{"data":{"id":"35184","slug":"village-hall-and-community-events-fire-exit-door-modul-73d3da59","title":"Hall Fire Exit Door Module (Village Hall and Community Events)","summary":"The hall wall module with a 1.6 m by 2.1 m fire exit pair in it: two green leaves on push bars in a lined opening, with a blank green exit sign over the head. The leaves hang near the outer face and swing outward, the way a fire door has to.","description":"The hall wall module with a 1.6 m by 2.1 m fire exit pair in it: two green leaves on push bars in a lined opening, with a blank green exit sign over the head. The leaves hang near the outer face and swing outward, the way a fire door has to. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: exit-leaf-l, exit-leaf-r. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/village-hall-and-community-events-fire-exit-door-modul-73d3da59","cdnUrl":"https://cdn.3dassets.dev/assets/35184/v1/model.glb","downloadUrl":"https://3dassets.dev/download/village-hall-and-community-events-fire-exit-door-modul-73d3da59","thumbnailUrl":"https://cdn.3dassets.dev/assets/35184/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/35184/v1/poster.webp","blurhash":"UCD,T7xu00M{~Dxu55D%H@V[tkkCR%xuxHE1","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":42332,"triangles":1024,"vertices":2280,"meshes":8,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1,0,-0.10000305334110919],"max":[1,3.200000047683716,0.13201527892722398]},"sizeMeters":[2,3.2,0.232],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T12:12:11.297Z","updatedAt":"2026-09-11T12:12:11.425Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/35184/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function HallFireExitDoorModuleVillageHallAndCommunityEvents(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/35184/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/35184/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/35184/v1/model.glb\" alt=\"Hall Fire Exit Door Module (Village Hall and Community Events)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/35184/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/35184/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}