{"data":{"id":"34049","slug":"wind-and-solar-energy-farm-wind-turbine-tower-2c747ef5","title":"Wind Turbine Tower (Wind and Solar Energy Farm)","summary":"A three blade utility wind turbine: a 28 m tapered white tower on a base collar, a nacelle with its yaw ring and cooling face, and a 24 m rotor that turns about the nacelle axis.","description":"A three blade utility wind turbine: a 28 m tapered white tower on a base collar, a nacelle with its yaw ring and cooling face, and a 24 m rotor that turns about the nacelle axis. Dimensions 21.59 by 41.48 by 9.34 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: rotor at (0.00, 29.13, 2.72) m. The rotor node is the spinner, the hub and all three blades together, pivoted at the hub centre on the nacelle axis, so the blades sweep a vertical circle clear in front of the tower. Blade pitch and nacelle yaw do not move: both are slow bearings inside the machine and a second channel would fight the rotor for the catalogue pose. Renewables low-poly palette: turbine white, concrete grey, site grass, galvanised steel, charcoal, photovoltaic blue, safety yellow and warning red. Rigid node-transform clips: spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/wind-and-solar-energy-farm-wind-turbine-tower-2c747ef5","cdnUrl":"https://cdn.3dassets.dev/assets/34049/v1/model.glb","downloadUrl":"https://3dassets.dev/download/wind-and-solar-energy-farm-wind-turbine-tower-2c747ef5","thumbnailUrl":"https://cdn.3dassets.dev/assets/34049/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34049/v1/poster.webp","blurhash":"U88zu,t700IoRPoftRNG00ay~qofE1Rj%Mxu","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":55768,"triangles":1016,"vertices":3048,"meshes":9,"materials":6,"textures":0,"animations":["spin"],"boundingBox":{"min":[-10.795936584472656,0,-4.968003274741985],"max":[10.795936584472656,41.479561158740715,4.373055002697765]},"sizeMeters":[21.592,41.48,9.341],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T06:20:31.649Z","updatedAt":"2026-09-11T06:20:31.763Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34049/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WindTurbineTowerWindAndSolarEnergyFarm(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34049/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34049/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34049/v1/model.glb\" alt=\"Wind Turbine Tower (Wind and Solar Energy Farm)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34049/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34049/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}