{"data":{"id":"27454","slug":"wipe-day-survival-island-airdrop-crate-ef2e0e2f","title":"Airdrop Crate With Parachute (Wipe Day Survival Island)","summary":"Free 3D low poly airdrop crate with parachute for survival games: a 1.1 m banded supply box under an eight gore canopy on eight rigging lines, 4.1 m overall.","description":"Free 3D low poly airdrop crate with parachute for survival games: a 1.1 m banded supply box under an eight gore canopy on eight rigging lines, 4.1 m overall. Dimensions 3.04 x 4.13 x 3.04 m (X x Y x Z). Metre units, +Y up, +Z front; origin free, inside the model, as described. Origin free: it sits at the centre of the crate, 0.4 m below the crate top and 0.4 m above its base, because an airdrop is positioned by the box rather than by the canopy. Place it at y=0.4 to land the crate on flat ground. The canopy is a static shell and does not billow. Static geometry: no rig, animation, collision or navigation data. Free 3D model for survival game and open world prototypes, in the muted green, grey, rust and driftwood island palette with orange fire and yellow hazard accents. CC0, AI generated.","status":"published","url":"https://3dassets.dev/assets/wipe-day-survival-island-airdrop-crate-ef2e0e2f","cdnUrl":"https://cdn.3dassets.dev/assets/27454/v1/model.glb","downloadUrl":"https://3dassets.dev/download/wipe-day-survival-island-airdrop-crate-ef2e0e2f","thumbnailUrl":"https://cdn.3dassets.dev/assets/27454/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/27454/v1/poster.webp","blurhash":"U98}3vxu00IU_Ks:DlS0IWf7xsbY9GWBx[j]","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":20636,"triangles":364,"vertices":1092,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.5199999809265137,-0.4000000059604645,-1.5199999809265137],"max":[1.5199999809265137,3.7300000190734863,1.5199999809265137]},"sizeMeters":[3.04,4.13,3.04],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T23:50:51.596Z","updatedAt":"2026-09-07T23:50:51.690Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/27454/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function AirdropCrateWithParachuteWipeDaySurvivalIsland(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27454/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/27454/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/27454/v1/model.glb\" alt=\"Airdrop Crate With Parachute (Wipe Day Survival Island)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27454/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/27454/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}