{"data":{"id":"34075","slug":"wind-and-solar-energy-farm-switchgear-cabinet-run-7f28fa52","title":"Switchgear Cabinet Run (Wind and Solar Energy Farm)","summary":"A run of three medium voltage switchgear cubicles on a shared plinth, each with its mimic panel, a rain hood over the lot and three front doors that swing open.","description":"A run of three medium voltage switchgear cubicles on a shared plinth, each with its mimic panel, a rain hood over the lot and three front doors that swing open. Dimensions 4.00 by 2.51 by 1.32 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door-1 at (-1.85, 0.30, 0.58) m; door-2 at (-0.60, 0.30, 0.58) m; door-3 at (0.65, 0.30, 0.58) m. The three doors are separate nodes on their own hinges and share one open and close pair. The busbars behind them are not modelled. Renewables low-poly palette: turbine white, concrete grey, site grass, galvanised steel, charcoal, photovoltaic blue, safety yellow and warning red. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/wind-and-solar-energy-farm-switchgear-cabinet-run-7f28fa52","cdnUrl":"https://cdn.3dassets.dev/assets/34075/v1/model.glb","downloadUrl":"https://3dassets.dev/download/wind-and-solar-energy-farm-switchgear-cabinet-run-7f28fa52","thumbnailUrl":"https://cdn.3dassets.dev/assets/34075/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34075/v1/poster.webp","blurhash":"UJG+ULt700WB~q-;M{IU00xut6M|s;t8RjRP","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":17284,"triangles":324,"vertices":972,"meshes":8,"materials":4,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-2,-0.00011989959526803595,-0.6706216854297431],"max":[2,2.5139059916838526,0.6499832148197882]},"sizeMeters":[4,2.514,1.321],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T06:20:47.886Z","updatedAt":"2026-09-11T06:20:47.984Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34075/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function SwitchgearCabinetRunWindAndSolarEnergyFarm(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34075/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34075/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34075/v1/model.glb\" alt=\"Switchgear Cabinet Run (Wind and Solar Energy Farm)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34075/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34075/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}