sides, a waist rail round the back and sides and a blue step up at the front, for the court marshal who watches a bed run. Deliberately static: a marshal stand is a fixed platform with nothing on it that turns, folds or opens, and the rail is welded rather than gated. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-marshal-stand-a033d5d9","cdnUrl":"https://cdn.3dassets.dev/assets/34639/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-marshal-stand-a033d5d9","thumbnailUrl":"https://cdn.3dassets.dev/assets/34639/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34639/v1/poster.webp","blurhash":"U5AT.rF#00U[;cQ+EMu600?G~WIo%~k@oMI8","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":48828,"triangles":952,"vertices":2856,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.5,-0.000015726967112161816,-0.4899798631481639],"max":[0.5,1.3739999532699585,0.8199920630017172]},"sizeMeters":[1,1.374,1.31],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:41:05.867Z","updatedAt":"2026-09-11T09:41:05.972Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34639/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MarshalStandTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34639/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34639/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34639/v1/model.glb\" alt=\"Marshal Stand (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34639/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34639/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34633","slug":"trampoline-park-and-soft-play-reception-desk-with-scre-0903e88c","title":"Reception Desk with Screen (Trampoline Park and Soft Play)","summary":"A 2.6 m reception desk: a blue panelled front with two lime bands, a pale top on a wide overhang with a staff shelf under it, a raked booking terminal with an amber screen, a card reader on a post, a wristband box and a row of bright stock boxes along the back of the counter.","description":"A 2.6 m reception desk: a blue panelled front with two lime bands, a pale top on a wide overhang with a staff shelf under it, a raked booking terminal with an amber screen, a card reader on a post, a wristband box and a row of bright stock boxes along the back of the counter. The customer side faces +Z. Nothing here moves, and the screens are flat coloured materials rather than emitters. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-reception-desk-with-scre-0903e88c","cdnUrl":"https://cdn.3dassets.dev/assets/34633/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-reception-desk-with-scre-0903e88c","thumbnailUrl":"https://cdn.3dassets.dev/assets/34633/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34633/v1/poster.webp","blurhash":"UEDAlg-:00NI}*?wS*Dj00$f-;JC15Mvw]t6","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":40776,"triangles":764,"vertices":2292,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-1.3700000047683716,0.00006928618391477404,-0.4000833169233848],"max":[1.3700000047683716,1.3799385665377442,0.4000833169233848]},"sizeMeters":[2.74,1.38,0.8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:41:00.280Z","updatedAt":"2026-09-11T09:41:00.447Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34633/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ReceptionDeskWithScreenTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34633/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34633/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34633/v1/model.glb\" alt=\"Reception Desk with Screen (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34633/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34633/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34634","slug":"trampoline-park-and-soft-play-grip-sock-display-9d3c7df0","title":"Grip Sock Display (Trampoline Park and Soft Play)","summary":"A 1.65 m grip sock display beside a reception desk: a steel stand on a weighted foot with a blue slotted back, a magenta header board and twelve bagged pairs hung on four rails in amber and lime.","description":"A 1.65 m grip sock display beside a reception desk: a steel stand on a weighted foot with a blue slotted back, a magenta header board and twelve bagged pairs hung on four rails in amber and lime. The bags are solid mouldings rather than a texture, so the display reads from any angle. Nothing here is rigged. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-grip-sock-display-9d3c7df0","cdnUrl":"https://cdn.3dassets.dev/assets/34634/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-grip-sock-display-9d3c7df0","thumbnailUrl":"https://cdn.3dassets.dev/assets/34634/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34634/v1/poster.webp","blurhash":"U9CsKs-.0003}st65kIWDDRS*By8r}r{StKG","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":63112,"triangles":1232,"vertices":3696,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.47999114822809485,0,-0.35999314151548556],"max":[0.47999114822809485,1.6699999570846558,0.15999312363409213]},"sizeMeters":[0.96,1.67,0.52],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:41:02.754Z","updatedAt":"2026-09-11T09:41:02.856Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34634/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GripSockDisplayTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34634/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34634/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34634/v1/model.glb\" alt=\"Grip