{"data":{"id":"19315","slug":"zombie-quarantine-streets-fractured-wall-left-7d49962b","title":"Fractured Wall Left (Zombie Quarantine Streets)","summary":"Original static fractured wall left for quarantine streets.","description":"Fractured Wall Left; structural masonry with actual openings and missing sections. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-fractured-wall-left-7d49962b","cdnUrl":"https://cdn.3dassets.dev/assets/19315/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-fractured-wall-left-7d49962b","thumbnailUrl":"https://cdn.3dassets.dev/assets/19315/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19315/v1/poster.webp","blurhash":"UGEB~i~V0eI:Mx?G%ME257E1%0%2%LozbHjE","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":5148,"triangles":72,"vertices":216,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-2.001199960708618,0.000046543707183127614,-0.3000579851680044],"max":[2,2.7499198889126255,0.3000579851680044]},"sizeMeters":[4.001,2.75,0.6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:12.237Z","updatedAt":"2026-09-07T16:56:12.328Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19315/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FracturedWallLeftZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19315/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19315/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19315/v1/model.glb\" alt=\"Fractured Wall Left (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19315/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19315/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}