{"data":{"id":"37438","slug":"volcano-and-lava-fields-volcano-and-lava-fields-lava-f-7c021113","title":"Lava Flow Channel Straight (Volcano and Lava Fields)","summary":"Four metre straight run of an open lava channel: a 1.4 m molten stream between two chilled levees of piled crust, with the flow surface set below the levee tops.","description":"Four metre straight run of an open lava channel: a 1.4 m molten stream between two chilled levees of piled crust, with the flow surface set below the levee tops. Free 3D model for volcanic terrain, lava field and natural disaster game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 4.00 by 1.06 by 4.00 m (X by Y by Z). Metre units, +Y up, the front face toward +Z, resting on y=0 with the origin on the footprint. The channel runs along Z. Flow ports at both ends and ground ports on the sides, so a run joins other channel pieces end to end and the field tiles either side of it. Static geometry; no rig, collision or navigation data. The molten surface is static emissive geometry: a moving flow needs a scrolling shader, which a GLB of rigid nodes cannot carry. Molten rock and glow seams are emissive geometry, never lights: the pack embeds no lights, and lava flow, steam, smoke and fire are static because a fluid needs a shader or a particle system that a rigid node transform cannot carry. A generic volcanic landscape: no real volcano, park, observatory or equipment maker is named or depicted, and every sign, plate and marker face is blank.","status":"published","url":"https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-fields-lava-f-7c021113","cdnUrl":"https://cdn.3dassets.dev/assets/37438/v1/model.glb","downloadUrl":"https://3dassets.dev/download/volcano-and-lava-fields-volcano-and-lava-fields-lava-f-7c021113","thumbnailUrl":"https://cdn.3dassets.dev/assets/37438/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37438/v1/poster.webp","blurhash":"U59QaF?G00E4tSNHRj%100E2~U$|IA-nxt4;","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":84988,"triangles":662,"vertices":1904,"meshes":4,"materials":4,"textures":1,"animations":[],"boundingBox":{"min":[-2.001199960708618,0.000028570621608214886,-2.001199960708618],"max":[2.001199960708618,1.057311812908055,2.001199960708618]},"sizeMeters":[4.002,1.057,4.002],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:01:34.566Z","updatedAt":"2026-09-12T05:01:34.671Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37438/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function LavaFlowChannelStraightVolcanoAndLavaFields(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37438/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37438/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37438/v1/model.glb\" alt=\"Lava Flow Channel Straight (Volcano and Lava Fields)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37438/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37438/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}