{"data":{"id":"37476","slug":"volcano-and-lava-fields-volcano-and-lava-fields-rockfa-dbacf162","title":"Rockfall Pile (Volcano and Lava Fields)","summary":"Two and a half metre pile of fallen rock: angular basalt blocks heaped as they came off a face, the big ones at the bottom and the fines washed into the gaps.","description":"Two and a half metre pile of fallen rock: angular basalt blocks heaped as they came off a face, the big ones at the bottom and the fines washed into the gaps. Free 3D model for volcanic terrain, lava field and natural disaster game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 2.66 by 0.86 by 2.39 m (X by Y by Z). Metre units, +Y up, the front face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Molten rock and glow seams are emissive geometry, never lights: the pack embeds no lights, and lava flow, steam, smoke and fire are static because a fluid needs a shader or a particle system that a rigid node transform cannot carry. A generic volcanic landscape: no real volcano, park, observatory or equipment maker is named or depicted, and every sign, plate and marker face is blank.","status":"published","url":"https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-fields-rockfa-dbacf162","cdnUrl":"https://cdn.3dassets.dev/assets/37476/v1/model.glb","downloadUrl":"https://3dassets.dev/download/volcano-and-lava-fields-volcano-and-lava-fields-rockfa-dbacf162","thumbnailUrl":"https://cdn.3dassets.dev/assets/37476/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37476/v1/poster.webp","blurhash":"U26*RC?u00RjtR%MM{IU009F?wjFQ-9F%3-;","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":117416,"triangles":1032,"vertices":3096,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-1.3833658695220947,0.0003498615185641707,-1.2375823790987706],"max":[1.274328589439392,0.8633018111742499,1.1482351357897496]},"sizeMeters":[2.658,0.863,2.386],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:01:55.847Z","updatedAt":"2026-09-12T05:01:56.049Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37476/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RockfallPileVolcanoAndLavaFields(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37476/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37476/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37476/v1/model.glb\" alt=\"Rockfall Pile (Volcano and Lava Fields)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37476/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37476/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}