Sock Display (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34634/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34634/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34635","slug":"trampoline-park-and-soft-play-locker-bank-77a41c4c","title":"Locker Bank (Trampoline Park and Soft Play)","summary":"A 1.8 m bank of twelve lockers 1.9 m tall: a steel carcass on a recessed plinth with a capping tray, and two tiers of six doors in alternating blue and magenta, each with a coin lock and a number plate.","description":"A 1.8 m bank of twelve lockers 1.9 m tall: a steel carcass on a recessed plinth with a capping tray, and two tiers of six doors in alternating blue and magenta, each with a coin lock and a number plate. The top left leaf is a named node hinged on its own jamb with open and close clips, and the other eleven are modelled shut: twelve leaves would be twelve clips on one asset, and one open door is what a bank of lockers wants to read as. Metre units, +Y up, the player side toward +Z, resting on y=0. Named pivoted nodes: door, door/steel. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-locker-bank-77a41c4c","cdnUrl":"https://cdn.3dassets.dev/assets/34635/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-locker-bank-77a41c4c","thumbnailUrl":"https://cdn.3dassets.dev/assets/34635/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34635/v1/poster.webp","blurhash":"UED9bz-r00Im_4-WIAIn9WV=$nr_tRb]NFR6","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":85212,"triangles":1680,"vertices":5040,"meshes":5,"materials":3,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.9300096360721845,0,-0.2550215009629142],"max":[0.9300096360721845,1.9500000476837158,0.268021512407006]},"sizeMeters":[1.86,1.95,0.523],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:41:03.063Z","updatedAt":"2026-09-11T09:41:03.172Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34635/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function LockerBankTrampolineParkAndSoftPlay(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34635/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34635/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34635/v1/model.glb\" alt=\"Locker Bank (Trampoline Park and Soft Play)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34635/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34635/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"34636","slug":"trampoline-park-and-soft-play-bench-and-cubby-run-94fb1a09","title":"Bench and Cubby Run (Trampoline Park and Soft Play)","summary":"A 2.4 m changing bench: four blue slats at 460 mm on folded steel frames, a run of four lime cubby boxes under the seat and a coat rail with five amber hooks over it at 1.58 m.","description":"A 2.4 m changing bench: four blue slats at 460 mm on folded steel frames, a run of four lime cubby boxes under the seat and a coat rail with five amber hooks over it at 1.58 m. Backless on purpose, which is what a park puts along a locker wall. Nothing here is rigged. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-bench-and-cubby-run-94fb1a09","cdnUrl":"https://cdn.3dassets.dev/assets/34636/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-bench-and-cubby-run-94fb1a09","thumbnailUrl":"https://cdn.3dassets.dev/assets/34636/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34636/v1/poster.webp","blurhash":"UEA-Frtk00V_DQtRyBRPDNMxXTtk?]${H@E8","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":47376,"triangles":920,"vertices":2760,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.2000000476837158,-0.0000070416774901049806,-0.2400415125235751],"max":[1.2000000476837158,1.6200070464458616,0.2400415125235751]},"sizeMeters":[2.4,1.62,0.48],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:41:03.098Z","updatedAt":"2026-09-11T09:41:03.212Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34636/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BenchAndCubbyRunTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34636/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34636/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34636/v1/model.glb\" alt=\"Bench and Cubby Run (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34636/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34636/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34637","slug":"trampoline-park-and-soft-play-briefing-screen-on-stand-fdd1bec6","title":"Safety Briefing Screen on a Stand (Trampoline Park and Soft Play)","summary":"A 1.9 m briefing screen: a dark 860 mm panel with an amber picture and a lime title bar, hung in a steel yoke on a column and a cross foot with a blue weight block, for the safety briefing every session watches before it goes on.","description":"A 1.9 m briefing screen: a dark 860 mm panel with an amber picture and a lime title bar, hung in a steel yoke on a column and a cross foot with a blue weight block, for the safety briefing every session watches before it goes on. The whole head is a named node on the yoke pivot with a tilt clip; the column and foot stay put. The picture is a flat coloured material, not an emitter. Metre units, +Y up, the player side toward +Z, resting on y=0. Named pivoted nodes: screen, screen/amber, screen/lime. Rigid node-transform clips: tilt. