{"data":{"id":"30188","slug":"viking-age-longhouse-and-longship-viking-longship-cefef443","title":"Viking Longship (Viking Age Longhouse and Longship)","summary":"Free 3D model of a Viking longship for a Norse medieval game: 16 m clinker built oak hull, striped wool sail, carved beast head prow, shield rack and steering oar.","description":"Free 3D model of a Viking longship for a Norse medieval game: 16 m clinker built oak hull, striped wool sail, carved beast head prow, shield rack and steering oar. Dimensions 17.86 by 7.06 by 5.40 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: steering-oar at (6.10, 1.41, 1.42) m. Nine clinker strakes a side over a keel plank, fourteen frames, a boarded deck, a stepped mast with the yard and a striped sail, sixteen shields hung outboard and twelve oars stowed on the crossbeams. The steering oar turns on its boss on the starboard quarter. Standing and running rigging is a linkage no single rigid node can carry, so the shrouds, stays and sheets are modelled as fixed rope and do not move with the sail. Steading palette: split oak and pine, wattle and daub, turf and heather thatch, field stone, wrought iron, wool and tarred rope. Rigid node-transform clips: steer. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/viking-age-longhouse-and-longship-viking-longship-cefef443","cdnUrl":"https://cdn.3dassets.dev/assets/30188/v1/model.glb","downloadUrl":"https://3dassets.dev/download/viking-age-longhouse-and-longship-viking-longship-cefef443","thumbnailUrl":"https://cdn.3dassets.dev/assets/30188/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/30188/v1/poster.webp","blurhash":"U583w--U0MoyIps,oyNI01EM}@r?xtR-nk%0","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":664988,"triangles":16068,"vertices":22389,"meshes":11,"materials":9,"textures":4,"animations":["steer"],"boundingBox":{"min":[-8.8275146484375,0.000009520595119383302,-2.6998278806923137],"max":[9.027939796447754,7.062406544675614,2.6998278806923137]},"sizeMeters":[17.855,7.062,5.4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":1,"publishedAt":"2026-09-08T05:12:52.700Z","updatedAt":"2026-09-08T08:58:25.734Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/30188/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function VikingLongshipVikingAgeLonghouseAndLongship(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/30188/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/30188/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/30188/v1/model.glb\" alt=\"Viking Longship (Viking Age Longhouse and Longship)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/30188/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/30188/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}