{"data":{"id":"59","slug":"car-factory-production-line","title":"Car factory production line","summary":"Walk the length of a car plant built from the Car Factory Production Line pack: from the stamping press through the robot framing cell and the paint booth to the marriage station, final assembly and the roller test bed, with the same hatchback at every stage.","url":"https://3dassets.dev/demos/car-factory-production-line","coverUrl":"https://cdn.3dassets.dev/media/car-factory-production-line-demo.png","featured":true,"pack":{"slug":"car-factory-production-line","title":"Car Factory Production Line","url":"https://3dassets.dev/packs/car-factory-production-line","summary":"A complete car assembly plant: an invented hatchback in six build stages, press and body shop, paint shop, trim and final assembly, end of line testing, a modular 6 m hall kit, logistics and posed workers.","assetCount":77,"totalBytes":7263984,"starterScene":{"slug":"car-factory-production-line-body-to-fini-df38da0c-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/27866/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-body-to-fini-df38da0c-starter-scene","fileSize":2639212}},"placementCount":162,"assetCount":48,"spawn":{"position":[-22.4,0,7.4],"yaw":90},"publishedAt":"2026-09-08T01:00:09.251Z","updatedAt":"2026-09-08T01:00:09.251Z","description":"A 48 by 18 metre hall from 48 of the pack's 77 models, on the pack's own 6 m floor tiles inside its steel columns, cladding bays, roof trusses, roof cladding and ridge skylights, under the hall preset's cool light.\n\nYou start at the press end. The stamping press with its steel coil feeds the framing cell, where two welding robots inside robot fencing hold the body-in-white shell in the framing jig on the skid conveyor. The line runs the length of the hall: the primed shell, the paint booth with its bell atomiser robot and the painted shell inside, the oven tunnel and end door, the e-coat dip tank; then the overhead carrier rail curving over the marriage lift with the trimmed body hanging above the bare chassis, the skillet platforms, the wheel fitting station with its tyre stack, engine stands, line-side racks, kitting carts, andon towers and workers with torque tools; and at the end the roller test bed with the finished hatchback on it and the teal car in the delivery lane. A mezzanine walkway with its stair runs along the back wall, the roller door opens on the back, and the forklift with its driver, pallets of parts crates and mesh stillages move stock along the aisle.\n\nWhat moves: the press ram strokes, the robots spin and swing, the conveyor rollers spin, the paint robot and oven door move, the carrier travels and the marriage lift rises, the test bed rollers spin, the car doors and bonnets open and the wheels roll, the roller door opens and the forklift rolls and lifts. What does not: the five workers are static posed figures with no rig, and cables, hoses and conveyor chains are static.","scene":{"version":1,"spawn":{"position":[-22.4,0,7.4],"yaw":90},"bounds":{"min":[-25,0,-10],"max":[25,11,10]},"ground":{"style":"none"},"environment":{"preset":"hall","wallHeight":11,"light":"cool","lampHeight":8.6,"shadows":true},"placements":[{"asset":"car-factory-production-line-floor-tile-plain-4eaacc79","position":[-21,-0.1,-6],"rotation":0},{"asset":"car-factory-production-line-floor-tile-plain-4eaacc79","position":[-15,-0.1,-6],"rotation":0},{"asset":"car-factory-production-line-floor-tile-plain-4eaacc79","position":[-9,-0.1,-6],"rotation":0},{"asset":"car-factory-production-line-floor-tile-plain-4eaacc79","position":[-3,-0.1,-6],"rotation":0},{"asset":"car-factory-production-line-floor-tile-plain-4eaacc79","position":[3,-0.1,-6],"rotation":0},{"asset":"car-factory-production-line-floor-tile-plain-4eaacc79","position":[9,-0.1,-6],"rotation":0},{"asset":"car-factory-production-line-floor-tile-plain-4eaacc79","position":[15,-0.1,-6],"rotation":0},{"asset":"car-factory-production-line-floor-tile-plain-4eaacc79","position":[21,-0.1,-6],"rotation":0},{"asset":"car-factory-production-line-floor-tile-walkway-b68fda11","position":[-21,-0.1,0],"rotation":0},{"asset":"car-factory-production-line-floor-tile-walkway-b68fda11","position":[-15,-0.1,0],"rotation":0},{"asset":"car-factory-production-line-floor-tile-walkway-b68fda11","position":[-9,-0.1,0],"rotation":0},{"asset":"car-factory-production-line-floor-tile-walkway-b68fda11","position":[-3,-0.1,0],"rotation":0},{"asset":"car-factory-production-line-floor-tile-walkway-b68fda11","position":[3,-0.1,0],"rotation":0},{"asset":"car-factory-production-line-floor-tile-walkway-b68fda11","position":[9,-0.1,0],"rotation":0},{"asset":"car-factory-production-line-floor-tile-walkway-b68fda11","position":[15,-0.1,0],"rotation":0},{"asset":"car-factory-production-line-floor-tile-walkway-b68fda11","position":[21,-0.1,0],"rotation":0},{"asset":"car-factory-production-line-floor-tile-plain-4eaacc79","position":[-21,-0.1,6],"rotation":0},{"asset":"car-factory-production-line-floor-tile-plain-4eaacc79","position":[-15,-0.1,6],"rotation":0},{"asset":"car-factory-production-line-floor-tile-plain-4eaacc79","position":[-9,-0.1,6],"rotation":0},{"asset":"car-factory-production-line-floor-tile-plain-4eaacc79","position":[-3,-0.1,6],"rotation":0},{"asset":"car-factory-production-line-floor-tile-plain-4eaacc79","position":[3,-0.1,6],"rotation":0},{"asset":"car-factory-production-line-floor-tile-plain-4eaacc79","position":[9,-0.1,6],"rotation":0},{"asset":"car-factory-production-line-floor-tile-plain-4eaacc79","position":[15,-0.1,6],"rotation":0},{"asset":"car-factory-production-line-floor-tile-plain-4eaacc79","position":[21,-0.1,6],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[-24,0,-9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[-18,0,-9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[-12,0,-9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[-6,0,-9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[0,0,-9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[6,0,-9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[12,0,-9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[18,0,-9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[24,0,-9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[-24,0,9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[-18,0,9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[-12,0,9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[-6,0,9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[0,0,9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[6,0,9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[12,0,9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[18,0,9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[24,0,9],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[-24,0,-3],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[-24,0,3],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[24,0,-3],"rotation":0},{"asset":"car-factory-production-line-hall-steel-column-dac6f301","position":[24,0,3],"rotation":0},{"asset":"car-factory-production-line-hall-wall-cladding-b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press shop","text":"The stamping press strokes its ram as you approach, fed from the steel coil on its cradle. Stamped panels leave here for the framing cell on the skid conveyor.","asset":"car-factory-production-line-stamping-press-bbb13c43"},{"position":[-13,0,0.4],"title":"The framing cell","text":"Two six-axis welding robots (base spin and arm swing on the rig table) inside robot fencing, with the body-in-white shell held in the framing jig on the skid conveyor and its doors hung.","asset":"car-factory-production-line-framing-station-jig-33e557c0"},{"position":[7.2,0,0.2],"title":"The paint shop","text":"The primed shell waits on the skid conveyor for the paint booth, where the painted shell sits under the bell atomiser robot; the oven tunnel and its end door follow, with the e-coat dip tank behind.","asset":"car-factory-production-line-paint-booth-module-9aa8b95a"},{"position":[-9,0,8],"title":"The marriage station","text":"The trimmed body hangs from the overhead carrier above the marriage lift with the bare rolling chassis on it, ready to be joined. The carrier travels along its rail and the lift rises on approach.","asset":"car-factory-production-line-marriage-station-lift-e41d57eb"},{"position":[11,0,8],"title":"End of line","text":"The finished compact hatchback on the roller test bed, rollers spinning under its wheels, with the wheel fitting station, tyre stack and skillet platforms of final assembly behind it.","asset":"car-factory-production-line-roller-test-bed-234347cb"},{"position":[21,0,3.4],"title":"Delivery","text":"The second finished car in teal in the delivery lane, doors and bonnet on hinges and wheels that roll. Six models tell the whole build: chassis, body in white, primed, painted, trimmed and finished.","asset":"car-factory-production-line-finished-compact-hatchback-dc2c38a2"}],"poster":{"position":[-13.4,2.8,9.7],"lookAt":[-8.7,1.1,4.8]}},"bounds":{"min":[-25,0,-10],"max":[25,11,10]},"assets":[{"id":"27855","slug":"car-factory-production-line-floor-tile-plain-4eaacc79","title":"Floor Tile Plain (Car Factory Production Line)","summary":"Free 3D model of a plain 6 m factory floor tile in light grey epoxy with a recessed joint, a modular plant floor panel for a car factory game asset kit.","description":"Free 3D model of a plain 6 m factory floor tile in light grey epoxy with a recessed joint, a modular plant floor panel for a car factory game asset kit. Dimensions 6.00 by 0.10 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: west (floor) at (-3.00, 0.00, 0.00) facing (-1, 0, 0); east (floor) at (3.00, 0.00, 0.00) facing (1, 0, 0); south (floor) at (0.00, 0.00, -3.00) facing (0, 0, -1); north (floor) at (0.00, 0.00, 3.00) facing (0, 0, 1). The plain 6.00 by 6.00 m version of the floor panel, 0.10 m thick with a sawn joint line inside its edges and no markings. Ports on all four edges tile it against the walkway panel on the same grid. Place it at y = -0.10 so its surface is the ground plane. Static geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-floor-tile-plain-4eaacc79","cdnUrl":"https://cdn.3dassets.dev/assets/27855/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-floor-tile-plain-4eaacc79","thumbnailUrl":"https://cdn.3dassets.dev/assets/27855/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27855/v1/poster.webp","blurhash":"U7CGV@%M00jZ%Ma|RjoL00M{~qWB9Fj[ozWB","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":49372,"triangles":24,"vertices":56,"meshes":1,"materials":1,"textures":1,"animations":[],"boundingBox":{"min":[-3,-0.000003539074215609672,-3],"max":[3,0.10400354121998281,3]},"sizeMeters":[6,0.104,6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":3,"publishedAt":"2026-09-08T00:58:05.424Z","updatedAt":"2026-09-08T05:10:01.540Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27855/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FloorTilePlainCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27855/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27855/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27855/v1/model.glb\" alt=\"Floor Tile Plain (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27855/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27855/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27854","slug":"car-factory-production-line-floor-tile-walkway-b68fda11","title":"Floor Tile Walkway (Car Factory Production Line)","summary":"Free 3D model of a 6 m factory floor tile in light grey epoxy with a yellow marked walkway, a modular plant floor panel for a car factory game asset kit.","description":"Free 3D model of a 6 m factory floor tile in light grey epoxy with a yellow marked walkway, a modular plant floor panel for a car factory game asset kit. Dimensions 6.00 by 0.11 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: west (floor) at (-3.00, 0.00, 0.00) facing (-1, 0, 0); east (floor) at (3.00, 0.00, 0.00) facing (1, 0, 0); south (floor) at (0.00, 0.00, -3.00) facing (0, 0, -1); north (floor) at (0.00, 0.00, 3.00) facing (0, 0, 1). A 6.00 by 6.00 m floor panel 0.10 m thick in light grey epoxy, with a 1.90 m pedestrian walkway marked by two yellow lines laid 3 mm proud of the surface and a dashed centre line. Ports on all four edges tile the floor on the 6.00 m grid. Place it at y = -0.10 so its surface is the ground plane. Static geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-floor-tile-walkway-b68fda11","cdnUrl":"https://cdn.3dassets.dev/assets/27854/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-floor-tile-walkway-b68fda11","thumbnailUrl":"https://cdn.3dassets.dev/assets/27854/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27854/v1/poster.webp","blurhash":"U7CZbC-p00ob-:jaRjoe00IU~qRk4obHogM}","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":56224,"triangles":144,"vertices":336,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-3,0.00014779339255559243,-3],"max":[3,0.10635220636902583,3]},"sizeMeters":[6,0.106,6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":3,"publishedAt":"2026-09-08T00:58:04.453Z","updatedAt":"2026-09-08T05:18:03.009Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27854/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FloorTileWalkwayCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27854/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27854/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27854/v1/model.glb\" alt=\"Floor Tile Walkway (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27854/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27854/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27843","slug":"car-factory-production-line-hall-steel-column-dac6f301","title":"Hall Steel Column (Car Factory Production Line)","summary":"Free 3D model of a factory hall steel column 8 m to the eaves with a base plate and a cap, a modular building column for a car factory game asset kit.","description":"Free 3D model of a factory hall steel column 8 m to the eaves with a base plate and a cap, a modular building column for a car factory game asset kit. Dimensions 0.72 by 8.00 by 0.72 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: bay-left (hall-bay) at (0.00, 0.00, 0.00) facing (-1, 0, 0); bay-right (hall-bay) at (0.00, 0.00, 0.00) facing (1, 0, 0); top (hall-eaves) at (0.00, 8.00, 0.00) facing (0, 1, 0). A welded I column on a 6.00 m bay grid, 8.10 m to the top of its cap plate, with a bolted base plate and a yellow impact stripe at low level. Its two bay ports sit on the column centre line facing left and right, so a wall bay butts into it from either side, and the cap port carries a roof truss. The pivot is the grid origin at floor level. Static geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-hall-steel-column-dac6f301","cdnUrl":"https://cdn.3dassets.dev/assets/27843/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-hall-steel-column-dac6f301","thumbnailUrl":"https://cdn.3dassets.dev/assets/27843/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27843/v1/poster.webp","blurhash":"U284lH~q00009tWC-Vs,XobEwGs=Xpt7rnMx","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":6844,"triangles":96,"vertices":224,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.36000001430511475,-0.000015566303096382905,-0.36000001430511475],"max":[0.36000001430511475,7.999986923286286,0.36000001430511475]},"sizeMeters":[0.72,8,0.72],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:58:00.554Z","updatedAt":"2026-09-08T02:04:43.218Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27843/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HallSteelColumnCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27843/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27843/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27843/v1/model.glb\" alt=\"Hall Steel Column (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27843/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27843/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27845","slug":"car-factory-production-line-hall-wall-cladding-bay-a896d80d","title":"Hall Wall Cladding Bay (Car Factory Production Line)","summary":"Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit.","description":"Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit. Dimensions 5.60 by 8.00 by 0.31 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (hall-bay) at (-3.00, 0.00, 0.00) facing (-1, 0, 0); right (hall-bay) at (3.00, 0.00, 0.00) facing (1, 0, 0). A 6.00 m wall bay 8.00 m tall in profiled white sheet with a blue dado band, sheeting rails on the inside face and its ribs proud of the sheet. The cladding is 5.60 m wide so it stops at the inner face of the columns either side rather than at their centres. Left and right ports sit on the bay lines. Static geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-hall-wall-cladding-bay-a896d80d","cdnUrl":"https://cdn.3dassets.dev/assets/27845/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-hall-wall-cladding-bay-a896d80d","thumbnailUrl":"https://cdn.3dassets.dev/assets/27845/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27845/v1/poster.webp","blurhash":"UBDvsEx]00Mx~U%M9b9F00oI_2R-xao#RkRO","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12944,"triangles":252,"vertices":588,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-2.8001342814416943,0,-0.10008247582482405],"max":[2.8001342814416943,8,0.2099519278562516]},"sizeMeters":[5.6,8,0.31],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":3,"publishedAt":"2026-09-08T00:58:00.941Z","updatedAt":"2026-09-08T05:39:14.078Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27845/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HallWallCladdingBayCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27845/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27845/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27845/v1/model.glb\" alt=\"Hall Wall Cladding Bay (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27845/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27845/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27847","slug":"car-factory-production-line-hall-roller-door-bay-70209852","title":"Hall Roller Door Bay (Car Factory Production Line)","summary":"Free 3D model of a 6 m factory wall bay with a 4.4 m roller shutter door, a modular industrial building panel for a car factory game asset kit.","description":"Free 3D model of a 6 m factory wall bay with a 4.4 m roller shutter door, a modular industrial building panel for a car factory game asset kit. Dimensions 5.60 by 8.00 by 0.52 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: shutter at (0.00, 5.40, 0.26) m. Connectors: left (hall-bay) at (-3.00, 0.00, 0.00) facing (-1, 0, 0); right (hall-bay) at (3.00, 0.00, 0.00) facing (1, 0, 0). A 6.00 m wall bay with a 4.40 by 5.00 m vehicle opening, blue jambs and head box and a slatted steel curtain. The shutter is hinged along its head and lifts up and clear of the opening on the open clip, returning on close. Left and right ports match the plain bay. The guides, the head box and the motor are fixed geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-hall-roller-door-bay-70209852","cdnUrl":"https://cdn.3dassets.dev/assets/27847/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-hall-roller-door-bay-70209852","thumbnailUrl":"https://cdn.3dassets.dev/assets/27847/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27847/v1/poster.webp","blurhash":"U7EC,+X800IU_3%g9FDi00xa_NNF?H-pD%4:","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":22044,"triangles":408,"vertices":952,"meshes":4,"materials":3,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-2.8001342814416943,0,0.00022643780356873533],"max":[2.8001342814416943,8,0.5197735431229449]},"sizeMeters":[5.6,8,0.52],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":4,"publishedAt":"2026-09-08T00:58:02.086Z","updatedAt":"2026-09-08T07:38:13.787Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27847/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function HallRollerDoorBayCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27847/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27847/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27847/v1/model.glb\" alt=\"Hall Roller Door Bay (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27847/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27847/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27849","slug":"car-factory-production-line-hall-roof-truss-bay-c40ba8db","title":"Hall Roof Truss Bay (Car Factory Production Line)","summary":"Free 3D model of an 18 m parallel chord roof truss for a factory hall, a modular building girder for a car factory game asset kit.","description":"Free 3D model of an 18 m parallel chord roof truss for a factory hall, a modular building girder for a car factory game asset kit. Dimensions 0.44 by 1.18 by 18.16 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: seat-a (hall-eaves) at (0.00, 0.00, -9.00) facing (0, -1, 0); seat-b (hall-eaves) at (0.00, 0.00, 9.00) facing (0, -1, 0). An 18.00 m lattice girder 1.10 m deep spanning the hall between the eaves columns, with thirteen verticals and twelve diagonals and a blue seating cleat at each end. Modelled with its own base at y = 0, so place it at eaves height: the seat ports then land on the column cap ports. Static geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-hall-roof-truss-bay-c40ba8db","cdnUrl":"https://cdn.3dassets.dev/assets/27849/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-hall-roof-truss-bay-c40ba8db","thumbnailUrl":"https://cdn.3dassets.dev/assets/27849/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27849/v1/poster.webp","blurhash":"UC9%;mt8IokCt7DiWAt600M{-;ofRj_NxuIV","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":19520,"triangles":408,"vertices":940,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.2197625592160415,0.0002294025450483711,-9.079999923706055],"max":[0.2197625592160415,1.1802522042254835,9.079999923706055]},"sizeMeters":[0.44,1.18,18.16],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":4,"publishedAt":"2026-09-08T00:58:02.486Z","updatedAt":"2026-09-08T07:28:55.751Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27849/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HallRoofTrussBayCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27849/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27849/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27849/v1/model.glb\" alt=\"Hall Roof Truss Bay (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27849/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27849/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27850","slug":"car-factory-production-line-hall-roof-cladding-bay-fbace413","title":"Hall Roof Cladding Bay (Car Factory Production Line)","summary":"Free 3D model of a 6 by 8.5 m factory roof cladding bay in profiled steel deck, a modular industrial roof panel for a car factory game asset kit.","description":"Free 3D model of a 6 by 8.5 m factory roof cladding bay in profiled steel deck, a modular industrial roof panel for a car factory game asset kit. Dimensions 6.00 by 0.30 by 8.52 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (hall-roof) at (-3.00, 0.00, 0.00) facing (-1, 0, 0); right (hall-roof) at (3.00, 0.00, 0.00) facing (1, 0, 0). A 6.00 by 8.50 m roof deck panel with sixteen ribs proud of the sheet, side laps at each edge and a blue eaves gutter along one side. Two of these plus a ridge skylight cover one 6.00 m bay of an 18.00 m span. Modelled with its own base at y = 0, so place it on top of the trusses. Left and right roof ports butt panels along the ridge line. Static geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-hall-roof-cladding-bay-fbace413","cdnUrl":"https://cdn.3dassets.dev/assets/27850/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-hall-roof-cladding-bay-fbace413","thumbnailUrl":"https://cdn.3dassets.dev/assets/27850/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27850/v1/poster.webp","blurhash":"U9D9-htS00s,-;IUM{x]00M_~qWD4n?bxuIA","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12400,"triangles":240,"vertices":560,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-3.000045777764214,0.0000625689048902589,-4.25],"max":[3.001199960708618,0.2999374430160387,4.270120948664957]},"sizeMeters":[6.001,0.3,8.52],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":3,"publishedAt":"2026-09-08T00:58:02.880Z","updatedAt":"2026-09-08T05:27:46.466Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27850/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HallRoofCladdingBayCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27850/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27850/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27850/v1/model.glb\" alt=\"Hall Roof Cladding Bay (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27850/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27850/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27851","slug":"car-factory-production-line-hall-ridge-skylight-bay-9fe6e94e","title":"Hall Ridge Skylight Bay (Car Factory Production Line)","summary":"Free 3D model of a 6 m ridge skylight monitor for a factory roof, a modular glazed roof lantern for a car factory game asset kit.","description":"Free 3D model of a 6 m ridge skylight monitor for a factory roof, a modular glazed roof lantern for a car factory game asset kit. Dimensions 6.00 by 1.00 by 1.90 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (hall-roof) at (-3.00, 0.00, 0.00) facing (-1, 0, 0); right (hall-roof) at (3.00, 0.00, 0.00) facing (1, 0, 0). A 6.00 m raised ridge monitor 1.00 m tall with glazing down both sides in a white steel frame, five mullions and a capping sheet, plus an emissive soffit so the hall reads as daylit from inside. It sits between two roof cladding bays on the same roof ports. Modelled with its own base at y = 0, so place it on top of the trusses. Static geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-hall-ridge-skylight-bay-9fe6e94e","cdnUrl":"https://cdn.3dassets.dev/assets/27851/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-hall-ridge-skylight-bay-9fe6e94e","thumbnailUrl":"https://cdn.3dassets.dev/assets/27851/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27851/v1/poster.webp","blurhash":"UAEo_R-p00xu-;~qs:D%00bb~qRj9F00WX-;","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":9068,"triangles":144,"vertices":336,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-3,0.00010681478316598714,-0.9500717184972686],"max":[3,0.999893185216834,0.9500717184972686]},"sizeMeters":[6,1,1.9],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:58:03.744Z","updatedAt":"2026-09-08T02:03:20.606Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27851/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HallRidgeSkylightBayCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27851/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27851/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27851/v1/model.glb\" alt=\"Hall Ridge Skylight Bay (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27851/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27851/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27852","slug":"car-factory-production-line-mezzanine-walkway-bay-e803a03f","title":"Mezzanine Walkway Bay (Car Factory Production Line)","summary":"Free 3D model of a 6 m mezzanine walkway bay at 3.6 m with a yellow handrail, a modular elevated gantry for a car factory game asset kit.","description":"Free 3D model of a 6 m mezzanine walkway bay at 3.6 m with a yellow handrail, a modular elevated gantry for a car factory game asset kit. Dimensions 6.00 by 4.70 by 2.21 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (walkway) at (-3.00, 3.60, 0.00) facing (-1, 0, 0); right (walkway) at (3.00, 3.60, 0.00) facing (1, 0, 0); stair (walkway) at (0.00, 3.60, -1.05) facing (0, 0, -1). A 6.00 by 2.20 m elevated walkway with a chequer plate deck at 3.60 m on four blue legs, a yellow handrail, mid rail and toe board along the hall side and an open back against the wall. Left and right walkway ports butt bays into a run; the stair port on the back edge takes the mezzanine stair. Static geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-mezzanine-walkway-bay-e803a03f","cdnUrl":"https://cdn.3dassets.dev/assets/27852/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-mezzanine-walkway-bay-e803a03f","thumbnailUrl":"https://cdn.3dassets.dev/assets/27852/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27852/v1/poster.webp","blurhash":"UB9aQ+=^MdtS~T?aaxMwDh%K%JRk0LjF-.kC","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":19188,"triangles":360,"vertices":840,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-3,-0.00012856347336720475,-1.0998565630054629],"max":[3,4.700065471744226,1.1049484201427069]},"sizeMeters":[6,4.7,2.205],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:58:03.831Z","updatedAt":"2026-09-08T02:03:18.589Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27852/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MezzanineWalkwayBayCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27852/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27852/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27852/v1/model.glb\" alt=\"Mezzanine Walkway Bay (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27852/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27852/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27853","slug":"car-factory-production-line-mezzanine-stair-26d5c487","title":"Mezzanine Stair (Car Factory Production Line)","summary":"Free 3D model of a straight steel