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-briefing-screen-on-stand-fdd1bec6","cdnUrl":"https://cdn.3dassets.dev/assets/34637/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-briefing-screen-on-stand-fdd1bec6","thumbnailUrl":"https://cdn.3dassets.dev/assets/34637/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34637/v1/poster.webp","blurhash":"U38E9#--000O}#xU5IId_3xYDjEPEWog-LV?","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":23792,"triangles":404,"vertices":1212,"meshes":5,"materials":5,"textures":0,"animations":["tilt"],"boundingBox":{"min":[-0.4300000071525574,0,-0.4199610843749254],"max":[0.4300000071525574,1.9900176755909473,0.4199610843749254]},"sizeMeters":[0.86,1.99,0.84],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:41:04.105Z","updatedAt":"2026-09-11T09:41:04.213Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34637/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function SafetyBriefingScreenOnAStandTrampolineParkAndSoftPlay(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34637/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34637/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34637/v1/model.glb\" alt=\"Safety Briefing Screen on a Stand (Trampoline Park and Soft Play)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34637/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34637/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"34638","slug":"trampoline-park-and-soft-play-first-aid-point-df78ea39","title":"First Aid Point (Trampoline Park and Soft Play)","summary":"A 1.45 m first aid point: a pale cabinet with a lime cross on a two legged steel stand, a defibrillator box under it with a magenta label, a lime header rail and a magenta grab bag at the foot.","description":"A 1.45 m first aid point: a pale cabinet with a lime cross on a two legged steel stand, a defibrillator box under it with a magenta label, a lime header rail and a magenta grab bag at the foot. The cabinet door is modelled shut and is not rigged; the panel is a single solid, so a consumer that wants it to open cuts its own leaf. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-first-aid-point-df78ea39","cdnUrl":"https://cdn.3dassets.dev/assets/34638/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-first-aid-point-df78ea39","thumbnailUrl":"https://cdn.3dassets.dev/assets/34638/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34638/v1/poster.webp","blurhash":"UBB|HQxu00E1_Moe8|RSInkA$,aO4nt7.7M{","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":23372,"triangles":420,"vertices":1260,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.35999511252114047,0,-0.20004882710487962],"max":[0.35999511252114047,1.5199999809265137,0.20004882710487962]},"sizeMeters":[0.72,1.52,0.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:41:05.684Z","updatedAt":"2026-09-11T09:41:05.786Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34638/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FirstAidPointTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34638/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34638/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34638/v1/model.glb\" alt=\"First Aid Point (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34638/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34638/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34640","slug":"trampoline-park-and-soft-play-safety-sign-set-7bc92d7a","title":"Safety Sign Set (Trampoline Park and Soft Play)","summary":"A 1.55 m safety sign stand: a steel A frame carrying a pale rules board with an amber header, a lime lower board with a warning triangle on it and a magenta height chart up one side, for the court entrance and the queue line.","description":"A 1.55 m safety sign stand: a steel A frame carrying a pale rules board with an amber header, a lime lower board with a warning triangle on it and a magenta height chart up one side, for the court entrance and the queue line. The rule lines and the height marks are raised geometry rather than type, so a consumer puts its own wording on the boards as a texture. Nothing moves. