{"data":{"id":"24797","slug":"voxel-city-districts-single-window-bay-b6ba7bb1","title":"Single Window Bay (Voxel City Districts)","summary":"Original cubic single window bay for a coherent modern city.","description":"Single Window Bay from the facades chapter. Solid cubic construction in metres, +Y up and +Z front. Dimensions 4.00 × 3.00 × 0.68 m. Static exterior shell or facade module; no animation, collision or navigation data. 4m frontage grid with side connectors at y=0.","status":"published","url":"https://3dassets.dev/assets/voxel-city-districts-single-window-bay-b6ba7bb1","cdnUrl":"https://cdn.3dassets.dev/assets/24797/v1/model.glb","downloadUrl":"https://3dassets.dev/download/voxel-city-districts-single-window-bay-b6ba7bb1","thumbnailUrl":"https://cdn.3dassets.dev/assets/24797/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/24797/v1/poster.webp","blurhash":"UBHng7%g00v},-~US$5600ivyDOt%1-;SOD*","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"voxel","title":"Voxel"},{"slug":"kit","title":"Kit / Set"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":5836,"triangles":72,"vertices":216,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-2,-0.00006144234217830835,-0.25003974916649957],"max":[2,2.9999198889126255,0.43503975155068536]},"sizeMeters":[4,3,0.685],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:31:49.876Z","updatedAt":"2026-09-07T20:31:49.983Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/24797/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SingleWindowBayVoxelCityDistricts(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/24797/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/24797/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/24797/v1/model.glb\" alt=\"Single Window Bay (Voxel City Districts)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/24797/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/24797/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}