stair up to a 3.6 m mezzanine with yellow handrails, a modular access stair for a car factory game asset kit.","description":"Free 3D model of a straight steel stair up to a 3.6 m mezzanine with yellow handrails, a modular access stair for a car factory game asset kit. Dimensions 1.54 by 4.37 by 4.71 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: top (walkway) at (0.00, 3.60, 0.00) facing (0, 0, 1). An 18 tread stair rising 3.60 m over a 4.40 m run on blue stringers, with chequer plate treads, dark nosings, a top landing and yellow handrails both sides. The top port meets the stair port on the back edge of a mezzanine walkway bay. Static geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-mezzanine-stair-26d5c487","cdnUrl":"https://cdn.3dassets.dev/assets/27853/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-mezzanine-stair-26d5c487","thumbnailUrl":"https://cdn.3dassets.dev/assets/27853/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27853/v1/poster.webp","blurhash":"U78EMC*00MQ*=:-iNHIr00rp_0Ng0h9H-.?b","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":32176,"triangles":660,"vertices":1532,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.7700952687486696,-0.0000024935969087369614,-4.507650375366211],"max":[0.7700952687486696,4.367546495058718,0.20665901899337769]},"sizeMeters":[1.54,4.368,4.714],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":3,"publishedAt":"2026-09-08T00:58:04.251Z","updatedAt":"2026-09-08T05:19:54.705Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27853/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MezzanineStairCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27853/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27853/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27853/v1/model.glb\" alt=\"Mezzanine Stair (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27853/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27853/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27797","slug":"car-factory-production-line-stamping-press-bbb13c43","title":"Stamping Press (Car Factory Production Line)","summary":"Free 3D model of a stamping press for a car factory press shop: a 5.2 m tall steel press with a bolster, a flywheel drive and a ram that travels, as a game asset.","description":"Free 3D model of a stamping press for a car factory press shop: a 5.2 m tall steel press with a bolster, a flywheel drive and a ram that travels, as a game asset. Dimensions 3.85 by 5.60 by 2.96 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: ram at (0.00, 1.23, 0.00) m. The ram rests down on the orange die in the bolster and lifts 0.42 m clear on the open clip, returning on close. The bolster, the uprights, the crown, the flywheel, the control desk and the yellow light curtain posts are all fixed; the die itself, the hydraulics and the scrap chute are modelled as solid geometry and do not move. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-stamping-press-bbb13c43","cdnUrl":"https://cdn.3dassets.dev/assets/27797/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-stamping-press-bbb13c43","thumbnailUrl":"https://cdn.3dassets.dev/assets/27797/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27797/v1/poster.webp","blurhash":"U7B|pb~p00006DS8#inf00IV-pof~QnyD*bJ","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":51020,"triangles":2148,"vertices":1971,"meshes":7,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.6000116977536085,0,-1.250121732717773],"max":[2.2500116739117506,5.599999904632568,1.7064522811542966]},"sizeMeters":[3.85,5.6,2.957],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:57:40.974Z","updatedAt":"2026-09-08T00:57:41.074Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27797/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function StampingPressCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27797/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27797/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27797/v1/model.glb\" alt=\"Stamping Press (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27797/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27797/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27799","slug":"car-factory-production-line-steel-coil-on-cradle-293b499d","title":"Steel Coil On Cradle (Car Factory Production Line)","summary":"Free 3D model of a coil of steel strip on a factory cradle: a 1.64 m wide sheet coil for a car factory press shop game asset kit.","description":"Free 3D model of a coil of steel strip on a factory cradle: a 1.64 m wide sheet coil for a car factory press shop game asset kit. Dimensions 1.90 by 1.80 by 1.68 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 1.64 m diameter coil of cold rolled strip sitting in a two saddle steel cradle with yellow edge guards, the loose end of the strip lifted clear at the top. Static geometry; the coil does not turn and there is no decoiler mandrel modelled. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-steel-coil-on-cradle-293b499d","cdnUrl":"https://cdn.3dassets.dev/assets/27799/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-steel-coil-on-cradle-293b499d","thumbnailUrl":"https://cdn.3dassets.dev/assets/27799/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27799/v1/poster.webp","blurhash":"UDGb#Q~q004nIVt7M{IU00IUWBofRiWB-=t7","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":26724,"triangles":1092,"vertices":1082,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.949999988079071,-0.000016797728347506258,-0.8400601109223024],"max":[0.949999988079071,1.8000167500446316,0.8400601109223024]},"sizeMeters":[1.9,1.8,1.68],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:57:42.585Z","updatedAt":"2026-09-08T00:57:42.699Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27799/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SteelCoilOnCradleCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27799/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27799/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27799/v1/model.glb\" alt=\"Steel Coil On Cradle (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27799/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27799/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27808","slug":"car-factory-production-line-skid-conveyor-straight-1a490c1b","title":"Skid Conveyor Straight (Car Factory Production Line)","summary":"Free 3D model of a straight skid conveyor section with turning rollers, a 2 m modular floor conveyor for a car factory assembly line game asset kit.","description":"Free 3D model of a straight skid conveyor section with turning rollers, a 2 m modular floor conveyor for a car factory assembly line game asset kit. Dimensions 1.48 by 0.69 by 2.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: roller-1 at (0.00, 0.60, -0.76) m; roller-2 at (0.00, 0.60, -0.38) m; roller-3 at (0.00, 0.60, 0.00) m; roller-4 at (0.00, 0.60, 0.38) m; roller-5 at (0.00, 0.60, 0.76) m. Connectors: in (skid-line) at (0.00, 0.55, -1.00) facing (0, 0, -1); out (skid-line) at (0.00, 0.55, 1.00) facing (0, 0, 1). A 2.00 m long floor mounted skid conveyor with a 1.04 m roller face at 0.60 m, blue side frames and yellow edge guards. Five rollers turn on the spin clip. In and out ports on the deck centre line let sections butt end to end and meet the curve section. The chain drive, the motor and the guards are fixed geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-skid-conveyor-straight-1a490c1b","cdnUrl":"https://cdn.3dassets.dev/assets/27808/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-skid-conveyor-straight-1a490c1b","thumbnailUrl":"https://cdn.3dassets.dev/assets/27808/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27808/v1/poster.webp","blurhash":"U69%@j%K9H9b~mxUMzNM00jEIBaj03N3RpxV","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":35588,"triangles":1604,"vertices":1633,"meshes":9,"materials":4,"textures":0,"animations":["spin"],"boundingBox":{"min":[-0.7400171047680676,-0.00001604156876916507,-1],"max":[0.7400171047680676,0.6900125018366653,1]},"sizeMeters":[1.48,0.69,2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:57:45.954Z","updatedAt":"2026-09-08T00:57:46.052Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27808/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function SkidConveyorStraightCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27808/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27808/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27808/v1/model.glb\" alt=\"Skid Conveyor Straight (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27808/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27808/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27810","slug":"car-factory-production-line-skid-conveyor-curve-3cf6e853","title":"Skid Conveyor Curve (Car Factory Production Line)","summary":"Free 3D model of a quarter turn skid conveyor section, a modular 90 degree floor conveyor corner for a car factory assembly line game asset kit.","description":"Free 3D model of a quarter turn skid conveyor section, a modular 90 degree floor conveyor corner for a car factory assembly line game asset kit. Dimensions 1.78 by 0.61 by 1.78 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: in (skid-line) at (0.00, 0.55, -1.00) facing (0, 0, -1); out (skid-line) at (-1.00, 0.55, 0.00) facing (-1, 0, 0). A 90 degree corner on the same 1.04 m deck at 0.55 m as the straight sections, on a 1.00 m inner radius. The in port sits on the entry centre line facing back down the line and the out port 1.00 m to the left facing across it, so a straight section feeds either end. The transfer rollers are modelled as fixed slats; only the straight sections have turning rollers. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-skid-conveyor-curve-3cf6e853","cdnUrl":"https://cdn.3dassets.dev/assets/27810/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-skid-conveyor-curve-3cf6e853","thumbnailUrl":"https://cdn.3dassets.dev/assets/27810/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27810/v1/poster.webp","blurhash":"UCB:mRt79at7~UoeIWfk00WAR.Rj01WBxuWB","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":86508,"triangles":4172,"vertices":3656,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.1100000143051147,-0.000014515099946654786,-1.1100000143051147],"max":[0.6700000166893005,0.6100245706388467,0.6700000166893005]},"sizeMeters":[1.78,0.61,1.78],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:57:46.142Z","updatedAt":"2026-09-08T00:57:46.265Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27810/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SkidConveyorCurveCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27810/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27810/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27810/v1/model.glb\" alt=\"Skid Conveyor Curve (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27810/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27810/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27805","slug":"car-factory-production-line-framing-station-jig-33e557c0","title":"Framing Station Jig (Car Factory Production Line)","summary":"Free 3D model of a car body framing station jig: a 3.9 m steel gate arch with orange locating clamps that a body shell sits inside, for a car factory game asset kit.","description":"Free 3D model of a car body framing station jig: a 3.9 m steel gate arch with orange locating clamps that a body shell sits inside, for a car factory game asset kit. Dimensions 3.90 by 3.86 by 3.10 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The framing gate the underbody and sides are clamped square in before the roof is welded on. Two open side gates 3.2 m tall on paired posts carry four orange locating clamps each, and a blue cross beam ties them at 3.2 m. The 3.10 by 2.20 m opening clears a 4.1 m body on a skid conveyor running through it. Static geometry: the gates, the clamps and the cylinders do not move. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-framing-station-jig-33e557c0","cdnUrl":"https://cdn.3dassets.dev/assets/27805/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-framing-station-jig-33e557c0","thumbnailUrl":"https://cdn.3dassets.dev/assets/27805/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27805/v1/poster.webp","blurhash":"UCEV$$%M00og?w%MITE100kWV=IARNNeSir:","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":54868,"triangles":2592,"vertices":2228,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.9500000476837158,0.00011779818364732186,-1.5500832034389933],"max":[1.9500000476837158,3.859999895095825,1.5500832034389933]},"sizeMeters":[3.9,3.86,3.1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:57:44.428Z","updatedAt":"2026-09-08T00:57:44.549Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27805/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FramingStationJigCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27805/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27805/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27805/v1/model.glb\" alt=\"Framing Station Jig (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27805/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27805/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27803","slug":"car-factory-production-line-six-axis-welding-robot-2e651b95","title":"Six Axis Welding Robot (Car Factory Production Line)","summary":"Free 3D model of a six axis industrial welding robot on a plinth, with a spinning base and a swinging arm, for a car factory body shop game asset kit.","description":"Free 3D model of a six axis industrial welding robot on a plinth, with a spinning base and a swinging arm, for a car factory body shop game asset kit. Dimensions 1.10 by 2.42 by 3.29 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: base-spin at (0.00, 0.42, 0.00) m; arm-swing at (0.00, 1.12, 0.00) m. A safety orange six axis robot on a dark plinth, 2.5 m tall with a 2.4 m reach and a spot weld gun on the wrist. The base spins about its column on the base-spin clip and the whole arm swings on it on arm-swing, because the arm hangs off the base node. The dress pack, the cables, the water hoses and the plinth are fixed geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: base-spin and arm-swing. