{"data":{"id":"34247","slug":"woodworking-workshop-and-joinery-woodworking-workshop--6ea6f387","title":"Wood lathe with tool rest, 1.9 m (Woodworking Workshop and Joinery)","summary":"Cast bed lathe on two green pedestals: twin steel ways, a headstock with the drive spindle, a tailstock on its quill, a charcoal banjo carrying the steel tool rest and a turned blank between centres that spins with the spindle.","description":"Cast bed lathe on two green pedestals: twin steel ways, a headstock with the drive spindle, a tailstock on its quill, a charcoal banjo carrying the steel tool rest and a turned blank between centres that spins with the spindle. Free 3D model for woodworking, joinery and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.70 by 1.41 by 0.54 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: spin. No skinning. The tailstock, the banjo, the tool rest, the locking levers and the belt inside the headstock are modelled solid; the spindle and the blank on it turn, and the tool rest stays where the turner set it. No manufacturer names, badges or artwork anywhere: every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/woodworking-workshop-and-joinery-woodworking-workshop--6ea6f387","cdnUrl":"https://cdn.3dassets.dev/assets/34247/v1/model.glb","downloadUrl":"https://3dassets.dev/download/woodworking-workshop-and-joinery-woodworking-workshop--6ea6f387","thumbnailUrl":"https://cdn.3dassets.dev/assets/34247/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34247/v1/poster.webp","blurhash":"U898h+.l8{tS%M.ktRHs4TrtxZMdK|nmruR%","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":136500,"triangles":2716,"vertices":6069,"meshes":9,"materials":7,"textures":1,"animations":["spin"],"boundingBox":{"min":[-0.8500000238418579,-0.00002949734495505396,-0.2500364764568502],"max":[0.8500000238418579,1.409989456500024,0.28999878084902964]},"sizeMeters":[1.7,1.41,0.54],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T07:29:15.444Z","updatedAt":"2026-09-11T07:29:15.536Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34247/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WoodLatheWithToolRest19MWoodworkingWorkshopAndJoinery(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34247/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34247/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34247/v1/model.glb\" alt=\"Wood lathe with tool rest, 1.9 m (Woodworking Workshop and Joinery)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34247/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34247/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}