{"data":{"id":"28981","slug":"waterpark-and-pool-operations-waterpark-and-pool-opera-e033e55f","title":"Pool fence corner (Waterpark and Pool Operations)","summary":"Pool fence corner for a furnished resort and waterpark.","description":"Corner runs 1 m east then 1 m forward.  Metres, +Y up, +Z forward. Ground origin on footprint, modular origin at route grid. Static geometry; no water simulation, physics, colliders or operational certification.","status":"published","url":"https://3dassets.dev/assets/waterpark-and-pool-operations-waterpark-and-pool-opera-e033e55f","cdnUrl":"https://cdn.3dassets.dev/assets/28981/v1/model.glb","downloadUrl":"https://3dassets.dev/download/waterpark-and-pool-operations-waterpark-and-pool-opera-e033e55f","thumbnailUrl":"https://cdn.3dassets.dev/assets/28981/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28981/v1/poster.webp","blurhash":"UJBptj4n00~qt6WBRkxu9F%M%2D*ofWBj[ay","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":101768,"triangles":2464,"vertices":5241,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.17000000178813934,0.000013858415296663651,-0.17000000178813934],"max":[1.1699999570846558,1.3149861988051623,1.1699999570846558]},"sizeMeters":[1.34,1.315,1.34],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:58:01.939Z","updatedAt":"2026-09-08T03:58:02.068Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28981/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PoolFenceCornerWaterparkAndPoolOperations(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28981/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28981/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28981/v1/model.glb\" alt=\"Pool fence corner (Waterpark and Pool Operations)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28981/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28981/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}