{"data":{"id":"34233","slug":"woodworking-workshop-and-joinery-woodworking-workshop--422c03bf","title":"Workshop wall panel module, 4 m (Woodworking Workshop and Joinery)","summary":"Cream painted workshop wall 4 m wide and 2.8 m tall on a concrete plinth, with timber battens, a safety yellow impact rail and a capping rail, side ports on the centre line and a top port for the glazed strip that courses above it.","description":"Cream painted workshop wall 4 m wide and 2.8 m tall on a concrete plinth, with timber battens, a safety yellow impact rail and a capping rail, side ports on the centre line and a top port for the glazed strip that courses above it. Free 3D model for woodworking, joinery and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.00 by 2.80 by 0.28 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static modular piece. No manufacturer names, badges or artwork anywhere: every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/woodworking-workshop-and-joinery-woodworking-workshop--422c03bf","cdnUrl":"https://cdn.3dassets.dev/assets/34233/v1/model.glb","downloadUrl":"https://3dassets.dev/download/woodworking-workshop-and-joinery-woodworking-workshop--422c03bf","thumbnailUrl":"https://cdn.3dassets.dev/assets/34233/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34233/v1/poster.webp","blurhash":"UGHxyp-;00xuS4~q%LE100M|?aoek9IoWCn#","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":70888,"triangles":108,"vertices":252,"meshes":5,"materials":5,"textures":2,"animations":[],"boundingBox":{"min":[-2,0.00009308741436625523,-0.13989684743797112],"max":[2,2.8000402748957653,0.13989684743797112]},"sizeMeters":[4,2.8,0.28],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T07:29:07.924Z","updatedAt":"2026-09-11T07:29:08.044Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34233/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WorkshopWallPanelModule4MWoodworkingWorkshopAndJoinery(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34233/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34233/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34233/v1/model.glb\" alt=\"Workshop wall panel module, 4 m (Woodworking Workshop and Joinery)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34233/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34233/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}