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-safety-sign-set-7bc92d7a","cdnUrl":"https://cdn.3dassets.dev/assets/34640/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-safety-sign-set-7bc92d7a","thumbnailUrl":"https://cdn.3dassets.dev/assets/34640/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34640/v1/poster.webp","blurhash":"U9Bph2.6008|~p-p9G9Y00nl~pSvMwWTkYj2","category":{"slug":"icons","title":"3D Icons & UI"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":23056,"triangles":448,"vertices":1344,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-0.4855681524200479,0,-0.3294765354053223],"max":[0.4855681524200479,1.5655428171157837,0.329334765757724]},"sizeMeters":[0.971,1.566,0.659],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:41:04.856Z","updatedAt":"2026-09-11T09:41:04.959Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34640/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SafetySignSetTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34640/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34640/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34640/v1/model.glb\" alt=\"Safety Sign Set (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34640/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34640/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34641","slug":"trampoline-park-and-soft-play-queue-rail-bfc190c2","title":"Queue Rail (Trampoline Park and Soft Play)","summary":"A 1.6 m queue rail: two steel posts on weighted bases in blue padded sleeves with amber caps, and a magenta belt between them at 800 mm. Ported at both ends so a run of them lays a whole queue line out.","description":"A 1.6 m queue rail: two steel posts on weighted bases in blue padded sleeves with amber caps, and a magenta belt between them at 800 mm. Ported at both ends so a run of them lays a whole queue line out. The belt is modelled taut between the posts: a webbing belt is cloth and does not retract, so a consumer that wants a reel replaces that part. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-queue-rail-bfc190c2","cdnUrl":"https://cdn.3dassets.dev/assets/34641/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-queue-rail-bfc190c2","thumbnailUrl":"https://cdn.3dassets.dev/assets/34641/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34641/v1/poster.webp","blurhash":"U9By?b%LG=%g[U_NJg9Y00ia#8J72S$I}vkZ","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":37404,"triangles":716,"vertices":2148,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.0099999904632568,0.000008855088824477608,-0.20466933001727428],"max":[1.0099999904632568,1.030037491153011,0.20466933001727428]},"sizeMeters":[2.02,1.03,0.409],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:41:06.023Z","updatedAt":"2026-09-11T09:41:06.220Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34641/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function QueueRailTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34641/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34641/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34641/v1/model.glb\" alt=\"Queue Rail (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34641/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34641/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34644","slug":"trampoline-park-and-soft-play-cafe-counter-with-stools-ebd55325","title":"Cafe Counter with Stools (Trampoline Park and Soft Play)","summary":"A 2.8 m cafe counter: a magenta panelled serving run with two amber bands and a pale top, a steel coffee machine and till, a lime cake dome and a row of stock boxes, with three padded stools at 720 mm along the customer side.","description":"A 2.8 m cafe counter: a magenta panelled serving run with two amber bands and a pale top, a steel coffee machine and till, a lime cake dome and a row of stock boxes, with three padded stools at 720 mm along the customer side. The customer side faces +Z and the staff shelf is behind. Nothing here is rigged: the cake dome is a solid moulding and the machine has no moving group head. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-cafe-counter-with-stools-ebd55325","cdnUrl":"https://cdn.3dassets.dev/assets/34644/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-cafe-counter-with-stools-ebd55325","thumbnailUrl":"https://cdn.3dassets.dev/assets/34644/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34644/v1/poster.webp","blurhash":"UBFE=vAo00nOPS^RRjE100-p~Bixh#5ix[$+","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":117748,"triangles":2352,"vertices":7056,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-1.4800000190734863,-0.000052977503974038775,-0.4149168319378285],"max":[1.4800000190734863,1.5100529679672308,0.9950040600911726]},"sizeMeters":[2.96,1.51,1.41],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:41:07.801Z","updatedAt":"2026-09-11T09:41:07.922Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34644/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CafeCounterWithStoolsTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34644/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34644/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34644/v1/model.glb\" alt=\"Cafe Counter with Stools (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34644/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34644/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34642","slug":"trampoline-park-and-soft-play-party-room-table-run-e3a47be8","title":"Party Room Table Run (Trampoline Park and Soft Play)","summary":"A party setting: a 2.4 m pale table on a steel frame under a magenta cloth band, laid with four lime plates, four amber cups and a run of party boxes, with six padded stools round it in blue, magenta and lime.","description":"A party setting: a 2.4 m pale table on a steel frame under a magenta cloth band, laid with four lime plates, four amber cups and a run of party boxes, with six padded stools round it in blue, magenta and lime. One placement is a whole laid table, which is how a party room is dressed. Nothing here is rigged. