{"data":{"id":"21977","slug":"wilderness-survival-camp-first-night-cam-9c43cdbb-starter-scene","title":"First Night Camp (Wilderness Survival Camp)","summary":"Composed first night camp with clear access paths and use-specific object placement. Static demonstration only.","description":"Composed first night camp with clear access paths and use-specific object placement. Static demonstration only.","status":"published","url":"https://3dassets.dev/assets/wilderness-survival-camp-first-night-cam-9c43cdbb-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/21977/v1/model.glb","downloadUrl":"https://3dassets.dev/download/wilderness-survival-camp-first-night-cam-9c43cdbb-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/21977/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/21977/v1/poster.webp","blurhash":"U57A}3-V00rrtMxGaORk00EM?[S~M*I:o[xa","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":563132,"triangles":14512,"vertices":28330,"meshes":21,"materials":6,"textures":1,"animations":[],"boundingBox":{"min":[-3.899999976158142,-0.000025830154951278494,-2.4625000953674316],"max":[3.134999990463257,1.8518142717185193,2.299963369842313]},"sizeMeters":[7.035,1.852,4.762],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":2,"publishedAt":"2026-09-07T17:31:51.789Z","updatedAt":"2026-09-08T02:03:56.329Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/21977/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FirstNightCampWildernessSurvivalCamp(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21977/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/21977/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/21977/v1/model.glb\" alt=\"First Night Camp (Wilderness Survival Camp)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21977/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/21977/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}