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-six-axis-welding-robot-2e651b95","cdnUrl":"https://cdn.3dassets.dev/assets/27803/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-six-axis-welding-robot-2e651b95","thumbnailUrl":"https://cdn.3dassets.dev/assets/27803/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27803/v1/poster.webp","blurhash":"UCCYs$Io58^%~4-.ENRj04%1sAE40o4;-Sxu","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":34352,"triangles":1512,"vertices":1297,"meshes":4,"materials":3,"textures":0,"animations":["base-spin","arm-swing"],"boundingBox":{"min":[-0.550000011920929,0.00001555685412440999,-0.550000011920929],"max":[0.550000011920929,2.4200418397894947,2.740000009536743]},"sizeMeters":[1.1,2.42,3.29],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:57:44.237Z","updatedAt":"2026-09-08T00:57:44.347Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27803/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function SixAxisWeldingRobotCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27803/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27803/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27803/v1/model.glb\" alt=\"Six Axis Welding Robot (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27803/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27803/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27806","slug":"car-factory-production-line-robot-fence-panel-007ed9c0","title":"Robot Fence Panel (Car Factory Production Line)","summary":"Free 3D model of a 2 m yellow robot safety fence panel with wire mesh infill, a modular guarding module for a car factory game asset kit.","description":"Free 3D model of a 2 m yellow robot safety fence panel with wire mesh infill, a modular guarding module for a car factory game asset kit. Dimensions 2.18 by 2.20 by 0.30 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (fence) at (-1.00, 0.00, 0.00) facing (-1, 0, 0); right (fence) at (1.00, 0.00, 0.00) facing (1, 0, 0). A 2.00 m wide, 2.20 m tall guarding bay with yellow posts and rails and a dark wire mesh infill. Left and right fence ports sit on the post centres so bays butt into a continuous cell; drop a fence gate into the run for access. Static geometry with no rig. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-robot-fence-panel-007ed9c0","cdnUrl":"https://cdn.3dassets.dev/assets/27806/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-robot-fence-panel-007ed9c0","thumbnailUrl":"https://cdn.3dassets.dev/assets/27806/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27806/v1/poster.webp","blurhash":"U6Bz2U%L00s*~R?YIc4qD+t2IbIa%G-.Ro4q","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":53624,"triangles":2592,"vertices":2252,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1.090000033378601,0.000010316253822084676,-0.14995941497453943],"max":[1.090000033378601,2.200000047683716,0.14995941497453943]},"sizeMeters":[2.18,2.2,0.3],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:44.464Z","updatedAt":"2026-09-08T02:04:56.048Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27806/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RobotFencePanelCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27806/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27806/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27806/v1/model.glb\" alt=\"Robot Fence Panel (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27806/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27806/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27804","slug":"car-factory-production-line-robot-fence-gate-751bf9ee","title":"Robot Fence Gate (Car Factory Production Line)","summary":"Free 3D model of a hinged robot cell access gate in yellow safety guarding, a 2 m modular module for a car factory game asset kit.","description":"Free 3D model of a hinged robot cell access gate in yellow safety guarding, a 2 m modular module for a car factory game asset kit. Dimensions 2.18 by 2.20 by 0.35 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: gate-leaf at (-0.86, 0.05, 0.06) m. Connectors: left (fence) at (-1.00, 0.00, 0.00) facing (-1, 0, 0); right (fence) at (1.00, 0.00, 0.00) facing (1, 0, 0). A 2.00 m guarding bay whose mesh leaf hinges on the left post and swings out of the cell, with the same fence ports as the plain panel so it drops into any run. The interlock switch and the frame are fixed; only the leaf moves. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-robot-fence-gate-751bf9ee","cdnUrl":"https://cdn.3dassets.dev/assets/27804/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-robot-fence-gate-751bf9ee","thumbnailUrl":"https://cdn.3dassets.dev/assets/27804/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27804/v1/poster.webp","blurhash":"UBD]R%9v02Rk~l%09cE54?-SItN1N2ofs,Ip","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":45120,"triangles":2052,"vertices":1782,"meshes":4,"materials":2,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.090000033378601,0.00002044698399066014,-0.14995941497453943],"max":[1.090000033378601,2.200000047683716,0.20002317808636322]},"sizeMeters":[2.18,2.2,0.35],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:44.313Z","updatedAt":"2026-09-08T02:04:58.516Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27804/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function RobotFenceGateCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27804/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27804/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27804/v1/model.glb\" alt=\"Robot Fence Gate (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27804/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27804/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27807","slug":"car-factory-production-line-body-carrier-skid-dc8fe0df","title":"Body Carrier Skid (Car Factory Production Line)","summary":"Free 3D model of a car body carrier skid: a 4.2 m blue steel skid with locating pins that carries a body shell along a factory conveyor, as a game asset.","description":"Free 3D model of a car body carrier skid: a 4.2 m blue steel skid with locating pins that carries a body shell along a factory conveyor, as a game asset. Dimensions 1.54 by 0.72 by 4.20 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The skid a body in white rides on from the body shop to the paint shop. Two 4.20 m longitudinal rails, four cross members and four sprung locating pins at 0.72 m above the deck. Sized to sit on the skid conveyor sections in this pack. Static geometry with no rig. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-body-carrier-skid-dc8fe0df","cdnUrl":"https://cdn.3dassets.dev/assets/27807/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-body-carrier-skid-dc8fe0df","thumbnailUrl":"https://cdn.3dassets.dev/assets/27807/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27807/v1/poster.webp","blurhash":"U89%|*%K8{S5t3IAWCx]00IX%gs+Ir?wxYMc","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":33608,"triangles":1424,"vertices":1392,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.7701010066028714,0.000027772977688522715,-2.0999999046325684],"max":[0.7701010066028714,0.7200302692135268,2.0999999046325684]},"sizeMeters":[1.54,0.72,4.2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:45.904Z","updatedAt":"2026-09-08T02:10:39.703Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27807/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BodyCarrierSkidCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27807/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27807/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27807/v1/model.glb\" alt=\"Body Carrier Skid (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27807/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27807/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27793","slug":"car-factory-production-line-body-in-white-shell-461ceee3","title":"Body In White Shell (Car Factory Production Line)","summary":"Free 3D model of a car body in white: a raw pressed steel hatchback shell with hinged doors and bonnet, no glass and no paint, for a car factory game asset kit.","description":"Free 3D model of a car body in white: a raw pressed steel hatchback shell with hinged doors and bonnet, no glass and no paint, for a car factory game asset kit. Dimensions 2.00 by 1.25 by 3.98 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: car-door-fr at (0.82, 0.36, 1.12) m; car-door-rr at (0.82, 0.36, -0.02) m; car-door-fl at (-0.82, 0.36, 1.12) m; car-door-rl at (-0.82, 0.36, -0.02) m; bonnet at (0.00, 0.71, 0.77) m. Stage two of six. The shell straight out of the framing station: bare pressed steel, exposed roof channel welds and an unfinished aperture flange, four doors hung on their real hinge lines and the bonnet on its cowl hinge. No glass, no trim, no wheels. Wiring, sealer and underbody coatings are not on it yet. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: door-open, door-close, bonnet-open and bonnet-close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-body-in-white-shell-461ceee3","cdnUrl":"https://cdn.3dassets.dev/assets/27793/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-body-in-white-shell-461ceee3","thumbnailUrl":"https://cdn.3dassets.dev/assets/27793/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27793/v1/poster.webp","blurhash":"U9DJS7?b00D%-qD%D%%M00D%~q%M9F_3?cIU","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":75848,"triangles":4440,"vertices":3840,"meshes":13,"materials":3,"textures":0,"animations":["door-open","door-close","bonnet-open","bonnet-close"],"boundingBox":{"min":[-0.9994985431641329,-0.00011982343185734656,-1.9900000095367432],"max":[0.9994985431641329,1.2496198596714814,1.9900000095367432]},"sizeMeters":[1.999,1.25,3.98],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:39.299Z","updatedAt":"2026-09-08T02:07:11.923Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27793/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function BodyInWhiteShellCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27793/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27793/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27793/v1/model.glb\" alt=\"Body In White Shell (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27793/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27793/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27818","slug":"car-factory-production-line-e-coat-dip-tank-8b1165be","title":"E Coat Dip Tank (Car Factory Production Line)","summary":"Free 3D model of an e-coat dip tank with a rotating body carrier, a 7 m paint shop pretreatment tank for a car factory game asset kit.","description":"Free 3D model of an e-coat dip tank with a rotating body carrier, a 7 m paint shop pretreatment tank for a car factory game asset kit. Dimensions 7.10 by 3.47 by 3.58 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: dip-carrier at (0.00, 2.10, 0.00) m. A 7.00 by 3.20 m dip tank with a blue rotisserie carrier holding a primed body over it. The carrier turns a full revolution about the tank axis on the spin clip, which is how a body is rolled through the bath. The tank, the walkway rails, the fluid surface and the pipework are fixed geometry; the body in the carrier is part of the carrier and is not a separate model. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-e-coat-dip-tank-8b1165be","cdnUrl":"https://cdn.3dassets.dev/assets/27818/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-e-coat-dip-tank-8b1165be","thumbnailUrl":"https://cdn.3dassets.dev/assets/27818/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27818/v1/poster.webp","blurhash":"U5FPNi?a00NK_2~qRk9F00Inx[sl014nMyM|","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":56172,"triangles":2592,"vertices":2194,"meshes":6,"materials":5,"textures":0,"animations":["spin"],"boundingBox":{"min":[-3.549999952316284,0.00003205039541426258,-1.7900021362956633],"max":[3.549999952316284,3.4699228363037093,1.7900021362956633]},"sizeMeters":[7.1,3.47,3.58],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:49.895Z","updatedAt":"2026-09-08T02:10:28.971Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27818/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ECoatDipTankCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27818/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27818/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27818/v1/model.glb\" alt=\"E Coat Dip Tank (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27818/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27818/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27794","slug":"car-factory-production-line-primed-shell-2b99f8b2","title":"Primed Shell (Car Factory Production Line)","summary":"Free 3D model of a primed car body shell in matt grey with seam sealer beads, hinged doors and bonnet, for a car factory paint shop game asset kit.","description":"Free 3D model of a primed car body shell in matt grey with seam sealer beads, hinged doors and bonnet, for a car factory paint shop game asset kit. Dimensions 2.00 by 1.25 by 3.98 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: car-door-fr at (0.82, 0.36, 1.12) m; car-door-rr at (0.82, 0.36, -0.02) m; car-door-fl at (-0.82, 0.36, 1.12) m; car-door-rl at (-0.82, 0.36, -0.02) m; bonnet at (0.00, 0.71, 0.77) m. Stage three of six. The shell after e-coat and primer: an even matt grey with seam sealer laid along the roof channels, the cowl shut line and the floor tunnel. Four doors and the bonnet hinge as before. No glass, trim or wheels. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: door-open, door-close, bonnet-open and bonnet-close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-primed-shell-2b99f8b2","cdnUrl":"https://cdn.3dassets.dev/assets/27794/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-primed-shell-2b99f8b2","thumbnailUrl":"https://cdn.3dassets.dev/assets/27794/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27794/v1/poster.webp","blurhash":"U6BzFD_3009F%M9FD%%M00D%~q-;9F~q?bIU","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":72192,"triangles":4116,"vertices":3562,"meshes":13,"materials":3,"textures":0,"animations":["door-open","door-close","bonnet-open","bonnet-close"],"boundingBox":{"min":[-0.9994985431641329,0.00005943419844767206,-1.9900000095367432],"max":[0.9994985431641329,1.2500911011369198,1.9900000095367432]},"sizeMeters":[1.999,1.25,3.98],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:39.326Z","updatedAt":"2026-09-08T02:07:09.730Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27794/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function PrimedShellCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27794/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27794/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27794/v1/model.glb\" alt=\"Primed Shell (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27794/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27794/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27812","slug":"car-factory-production-line-paint-booth-module-9aa8b95a","title":"Paint Booth Module (Car Factory Production Line)","summary":"Free 3D model of a modular car paint booth section with glass side walls and a filter ceiling, a 6 m paint shop module for a car factory game asset kit.","description":"Free 3D model of a modular car paint booth section with glass side walls and a filter ceiling, a 6 m paint shop module for a car factory game asset kit. Dimensions 5.00 by 4.40 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: in (tunnel) at (0.00, 0.00, -3.00) facing (0, 0, -1); out (tunnel) at (0.00, 0.00, 3.00) facing (0, 0, 1). A 5.00 by 4.40 m booth section 6.00 m long, with glazed side walls in a white steel frame, an emissive filter plenum in the ceiling and grated floor pits either side of the line. In and out tunnel ports on the line axis butt sections into a run and meet the oven modules. Open at both ends so a body passes straight through. Static geometry; the extract fans and the filters do not move. