{"data":{"id":"37477","slug":"volcano-and-lava-fields-volcano-and-lava-fields-burnt--77cd60dc","title":"Burnt Tree Stump (Volcano and Lava Fields)","summary":"One metre stump of a tree burnt off by a passing flow: a charred splintered trunk on a root flare, black through and through, standing in a ring of ash.","description":"One metre stump of a tree burnt off by a passing flow: a charred splintered trunk on a root flare, black through and through, standing in a ring of ash. Free 3D model for volcanic terrain, lava field and natural disaster game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.24 by 1.20 by 1.24 m (X by Y by Z). Metre units, +Y up, the front face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. Molten rock and glow seams are emissive geometry, never lights: the pack embeds no lights, and lava flow, steam, smoke and fire are static because a fluid needs a shader or a particle system that a rigid node transform cannot carry. A generic volcanic landscape: no real volcano, park, observatory or equipment maker is named or depicted, and every sign, plate and marker face is blank.","status":"published","url":"https://3dassets.dev/assets/volcano-and-lava-fields-volcano-and-lava-fields-burnt--77cd60dc","cdnUrl":"https://cdn.3dassets.dev/assets/37477/v1/model.glb","downloadUrl":"https://3dassets.dev/download/volcano-and-lava-fields-volcano-and-lava-fields-burnt--77cd60dc","thumbnailUrl":"https://cdn.3dassets.dev/assets/37477/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37477/v1/poster.webp","blurhash":"UA9G{#xu01Rj00Rj-;fQIUWBM{ay~qt7WBof","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":57156,"triangles":196,"vertices":406,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-0.6200000047683716,0,-0.6200000047683716],"max":[0.6200000047683716,1.1994106769561768,0.6200000047683716]},"sizeMeters":[1.24,1.199,1.24],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:01:58.733Z","updatedAt":"2026-09-12T05:01:58.845Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37477/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BurntTreeStumpVolcanoAndLavaFields(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37477/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37477/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37477/v1/model.glb\" alt=\"Burnt Tree Stump (Volcano and Lava Fields)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37477/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37477/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}