{"data":{"id":"37437","slug":"volcano-and-lava-fields-volcano-and-lava-fields-lava-f-beaccbeb","title":"Lava Flow Channel Curve (Volcano and Lava Fields)","summary":"Quarter turn of an open lava channel across one four metre tile, carrying the molten stream from the back edge round to the right hand edge between chilled levees.","description":"Quarter turn of an open lava channel across one four metre tile, carrying the molten stream from the back edge round to the right hand edge between chilled levees. Free 3D model for volcanic terrain, lava field and natural disaster game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 6.35 by 1.11 by 6.35 m (X by Y by Z). Metre units, +Y up, the front face toward +Z, resting on y=0 with the origin on the footprint. Turns the flow through 90 degrees from the -Z edge to the +X edge on the same 4 m grid as the straight; mirror it with a 90 degree placement rotation for the other hand. Static geometry; no rig, collision or navigation data. Molten rock and glow seams are emissive geometry, never lights: the pack embeds no lights, and lava flow, steam, smoke and fire are static because a fluid needs a shader or a particle system that a rigid node transform cannot carry. A generic volcanic landscape: no real volcano, park, observatory or equipment maker is named or depicted, and every sign, plate and marker face is blank.","status":"published","url":"https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-fields-lava-f-beaccbeb","cdnUrl":"https://cdn.3dassets.dev/assets/37437/v1/model.glb","downloadUrl":"https://3dassets.dev/download/volcano-and-lava-fields-volcano-and-lava-fields-lava-f-beaccbeb","thumbnailUrl":"https://cdn.3dassets.dev/assets/37437/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37437/v1/poster.webp","blurhash":"U47U9qxu00t6xZj]j]js00M{~pRjE2WBada~","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":87564,"triangles":770,"vertices":2036,"meshes":4,"materials":4,"textures":1,"animations":[],"boundingBox":{"min":[-2.3618059158325195,0.00014313217863581862,-2.3618059158325195],"max":[3.987814426422119,1.1054817819906757,3.987814426422119]},"sizeMeters":[6.35,1.105,6.35],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:01:35.423Z","updatedAt":"2026-09-12T05:01:35.647Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37437/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LavaFlowChannelCurveVolcanoAndLavaFields(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37437/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37437/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37437/v1/model.glb\" alt=\"Lava Flow Channel Curve (Volcano and Lava Fields)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37437/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37437/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}