{"data":{"id":"24869","slug":"voxel-city-districts-sandpit-8e3faa33","title":"Sandpit (Voxel City Districts)","summary":"Original cubic sandpit for a coherent modern city.","description":"Sandpit from the civic-and-park chapter. Solid cubic construction in metres, +Y up and +Z front. Dimensions 3.25 × 0.35 × 3.25 m. Static scene prop; no animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/voxel-city-districts-sandpit-8e3faa33","cdnUrl":"https://cdn.3dassets.dev/assets/24869/v1/model.glb","downloadUrl":"https://3dassets.dev/download/voxel-city-districts-sandpit-8e3faa33","thumbnailUrl":"https://cdn.3dassets.dev/assets/24869/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/24869/v1/poster.webp","blurhash":"U8D]PG-;00WA-;axM{og00IU~qWC4nt7t8NF","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"voxel","title":"Voxel"},{"slug":"kit","title":"Kit / Set"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":4488,"triangles":60,"vertices":180,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1.625,-0.00007553033072085769,-1.625],"max":[1.625,0.3499626118456597,1.625]},"sizeMeters":[3.25,0.35,3.25],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:32:05.886Z","updatedAt":"2026-09-07T20:32:06.013Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/24869/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SandpitVoxelCityDistricts(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/24869/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/24869/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/24869/v1/model.glb\" alt=\"Sandpit (Voxel City Districts)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/24869/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/24869/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}