{"data":{"id":"615","slug":"voxel-city-districts-box-truck-6187ec91","title":"Box Truck (Voxel City Districts)","summary":"Original cubic box truck for a coherent modern city.","description":"Box Truck from the vehicles chapter. Solid cubic construction in metres, +Y up and +Z front. Dimensions 2.72 × 3.15 × 6.35 m. Static scene prop; no animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/voxel-city-districts-box-truck-6187ec91","cdnUrl":"https://cdn.3dassets.dev/assets/615/v2/model.glb","downloadUrl":"https://3dassets.dev/download/voxel-city-districts-box-truck-6187ec91","thumbnailUrl":"https://cdn.3dassets.dev/assets/615/v2/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/615/v2/poster.webp","blurhash":"ULC@g8pI9Fs.~qIAE1xuHXIAR*t7D%bv$*s;","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"voxel","title":"Voxel"},{"slug":"kit","title":"Kit / Set"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12092,"triangles":180,"vertices":540,"meshes":11,"materials":5,"textures":0,"animations":["wheel-roll"],"boundingBox":{"min":[-1.3600000113248825,1.1920928966180355e-8,-3.1749708162263732],"max":[1.3600000113248825,3.1501553013330046,3.174999952316284]},"sizeMeters":[2.72,3.15,6.35],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T04:16:25.450Z","updatedAt":"2026-09-07T12:14:51.139Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/615/v2/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function BoxTruckVoxelCityDistricts(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/615/v2/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/615/v2/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/615/v2/model.glb\" alt=\"Box Truck (Voxel City Districts)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/615/v2/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/615/v2/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}