{"data":{"id":"37458","slug":"volcano-and-lava-fields-volcano-and-lava-fields-spatte-d883b61c","title":"Spatter Rampart (Volcano and Lava Fields)","summary":"Three metre wall of welded spatter thrown up along one side of a fissure, a low irregular rampart of fused lumps standing on a glassy apron.","description":"Three metre wall of welded spatter thrown up along one side of a fissure, a low irregular rampart of fused lumps standing on a glassy apron. Free 3D model for volcanic terrain, lava field and natural disaster game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.34 by 1.12 by 0.83 m (X by Y by Z). Metre units, +Y up, the front face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Molten rock and glow seams are emissive geometry, never lights: the pack embeds no lights, and lava flow, steam, smoke and fire are static because a fluid needs a shader or a particle system that a rigid node transform cannot carry. A generic volcanic landscape: no real volcano, park, observatory or equipment maker is named or depicted, and every sign, plate and marker face is blank.","status":"published","url":"https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-fields-spatte-d883b61c","cdnUrl":"https://cdn.3dassets.dev/assets/37458/v1/model.glb","downloadUrl":"https://3dassets.dev/download/volcano-and-lava-fields-volcano-and-lava-fields-spatte-d883b61c","thumbnailUrl":"https://cdn.3dassets.dev/assets/37458/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37458/v1/poster.webp","blurhash":"U15hV?~W00IU4n-q?bIU004n?b?b~qIU9Fj]","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":108300,"triangles":1044,"vertices":3124,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-1.6290373802185059,0.000058824509163057925,-0.47273301650225796],"max":[1.7066434621810913,1.1219967060389326,0.35609584618746914]},"sizeMeters":[3.336,1.122,0.829],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:01:47.230Z","updatedAt":"2026-09-12T05:01:47.327Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37458/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SpatterRampartVolcanoAndLavaFields(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37458/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37458/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37458/v1/model.glb\" alt=\"Spatter Rampart (Volcano and Lava Fields)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37458/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37458/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}