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-paint-booth-module-9aa8b95a","cdnUrl":"https://cdn.3dassets.dev/assets/27812/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-paint-booth-module-9aa8b95a","thumbnailUrl":"https://cdn.3dassets.dev/assets/27812/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27812/v1/poster.webp","blurhash":"UMH2p4t600t8~qWCIUjY8_RjIUWBD%Rjt7t8","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":53048,"triangles":2592,"vertices":2252,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-2.500106814783166,-0.00007930044092185895,-3],"max":[2.500106814783166,4.400079395808353,3]},"sizeMeters":[5,4.4,6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:47.590Z","updatedAt":"2026-09-08T02:04:54.046Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27812/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PaintBoothModuleCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27812/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27812/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27812/v1/model.glb\" alt=\"Paint Booth Module (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27812/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27812/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27813","slug":"car-factory-production-line-paint-robot-with-bell-atom-aa171e75","title":"Paint Robot With Bell Atomiser (Car Factory Production Line)","summary":"Free 3D model of a paint shop robot with a rotary bell atomiser on the wrist, a six axis painting robot for a car factory game asset kit.","description":"Free 3D model of a paint shop robot with a rotary bell atomiser on the wrist, a six axis painting robot for a car factory game asset kit. Dimensions 1.10 by 2.42 by 3.12 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: base-spin at (0.00, 0.42, 0.00) m; arm-swing at (0.00, 1.12, 0.00) m; bell at (0.00, 1.52, 2.44) m. A safety orange six axis robot carrying a rotary bell atomiser. The base turns on base-spin, the arm swings on it on arm-swing because the arm hangs off the base node, and the bell cup spins on bell-spin off the arm. The paint lines, the air hoses and the plinth are fixed geometry, and no spray effect is included. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: base-spin, arm-swing and bell-spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-paint-robot-with-bell-atom-aa171e75","cdnUrl":"https://cdn.3dassets.dev/assets/27813/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-paint-robot-with-bell-atom-aa171e75","thumbnailUrl":"https://cdn.3dassets.dev/assets/27813/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27813/v1/poster.webp","blurhash":"UBCFw-Iq0i~A~7?G9|Io03-Rsk9c0m4p-5-n","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":33008,"triangles":1284,"vertices":1223,"meshes":5,"materials":3,"textures":0,"animations":["base-spin","arm-swing","bell-spin"],"boundingBox":{"min":[-0.550000011920929,0.00001555685412440999,-0.550000011920929],"max":[0.550000011920929,2.4199385673646026,2.5699965802599514]},"sizeMeters":[1.1,2.42,3.12],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:47.751Z","updatedAt":"2026-09-08T02:10:35.365Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27813/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function PaintRobotWithBellAtomiserCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27813/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27813/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27813/v1/model.glb\" alt=\"Paint Robot With Bell Atomiser (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27813/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27813/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27791","slug":"car-factory-production-line-painted-shell-on-skid-4334e3c9","title":"Painted Shell On Skid (Car Factory Production Line)","summary":"Free 3D model of a gloss painted car body shell on a paint shop skid, with hinged doors and bonnet and no glass or wheels, for a car factory game asset kit.","description":"Free 3D model of a gloss painted car body shell on a paint shop skid, with hinged doors and bonnet and no glass or wheels, for a car factory game asset kit. Dimensions 2.00 by 1.72 by 3.98 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: car-door-fr at (0.82, 0.83, 1.12) m; car-door-rr at (0.82, 0.83, -0.02) m; car-door-fl at (-0.82, 0.83, 1.12) m; car-door-rl at (-0.82, 0.83, -0.02) m; bonnet at (0.00, 1.18, 0.77) m. Stage four of six. The shell out of the paint booth in a bright original colour, sitting on a steel paint skid that carries it through the ovens. Doors and bonnet still hinge; there is no glass, no trim and no wheels. The skid is part of this model and does not move. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: door-open, door-close, bonnet-open and bonnet-close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-painted-shell-on-skid-4334e3c9","cdnUrl":"https://cdn.3dassets.dev/assets/27791/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-painted-shell-on-skid-4334e3c9","thumbnailUrl":"https://cdn.3dassets.dev/assets/27791/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27791/v1/poster.webp","blurhash":"U8Cgr$=d0|9]|uEfAX$+0yAX=0,r1y=e]-NG","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":81504,"triangles":4548,"vertices":3932,"meshes":14,"materials":4,"textures":0,"animations":["door-open","door-close","bonnet-open","bonnet-close"],"boundingBox":{"min":[-0.9994985431641329,-0.000059661183574588605,-1.9900000095367432],"max":[0.9994985431641329,1.7149405842789922,1.9900000095367432]},"sizeMeters":[1.999,1.715,3.98],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":2,"publishedAt":"2026-09-08T00:57:39.258Z","updatedAt":"2026-09-08T05:27:58.346Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27791/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function PaintedShellOnSkidCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27791/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27791/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27791/v1/model.glb\" alt=\"Painted Shell On Skid (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27791/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27791/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27814","slug":"car-factory-production-line-oven-tunnel-module-9a1b2bc9","title":"Oven Tunnel Module (Car Factory Production Line)","summary":"Free 3D model of a modular paint oven tunnel section with insulated panel walls and roof ducts, a 6 m paint shop module for a car factory game asset kit.","description":"Free 3D model of a modular paint oven tunnel section with insulated panel walls and roof ducts, a 6 m paint shop module for a car factory game asset kit. Dimensions 5.10 by 6.10 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: in (tunnel) at (0.00, 0.00, -3.00) facing (0, 0, -1); out (tunnel) at (0.00, 0.00, 3.00) facing (0, 0, 1). A 5.00 by 4.40 m curing oven section 6.00 m long in insulated white panels, with a blue pipe run down each wall and two duct stacks on the roof. It shares the tunnel ports and the 6.00 m module of the paint booth, so booth and oven sections butt into one run. Open at both ends; cap the run with the oven end door module. Static geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-oven-tunnel-module-9a1b2bc9","cdnUrl":"https://cdn.3dassets.dev/assets/27814/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-oven-tunnel-module-9a1b2bc9","thumbnailUrl":"https://cdn.3dassets.dev/assets/27814/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27814/v1/poster.webp","blurhash":"U7F$bI%N00_4RjaeITIT00IS%Koa00WF_4%N","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":50976,"triangles":2212,"vertices":2130,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-2.549999952316284,0.000030241934610764076,-3],"max":[2.549999952316284,6.099999904632568,3]},"sizeMeters":[5.1,6.1,6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:47.834Z","updatedAt":"2026-09-08T02:04:51.847Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27814/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function OvenTunnelModuleCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27814/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27814/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27814/v1/model.glb\" alt=\"Oven Tunnel Module (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27814/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27814/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27815","slug":"car-factory-production-line-oven-end-door-module-3e2fdcd0","title":"Oven End Door Module (Car Factory Production Line)","summary":"Free 3D model of a paint oven end door module with a top hinged lifting door, a 1.2 m tunnel end cap for a car factory paint shop game asset kit.","description":"Free 3D model of a paint oven end door module with a top hinged lifting door, a 1.2 m tunnel end cap for a car factory paint shop game asset kit. Dimensions 5.00 by 4.40 by 1.48 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door-oven at (0.00, 3.78, 0.74) m. Connectors: in (tunnel) at (0.00, 0.00, -0.60) facing (0, 0, -1); out (tunnel) at (0.00, 0.00, 0.60) facing (0, 0, 1). The 1.20 m end cap that closes a curing oven run, with a 4.00 by 3.60 m insulated door hinged along its head and lifting up and clear of the opening. Tunnel ports match the booth and oven sections. Only the leaf moves; the counterweights, the chains and the frame are fixed geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-oven-end-door-module-3e2fdcd0","cdnUrl":"https://cdn.3dassets.dev/assets/27815/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-oven-end-door-module-3e2fdcd0","thumbnailUrl":"https://cdn.3dassets.dev/assets/27815/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27815/v1/poster.webp","blurhash":"UDG[~Cs.009G_4-;D$IU00og%Lad%2x]RjD%","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":23600,"triangles":1080,"vertices":932,"meshes":5,"materials":4,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-2.501199960708618,-0.000003004167231868138,-0.6011978786749191],"max":[2.501199960708618,4.400003099534663,0.8801034526283176]},"sizeMeters":[5.002,4.4,1.481],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:49.179Z","updatedAt":"2026-09-08T02:04:49.605Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27815/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function OvenEndDoorModuleCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27815/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27815/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27815/v1/model.glb\" alt=\"Oven End Door Module (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27815/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27815/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27821","slug":"car-factory-production-line-overhead-rail-straight-e852082e","title":"Overhead Rail Straight (Car Factory Production Line)","summary":"Free 3D model of a straight overhead carrier rail section on floor posts, a 6 m modular monorail for a car factory assembly line game asset kit.","description":"Free 3D model of a straight overhead carrier rail section on floor posts, a 6 m modular monorail for a car factory assembly line game asset kit. Dimensions 1.93 by 4.62 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: in (rail) at (0.00, 4.40, -3.00) facing (0, 0, -1); out (rail) at (0.00, 4.40, 3.00) facing (0, 0, 1). A 6.00 m blue box rail at 4.40 m carried on two white steel floor posts at 4.40 m, with a yellow power track down one side. In and out rail ports on the line axis butt sections into a run and meet the curve. Drop the overhead carrier hanger under it. Static geometry: the rail, the posts and the power track do not move. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-overhead-rail-straight-e852082e","cdnUrl":"https://cdn.3dassets.dev/assets/27821/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-overhead-rail-straight-e852082e","thumbnailUrl":"https://cdn.3dassets.dev/assets/27821/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27821/v1/poster.webp","blurhash":"UGBpwrkC8{IU~pM_IV%MaIV@IVxunMMxIqxu","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":36828,"triangles":1836,"vertices":1568,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.33014802157421386,-0.00010559462138193948,-3],"max":[1.599935928348088,4.619987122805244,3]},"sizeMeters":[1.93,4.62,6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:57:51.083Z","updatedAt":"2026-09-08T00:57:51.187Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27821/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function OverheadRailStraightCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27821/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27821/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27821/v1/model.glb\" alt=\"Overhead Rail Straight (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27821/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27821/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27822","slug":"car-factory-production-line-overhead-rail-curve-79f6b65a","title":"Overhead Rail Curve (Car Factory Production Line)","summary":"Free 3D model of a quarter turn overhead carrier rail section on floor posts, a modular monorail corner for a car factory assembly line game asset kit.","description":"Free 3D model of a quarter turn overhead carrier rail section on floor posts, a modular monorail corner for a car factory assembly line game asset kit. Dimensions 4.52 by 4.40 by 4.52 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: in (rail) at (0.00, 4.40, -3.00) facing (0, 0, -1); out (rail) at (-3.00, 4.40, 0.00) facing (-1, 0, 0). A 90 degree corner on a 3.00 m radius at the same 4.40 m rail height as the straight sections, on three white steel floor posts. The in port sits on the entry centre line and the out port 3.00 m to the left, so a straight section feeds either end. Static geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-overhead-rail-curve-79f6b65a","cdnUrl":"https://cdn.3dassets.dev/assets/27822/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-overhead-rail-curve-79f6b65a","thumbnailUrl":"https://cdn.3dassets.dev/assets/27822/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27822/v1/poster.webp","blurhash":"UFAT=+%MVqt7%%kCVqf89aM{RPRjIAaxWYWB","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":33792,"triangles":1432,"vertices":1390,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-3,0.00008752484970874636,-3],"max":[1.5173766613006592,4.400067855234414,1.5173766613006592]},"sizeMeters":[4.517,4.4,4.517],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:57:51.511Z","updatedAt":"2026-09-08T00:57:51.598Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27822/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function OverheadRailCurveCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27822/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27822/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27822/v1/model.glb\" alt=\"Overhead Rail Curve (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27822/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27822/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27823","slug":"car-factory-production-line-overhead-carrier-hanger-4c65f6de","title":"Overhead Carrier Hanger (Car Factory Production Line)","summary":"Free 3D model of an overhead carrier hanger that a car body hangs from, a travelling monorail trolley for a car factory assembly line game asset kit.","description":"Free 3D model of an overhead carrier hanger that a car body hangs from, a travelling monorail trolley for a car factory assembly line game asset kit. Dimensions 1.66 by 2.05 by 2.14 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: travel at (0.00, -0.01, 0.00) m. A 2.06 m tall trolley and lifting frame for the overhead rail: four road wheels on the rail head, a drop tube and a blue lifting frame whose four pads clamp a body roof. The whole carrier runs 2.40 m along the line on the open clip and returns on close. Place it 2.65 m up so the trolley wheels sit on a 4.40 m rail, then drop the trimmed body model at the clamp plane, which is its origin. The wheels are fixed geometry and do not turn. