{"data":{"id":"34072","slug":"wind-and-solar-energy-farm-site-fence-gate-9bdaa13d","title":"Site Fence Gate (Wind and Solar Energy Farm)","summary":"The vehicle gate in the perimeter fence: a 3.8 m braced mesh leaf with a warning plate, hung on the same 4 m module as the fence panels and swinging open on its hinge post.","description":"The vehicle gate in the perimeter fence: a 3.8 m braced mesh leaf with a warning plate, hung on the same 4 m module as the fence panels and swinging open on its hinge post. Dimensions 4.11 by 2.75 by 0.34 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: gate at (-1.90, 0.05, 0.00) m. Connectors: left (fence) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (fence) at (2.00, 0.00, 0.00) facing (1, 0, 0). The gate node is the whole leaf, pivoted on the hinge post at the left port. The latch end closes against the post of the next panel in the run. Renewables low-poly palette: turbine white, concrete grey, site grass, galvanised steel, charcoal, photovoltaic blue, safety yellow and warning red. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/wind-and-solar-energy-farm-site-fence-gate-9bdaa13d","cdnUrl":"https://cdn.3dassets.dev/assets/34072/v1/model.glb","downloadUrl":"https://3dassets.dev/download/wind-and-solar-energy-farm-site-fence-gate-9bdaa13d","thumbnailUrl":"https://cdn.3dassets.dev/assets/34072/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34072/v1/poster.webp","blurhash":"U8B3?4%g00ITxu-=a#4n00jE~pRln#jFofbH","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":20592,"triangles":348,"vertices":1044,"meshes":5,"materials":4,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-2.1700000762939453,-0.0000036687955383557513,-0.17000001668930054],"max":[1.9350000381469727,2.75,0.17000001668930054]},"sizeMeters":[4.105,2.75,0.34],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T06:20:46.319Z","updatedAt":"2026-09-11T06:20:46.424Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34072/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function SiteFenceGateWindAndSolarEnergyFarm(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34072/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34072/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34072/v1/model.glb\" alt=\"Site Fence Gate (Wind and Solar Energy Farm)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34072/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34072/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}