{"data":{"id":"19317","slug":"zombie-quarantine-streets-doorway-shell-d22b44aa","title":"Doorway Shell (Zombie Quarantine Streets)","summary":"Original static doorway shell for quarantine streets.","description":"Doorway Shell; structural masonry with actual openings and missing sections. Metres, +Y up, +Z forward, base y=0. No simulation, animation or safety certification.","status":"published","url":"https://3dassets.dev/assets/zombie-quarantine-streets-doorway-shell-d22b44aa","cdnUrl":"https://cdn.3dassets.dev/assets/19317/v1/model.glb","downloadUrl":"https://3dassets.dev/download/zombie-quarantine-streets-doorway-shell-d22b44aa","thumbnailUrl":"https://cdn.3dassets.dev/assets/19317/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19317/v1/poster.webp","blurhash":"U8EU=P=|00-V^j~BRk560Laz%1IokD%2r=E1","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":2720,"triangles":36,"vertices":108,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-2,0.00007629627368999081,-0.1999572740867336],"max":[2,2.99992370372631,0.1999572740867336]},"sizeMeters":[4,3,0.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:56:12.282Z","updatedAt":"2026-09-07T16:56:12.392Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19317/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DoorwayShellZombieQuarantineStreets(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19317/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19317/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19317/v1/model.glb\" alt=\"Doorway Shell (Zombie Quarantine Streets)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19317/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19317/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}