{"data":{"id":"1471","slug":"wilderness-survival-camp-split-log-fire-d12137d2","title":"Split Log Fire (First Night Survival)","summary":"Split Log Fire: original weathered survival equipment with explicit construction and metre-scale dimensions.","description":"Split Log Fire. Original camp equipment; shelter cloth is solid geometry and openings remain usable. Dimensions 0.70 × 0.27 × 0.60 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered survival palette: timber, oxidised metal, canvas and natural fibres. Static geometry; no rig, animation, collision or navigation data. Separate named nodes have local pivots; mounting and fitting require application logic.","status":"published","url":"https://3dassets.dev/assets/wilderness-survival-camp-split-log-fire-d12137d2","cdnUrl":"https://cdn.3dassets.dev/assets/1471/v1/model.glb","downloadUrl":"https://3dassets.dev/download/wilderness-survival-camp-split-log-fire-d12137d2","thumbnailUrl":"https://cdn.3dassets.dev/assets/1471/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/1471/v1/poster.webp","blurhash":"U15z:i}Y015Su3s:idi{005m~B=vD5I;yCXQ","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":94100,"triangles":1760,"vertices":5280,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-0.3499999940395355,0.000018160854440021912,-0.30000001192092896],"max":[0.3499999940395355,0.26998505169154485,0.30000001192092896]},"sizeMeters":[0.7,0.27,0.6],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T04:53:14.466Z","updatedAt":"2026-09-06T04:53:15.357Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/1471/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SplitLogFireFirstNightSurvival(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/1471/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/1471/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/1471/v1/model.glb\" alt=\"Split Log Fire (First Night Survival)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/1471/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/1471/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}