{"data":{"id":"34238","slug":"woodworking-workshop-and-joinery-woodworking-workshop--1f5b7f96","title":"Workshop ceiling light bar, 2.4 m (Woodworking Workshop and Joinery)","summary":"Suspended twin tube light 2.4 m long: a grey steel channel on two drop rods with a charcoal reflector and two cream diffuser tubes, for lighting a bench run or a machine bay.","description":"Suspended twin tube light 2.4 m long: a grey steel channel on two drop rods with a charcoal reflector and two cream diffuser tubes, for lighting a bench run or a machine bay. Free 3D model for woodworking, joinery and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.40 by 0.34 by 0.26 m (X by Y by Z). Metre units, +Y up, the working face toward +Z. The origin is the ceiling fixing face at the top of the drop rods, so it hangs below the placement point. Static geometry; no rig, collision or navigation data. Static fitting; the tubes are solid geometry and the pack carries no lights or emissive materials. No manufacturer names, badges or artwork anywhere: every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/woodworking-workshop-and-joinery-woodworking-workshop--1f5b7f96","cdnUrl":"https://cdn.3dassets.dev/assets/34238/v1/model.glb","downloadUrl":"https://3dassets.dev/download/woodworking-workshop-and-joinery-woodworking-workshop--1f5b7f96","thumbnailUrl":"https://cdn.3dassets.dev/assets/34238/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34238/v1/poster.webp","blurhash":"U7AmrGxu9FxuWB~qxuM{00Rj_3ays:00IU-=","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12028,"triangles":208,"vertices":458,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.2000000476837158,-0.33605060263752856,-0.1299966402688607],"max":[1.2000000476837158,0.00594381661048228,0.1299966402688607]},"sizeMeters":[2.4,0.342,0.26],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T07:29:09.748Z","updatedAt":"2026-09-11T07:29:09.929Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34238/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WorkshopCeilingLightBar24MWoodworkingWorkshopAndJoinery(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34238/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34238/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34238/v1/model.glb\" alt=\"Workshop ceiling light bar, 2.4 m (Woodworking Workshop and Joinery)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34238/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34238/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}