{"data":{"id":"27501","slug":"wipe-day-survival-island-lighthouse-mid-stage-244f21e5","title":"Lighthouse Mid Stage (Wipe Day Survival Island)","summary":"Free 3D low poly lighthouse mid stage: a 3.24 m octagonal drum 3.6 m tall with corner quoins, coursed rubble faces, a plinth band, a capping band and four lit windows, stacking on the base stage.","description":"Free 3D low poly lighthouse mid stage: a 3.24 m octagonal drum 3.6 m tall with corner quoins, coursed rubble faces, a plinth band, a capping band and four lit windows, stacking on the base stage. Dimensions 3.63 x 3.60 x 3.63 m (X x Y x Z). Metre units, +Y up, +Z front; the model rests on y=0 with its origin on the footprint. Connector ports: down (tower) at (0.00, 0.00, 0.00); up (tower) at (0.00, 3.60, 0.00). Pivot at the centre of the base. Stacking ports down at the base and up at 3.6 m, so two of these stack to make a taller tower. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.","status":"published","url":"https://3dassets.dev/assets/wipe-day-survival-island-lighthouse-mid-stage-244f21e5","cdnUrl":"https://cdn.3dassets.dev/assets/27501/v1/model.glb","downloadUrl":"https://3dassets.dev/download/wipe-day-survival-island-lighthouse-mid-stage-244f21e5","thumbnailUrl":"https://cdn.3dassets.dev/assets/27501/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27501/v1/poster.webp","blurhash":"U6Fr;R~p00D$_NaxD%oh00D+-pt7s,ocRjV[","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":66184,"triangles":1352,"vertices":4056,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.8165379762649536,0.00009338548397574975,-1.8165379762649536],"max":[1.8165379762649536,3.5999065191485924,1.8165379762649536]},"sizeMeters":[3.633,3.6,3.633],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:51:10.848Z","updatedAt":"2026-09-07T23:51:10.967Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27501/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LighthouseMidStageWipeDaySurvivalIsland(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27501/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27501/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27501/v1/model.glb\" alt=\"Lighthouse Mid Stage (Wipe Day Survival Island)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27501/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27501/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}