{"data":{"id":"27509","slug":"wipe-day-survival-island-island-shore-wi-9b4099db-starter-scene","title":"Island shore on wipe day (Wipe Day Survival Island)","summary":"The first morning of a wipe on a coastal survival island. A 15.6 m lighthouse stands on the rocky headland at the back, built from a base stage, two mid stages, the gallery and the glowing lantern room, with a spiral stair climbing inside it, four scaffold sections and two...","description":"The first morning of a wipe on a coastal survival island. A 15.6 m lighthouse stands on the rocky headland at the back, built from a base stage, two mid stages, the gallery and the glowing lantern room, with a spiral stair climbing inside it, four scaffold sections and two ladders up one flank, and the loot room outbuilding, barrels, scrap and a recycler round its foot. Stone, metal and sulfur nodes sit among boulders on the slope below with a jackhammer left against one. The dirt road runs out of the headland to a signed junction and branches east, littered with road barrels, a crate cluster and an airdrop crate landed on the tarmac. A pine and birch stand fills the far side with stumps, a fallen log, mushrooms and berry bushes. At the front a fully closed twig hut sits on two foundations under a twig and stone roof, with the tool cupboard, sleeping bag, bedroll and storage boxes inside and the campfire, furnaces, three workbenches, repair bench, research table, water catcher and planter outside. Driftwood, shoreline rocks and dune banks run along the near shore. Static layout: no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/wipe-day-survival-island-island-shore-wi-9b4099db-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/27509/v1/model.glb","downloadUrl":"https://3dassets.dev/download/wipe-day-survival-island-island-shore-wi-9b4099db-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/27509/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27509/v1/poster.webp","blurhash":"UAAd1E%300bq9GM{jYxa00WA?aM|~p%Mt8NI","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":1425372,"triangles":29502,"vertices":71348,"meshes":256,"materials":8,"textures":0,"animations":[],"boundingBox":{"min":[-15.4222375499062,-0.00011735950823243968,-21.395951628991384],"max":[18.029230343499123,15.570000095367432,15.61851224970114]},"sizeMeters":[33.451,15.57,37.014],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-07T23:51:14.250Z","updatedAt":"2026-09-08T02:03:46.968Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27509/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function IslandShoreOnWipeDayWipeDaySurvivalIsland(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27509/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27509/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27509/v1/model.glb\" alt=\"Island shore on wipe day (Wipe Day Survival Island)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27509/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27509/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}