{"data":{"id":"27510","slug":"wipe-day-survival-island-shoreline-gathering-run-4236da17","title":"Shoreline gathering run (Wipe Day Survival Island)","summary":"A gathering run along the island shore, a short walk from the base. Three dune banks and four wave worn rocks edge the water with driftwood washed up between them, a stand of pines and birches backs the beach with a fallen log, a stump and mushrooms in it, and fibre plants,...","description":"A gathering run along the island shore, a short walk from the base. Three dune banks and four wave worn rocks edge the water with driftwood washed up between them, a stand of pines and birches backs the beach with a fallen log, a stump and mushrooms in it, and fibre plants, berry bushes and grass fill the ground between. A stone node and a small metal node sit at the tree line. In the middle a first night camp is laid out: a campfire, a stone furnace, a bedroll and a sleeping bag, a tier one workbench with a hatchet on it, a storage box, a supply crate, barrels, a salvage pile and a lantern post, with a torch, a rock, a bow and a spear on the sand. Static layout: no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/wipe-day-survival-island-shoreline-gathering-run-4236da17","cdnUrl":"https://cdn.3dassets.dev/assets/27510/v1/model.glb","downloadUrl":"https://3dassets.dev/download/wipe-day-survival-island-shoreline-gathering-run-4236da17","thumbnailUrl":"https://cdn.3dassets.dev/assets/27510/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27510/v1/poster.webp","blurhash":"U69aEM-:00nk9tbF%2V]00D*~pj=~Cs:9@Sx","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":442444,"triangles":8414,"vertices":21001,"meshes":79,"materials":8,"textures":0,"animations":[],"boundingBox":{"min":[-10.523667814236843,-0.00011735950823243968,-7.262525909098045],"max":[13.22703178847819,6,9.212189613948725]},"sizeMeters":[23.751,6,16.475],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:51:14.629Z","updatedAt":"2026-09-07T23:51:14.732Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27510/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ShorelineGatheringRunWipeDaySurvivalIsland(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27510/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27510/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27510/v1/model.glb\" alt=\"Shoreline gathering run (Wipe Day Survival Island)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27510/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27510/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}