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-overhead-carrier-hanger-4c65f6de","cdnUrl":"https://cdn.3dassets.dev/assets/27823/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-overhead-carrier-hanger-4c65f6de","thumbnailUrl":"https://cdn.3dassets.dev/assets/27823/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27823/v1/poster.webp","blurhash":"U58Oe;%h00IV}5Vs02WUHXX5gQr^AHR*_N-=","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":35528,"triangles":1456,"vertices":1446,"meshes":3,"materials":3,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.8300525325260052,0.00004637815342167784,-1.0700000524520874],"max":[0.8300525325260052,2.0500159565526,1.0700000524520874]},"sizeMeters":[1.66,2.05,2.14],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:53.387Z","updatedAt":"2026-09-08T02:10:18.229Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27823/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function OverheadCarrierHangerCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27823/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27823/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27823/v1/model.glb\" alt=\"Overhead Carrier Hanger (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27823/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27823/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27795","slug":"car-factory-production-line-trimmed-body-on-carrier-553184f0","title":"Trimmed Body On Carrier (Car Factory Production Line)","summary":"Free 3D model of a trimmed car body hanging from an overhead carrier: painted, glazed, with seats and dashboard fitted and no wheels, for a car factory assembly line kit.","description":"Free 3D model of a trimmed car body hanging from an overhead carrier: painted, glazed, with seats and dashboard fitted and no wheels, for a car factory assembly line kit. Dimensions 2.00 by 1.31 by 4.04 m (X by Y by Z). Metre units, +Y up, +Z front; the origin is not on the ground, see below. Animated pivot nodes: car-door-fr at (0.82, -0.89, 1.12) m; car-door-rr at (0.82, -0.89, -0.02) m; car-door-fl at (-0.82, -0.89, 1.12) m; car-door-rl at (-0.82, -0.89, -0.02) m; bonnet at (0.00, -0.54, 0.77) m. Stage five of six, and the only model in this pack that is not grounded. The origin sits at the centre of the roof, at the point where the overhead carrier lifting frame clamps the four blue lugs, so dropping it under a carrier rail needs no offset: the body hangs entirely below y = 0. Painted, glazed, with front seats, rear bench, dashboard and steering wheel visible through the openings. Doors and bonnet hinge; there are no wheels. The lifting lugs, the harness and the carpet are fixed geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: door-open, door-close, bonnet-open and bonnet-close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-trimmed-body-on-carrier-553184f0","cdnUrl":"https://cdn.3dassets.dev/assets/27795/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-trimmed-body-on-carrier-553184f0","thumbnailUrl":"https://cdn.3dassets.dev/assets/27795/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27795/v1/poster.webp","blurhash":"U8B_l8?H0eR4xaAWI:#-00E1^kk=E1|^=yKO","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":122776,"triangles":6484,"vertices":5780,"meshes":18,"materials":5,"textures":0,"animations":["door-open","door-close","bonnet-open","bonnet-close"],"boundingBox":{"min":[-0.9994831668406381,-1.2449405709052002,-2.0199999809265137],"max":[0.9994831668406381,0.07004013113125876,2.021199941635132]},"sizeMeters":[1.999,1.315,4.041],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:40.896Z","updatedAt":"2026-09-08T02:07:07.409Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27795/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function TrimmedBodyOnCarrierCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27795/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27795/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27795/v1/model.glb\" alt=\"Trimmed Body On Carrier (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27795/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27795/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27824","slug":"car-factory-production-line-marriage-station-lift-e41d57eb","title":"Marriage Station Lift (Car Factory Production Line)","summary":"Free 3D model of a marriage station chassis lift for a car factory: a 4.6 m scissor free lift table that raises a chassis to a hanging body, as a game asset.","description":"Free 3D model of a marriage station chassis lift for a car factory: a 4.6 m scissor free lift table that raises a chassis to a hanging body, as a game asset. Dimensions 5.25 by 2.46 by 2.61 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: lift at (0.00, 0.20, 0.00) m. The station where the powertrain and chassis meet the body. A 3.60 by 2.00 m orange lift table with four locating pads rises 0.85 m on the open clip and lowers on close, between four blue guide columns 2.46 m tall. The guide columns, the control pedestal and the yellow floor rails are fixed geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-marriage-station-lift-e41d57eb","cdnUrl":"https://cdn.3dassets.dev/assets/27824/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-marriage-station-lift-e41d57eb","thumbnailUrl":"https://cdn.3dassets.dev/assets/27824/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27824/v1/poster.webp","blurhash":"U9Am*s^*03E;K8pK%Niu00ES}.,8=.v|IUNF","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":48028,"triangles":2160,"vertices":1857,"meshes":5,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-2.299999952316284,-0.00008953485875407008,-1.3001446642408396],"max":[2.950000047683716,2.459821669200125,1.3101394094953562]},"sizeMeters":[5.25,2.46,2.61],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:52.507Z","updatedAt":"2026-09-08T02:10:22.583Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27824/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function MarriageStationLiftCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27824/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27824/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27824/v1/model.glb\" alt=\"Marriage Station Lift (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27824/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27824/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27792","slug":"car-factory-production-line-bare-rolling-chassis-6214a7e1","title":"Bare Rolling Chassis (Car Factory Production Line)","summary":"Free 3D model of a bare car rolling chassis on a factory stand: floorpan, subframes, engine cradle and suspension arms with no wheels or body, for a car factory assembly line game asset kit.","description":"Free 3D model of a bare car rolling chassis on a factory stand: floorpan, subframes, engine cradle and suspension arms with no wheels or body, for a car factory assembly line game asset kit. Dimensions 1.74 by 0.97 by 3.57 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Stage one of six on the line. Floorpan, front and rear subframes, engine cradle, exhaust run, fuel tank and lower arms with hub carriers, carried on a blue wheeled floor stand. No wheels, no body panels and no doors. The stand, the brake pipes and the wiring are fixed geometry; nothing on this model moves. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-bare-rolling-chassis-6214a7e1","cdnUrl":"https://cdn.3dassets.dev/assets/27792/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-bare-rolling-chassis-6214a7e1","thumbnailUrl":"https://cdn.3dassets.dev/assets/27792/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27792/v1/poster.webp","blurhash":"UDBzIOog00IU~qM{IAt700M{?b%M00%N-=Rj","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":63948,"triangles":2936,"vertices":2714,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.8699880754245146,0.00004257134647317473,-1.7299998998641968],"max":[0.8699880754245146,0.9700552157153397,1.840000033378601]},"sizeMeters":[1.74,0.97,3.57],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:39.273Z","updatedAt":"2026-09-08T02:07:14.063Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27792/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BareRollingChassisCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27792/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27792/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27792/v1/model.glb\" alt=\"Bare Rolling Chassis (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27792/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27792/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27825","slug":"car-factory-production-line-skillet-conveyor-platform-3eef3d33","title":"Skillet Conveyor Platform (Car Factory Production Line)","summary":"Free 3D model of a skillet conveyor platform section, a 4 m modular moving walkway deck for a car factory trim line game asset kit.","description":"Free 3D model of a skillet conveyor platform section, a 4 m modular moving walkway deck for a car factory trim line game asset kit. Dimensions 3.14 by 0.43 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: in (skillet) at (0.00, 0.34, -2.00) facing (0, 0, -1); out (skillet) at (0.00, 0.34, 2.00) facing (0, 0, 1). A 3.00 by 4.00 m skillet deck at 0.34 m: the moving platform an operator walks on beside the car as it goes down the trim line. Yellow edge strips, anti slip treads and blue side skirts. Skillet ports at each end butt sections into a continuous run. Static geometry: the deck does not travel and the drive is not modelled. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-skillet-conveyor-platform-3eef3d33","cdnUrl":"https://cdn.3dassets.dev/assets/27825/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-skillet-conveyor-platform-3eef3d33","thumbnailUrl":"https://cdn.3dassets.dev/assets/27825/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27825/v1/poster.webp","blurhash":"U8B:$=$_00NO~UM{IWxc00Iq_NxV01%N%2M^","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":33448,"triangles":1512,"vertices":1294,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.570072046484455,-0.000002445905757653133,-2],"max":[1.570072046484455,0.4349903883657199,2]},"sizeMeters":[3.14,0.435,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:57:52.655Z","updatedAt":"2026-09-08T00:57:52.774Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27825/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SkilletConveyorPlatformCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27825/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27825/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27825/v1/model.glb\" alt=\"Skillet Conveyor Platform (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27825/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27825/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27861","slug":"car-factory-production-line-line-worker-with-torque-to-4150bc18","title":"Line Worker With Torque Tool (Car Factory Production Line)","summary":"Free 3D model of a factory line worker in a hi vis vest and hard hat holding a torque tool, a posed industrial character for a car factory game asset kit.","description":"Free 3D model of a factory line worker in a hi vis vest and hard hat holding a torque tool, a posed industrial character for a car factory game asset kit. Dimensions 0.75 by 1.93 by 0.80 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 1.78 m worker in dark trousers, a blue overall top, a yellow hi vis vest and a yellow hard hat, both hands forward on an orange nut runner at chest height. Static posed figure, no rig or skeleton: the limbs are fixed geometry in one pose and there is no skinning, no bones and no animation in the file. The face is blank and there is no branding on the clothing. