{"data":{"id":"32434","slug":"witch-cottage-and-apothecary-cob-wall-bay-window-secti-105e1d45","title":"Cob Wall Bay Window Section (Witch Cottage and Apothecary)","summary":"Cob wall bay with a three light bay window projecting 620 mm, a stone sill shelf and a copper lean-to roof.","description":"Cob wall bay with a three light bay window projecting 620 mm, a stone sill shelf and a copper lean-to roof. Dimensions 2.00 by 2.60 by 1.06 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (cottage-wall) at (-1.00, 0.00, 0.00) facing (-1, 0, 0); right (cottage-wall) at (1.00, 0.00, 0.00) facing (1, 0, 0); top (cottage-wall) at (0.00, 2.60, 0.00) facing (0, 1, 0). The bay glazing is fixed; nothing on this module opens. Cottage palette: lime washed cob, weathered oak, thatch, soot blackened stone, hammered copper, pewter and the green and amber glass of the bottles. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/witch-cottage-and-apothecary-cob-wall-bay-window-secti-105e1d45","cdnUrl":"https://cdn.3dassets.dev/assets/32434/v1/model.glb","downloadUrl":"https://3dassets.dev/download/witch-cottage-and-apothecary-cob-wall-bay-window-secti-105e1d45","thumbnailUrl":"https://cdn.3dassets.dev/assets/32434/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32434/v1/poster.webp","blurhash":"U5BC}bDi00_N}8?GAb0L00%2.6E1b{a%aJR%","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":133704,"triangles":2808,"vertices":2429,"meshes":5,"materials":5,"textures":3,"animations":[],"boundingBox":{"min":[-1.0000006304998406,0.0000143376080453117,-0.22996918670031596],"max":[1.0000006304998406,2.5999911091010937,0.8299691956410127]},"sizeMeters":[2,2.6,1.06],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_materials_transmission","KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":0,"publishedAt":"2026-09-08T10:57:14.087Z","updatedAt":"2026-09-08T10:57:14.191Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32434/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CobWallBayWindowSectionWitchCottageAndApothecary(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32434/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32434/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32434/v1/model.glb\" alt=\"Cob Wall Bay Window Section (Witch Cottage and Apothecary)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32434/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32434/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}