{"data":{"id":"34257","slug":"woodworking-workshop-and-joinery-woodworking-workshop--5ac95e85","title":"Mallet and chisel set on a tray, 0.5 m (Woodworking Workshop and Joinery)","summary":"A joiner's mallet standing in a shallow pine tray with three bench chisels laid beside it and a marking gauge: handles, ferrules and ground bevels modelled, for dressing a bench or an assembly table mid job.","description":"A joiner's mallet standing in a shallow pine tray with three bench chisels laid beside it and a marking gauge: handles, ferrules and ground bevels modelled, for dressing a bench or an assembly table mid job. Free 3D model for woodworking, joinery and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.55 by 0.38 by 0.30 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static group; the tools rest in the tray and nothing moves. No manufacturer names, badges or artwork anywhere: every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/woodworking-workshop-and-joinery-woodworking-workshop--5ac95e85","cdnUrl":"https://cdn.3dassets.dev/assets/34257/v1/model.glb","downloadUrl":"https://3dassets.dev/download/woodworking-workshop-and-joinery-woodworking-workshop--5ac95e85","thumbnailUrl":"https://cdn.3dassets.dev/assets/34257/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34257/v1/poster.webp","blurhash":"UBA[$3=c5RXS0#so-URk0}I?ofR*}?fhRjxa","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":65276,"triangles":932,"vertices":2148,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-0.25,-0.000009322570179888523,-0.1500137333292642],"max":[0.30000001192092896,0.3825203830265249,0.1500137333292642]},"sizeMeters":[0.55,0.383,0.3],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T07:29:20.922Z","updatedAt":"2026-09-11T07:29:21.025Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34257/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MalletAndChiselSetOnATray05MWoodworkingWorkshopAndJoinery(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34257/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34257/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34257/v1/model.glb\" alt=\"Mallet and chisel set on a tray, 0.5 m (Woodworking Workshop and Joinery)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34257/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34257/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}