{"data":{"id":"27460","slug":"wipe-day-survival-island-tool-cupboard-066740f5","title":"Tool Cupboard (Wipe Day Survival Island)","summary":"Free 3D low poly tool cupboard for survival base building: a 1.05 m planked authority cabinet 1.64 m tall on steel corner posts, with a hinged front door and a lit status plate.","description":"Free 3D low poly tool cupboard for survival base building: a 1.05 m planked authority cabinet 1.64 m tall on steel corner posts, with a hinged front door and a lit status plate. Dimensions 1.13 x 1.59 x 0.60 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. Named nodes: door. The cabinet is a shell with no modelled shelves. The status plate uses the emissive ember material rather than a light. Rigid node-transform clips: open and close. No skinning. Node transforms only, no skinning, and no collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.","status":"published","url":"https://3dassets.dev/assets/wipe-day-survival-island-tool-cupboard-066740f5","cdnUrl":"https://cdn.3dassets.dev/assets/27460/v1/model.glb","downloadUrl":"https://3dassets.dev/download/wipe-day-survival-island-tool-cupboard-066740f5","thumbnailUrl":"https://cdn.3dassets.dev/assets/27460/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27460/v1/poster.webp","blurhash":"UBCPt.D*00%2?ws,DiNH9hs--OWY%Nj]IUWA","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12680,"triangles":176,"vertices":528,"meshes":5,"materials":3,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.5649942116177536,0,-0.25002579991242],"max":[0.5649942116177536,1.5950000286102295,0.3499691022511284]},"sizeMeters":[1.13,1.595,0.6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:50:54.609Z","updatedAt":"2026-09-07T23:50:54.693Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27460/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ToolCupboardWipeDaySurvivalIsland(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27460/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27460/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27460/v1/model.glb\" alt=\"Tool Cupboard (Wipe Day Survival Island)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27460/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27460/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}