{"data":{"id":"27498","slug":"wipe-day-survival-island-stone-doorway-wall-8fdbdb9a","title":"Stone Doorway Wall (Wipe Day Survival Island)","summary":"Free 3D low poly stone doorway wall: a 3 m rubble block panel with a 1.36 m by 2.42 m opening on stone jambs under a timber lintel, 2.8 m tall.","description":"Free 3D low poly stone doorway wall: a 3 m rubble block panel with a 1.36 m by 2.42 m opening on stone jambs under a timber lintel, 2.8 m tall. Dimensions 3.08 x 2.80 x 0.36 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. Connector ports: left (wall) at (-1.50, 0.00, 0.00); right (wall) at (1.50, 0.00, 0.00). Pivot on the 3 m grid origin, base at y=0. Left and right ports meet the next wall in a run, and it is the same 3 m by 2.8 m panel as the twig wall so the two mix in one hut. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.","status":"published","url":"https://3dassets.dev/assets/wipe-day-survival-island-stone-doorway-wall-8fdbdb9a","cdnUrl":"https://cdn.3dassets.dev/assets/27498/v1/model.glb","downloadUrl":"https://3dassets.dev/download/wipe-day-survival-island-stone-doorway-wall-8fdbdb9a","thumbnailUrl":"https://cdn.3dassets.dev/assets/27498/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27498/v1/poster.webp","blurhash":"U7Eo=7?b00%M~p~qD*0000ae%LIUR:-;xs9F","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":28852,"triangles":564,"vertices":1692,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1.5399999618530273,0.00005555452307848263,-0.17991027112562605],"max":[1.5399999618530273,2.7999443977932055,0.17991027112562605]},"sizeMeters":[3.08,2.8,0.36],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:51:09.293Z","updatedAt":"2026-09-07T23:51:09.379Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27498/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function StoneDoorwayWallWipeDaySurvivalIsland(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27498/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27498/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27498/v1/model.glb\" alt=\"Stone Doorway Wall (Wipe Day Survival Island)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27498/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27498/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}