{"data":{"id":"27420","slug":"wipe-day-survival-island-metal-ore-node-small-e50b07af","title":"Metal Ore Node Small (Wipe Day Survival Island)","summary":"Free 3D low poly metal ore node small for survival games: a faceted grey rock mass with rust flecked ore seams set into it, the small of the two sizes in this pack.","description":"Free 3D low poly metal ore node small for survival games: a faceted grey rock mass with rust flecked ore seams set into it, the small of the two sizes in this pack. Dimensions 1.00 x 0.73 x 0.88 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. The seams are separate lumps sunk into the rock, so a shader or a material swap can recolour the ore without touching the rock. Hollow shell, no interior. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated. Functional variant of metal-ore-node.","status":"published","url":"https://3dassets.dev/assets/wipe-day-survival-island-metal-ore-node-small-e50b07af","cdnUrl":"https://cdn.3dassets.dev/assets/27420/v1/model.glb","downloadUrl":"https://3dassets.dev/download/wipe-day-survival-island-metal-ore-node-small-e50b07af","thumbnailUrl":"https://cdn.3dassets.dev/assets/27420/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27420/v1/poster.webp","blurhash":"UACi]q%M00IU~qt7D%Rj00M|~pj[00Rj%Ms:","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":16664,"triangles":308,"vertices":924,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.49004870653152466,-0.000004271185677917622,-0.43784009094548176],"max":[0.5071191787719727,0.7305481826427397,0.4421066808254714]},"sizeMeters":[0.997,0.731,0.88],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-07T23:50:38.376Z","updatedAt":"2026-09-08T02:06:45.382Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27420/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MetalOreNodeSmallWipeDaySurvivalIsland(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27420/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27420/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27420/v1/model.glb\" alt=\"Metal Ore Node Small (Wipe Day Survival Island)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27420/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27420/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}