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-party-room-table-run-e3a47be8","cdnUrl":"https://cdn.3dassets.dev/assets/34642/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-party-room-table-run-e3a47be8","thumbnailUrl":"https://cdn.3dassets.dev/assets/34642/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34642/v1/poster.webp","blurhash":"UABpe8-;00Ed^,%MInIU00WV~VVa00D%-q%N","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":172324,"triangles":3492,"vertices":10476,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-1.2100000381469727,0.000006949964883595783,-1.0221085395273677],"max":[1.2100000381469727,0.914821443982359,1.019233449881982]},"sizeMeters":[2.42,0.915,2.041],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:41:07.773Z","updatedAt":"2026-09-11T09:41:07.894Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34642/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PartyRoomTableRunTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34642/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34642/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34642/v1/model.glb\" alt=\"Party Room Table Run (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34642/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34642/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"34643","slug":"trampoline-park-and-soft-play-vending-machine-0b02ec87","title":"Vending Machine (Trampoline Park and Soft Play)","summary":"A 1.9 m drinks and snack machine: a grey cabinet on a recessed plinth with a glazing frame across the front, four shelves of bright stock behind it, a lime brand block in the header, a magenta light band, a keypad on the stile and a delivery tray at knee height.","description":"A 1.9 m drinks and snack machine: a grey cabinet on a recessed plinth with a glazing frame across the front, four shelves of bright stock behind it, a lime brand block in the header, a magenta light band, a keypad on the stile and a delivery tray at knee height. The glazing aperture is left open rather than filled with an opaque pane, so the stock reads and a consumer can fit its own transparent material. The whole front frame is one named node hinged on its left jamb with open and close clips; the shelves, the stock and the keypad stay put. Metre units, +Y up, the player side toward +Z, resting on y=0. Named pivoted nodes: door, door/lime, door/steel. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-vending-machine-0b02ec87","cdnUrl":"https://cdn.3dassets.dev/assets/34643/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-vending-machine-0b02ec87","thumbnailUrl":"https://cdn.3dassets.dev/assets/34643/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34643/v1/poster.webp","blurhash":"U9BzINR$00jd~pn+9FW.IUjbtQov-=WXIToH","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":63516,"triangles":1152,"vertices":3456,"meshes":10,"materials":8,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.5199529949708567,0,-0.41995757400205525],"max":[0.5199529949708567,1.899999976158142,0.47101611449946623]},"sizeMeters":[1.04,1.9,0.891],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:41:08.514Z","updatedAt":"2026-09-11T09:41:08.628Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34643/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function VendingMachineTrampolineParkAndSoftPlay(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34643/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34643/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34643/v1/model.glb\" alt=\"Vending Machine (Trampoline Park and Soft Play)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34643/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34643/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"34645","slug":"trampoline-park-and-soft-play-waste-bin-e092b88f","title":"Waste Bin (Trampoline Park and Soft Play)","summary":"An 840 mm round waste bin: a grey body with a lime rim ring and a magenta name plate, under a blue domed flap lid, which is what stands at the end of every bench run in a park.","description":"An 840 mm round waste bin: a grey body with a lime rim ring and a magenta name plate, under a blue domed flap lid, which is what stands at the end of every bench run in a park. The lid is a named node hinged on its back edge with open and close clips; the body and rim stay put. Metre units, +Y up, the player side toward +Z, resting on y=0. Named pivoted nodes: lid. