{"data":{"id":"34251","slug":"woodworking-workshop-and-joinery-woodworking-workshop--09eae188","title":"Assembly table, 1.8 m (Woodworking Workshop and Joinery)","summary":"Low assembly table 1.8 m by 1.1 m on a blue welded frame: a birch ply top on a torsion box grid with a field of dog holes, a lower shelf carrying two clamps and adjustable feet, built at 800 mm so a carcass can be squared up on it.","description":"Low assembly table 1.8 m by 1.1 m on a blue welded frame: a birch ply top on a torsion box grid with a field of dog holes, a lower shelf carrying two clamps and adjustable feet, built at 800 mm so a carcass can be squared up on it. Free 3D model for woodworking, joinery and workshop game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.80 by 0.80 by 1.10 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Static table; the feet are modelled at their set height. No manufacturer names, badges or artwork anywhere: every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/woodworking-workshop-and-joinery-woodworking-workshop--09eae188","cdnUrl":"https://cdn.3dassets.dev/assets/34251/v1/model.glb","downloadUrl":"https://3dassets.dev/download/woodworking-workshop-and-joinery-woodworking-workshop--09eae188","thumbnailUrl":"https://cdn.3dassets.dev/assets/34251/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34251/v1/poster.webp","blurhash":"UDByQ?xu5rkW}SxbK5Rl00rqv|Nt5?V?r;WA","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":58908,"triangles":912,"vertices":2031,"meshes":5,"materials":5,"textures":1,"animations":[],"boundingBox":{"min":[-0.8999999761581421,0.00001524990120904679,-0.5500472891184104],"max":[0.8999999761581421,0.8029847233959101,0.5500472891184104]},"sizeMeters":[1.8,0.803,1.1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T07:29:17.300Z","updatedAt":"2026-09-11T07:29:17.416Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34251/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function AssemblyTable18MWoodworkingWorkshopAndJoinery(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34251/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34251/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34251/v1/model.glb\" alt=\"Assembly table, 1.8 m (Woodworking Workshop and Joinery)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34251/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34251/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}