{"data":{"id":"27446","slug":"wipe-day-survival-island-military-crate-64ac4aa5","title":"Military Crate (Wipe Day Survival Island)","summary":"Free 3D low poly military crate for survival loot: an olive drab ammunition box 1 m long with steel battens, corner posts, end handles and a hinged lid.","description":"Free 3D low poly military crate for survival loot: an olive drab ammunition box 1 m long with steel battens, corner posts, end handles and a hinged lid. Dimensions 1.05 x 0.62 x 0.69 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. Named nodes: lid. The stencil panel on the front is blank on purpose, so a project can letter it without shipping any wording. Hollow shell with no modelled interior. Rigid node-transform clips: open and close. No skinning. Node transforms only, no skinning, and no collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.","status":"published","url":"https://3dassets.dev/assets/wipe-day-survival-island-military-crate-64ac4aa5","cdnUrl":"https://cdn.3dassets.dev/assets/27446/v1/model.glb","downloadUrl":"https://3dassets.dev/download/wipe-day-survival-island-military-crate-64ac4aa5","thumbnailUrl":"https://cdn.3dassets.dev/assets/27446/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27446/v1/poster.webp","blurhash":"U6CjFF_L00IrROx]x]k700IU%JxZ9H%0xuD+","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":17292,"triangles":292,"vertices":876,"meshes":5,"materials":3,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.5271190404891968,-0.000008086144885954827,-0.3229925258626696],"max":[0.5271190404891968,0.6199967821453326,0.3720036640303519]},"sizeMeters":[1.054,0.62,0.695],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:50:48.371Z","updatedAt":"2026-09-07T23:50:48.479Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27446/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function MilitaryCrateWipeDaySurvivalIsland(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27446/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27446/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27446/v1/model.glb\" alt=\"Military Crate (Wipe Day Survival Island)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27446/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27446/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}