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-waste-bin-e092b88f","cdnUrl":"https://cdn.3dassets.dev/assets/34645/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-waste-bin-e092b88f","thumbnailUrl":"https://cdn.3dassets.dev/assets/34645/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34645/v1/poster.webp","blurhash":"U6A19X?c0000J;WDwGs+00IV~p-;MLogt+Ri","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":21860,"triangles":372,"vertices":1116,"meshes":4,"materials":4,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.24400000274181366,0,-0.23789385929724177],"max":[0.24400000274181366,0.9500120740957709,0.23999678904596136]},"sizeMeters":[0.488,0.95,0.478],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:41:07.902Z","updatedAt":"2026-09-11T09:41:08.030Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34645/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WasteBinTrampolineParkAndSoftPlay(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34645/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34645/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34645/v1/model.glb\" alt=\"Waste Bin (Trampoline Park and Soft Play)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34645/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34645/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"34647","slug":"trampoline-park-and-soft-play-cleaning-trolley-83273c52","title":"Cleaning Trolley (Trampoline Park and Soft Play)","summary":"A housekeeping trolley: a wheeled steel frame with a blue mop bucket and wringer, a shelf with two lime spray bottles, a bag hoop with its pale sack in it and an amber mop stood in the corner.","description":"A housekeeping trolley: a wheeled steel frame with a blue mop bucket and wringer, a shelf with two lime spray bottles, a bag hoop with its pale sack in it and an amber mop stood in the corner. The four castor wheels are one named node with a roll clip; the forks, the wringer lever and the sack stay put, because a sack is cloth and a wringer lever is a linkage. Metre units, +Y up, the player side toward +Z, resting on y=0. Named pivoted nodes: wheel. Rigid node-transform clips: roll. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-cleaning-trolley-83273c52","cdnUrl":"https://cdn.3dassets.dev/assets/34647/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-cleaning-trolley-83273c52","thumbnailUrl":"https://cdn.3dassets.dev/assets/34647/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34647/v1/poster.webp","blurhash":"UCATvERj00s;?Zs.9aM}4Txs?wIXM|oJ%2R-","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":70852,"triangles":1368,"vertices":4104,"meshes":6,"materials":6,"textures":0,"animations":["roll"],"boundingBox":{"min":[-0.5427553242592426,0.000004667962048933438,-0.2700092832161618],"max":[0.3699899066176952,1.1745136976242065,0.32499863696079234]},"sizeMeters":[0.913,1.175,0.595],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:41:11.185Z","updatedAt":"2026-09-11T09:41:11.300Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34647/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CleaningTrolleyTrampolineParkAndSoftPlay(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34647/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34647/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34647/v1/model.glb\" alt=\"Cleaning Trolley (Trampoline Park and Soft Play)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34647/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34647/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"34632","slug":"trampoline-park-and-soft-play-ceiling-truss-with-light-632c5994","title":"Ceiling Truss Bay with Light Bars (Trampoline Park and Soft Play)","summary":"A 2 m ceiling truss bay: a 300 mm steel box truss with end plates, two dark light bars of three amber lenses each slung under it on clamps, for the lighting grid over a court.","description":"A 2 m ceiling truss bay: a 300 mm steel box truss with end plates, two dark light bars of three amber lenses each slung under it on clamps, for the lighting grid over a court. Modelled resting on y=0 so a run can be laid out on the ground; lift the whole run to trim height to fly it. The lenses are coloured mouldings rather than lights, and no beam is modelled: a beam is a volumetric effect a consumer adds. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/trampoline-park-and-soft-play-ceiling-truss-with-light-632c5994","cdnUrl":"https://cdn.3dassets.dev/assets/34632/v1/model.glb","downloadUrl":"https://3dassets.dev/download/trampoline-park-and-soft-play-ceiling-truss-with-light-632c5994","thumbnailUrl":"https://cdn.3dassets.dev/assets/34632/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34632/v1/poster.webp","blurhash":"U79Qs;of4nt7~q?bRjIU00-=.8Io00D%%Mxu","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":55168,"triangles":1096,"vertices":3288,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.00600004196167,0.0000387581787401111,-0.14994672093694253],"max":[1.00600004196167,0.5367537454138085,0.14994672093694253]},"sizeMeters":[2.012,0.537,0.3],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T09:41:01.194Z","updatedAt":"2026-09-11T09:41:01.310Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34632/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CeilingTrussBayWithLightBarsTrampolineParkAndSoftPlay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34632/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34632/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34632/v1/model.glb\" alt=\"Ceiling Truss Bay with Light Bars (Trampoline Park and Soft Play)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34632/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34632/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}]}}