{"data":{"id":"34053","slug":"wind-and-solar-energy-farm-vertical-axis-wind-turbine-055a62a9","title":"Vertical Axis Wind Turbine (Wind and Solar Energy Farm)","summary":"A 5 m vertical axis wind turbine on a cast base: three straight white aerofoil blades held off a steel spindle by struts, turning about the mast. The machine for a yard or a roof where a rotor cannot go.","description":"A 5 m vertical axis wind turbine on a cast base: three straight white aerofoil blades held off a steel spindle by struts, turning about the mast. The machine for a yard or a roof where a rotor cannot go. Dimensions 1.88 by 4.74 by 1.92 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: vane-rotor at (0.00, 0.80, 0.00) m. The vane rotor is the three blades, their struts and the spindle as one node, pivoted on the mast axis 0.8 m above the base. The generator inside the base does not move. Renewables low-poly palette: turbine white, concrete grey, site grass, galvanised steel, charcoal, photovoltaic blue, safety yellow and warning red. Rigid node-transform clips: spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/wind-and-solar-energy-farm-vertical-axis-wind-turbine-055a62a9","cdnUrl":"https://cdn.3dassets.dev/assets/34053/v1/model.glb","downloadUrl":"https://3dassets.dev/download/wind-and-solar-energy-farm-vertical-axis-wind-turbine-055a62a9","thumbnailUrl":"https://cdn.3dassets.dev/assets/34053/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34053/v1/poster.webp","blurhash":"U6BzFC-;004ma%Rjt5%L00t7~qITD%t7%MM{","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":17016,"triangles":264,"vertices":792,"meshes":5,"materials":4,"textures":0,"animations":["spin"],"boundingBox":{"min":[-0.800000011920929,-0.000024720738101974282,-0.9603442670722017],"max":[1.0798750344958203,4.739999771118164,0.9603442670722017]},"sizeMeters":[1.88,4.74,1.921],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T06:20:34.387Z","updatedAt":"2026-09-11T06:20:34.492Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34053/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function VerticalAxisWindTurbineWindAndSolarEnergyFarm(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34053/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34053/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34053/v1/model.glb\" alt=\"Vertical Axis Wind Turbine (Wind and Solar Energy Farm)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34053/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34053/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}