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-line-worker-with-torque-to-4150bc18","cdnUrl":"https://cdn.3dassets.dev/assets/27861/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-line-worker-with-torque-to-4150bc18","thumbnailUrl":"https://cdn.3dassets.dev/assets/27861/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27861/v1/poster.webp","blurhash":"UA8;Y@Rk00x@~oM}4p--I8M}x^-nMcj]tmaf","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":46144,"triangles":2052,"vertices":1772,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-0.375,0,-0.1550000011920929],"max":[0.375,1.9249999523162842,0.6388000249862671]},"sizeMeters":[0.75,1.925,0.794],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":8,"publishedAt":"2026-09-08T00:58:07.501Z","updatedAt":"2026-09-08T03:54:48.350Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27861/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LineWorkerWithTorqueToolCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27861/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27861/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27861/v1/model.glb\" alt=\"Line Worker With Torque Tool (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27861/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27861/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27828","slug":"car-factory-production-line-wheel-fitting-station-3726bd74","title":"Wheel Fitting Station (Car Factory Production Line)","summary":"Free 3D model of a wheel fitting station with a tyre lift and a hanging nut runner, a final assembly workstation for a car factory game asset kit.","description":"Free 3D model of a wheel fitting station with a tyre lift and a hanging nut runner, a final assembly workstation for a car factory game asset kit. Dimensions 2.53 by 2.76 by 1.45 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: tyre-lift at (0.70, 0.16, 0.30) m. A 2.40 m station with a blue jib post, a five spindle nut runner hanging on its balancer and a control cabinet. The orange tyre lift raises 0.34 m on the open clip to bring a wheel up to hub height and lowers on close. The nut runner, the balancer cable and the air lines are fixed geometry. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-wheel-fitting-station-3726bd74","cdnUrl":"https://cdn.3dassets.dev/assets/27828/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-wheel-fitting-station-3726bd74","thumbnailUrl":"https://cdn.3dassets.dev/assets/27828/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27828/v1/poster.webp","blurhash":"U797@YGd00^E6:r;+EIqI8mjMxOv_1TL9x$x","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":31760,"triangles":1296,"vertices":1113,"meshes":6,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.3300128554166497,0,-0.6999802786118926],"max":[1.2000249154429399,2.759999990463257,0.7499999880790711]},"sizeMeters":[2.53,2.76,1.45],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:54.291Z","updatedAt":"2026-09-08T02:10:13.913Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27828/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WheelFittingStationCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27828/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27828/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27828/v1/model.glb\" alt=\"Wheel Fitting Station (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27828/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27828/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27829","slug":"car-factory-production-line-wheel-and-tyre-stack-30d533f1","title":"Wheel And Tyre Stack (Car Factory Production Line)","summary":"Free 3D model of a stack of sixteen car wheels and tyres on a pallet, line side stock for a car factory assembly line game asset kit.","description":"Free 3D model of a stack of sixteen car wheels and tyres on a pallet, line side stock for a car factory assembly line game asset kit. Dimensions 1.66 by 0.98 by 1.63 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Sixteen 0.66 m road wheels stacked four high in four columns on a pallet, with a yellow height marker across the front. The rims are original generic five spoke pressings with no branding. Static geometry with no rig. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-wheel-and-tyre-stack-30d533f1","cdnUrl":"https://cdn.3dassets.dev/assets/27829/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-wheel-and-tyre-stack-30d533f1","thumbnailUrl":"https://cdn.3dassets.dev/assets/27829/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27829/v1/poster.webp","blurhash":"U59Qmo~n00%K~V%IM^xt009IxvWB019KxxIZ","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":76024,"triangles":1880,"vertices":3866,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.8299999833106995,-0.000043964535693774565,-0.800000011920929],"max":[0.8299999833106995,0.9799911669105956,0.8299911311478088]},"sizeMeters":[1.66,0.98,1.63],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:54.626Z","updatedAt":"2026-09-08T02:10:11.750Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27829/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WheelAndTyreStackCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27829/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27829/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27829/v1/model.glb\" alt=\"Wheel And Tyre Stack (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27829/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27829/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27832","slug":"car-factory-production-line-engine-and-transmission-st-eacd58df","title":"Engine And Transmission Stand (Car Factory Production Line)","summary":"Free 3D model of a car engine and transmission on a line side stand, a powertrain assembly for a car factory game asset kit.","description":"Free 3D model of a car engine and transmission on a line side stand, a powertrain assembly for a car factory game asset kit. Dimensions 1.70 by 1.74 by 1.14 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. An original generic four cylinder engine coupled to a transaxle, standing on a 1.70 m blue wheeled stand at 0.94 m. The block, head, cam cover, bell housing and ancillaries are modelled as solid geometry with no manufacturer marks. Static: nothing on this model turns. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-engine-and-transmission-st-eacd58df","cdnUrl":"https://cdn.3dassets.dev/assets/27832/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-engine-and-transmission-st-eacd58df","thumbnailUrl":"https://cdn.3dassets.dev/assets/27832/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27832/v1/poster.webp","blurhash":"U5Aw;,yZ00nj{atS5tM^00v_^+E30osD~UMx","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":33884,"triangles":1364,"vertices":1419,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.8500000238418579,0.00001022580465459555,-0.5499954376505347],"max":[0.8500000238418579,1.7400102343336468,0.5900230306771493]},"sizeMeters":[1.7,1.74,1.14],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:55.879Z","updatedAt":"2026-09-08T02:10:05.167Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27832/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function EngineAndTransmissionStandCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27832/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27832/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27832/v1/model.glb\" alt=\"Engine And Transmission Stand (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27832/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27832/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27835","slug":"car-factory-production-line-andon-light-tower-0707e757","title":"Andon Light Tower (Car Factory Production Line)","summary":"Free 3D model of an andon light tower with a four stack emissive beacon and a call panel, a line status signal for a car factory game asset kit.","description":"Free 3D model of an andon light tower with a four stack emissive beacon and a call panel, a line status signal for a car factory game asset kit. Dimensions 0.50 by 4.33 by 0.50 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 4.33 m andon post carrying a four segment stack light with an emissive top lens and a blue call panel at 1.60 m with a lit face. Emissive materials only: there is no punctual light in the file, and nothing on this model moves or flashes. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-andon-light-tower-0707e757","cdnUrl":"https://cdn.3dassets.dev/assets/27835/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-andon-light-tower-0707e757","thumbnailUrl":"https://cdn.3dassets.dev/assets/27835/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27835/v1/poster.webp","blurhash":"U26*m.%N0000ITV@x]x]00RQ_N%fXms-nNM~","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":24104,"triangles":748,"vertices":1215,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-0.25001861190700037,-3.725291186640334e-10,-0.25001861190700037],"max":[0.25001861190700037,4.329999923706055,0.25001861190700037]},"sizeMeters":[0.5,4.33,0.5],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:57.267Z","updatedAt":"2026-09-08T02:10:00.858Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27835/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function AndonLightTowerCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27835/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27835/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27835/v1/model.glb\" alt=\"Andon Light Tower (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27835/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27835/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27836","slug":"car-factory-production-line-line-side-rack-d85fa93c","title":"Line Side Rack (Car Factory Production Line)","summary":"Free 3D model of a line side flow rack of parts bins on three tilted shelves, assembly line stock for a car factory game asset kit.","description":"Free 3D model of a line side flow rack of parts bins on three tilted shelves, assembly line stock for a car factory game asset kit. Dimensions 2.60 by 2.17 by 1.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 2.60 m blue flow rack with three shelves tilted towards the operator, each carrying five parts bins with a blank yellow label holder. Static geometry with no rig; the bins are part of the rack and do not lift out. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-line-side-rack-d85fa93c","cdnUrl":"https://cdn.3dassets.dev/assets/27836/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-line-side-rack-d85fa93c","thumbnailUrl":"https://cdn.3dassets.dev/assets/27836/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27836/v1/poster.webp","blurhash":"U9CHE8.k00GFyB%#W.EL00Mf}irZV_N}V_vd","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":89052,"triangles":4320,"vertices":3716,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.2999999523162842,0.00003349556217435712,-0.4999328409417248],"max":[1.2999999523162842,2.169966580433748,0.4999328409417248]},"sizeMeters":[2.6,2.17,1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:57.451Z","updatedAt":"2026-09-08T02:09:58.701Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27836/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LineSideRackCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27836/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27836/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27836/v1/model.glb\" alt=\"Line Side Rack (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27836/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27836/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27837","slug":"car-factory-production-line-kitting-cart-f83a960e","title":"Kitting Cart (Car Factory Production Line)","summary":"Free 3D model of a kitting cart carrying eight parts bins on two shelves, a line side logistics asset for a car factory game asset kit.","description":"Free 3D model of a kitting cart carrying eight parts bins on two shelves, a line side logistics asset for a car factory game asset kit. Dimensions 1.16 by 1.41 by 1.40 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 1.16 by 1.40 m orange kitting cart on four castors with a push handle, two shelves and eight bins of picked parts, plus a blank order card holder. The castors are fixed geometry and do not turn. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-kitting-cart-f83a960e","cdnUrl":"https://cdn.3dassets.dev/assets/27837/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-kitting-cart-f83a960e","thumbnailUrl":"https://cdn.3dassets.dev/assets/27837/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27837/v1/poster.webp","blurhash":"UBG8o:Tz00EJ-o58V@?E008{L4~9^Gs+AJ$j","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":34416,"triangles":1780,"vertices":1768,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.5800256503646264,-0.000013162716793427287,-0.699999988079071],"max":[0.5800256503646264,1.4100149490036304,0.7000000476837158]},"sizeMeters":[1.16,1.41,1.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:57.722Z","updatedAt":"2026-09-08T02:09:56.496Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27837/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function KittingCartCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27837/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27837/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27837/v1/model.glb\" alt=\"Kitting Cart (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27837/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27837/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27838","slug":"car-factory-production-line-roller-test-bed-234347cb","title":"Roller Test Bed (Car Factory Production Line)","summary":"Free 3D model of a rolling road test bed with four turning rollers, an end of line brake and speedometer test rig for a car factory game asset kit.","description":"Free 3D model of a rolling road test bed with four turning rollers, an end of line brake and speedometer test rig for a car factory game asset kit. Dimensions 5.25 by 2.90 by 3.90 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: roller-l1 at (-1.35, 0.44, -0.33) m; roller-l2 at (-1.35, 0.44, 0.33) m; roller-r1 at (1.35, 0.44, -0.33) m; roller-r2 at (1.35, 0.44, 0.33) m. A 5.00 by 3.40 m sunken roller bed with two pairs of 0.56 m rollers set 2.70 m apart, a blue operator console with a lit screen and an overhead display mast. The four rollers turn on the spin clip; the bed, the console and the mast are fixed geometry. Drive a finished car on with its wheels on the roller pairs. