{"data":{"id":"34250","slug":"woodworking-workshop-and-joinery-woodworking-workshop--bc21dc40","title":"Router table, 0.95 m (Woodworking Workshop and Joinery)","summary":"Enclosed router table: a blue cabinet with a cream laminated top and a steel insert plate, a split charcoal fence with its dust port and guard, a start and stop station on the front, and the router cutter turning in the opening.","description":"Enclosed router table: a blue cabinet with a cream laminated top and a steel insert plate, a split charcoal fence with its dust port and guard, a start and stop station on the front, and the router cutter turning in the opening. Free 3D model for woodworking, joinery and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.94 by 1.10 by 0.74 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: spin. No skinning. The router motor inside the cabinet, the lift screw and the featherboards are modelled solid; only the cutter turns, and the fence stays where it is set. No manufacturer names, badges or artwork anywhere: every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/woodworking-workshop-and-joinery-woodworking-workshop--bc21dc40","cdnUrl":"https://cdn.3dassets.dev/assets/34250/v1/model.glb","downloadUrl":"https://3dassets.dev/download/woodworking-workshop-and-joinery-woodworking-workshop--bc21dc40","thumbnailUrl":"https://cdn.3dassets.dev/assets/34250/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34250/v1/poster.webp","blurhash":"U8A-M3_3008^}:xuOaM{00Mx?vtT0OWA=?t8","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":77680,"triangles":1656,"vertices":3698,"meshes":9,"materials":7,"textures":0,"animations":["spin"],"boundingBox":{"min":[-0.47003541165873514,0,-0.3400065685780509],"max":[0.47003541165873514,1.100000023841858,0.3999987802529832]},"sizeMeters":[0.94,1.1,0.74],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T07:29:16.255Z","updatedAt":"2026-09-11T07:29:16.353Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34250/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function RouterTable095MWoodworkingWorkshopAndJoinery(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34250/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34250/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34250/v1/model.glb\" alt=\"Router table, 0.95 m (Woodworking Workshop and Joinery)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34250/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34250/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}