{"data":{"id":"19326","slug":"zombie-quarantine-streets-searchlight-tower-a4ecd9f5","title":"Searchlight Tower (Zombie Quarantine Streets)","summary":"Original static searchlight tower for quarantine streets.","description":"Searchlight Tower; purpose-built quarantine or survival streetscape prop. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-searchlight-tower-a4ecd9f5","cdnUrl":"https://cdn.3dassets.dev/assets/19326/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-searchlight-tower-a4ecd9f5","thumbnailUrl":"https://cdn.3dassets.dev/assets/19326/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19326/v1/poster.webp","blurhash":"U48XXw%h009F~Roc0NM|L}aJcHbwj;WrRpj?","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":8340,"triangles":132,"vertices":396,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.999862666707358,0,-0.999862666707358],"max":[0.999862666707358,5.600027418974813,0.999862666707358]},"sizeMeters":[2,5.6,2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-07T16:56:16.229Z","updatedAt":"2026-09-08T15:05:16.045Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19326/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SearchlightTowerZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19326/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19326/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19326/v1/model.glb\" alt=\"Searchlight Tower (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19326/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19326/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}