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-roller-test-bed-234347cb","cdnUrl":"https://cdn.3dassets.dev/assets/27838/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-roller-test-bed-234347cb","thumbnailUrl":"https://cdn.3dassets.dev/assets/27838/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27838/v1/poster.webp","blurhash":"UCCGV+%i4o?F9F-p-;Rk00IS-:Iq~p9GD$xt","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":34460,"triangles":1408,"vertices":1354,"meshes":7,"materials":5,"textures":0,"animations":["spin"],"boundingBox":{"min":[-2.75,-0.00017085596934962588,-1.7001174962614827],"max":[2.5,2.900170951336781,2.198350784849865]},"sizeMeters":[5.25,2.9,3.898],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T00:57:58.168Z","updatedAt":"2026-09-08T00:57:58.299Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27838/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function RollerTestBedCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27838/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27838/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27838/v1/model.glb\" alt=\"Roller Test Bed (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27838/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27838/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27798","slug":"car-factory-production-line-finished-compact-hatchback-03e14d24","title":"Finished Compact Hatchback (Car Factory Production Line)","summary":"Free 3D model of a finished compact hatchback car, an original design 4.1 m long with hinged doors, a hinged bonnet and rolling wheels, for a car factory game asset kit.","description":"Free 3D model of a finished compact hatchback car, an original design 4.1 m long with hinged doors, a hinged bonnet and rolling wheels, for a car factory game asset kit. Dimensions 2.00 by 1.47 by 4.04 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: car-door-fr at (0.82, 0.58, 1.12) m; car-door-rr at (0.82, 0.58, -0.02) m; car-door-fl at (-0.82, 0.58, 1.12) m; car-door-rl at (-0.82, 0.58, -0.02) m; bonnet at (0.00, 0.93, 0.77) m; wheel-fr at (0.79, 0.32, 1.30) m; wheel-fl at (-0.79, 0.32, 1.30) m; wheel-rr at (0.79, 0.32, -1.30) m; wheel-rl at (-0.79, 0.32, -1.30) m. Stage six of six: the car as it leaves the line. An invented five door hatchback on a 2.60 m wheelbase, glazed and trimmed, on 0.64 m wheels. No manufacturer, model name, badge or real car likeness: the grille, lamps and panel breaks are original and every surface is blank. Suspension, steering linkage, wipers and the exhaust note nothing: only the doors, the bonnet and the four wheels move. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: door-open, door-close, bonnet-open, bonnet-close and roll. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-finished-compact-hatchback-03e14d24","cdnUrl":"https://cdn.3dassets.dev/assets/27798/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-finished-compact-hatchback-03e14d24","thumbnailUrl":"https://cdn.3dassets.dev/assets/27798/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27798/v1/poster.webp","blurhash":"U6BxvP?H00MJ^kFd9[v~009t~CyD0K[W^QO?","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":121688,"triangles":6532,"vertices":6412,"meshes":25,"materials":4,"textures":0,"animations":["door-open","door-close","bonnet-open","bonnet-close","roll"],"boundingBox":{"min":[-0.9994831668406381,7.152557379708213e-9,-2.0199999809265137],"max":[0.9994831668406381,1.4649405842789922,2.021199941635132]},"sizeMeters":[1.999,1.465,4.041],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:40.980Z","updatedAt":"2026-09-08T02:07:03.030Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27798/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function FinishedCompactHatchbackCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27798/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27798/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27798/v1/model.glb\" alt=\"Finished Compact Hatchback (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27798/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27798/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27796","slug":"car-factory-production-line-finished-compact-hatchback-dc2c38a2","title":"Finished Compact Hatchback Teal (Car Factory Production Line)","summary":"Free 3D model of a finished compact hatchback car in a second factory colour, an original design with hinged doors, bonnet and rolling wheels, for a car factory game asset kit.","description":"Free 3D model of a finished compact hatchback car in a second factory colour, an original design with hinged doors, bonnet and rolling wheels, for a car factory game asset kit. Dimensions 2.00 by 1.47 by 4.04 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: car-door-fr at (0.82, 0.58, 1.12) m; car-door-rr at (0.82, 0.58, -0.02) m; car-door-fl at (-0.82, 0.58, 1.12) m; car-door-rl at (-0.82, 0.58, -0.02) m; bonnet at (0.00, 0.93, 0.77) m; wheel-fr at (0.79, 0.32, 1.30) m; wheel-fl at (-0.79, 0.32, 1.30) m; wheel-rr at (0.79, 0.32, -1.30) m; wheel-rl at (-0.79, 0.32, -1.30) m. Colour variant of the finished car for the second body colour running down the same line. Identical geometry, pivots and clips; only the body colour changes. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: door-open, door-close, bonnet-open, bonnet-close and roll. No skinning. No collision or navigation data. Colour variant of finished-compact-hatchback.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-finished-compact-hatchback-dc2c38a2","cdnUrl":"https://cdn.3dassets.dev/assets/27796/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-finished-compact-hatchback-dc2c38a2","thumbnailUrl":"https://cdn.3dassets.dev/assets/27796/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27796/v1/poster.webp","blurhash":"U66cE1.94TE0%~ivMcXS00H?.m%M8wTxyYwJ","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":121736,"triangles":6532,"vertices":6412,"meshes":25,"materials":4,"textures":0,"animations":["door-open","door-close","bonnet-open","bonnet-close","roll"],"boundingBox":{"min":[-0.9994831668406381,7.152557379708213e-9,-2.0199999809265137],"max":[0.9994831668406381,1.4649405842789922,2.021199941635132]},"sizeMeters":[1.999,1.465,4.041],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T00:57:40.956Z","updatedAt":"2026-09-08T02:07:05.249Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27796/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function FinishedCompactHatchbackTealCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27796/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27796/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27796/v1/model.glb\" alt=\"Finished Compact Hatchback Teal (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27796/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27796/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27856","slug":"car-factory-production-line-forklift-4daac5a1","title":"Forklift (Car Factory Production Line)","summary":"Free 3D model of a counterbalance forklift truck with rolling wheels and a lifting mast, a factory logistics vehicle for a car factory game asset kit.","description":"Free 3D model of a counterbalance forklift truck with rolling wheels and a lifting mast, a factory logistics vehicle for a car factory game asset kit. Dimensions 1.42 by 2.65 by 3.10 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: mast at (0.00, 0.14, 0.70) m; wheel-fr at (0.52, 0.30, -1.00) m; wheel-fl at (-0.52, 0.30, -1.00) m; wheel-rr at (0.52, 0.30, 0.42) m; wheel-rl at (-0.52, 0.30, 0.42) m. A 2.6 m tall yellow counterbalance truck with an overhead guard, a seat, a steering wheel and a two stage mast. The four wheels turn on the roll clip and the carriage and forks rise 1.10 m on open and lower on close. The mast channels, the hydraulic hoses, the chains and the seat are fixed geometry, and there is no driver: the seated worker figure in this pack is a separate model. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open, close and roll. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-forklift-4daac5a1","cdnUrl":"https://cdn.3dassets.dev/assets/27856/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-forklift-4daac5a1","thumbnailUrl":"https://cdn.3dassets.dev/assets/27856/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27856/v1/poster.webp","blurhash":"U6C$.89J00^~~l0O4r~R03xY-nxZ-n^zI=9h","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":59724,"triangles":2728,"vertices":2792,"meshes":12,"materials":4,"textures":0,"animations":["open","close","roll"],"boundingBox":{"min":[-0.6449975503913491,-2.682209016002801e-8,-1.4500066148575412],"max":[0.7699999809265137,2.6500000953674316,1.649999988079071]},"sizeMeters":[1.415,2.65,3.1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":9,"publishedAt":"2026-09-08T00:58:05.448Z","updatedAt":"2026-09-08T04:07:28.342Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27856/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ForkliftCarFactoryProductionLine(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27856/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27856/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27856/v1/model.glb\" alt=\"Forklift (Car Factory Production Line)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27856/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27856/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}},{"id":"27863","slug":"car-factory-production-line-seated-forklift-driver-5efd32f9","title":"Seated Forklift Driver (Car Factory Production Line)","summary":"Free 3D model of a seated forklift driver in a hi vis vest and hard hat, a posed industrial character for a car factory game asset kit.","description":"Free 3D model of a seated forklift driver in a hi vis vest and hard hat, a posed industrial character for a car factory game asset kit. Dimensions 0.75 by 1.57 by 0.93 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A worker posed sitting with thighs forward and hands out at wheel height, 1.20 m tall in this pose. It is a separate model from the forklift and the tugger train in this pack: drop it onto either seat and slide it to fit, since the seat height differs between the two. Static posed figure, no rig or skeleton: the limbs are fixed geometry in one pose and there is no skinning, no bones and no animation in the file. The face is blank. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-seated-forklift-driver-5efd32f9","cdnUrl":"https://cdn.3dassets.dev/assets/27863/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-seated-forklift-driver-5efd32f9","thumbnailUrl":"https://cdn.3dassets.dev/assets/27863/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27863/v1/poster.webp","blurhash":"U88#7*M|00?Y~nIV4p_1DNNd%h%0Mct7yDM|","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":45252,"triangles":2052,"vertices":1774,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.375,0.000012363919286606517,-0.15500426995161962],"max":[0.375,1.5750000476837158,0.7699999809265137]},"sizeMeters":[0.75,1.575,0.925],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":9,"publishedAt":"2026-09-08T00:58:08.632Z","updatedAt":"2026-09-08T03:48:41.136Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27863/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SeatedForkliftDriverCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27863/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27863/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27863/v1/model.glb\" alt=\"Seated Forklift Driver (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27863/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27863/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27858","slug":"car-factory-production-line-pallet-with-parts-crates-631a2a1a","title":"Pallet With Parts Crates (Car Factory Production Line)","summary":"Free 3D model of a wooden pallet stacked with three parts crates and a strap, factory logistics stock for a car factory game asset kit.","description":"Free 3D model of a wooden pallet stacked with three parts crates and a strap, factory logistics stock for a car factory game asset kit. Dimensions 1.24 by 0.93 by 0.80 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 1.20 by 0.80 m pallet carrying two crates side by side and a third across them, banded with a yellow strap and carrying blank label panels. Static geometry with no rig; every label and marking is blank. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-pallet-with-parts-crates-631a2a1a","cdnUrl":"https://cdn.3dassets.dev/assets/27858/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-pallet-with-parts-crates-631a2a1a","thumbnailUrl":"https://cdn.3dassets.dev/assets/27858/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27858/v1/poster.webp","blurhash":"UKFFEGS403xZ}*xtE8M|00$~s+ENAKRPw[X9","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":35316,"triangles":1620,"vertices":1411,"meshes":5,"materials":5,"textures":0,"animations":[],"boundingBox":{"min":[-0.6200000047683716,-0.000010810342342737478,-0.40002443070312294],"max":[0.6200000047683716,0.9288033522249621,0.40002443070312294]},"sizeMeters":[1.24,0.929,0.8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":8,"publishedAt":"2026-09-08T00:58:06.068Z","updatedAt":"2026-09-08T04:01:14.177Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27858/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PalletWithPartsCratesCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27858/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27858/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27858/v1/model.glb\" alt=\"Pallet With Parts Crates (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27858/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27858/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}},{"id":"27860","slug":"car-factory-production-line-mesh-stillage-bd7e09f3","title":"Mesh Stillage (Car Factory Production Line)","summary":"Free 3D model of a stackable mesh stillage holding loose parts, a factory logistics container for a car factory game asset kit.","description":"Free 3D model of a stackable mesh stillage holding loose parts, a factory logistics container for a car factory game asset kit. Dimensions 1.20 by 1.10 by 0.87 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 1.20 by 0.84 m blue steel stillage on four stacking feet with mesh sides and two loose part loads inside. Static geometry with no rig; the side gate does not drop and every label is blank. Car plant palette: light grey epoxy floor, safety yellow, white plant steel, charcoal, safety orange, equipment blue, two gloss body colours, matt primer, skin, glass and emissive amber. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/car-factory-production-line-mesh-stillage-bd7e09f3","cdnUrl":"https://cdn.3dassets.dev/assets/27860/v1/model.glb","downloadUrl":"https://3dassets.dev/download/car-factory-production-line-mesh-stillage-bd7e09f3","thumbnailUrl":"https://cdn.3dassets.dev/assets/27860/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27860/v1/poster.webp","blurhash":"UA7yVIt.D4o#*0tRRiWAUuRNROtRo#oyV=Rh","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":90364,"triangles":4428,"vertices":3811,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.6000000238418579,-0.000037626482058183974,-0.4349620217395396],"max":[0.6000000238418579,1.1050376455555444,0.4349620217395396]},"sizeMeters":[1.2,1.105,0.87],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":8,"publishedAt":"2026-09-08T00:58:07.238Z","updatedAt":"2026-09-08T03:58:18.888Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27860/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MeshStillageCarFactoryProductionLine(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27860/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27860/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27860/v1/model.glb\" alt=\"Mesh Stillage (Car Factory Production Line)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27860/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27860/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}]}}